Changes between Version 5 and Version 6 of OsgVbpBuildEnvWindows


Ignore:
Timestamp:
Aug 3, 2010, 10:06:57 PM (14 years ago)
Author:
Torben Dannhauer
Comment:

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  • OsgVbpBuildEnvWindows

    v5 v6  
    2323|| D:\!OpenSceneGraph\!OpenSceneGraph-2.9.9_x86 || Folder containing the real osg framwork compiled as 32 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||
    2424|| D:\!OpenSceneGraph\!OpenSceneGraph-2.9.9_x64 || Folder containing the real osg framwork compiled as 64 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||
    25 || D:\!OpenSceneGraph\!VirtualPlanetBuilder || Folder for the !VirtualPlanetBuilder installation. || Get newest version from SVN trunk ||
     25|| D:\!OpenSceneGraph\!VirtualPlanetBuilder || Folder for the !VirtualPlanetBuilder installation. || Download newest version from SVN trunk ||
    2626
    2727
    28 == Umgebungsvariablen setzen ==
     28== Setting Environment variables ==
    2929
    30 Es sind folgende Umgebunsvariablen nötig:
     30The followin enviroment variables are required:
     31|| Env Variable || Content || Example ||
     32
    3133 * OSG               D:\!OpenSceneGraph\!OpenSceneGraph-2.9.9\bin;D:\OpenSceneGraph\3rdParty\bin;D:\OpenSceneGraph\gdal-1.6.2\bin
    3234 * OSG_FILE_PATH     D:\!OpenSceneGraph\Data;D:\OpenSceneGraph\Data\Images
     
    3638 * OSG_ROOT          OSG-Wurzelverzeichnis, z.B.: D:\OpenSceneGraph\OpenSceneGraph-2.9.8
    3739
    38 == GDAL kompilieren ==
    39 
     40== [optional ] compile GDAL ==
     41It is possible to use the prebuild GDAL binaries from http://www.osgvisual.org/projects/osgvisual/wiki/Downloads
    4042 * Download GDAL SDK-Package (bottom of the page) from http://vbkto.dyndns.org/sdk/
    41  * Open in VS2005 SP1 and compile.
     43 * Open in VS2008 SP1 and compile.
    4244 * Create new gdal directory structure
    43 <code>
     45{{{
     46#!sh
    4447gdal-1.x.x
    4548 - bin
     
    4750 - data
    4851 - lib
    49 </code>
     52}}}
    5053 * If you have compiled successfully, populate this directories:
    5154|| data || Content from SDK-Package/<GDAL>/data ||
     
    7174 * BUILD_ALL einmal als Debug und einmal als Release kompilieren ( Bei Fehlern immer wieder OHNE Aufräumen kompilieren bis alle Fehler weg sind und der Compile gelingt)
    7275
    73 Fertig! :)
     76Finished! :)
    7477
    75 Sollte beim Compile nicht gegen wldap32.lib gelinkt werden können: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg20490.html
     78== Troubleshooting & Tips ==
     79 * If you have problems with linking against wldap32.lib : Read [http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg20490.html this article].
    7680