Changeset 395 for experimental
- Timestamp:
- Jul 4, 2012, 10:30:22 PM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
experimental/distortionNG/shaderIntensityMap.frag
r393 r395 6 6 void main(void) 7 7 { 8 vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord); 8 //vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord); 9 vec4 blendColor = texture2DRect(intensityMapTexture, texCoord); 9 10 10 11 gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ;
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