[[TracNav(TracNav/TOC)]] = Welcome to osgVisual Website = osgVisual is a C++ OpenGL toolkit which is based on [http://www.openscenegraph.org OpenSceneGraph]. It provides high level visualization functions for scientific visualization and vehicle simulators like flight simulators. It is primarily developed to act as visual system on the research flight simulator at the Institute of Flight System Dynamics, TU München, but can be used with minimal adaption in other visualization purposes. [[br]] osgVisual provides high level control functions for atmosphere, weather, daylight, dynamic object and lots of other aspects. It's interfaces for 2D and 3D drawing allow simple drawing of additional information into the scene or onto the screen. osgVisual supports multi channel on multi host projection and output distortion for projecting on curved screens.[[br]] Because osgVisual is developed with the !OpenSceneGraph toolkit, the software can be easily extended or adapted with OpenGL or !OpenSceneGraph code. [[br]] Read [wiki:Architecture] and GettingStarted for further information. {{{ #!div style="text-align: center" [[Image(htdocs:/img/wikistart1.png, 266px, link=source:/screenshots/Bad_Toelz_cumulus_congestus.png)]][[Image(htdocs:/img/wikistart2.png, 282px, link=source:/screenshots/MUC-alps_cumulus_mediocris.png)]][[Image(htdocs:/img/wikistart3.jpg, 266px, link=source:/screenshots/Salzburg.jpg)]][[Image(htdocs:/img/wikistart4.jpg, 250px, link=source:/screenshots/sunset_2.jpg)]] }}} == Initial Funding == [[Image(htdocs:/img/fsd_logo.png, 266px, link=http://www.fsd.mw.tum.de/)]][[br]] osgVisual was initially funded by [http://www.fsd.mw.tum.de/ Institute of Flight System Dynamics], Technische Universität München, Germany == Latest Project News == ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 20th July 2012[[br]] New distortion Framework introduced: '''distortionNG''' || osgVisual is working on a new distortion framework which allows multi channel setups with geometrical image distortion and blend zones.[[BR]]There is still some work to do before integrating it officially into osgVisual, but it can alsready be downloaded from SVN (experimental/distortionNG):[[BR]][[Image(htdocs:/img/distortionNG1.jpg, 300px, link=htdocs:/img/distortionNG1.jpg)]][[Image(htdocs:/img/distortionNG3.jpg, 300px, link=htdocs:/img/distortionNG3.jpg)]][[Image(htdocs:/img/distortionNG2.jpg, 300px, link=htdocs:/img/distortionNG2.jpg)]] || ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 18th February 2012[[br]] Still alive :) || osgVisual is not dead! During the last 6 month I was involved in creating a new terabyte size terrain database (not included in osgVisual). The next development milestones is the geometrical image distortion. Unfortunately due to my paid work the development speed regarding osgVisual is limited. || ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 13th March 2011[[br]] Updated 3rdParty dependencies package || The 3rd Party dependency package now provides Nvidia Texture Tools 2.0.8 with CUDA support. || [NewsArchive News Archive...]