Changes between Version 5 and Version 6 of CameraControl


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Timestamp:
Mar 14, 2010, 9:52:39 PM (14 years ago)
Author:
Torben Dannhauer
Comment:

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  • CameraControl

    v5 v6  
    33== Introduction ==
    44
    5 osgVisual provides several approaches to control the camera (point of view). Independent from the selected driver the cluster modul transfer this camera position to all slaves, which modify their field of view according to the master view and their configured camera offset. All camera control mechanism are implemented as camera manipulator. This way it is easy to change between them during runtime.
     5osgVisual provides several approaches to control the camera (point of view). Independent from the selected driver the cluster modul transfer this camera position to all slaves, which modify their field of view according to the master view and their configured camera offset. All camera control mechanismd are implemented as camera manipulatord. This way it is easy to switch between them during runtime.
    66
    77The camera can be controlled via:
    8  1. All standart osg Manipulators like flight, terrain, spherical, nodetracker
     8 1. All standart OSG manipulators like flight, terrain, spherical, nodetracker
    99 1. A Spacenavigator (http://www.3dconnexion.com) based manipulator
    10  1. A Spacenavigator based Nodetrackermanipulator.
    11  1. Object position in the scene
     10 1. A Spacenavigator based nodetracker manipulator.
     11 1. Attaching camera to an object and positioning it the scene
    1212 1. External Link
    1313
    14 == Standart OSG manipulators ==
     14== Standard OSG manipulators ==
    1515
    1616It is possible to move the camera inside the application wich OSG's default manipulators. This could be useful for demonstration purposes.