21 | | ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 20th July 2012[[br]] New distortion Framework introduced: '''distortionNG''' || osgVisual is working on a new distortion framework which allows multi channel setups with geometrical image distortion and blend zones.[[BR]]There is still some work to do before integrating it officially into osgVisual, but it can alsready be downloaded from SVN (experimental/distortionNG):[[BR]][[Image(htdocs:/img/distortionNG1.jpg, 200px, link=htdocs:/img/distortionNG1.jpg)]][[Image(htdocs:/img/distortionNG3.jpg, 200px, link=htdocs:/img/distortionNG3.jpg)]][[Image(htdocs:/img/distortionNG2.jpg, 200px, link=htdocs:/img/distortionNG2.jpg)]] || |
22 | | ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 18th February 2012[[br]] Still alive :) || osgVisual is not dead! During the last 6 month I was involved in creating a new terabyte size terrain database (not included in osgVisual). The next development milestones is the geometrical image distortion. Unfortunately due to my paid work the development speed regarding osgVisual is limited. || |
| 21 | ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 20th July 2012[[br]] New distortion Framework introduced: '''distortionNG''' || osgVisual is working on a next generation distortion framework which allows multi channel setups with geometrical image distortion and blend zones.[[BR]]There is still some work to do before integrating it officially into osgVisual, but it can alsready be downloaded from SVN (experimental/distortionNG):[[BR]][[Image(htdocs:/img/distortionNG1.jpg, 200px, link=htdocs:/img/distortionNG1.jpg)]][[Image(htdocs:/img/distortionNG3.jpg, 200px, link=htdocs:/img/distortionNG3.jpg)]][[Image(htdocs:/img/distortionNG2.jpg, 200px, link=htdocs:/img/distortionNG2.jpg)]] || |
| 22 | ||[[Image(htdocs:/osgVisual_100.png, 100px, link=)]]|| 18th February 2012[[br]] Still alive :) || osgVisual is not dead! During the last 6 month I was involved in creating a new terabyte size terrain database (not included in osgVisual). The next development milestone is the geometrical image distortion. Unfortunately due to my paid work the development speed regarding osgVisual is limited. || |