Changeset 433 for projectionDesigner
- Timestamp:
- Oct 16, 2013, 8:02:40 PM (11 years ago)
- Location:
- projectionDesigner/trunk/projdesigner
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
projectionDesigner/trunk/projdesigner/include/interfaces.h
r4 r433 5 5 #include <QWidget> 6 6 #include <QtXml> 7 #include <QtOpenGL/QGLWidget> // added! [ben 27Sep13] 8 7 9 //#include <QGLViewer/frame.h> 8 10 -
projectionDesigner/trunk/projdesigner/main.cpp
r4 r433 29 29 for (int i=1; i<argc; ++i) 30 30 { 31 if ( _stricmp(argv[i], "-c") == 0 || _stricmp(argv[i], "-client") == 0)31 if (stricmp(argv[i], "-c") == 0 || stricmp(argv[i], "-client") == 0) 32 32 bServer = false; 33 else if ( _stricmp(argv[i], "-address") == 0 && i+1 < argc)33 else if (stricmp(argv[i], "-address") == 0 && i+1 < argc) 34 34 address = argv[i+1]; 35 else if (( _stricmp(argv[i], "-port") == 0 || _stricmp(argv[i], "-portno") == 0) && i+1 < argc)35 else if ((stricmp(argv[i], "-port") == 0 || stricmp(argv[i], "-portno") == 0) && i+1 < argc) 36 36 { 37 37 portNo = atoi(argv[i+1]); -
projectionDesigner/trunk/projdesigner/src/Channel.cpp
r4 r433 144 144 glLoadIdentity(); 145 145 146 glMultMatrixf(invert(m_view.getTransformMatrix().getMatrix()).getData()); 147 148 glMultMatrixf(invert(m_pModel->getScene()->getCameraMatrix()).getData()); 146 147 // HACK. These 2 lines have problems. gcc can't figure out a matching type for invert() 148 // Split up lines and assign explicit Matrix type. Replace with 4 below. [ben 27Sep13] 149 // 150 // glMultMatrixf(invert(m_view.getTransformMatrix().getMatrix()).getData()); 151 // 152 // glMultMatrixf(invert(m_pModel->getScene()->getCameraMatrix()).getData()); 153 154 gmtl::Matrix<float, 4u, 4u> a = m_view.getTransformMatrix().getMatrix(); 155 glMultMatrixf(invert(a).getData()); 156 157 gmtl::Matrix<float, 4u, 4u> b = m_pModel->getScene()->getCameraMatrix(); 158 glMultMatrixf(invert(b).getData()); 159 160 149 161 150 162 m_pModel->getScene()->draw(); -
projectionDesigner/trunk/projdesigner/src/Warp.cpp
r4 r433 1 1 #include <math.h> 2 3 #include <GL/glu.h> // Added! for gluUnProject() calls. [ben 27Sep13] 2 4 3 5 #include "Warp.h" -
projectionDesigner/trunk/projdesigner/src/gui/QDesignViewWidget.cpp
r4 r433 71 71 { 72 72 glPushMatrix(); 73 glMultMatrixf(invert(m_pModel->getScene()->getCameraMatrix()).getData()); 73 74 // 75 // Sigh: Too clever. Split this line in two. [ben 27Sep13] 76 // glMultMatrixf(invert(m_pModel->getScene()->getCameraMatrix()).getData()); 77 // 78 gmtl::Matrix<float, 4u, 4u> a = m_pModel->getScene()->getCameraMatrix(); 79 glMultMatrixf(invert(a).getData()); 80 81 74 82 m_pModel->getScene()->draw(); 75 83 glPopMatrix(); … … 181 189 setView(Vec3f(), Quatf(), 0.0f); 182 190 break; 191 // 192 // Handle Missing Cases. Not sure. Maybe do nothing, or do FRONT mode? 193 // [ben 27Sep13] 194 // 195 case DESIGN_VIEWMODE_PERSPECTIVE: 196 case DESIGN_VIEWMODE_CENTER: 197 default: 198 // setView(Vec3f(), Quatf(), 0.0f); 199 break;; 183 200 } 184 201 setPerspective(false); -
projectionDesigner/trunk/projdesigner/src/gui/QGLViewerWidget.cpp
r4 r433 1 1 #include <float.h> 2 2 #include <QMouseEvent> 3 4 #include <GL/glu.h> // Added! for gluPerspective() call. [ben 27Sep13] 3 5 4 6 #include "gui/QGLViewerWidget.h" … … 213 215 glEnable(GL_LIGHT0); 214 216 Vec3f pos = Vec3f(1.0f, 1.0f, 1.0f); 215 if (! _isnan(m_rot[0]))217 if (!isnan(m_rot[0])) 216 218 pos = m_rot * pos; 217 219 GLfloat lposition[] = { pos[0], pos[1], pos[2], 0.0f }; … … 379 381 make<Quatf>(AxisAnglef(-m_animY*delta, Vec3f(1.0f, 0.0f, 0.0f))); 380 382 Quatf rot = m_rot * deltaRot; 381 if (! _isnan(rot[0]))383 if (!isnan(rot[0])) 382 384 setView(m_center, rot, m_distance); 383 385 m_lastTime = QTime::currentTime();
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