Ignore:
Timestamp:
Jun 30, 2012, 5:25:38 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

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  • experimental/distortionNG/extViewer.cpp

    r381 r392  
    364364        osg::Program* IntensityMapProgram = new osg::Program;
    365365        IntensityMapProgram->setName( "intensityMapBlending" );
     366        osg::Shader* shaderVert = osg::Shader::readShaderFile( osg::Shader::VERTEX, "shader.vert" );
     367        shaderVert->setName("shaderVert");
    366368        osg::Shader* shaderIntensityMap = osg::Shader::readShaderFile( osg::Shader::FRAGMENT, "shaderIntensityMap.frag" );
    367369        shaderIntensityMap->setName("shaderIntensityMap");
     370
    368371        _distortionSet->setShaderIntensityMap( shaderIntensityMap );
    369372
    370         if ( shaderIntensityMap )
    371         {
     373        if ( shaderVert && shaderIntensityMap )
     374        {
     375                IntensityMapProgram->addShader( shaderVert );
    372376                IntensityMapProgram->addShader( shaderIntensityMap );
    373377                stateset->addUniform( new osg::Uniform("sceneTexture", (int)_distortionSet->getTexUnitScene()) );
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