3 | | --------- Funktion des Serializers beim lesen der Wrapper-Definition |
| 3 | = Serialization = |
| 4 | |
| 5 | == Wrapperaufbau == |
| 6 | |
| 7 | in jeder Klasse unten den Wrapper eintragen. |
| 8 | |
| 9 | obne zusätzlich folgendes includieren: |
| 10 | #include <osgDB/ObjectWrapper> |
| 11 | |
| 12 | #include <osgDB/InputStream> |
| 13 | |
| 14 | #include <osgDB/OutputStream> |
| 15 | |
| 16 | Dann den wrapper definieren: |
| 17 | |
| 18 | REGISTER_OBJECT_WRAPPER( Node, // The unique wrapper name |
| 19 | new osg::Node, // The proto |
| 20 | osg::Node, // The class typename |
| 21 | "osg::Object osg::Node" ) // The inheritance relations |
| 22 | { |
| 23 | // Serializers for different members |
| 24 | ADD_OBJECT_SERIALIZER( UpdateCallback, osg::NodeCallback, NULL ); |
| 25 | ADD_BOOL_SERIALIZER( CullingActive, true ); |
| 26 | ADD_HEXINT_SERIALIZER( NodeMask, 0xffffffff ); |
| 27 | ... |
| 28 | } |
| 29 | |
| 30 | == Funktion des Serializers beim Lesen der Wrapper-Definition == |