Changes between Version 10 and Version 11 of TheoriesOfTerrainDeformation


Ignore:
Timestamp:
Jun 21, 2011, 8:35:41 AM (10 years ago)
Author:
Torben Dannhauer
Comment:

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  • TheoriesOfTerrainDeformation

    v10 v11  
    22
    33= Terrain Deformation : Approaches to modify terrain tiles =
    4  1. Implement a custom txerrainTechnique to modify at runtime   -> Flexible but eventually slow [[br]]
     4 1. Implement a custom terrainTechnique to modify at runtime    -> Flexible but eventually slow [[br]]
    55 1. Patching a VPB database persistent                          -> Low delay, patching irreversible, not flexible [[br]]
    66 1. Creating patched sub databases, runtime branching to the alternative patched sub database (only a lookup table in the tileLoadCallback) -> Complex implementation, supposed to be fast [[br]]
     
    1818
    1919== Modifying terrain by creating patched database in alternative subtiles of the database ==
    20 TBD
     20Planned
    2121
    2222== Modifying terrain by using pseudo loaders ==
    23 TBD
     23Currently experimental status, will be released in the next month.
    2424
    2525== Modifying terrain by using osgEarth ==