21 | | ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 20th July 2012[[br]] New distortion Framework introduced: '''distortionNG''' || osgVisual is working on a next generation distortion framework which allows multi channel setups with geometrical image distortion and blend zones.[[BR]]There is still some work to do before integrating it officially into osgVisual, but it can alsready be downloaded from SVN (experimental/distortionNG):[[BR]][[Image(htdocs:/img/distortionNG1.jpg, 200px, link=htdocs:/img/distortionNG1.jpg)]][[Image(htdocs:/img/distortionNG3.jpg, 200px, link=htdocs:/img/distortionNG3.jpg)]][[Image(htdocs:/img/distortionNG2.jpg, 200px, link=htdocs:/img/distortionNG2.jpg)]] || |
| 21 | ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 20th July 2012[[br]] New distortion Framework introduced: '''distortionNG''' || osgVisual is working on a next generation distortion framework which allows multi channel setups with geometrical image distortion and blend zones.[[BR]]There is still some work to do before integrating it officially into osgVisual, but it can already be downloaded from SVN (experimental/distortionNG):[[BR]][[Image(htdocs:/img/distortionNG1.jpg, 200px, link=htdocs:/img/distortionNG1.jpg)]][[Image(htdocs:/img/distortionNG3.jpg, 200px, link=htdocs:/img/distortionNG3.jpg)]][[Image(htdocs:/img/distortionNG2.jpg, 200px, link=htdocs:/img/distortionNG2.jpg)]] || |