Changeset 395


Ignore:
Timestamp:
Jul 4, 2012, 10:30:22 PM (7 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • experimental/distortionNG/shaderIntensityMap.frag

    r393 r395  
    66void main(void)
    77{
    8         vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
     8        //vec4 blendColor = texture2DRect(intensityMapTexture, gl_FragCoord);
     9        vec4 blendColor = texture2DRect(intensityMapTexture, texCoord);
    910       
    1011        gl_FragColor = blendColor * texture2DRect( sceneTexture, texCoord) ;
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