Ignore:
Timestamp:
Jul 20, 2010, 9:24:42 PM (14 years ago)
Author:
Torben Dannhauer
Message:

sky silverlining vereinfacht.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • osgVisual/src/distortion/visual_distortion.cpp

    r31 r70  
    162162{
    163163        // Copy Main Camera's matrixes to the PRE_RENDER Camera.
     164        std::cout << "distortion updatecallback" << std::endl;
    164165        sceneCamera->setViewMatrix( viewer->getCamera()->getViewMatrix() );
    165166        sceneCamera->setProjectionMatrix( viewer->getCamera()->getProjectionMatrix() );
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