Ignore:
Timestamp:
Jun 2, 2012, 11:53:38 PM (12 years ago)
Author:
Torben Dannhauer
Message:
 
File:
1 edited

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  • experimental/distortionNG/DistortionSet.cpp

    r361 r374  
    4848}
    4949
     50void DistortionSet::setDistortionMesh(osg::Geometry*)
     51{
     52        // todo: denormalisieren und mesh dann an seine passenden Platz vom Switch packen.
     53}
     54
     55const osg::Geometry* DistortionSet::getDistortionMesh() const
     56{
     57        // Todo: Normalisieren und dann zurückgeben
     58        return NULL;
     59}
     60
    5061REGISTER_OBJECT_WRAPPER( osgViewer_DistortionSet,                  // The unique wrapper name
    5162                         new osgViewer::DistortionSet,             // The proto
     
    5667        ADD_INT_SERIALIZER( DistortionMeshRows, 1 );    //int _distortionMeshRows;
    5768        ADD_INT_SERIALIZER( DistortionMeshColumns, 1 ); //int _distortionMeshColumns;
     69        ADD_OBJECT_SERIALIZER( DistortionMesh, osg::Geometry, NULL );   // Normalisiertes Mesh
    5870
    5971    ADD_GLENUM_SERIALIZER( MeshType, GLenum, GL_QUAD_STRIP );  //osg::PrimitiveSet::Mode _MeshType
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