Changes between Version 12 and Version 13 of OsgVbpBuildEnvWindows
- Timestamp:
- Jan 29, 2011, 6:46:17 PM (14 years ago)
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OsgVbpBuildEnvWindows
v12 v13 18 18 || Directory|| Content || Source || 19 19 || D:\!OpenSceneGraph || Root folder of the OSG framework || - || 20 || D:\!OpenSceneGraph\gdal-1.6.x || gdal-1.6.x || Download precompiled from http://www.osgvisual.org/projects/osgvisual/wiki/Downloads ||21 20 || D:\!OpenSceneGraph\3rdParty || Folder containing the 3rdParty libraries in the subfolders x86 and x64 || Download from http://www.osgvisual.org/projects/osgvisual/wiki/Downloads || 22 21 || D:\!OpenSceneGraph\Data || Models and pictures for the OSG examples || http://www.osgvisual.org/projects/osgvisual/wiki/Downloads || 23 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.1 0_x86 || Folder containing the real osg framework compiled as 32 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||24 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.1 0_x64 || Folder containing the real osg framework compiled as 64 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk ||22 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.11_x86 || Folder containing the real osg framework compiled as 32 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk || 23 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.11_x64 || Folder containing the real osg framework compiled as 64 bit with its subfolders (bin lib include etc.) || Download newest version vom SVN trunk || 25 24 || D:\!OpenSceneGraph\!VirtualPlanetBuilder || Folder for the !VirtualPlanetBuilder installation. || Download newest version from SVN trunk || 26 25 … … 34 33 || OSG_FILE_PATH || D:\!OpenSceneGraph\Data;D:\!OpenSceneGraph\Data\Images || Path to the example data files || 35 34 || OSG_NOTIFY_LEVEL || WARN || Notify level for the console output || 36 || OSG_ROOT || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.1 0_x86 || Root folder of the 32 bit OSG build ||37 || OSG_ROOT_X64 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.1 0_x64 || Root folder of the 64 bit OSG build ||35 || OSG_ROOT || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.11_x86 || Root folder of the 32 bit OSG build || 36 || OSG_ROOT_X64 || D:\!OpenSceneGraph\!OpenSceneGraph-2.9.11_x64 || Root folder of the 64 bit OSG build || 38 37 || PATH || %PATH%;%OSG%;OSG_X64 || extend the PATH with the OSG binary pathes to start osg from konsole. Add both architectures, but at first the one you want to use for in-source debugging. || 39 38 … … 46 45 {{{ 47 46 #!sh 48 gdal-1. 6.x47 gdal-1.7.x 49 48 - bin 50 49 - include … … 63 62 The steps to build OSG are: 64 63 * Start CMAKE and select source code 65 * Sourcecode Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-2.9.1 0_x8666 * Build Binaries Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-2.9.1 0_x8664 * Sourcecode Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-2.9.11_x86 65 * Build Binaries Folder: e.g. D:\!OpenSceneGraph\!OpenSceneGraph-2.9.11_x86 67 66 * Select the following options: 68 67 * ACTUAL_3RDPARTY_DIR D:\!OpenSceneGraph\3rdParty\x86 69 * CMAKE_INSTALL_PREFIX D:\!OpenSceneGraph\!OpenSceneGraph-2.9.1 0_x8668 * CMAKE_INSTALL_PREFIX D:\!OpenSceneGraph\!OpenSceneGraph-2.9.11_x86 70 69 * BUILD_MFC_EXAMPLES On the architecture you want to use for in source debugging, use false, for the other true. (This option only appeares after setting BUILD_OSG_EXAMPLE true and configure at least one time) 71 70 * Press Configure. On errors, correct them 72 71 * Press Generate -> MS Visual Studio Solution will be created 73 * Enter D:\!OpenSceneGraph\!OpenSceneGraph-2.9.1 0_x86 and open !OpenSceneGraph.sln72 * Enter D:\!OpenSceneGraph\!OpenSceneGraph-2.9.11_x86 and open !OpenSceneGraph.sln 74 73 * Run BUILD_ALL as Debug Build as well as Release Build (On error retry building several times without cleaning up. Sometimes only the wrong order of the dependencies is the reason) 75 74