Changeset 392 for experimental/distortionNG/DistortionManipulator.cpp
- Timestamp:
- Jun 30, 2012, 5:25:38 PM (12 years ago)
- File:
-
- 1 edited
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experimental/distortionNG/DistortionManipulator.cpp
r391 r392 53 53 //_distortionMesh(distortionMesh) 54 54 55 // Create Shader to vi zualize intensitymap during blending setup.55 // Create Shader to visualize intensitymap during blending setup. 56 56 osg::Shader* sh = osg::Shader::readShaderFile( osg::Shader::FRAGMENT, "shaderIntensityMapVis.frag" ); 57 57 sh->setName("shaderIntensityMapVis");
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