TEMPLATE = lib QT += opengl xml CONFIG += plugin static INCLUDEPATH += ../.. HEADERS += defaultplugin.h HEADERS += DefaultProjectorWidget.h HEADERS += DefaultProjectorData.h HEADERS += DefaultEmptySceneContent.h HEADERS += DefaultEmptySceneWidget.h HEADERS += DefaultTeapotSceneContent.h HEADERS += DefaultTeapotSceneWidget.h HEADERS += DefaultCubemapSceneContent.h HEADERS += DefaultCubemapSceneWidget.h HEADERS += DefaultModelSceneContent.h HEADERS += DefaultModelSceneWidget.h HEADERS += glm.h SOURCES += defaultplugin.cpp SOURCES += DefaultProjectorWidget.cpp SOURCES += DefaultProjectorData.cpp SOURCES += DefaultEmptySceneContent.cpp SOURCES += DefaultEmptySceneWidget.cpp SOURCES += DefaultTeapotSceneContent.cpp SOURCES += DefaultTeapotSceneWidget.cpp SOURCES += DefaultCubemapSceneContent.cpp SOURCES += DefaultCubemapSceneWidget.cpp SOURCES += DefaultModelSceneContent.cpp SOURCES += DefaultModelSceneWidget.cpp SOURCES += glm.c FORMS += defaultprojectorwidget.ui FORMS += defaultemptyscenewidget.ui FORMS += defaultteapotscenewidget.ui FORMS += defaultcubemapscenewidget.ui FORMS += defaultmodelscenewidget.ui TARGET = projdesigner_default win32:DESTDIR = ./