- Timestamp:
- Jun 5, 2011, 6:44:54 PM (13 years ago)
- Location:
- osgVisual/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
osgVisual/trunk/include/sky_Silverlining/skySilverLining_ProjectionMatrixCallback.h
r221 r292 67 67 keys->push_back(osgAnimation::Vec2Keyframe( 0.0, osg::Vec2( 1.0, 80000.0))); 68 68 keys->push_back(osgAnimation::Vec2Keyframe( 50.0, osg::Vec2( 5.0, 90000.0))); 69 //keys->push_back(osgAnimation::Vec2Keyframe( 500.0, osg::Vec2( 5.0, 100000.0)));70 //keys->push_back(osgAnimation::Vec2Keyframe( 1000.0, osg::Vec2( 10.0, 100000.0)));69 keys->push_back(osgAnimation::Vec2Keyframe( 500.0, osg::Vec2( 5.0, 100000.0))); 70 keys->push_back(osgAnimation::Vec2Keyframe( 1000.0, osg::Vec2( 10.0, 100000.0))); 71 71 //keys->push_back(osgAnimation::Vec2Keyframe( 10000.0, osg::Vec2( 100.0, 1000000.0))); 72 72 //keys->push_back(osgAnimation::Vec2Keyframe(1000000.0, osg::Vec2(100000.0, 200000000.0))); 73 keys->push_back(osgAnimation::Vec2Keyframe( 500.0, osg::Vec2( 5.0, 100000.0))); 74 keys->push_back(osgAnimation::Vec2Keyframe( 1000.0, osg::Vec2( 10.0, 100000.0))); 75 keys->push_back(osgAnimation::Vec2Keyframe( 10000.0, osg::Vec2( 50.0, 1000000.0))); 76 keys->push_back(osgAnimation::Vec2Keyframe(1000000.0, osg::Vec2(100.0, 200000000.0))); 73 keys->push_back(osgAnimation::Vec2Keyframe( 10000.0, osg::Vec2( 50.0, 1000000.0))); 74 keys->push_back(osgAnimation::Vec2Keyframe( 1000000.0, osg::Vec2( 100.0, 200000000.0))); 75 keys->push_back(osgAnimation::Vec2Keyframe( 2000000.0, osg::Vec2( 250.0, 200000000.0))); 76 keys->push_back(osgAnimation::Vec2Keyframe( 3000000.0, osg::Vec2( 500.0, 200000000.0))); 77 keys->push_back(osgAnimation::Vec2Keyframe( 4000000.0, osg::Vec2( 1000.0, 200000000.0))); 78 keys->push_back(osgAnimation::Vec2Keyframe( 5000000.0, osg::Vec2(10000.0, 200000000.0))); 79 keys->push_back(osgAnimation::Vec2Keyframe( 6000000.0, osg::Vec2( 10000.0, 200000000.0))); 80 keys->push_back(osgAnimation::Vec2Keyframe( 7000000.0, osg::Vec2( 100000.0, 200000000.0))); 81 keys->push_back(osgAnimation::Vec2Keyframe( 8000000.0, osg::Vec2(1000000.0, 200000000.0))); 82 keys->push_back(osgAnimation::Vec2Keyframe( 9000000.0, osg::Vec2(1250000.0, 200000000.0))); 83 keys->push_back(osgAnimation::Vec2Keyframe(10000000.0, osg::Vec2(2500000.0, 200000000.0))); 84 keys->push_back(osgAnimation::Vec2Keyframe(11000000.0, osg::Vec2(5000000.0, 200000000.0))); 85 keys->push_back(osgAnimation::Vec2Keyframe(12000000.0, osg::Vec2(7500000.0, 200000000.0))); 86 keys->push_back(osgAnimation::Vec2Keyframe(50000000.0, osg::Vec2(15000000.0,2000000000.0))); 77 87 78 88 } -
osgVisual/trunk/src/sky_Silverlining/skySilverLining_skyDrawable.cpp
r281 r292 70 70 71 71 direction = osg::Vec3(x, y, z); 72 ambient = osg::Vec4(ra, ga, ba, 1.0); 72 ambient = osg::Vec4(ra, ga, ba, 1.0); 73 //ambient = osg::Vec4(ra*0.1, ga*0.1, ba*0.1, 1.0); // For use with shadow 73 74 diffuse = osg::Vec4(rd, gd, bd, 1.0); 74 75 75 76 // xform the light direction into camera coordinates 76 osg::Quat view = _view->getCamera()->getViewMatrix().getRotate();77 //osg::Quat view = _view->getCamera()->getViewMatrix().getRotate(); 77 78 //direction = view * direction; 78 79 direction.normalize(); … … 80 81 light->setAmbient(ambient); 81 82 light->setDiffuse(diffuse); 82 light->setSpecular(osg::Vec4(0,0,0,1)); 83 //light->setSpecular(osg::Vec4(0,0,0,1)); 84 light->setSpecular(osg::Vec4(1.0,1.0,1.0,1)); // Test 83 85 light->setPosition(osg::Vec4(direction.x(), direction.y(), direction.z(), 0)); 84 86 }
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