Changes between Version 9 and Version 10 of TheoriesOfTerrainDeformation


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Timestamp:
Jan 24, 2011, 8:52:20 AM (14 years ago)
Author:
Torben Dannhauer
Comment:

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  • TheoriesOfTerrainDeformation

    v9 v10  
    4545   * Complex and low performance.
    4646 1. Use a new "map" layer who decides for each vertex of it is rendered or not.
    47   * Todo: Look at wwitchlayer, maybe it is what we need.
    48  1. use alpha blending in image layer to ctreate holes in the tiles.
     47  * Todo: Look at switchlayer, maybe it is what we need.
     48 1. use alpha blending in image layer to create holes in the tiles.
    4949  * Todo: Does it avoid z-Fighting if one of the causing planes is transparent? Unlikely.
    5050  * Todo: VPB Texturen are compressed with libsquish (DXT1/DXT3) must be decompressed to modify alpha on the fly.
     
    5353  * Todo: How to determine if the fragment of a terrain belongs to the hole or not?
    5454
     55All methods which discards fragments before drawing will result only in visible holes, not in techniqually holes, this means a height-of-terrain(hot) or height-above-terrain(hat) query will result the HAT/HOT of the queried position, even it is not visible!
    5556
    5657