Ignore:
Timestamp:
Jun 30, 2012, 5:25:38 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

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  • experimental/distortionNG/DistortionManipulator.cpp

    r391 r392  
    5353        //_distortionMesh(distortionMesh)
    5454
    55         // Create Shader to vizualize intensitymap during blending setup.
     55        // Create Shader to visualize intensitymap during blending setup.
    5656        osg::Shader* sh = osg::Shader::readShaderFile( osg::Shader::FRAGMENT, "shaderIntensityMapVis.frag" );
    5757        sh->setName("shaderIntensityMapVis");
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