varying vec2 texcoord_scene; varying vec2 texcoord_intensityMap; varying vec2 texCoord; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; texcoord_scene = vec2(gl_MultiTexCoord0.xy); texcoord_intensityMap = vec2(gl_MultiTexCoord1.xy); texCoord = gl_MultiTexCoord0.xy; }