Changes between Version 10 and Version 11 of TheoriesOfTerrainDeformation
- Timestamp:
- Jun 21, 2011, 8:35:41 AM (13 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
TheoriesOfTerrainDeformation
v10 v11 2 2 3 3 = Terrain Deformation : Approaches to modify terrain tiles = 4 1. Implement a custom t xerrainTechnique to modify at runtime -> Flexible but eventually slow [[br]]4 1. Implement a custom terrainTechnique to modify at runtime -> Flexible but eventually slow [[br]] 5 5 1. Patching a VPB database persistent -> Low delay, patching irreversible, not flexible [[br]] 6 6 1. Creating patched sub databases, runtime branching to the alternative patched sub database (only a lookup table in the tileLoadCallback) -> Complex implementation, supposed to be fast [[br]] … … 18 18 19 19 == Modifying terrain by creating patched database in alternative subtiles of the database == 20 TBD 20 Planned 21 21 22 22 == Modifying terrain by using pseudo loaders == 23 TBD 23 Currently experimental status, will be released in the next month. 24 24 25 25 == Modifying terrain by using osgEarth ==