Changes between Version 5 and Version 6 of CameraControl
- Timestamp:
- Mar 14, 2010, 9:52:39 PM (14 years ago)
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CameraControl
v5 v6 3 3 == Introduction == 4 4 5 osgVisual provides several approaches to control the camera (point of view). Independent from the selected driver the cluster modul transfer this camera position to all slaves, which modify their field of view according to the master view and their configured camera offset. All camera control mechanism are implemented as camera manipulator. This way it is easy to changebetween them during runtime.5 osgVisual provides several approaches to control the camera (point of view). Independent from the selected driver the cluster modul transfer this camera position to all slaves, which modify their field of view according to the master view and their configured camera offset. All camera control mechanismd are implemented as camera manipulatord. This way it is easy to switch between them during runtime. 6 6 7 7 The camera can be controlled via: 8 1. All standart osg Manipulators like flight, terrain, spherical, nodetracker8 1. All standart OSG manipulators like flight, terrain, spherical, nodetracker 9 9 1. A Spacenavigator (http://www.3dconnexion.com) based manipulator 10 1. A Spacenavigator based Nodetrackermanipulator.11 1. Object position inthe scene10 1. A Spacenavigator based nodetracker manipulator. 11 1. Attaching camera to an object and positioning it the scene 12 12 1. External Link 13 13 14 == Standar tOSG manipulators ==14 == Standard OSG manipulators == 15 15 16 16 It is possible to move the camera inside the application wich OSG's default manipulators. This could be useful for demonstration purposes.