Changes between Version 4 and Version 5 of OsgTerrainData


Ignore:
Timestamp:
Aug 26, 2010, 11:26:43 AM (14 years ago)
Author:
Torben Dannhauer
Comment:

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  • OsgTerrainData

    v4 v5  
    33= Terrain Data (DEM / Textures) =
    44
    5 to use osgVisual, you need a terrain model to visualize. This model can be generated on thy fly (e.g. via osgEarth) or proprocessed with [http://www.openscenegraph.org/projects/VirtualPlanetBuilder VirtualPlanetBuilder].[[br]]
     5to use osgVisual, you need a terrain model to visualize. This model can be generated on thy fly (e.g. via osgEarth) or preprocessed with [http://www.openscenegraph.org/projects/VirtualPlanetBuilder VirtualPlanetBuilder].[[br]]
    66This page gives an overview how to obtain digital elevation model (DEM) data and texture data to build such a database.
    77
     
    5656== compress Data ==
    5757
    58 To shift system load from HDD to CPU, compress all textures lossless with LZW. This will increase rendering time a lot, because usually the HDD ist the bottleneck.
     58To shift system load from HDD to CPU, compress all textures lossless with LZW. This will decrease rendering time a lot, because usually the HDD ist the bottleneck.
    5959{{{
    6060#!sh