[4] | 1 | /* |
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| 2 | glm.c |
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| 3 | Nate Robins, 1997, 2000 |
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| 4 | nate@pobox.com, http://www.pobox.com/~nate |
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| 5 | |
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| 6 | Wavefront OBJ model file format reader/writer/manipulator. |
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| 7 | |
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| 8 | Includes routines for generating smooth normals with |
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| 9 | preservation of edges, welding redundant vertices & texture |
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| 10 | coordinate generation (spheremap and planar projections) + more. |
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| 11 | |
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| 12 | */ |
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| 13 | |
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| 14 | |
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| 15 | #include <math.h> |
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| 16 | #include <stdio.h> |
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| 17 | #include <stdlib.h> |
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| 18 | #include <string.h> |
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| 19 | #include <assert.h> |
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| 20 | #include "glm.h" |
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| 21 | |
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| 22 | |
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| 23 | #define T(x) (model->triangles[(x)]) |
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| 24 | |
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| 25 | |
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| 26 | /* _GLMnode: general purpose node */ |
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| 27 | typedef struct _GLMnode { |
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| 28 | GLuint index; |
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| 29 | GLboolean averaged; |
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| 30 | struct _GLMnode* next; |
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| 31 | } GLMnode; |
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| 32 | |
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| 33 | |
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| 34 | /* glmMax: returns the maximum of two floats */ |
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| 35 | static GLfloat |
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| 36 | glmMax(GLfloat a, GLfloat b) |
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| 37 | { |
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| 38 | if (b > a) |
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| 39 | return b; |
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| 40 | return a; |
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| 41 | } |
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| 42 | |
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| 43 | /* glmAbs: returns the absolute value of a float */ |
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| 44 | static GLfloat |
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| 45 | glmAbs(GLfloat f) |
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| 46 | { |
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| 47 | if (f < 0) |
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| 48 | return -f; |
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| 49 | return f; |
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| 50 | } |
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| 51 | |
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| 52 | /* glmDot: compute the dot product of two vectors |
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| 53 | * |
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| 54 | * u - array of 3 GLfloats (GLfloat u[3]) |
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| 55 | * v - array of 3 GLfloats (GLfloat v[3]) |
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| 56 | */ |
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| 57 | static GLfloat |
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| 58 | glmDot(GLfloat* u, GLfloat* v) |
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| 59 | { |
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| 60 | assert(u); assert(v); |
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| 61 | |
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| 62 | return u[0]*v[0] + u[1]*v[1] + u[2]*v[2]; |
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| 63 | } |
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| 64 | |
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| 65 | /* glmCross: compute the cross product of two vectors |
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| 66 | * |
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| 67 | * u - array of 3 GLfloats (GLfloat u[3]) |
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| 68 | * v - array of 3 GLfloats (GLfloat v[3]) |
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| 69 | * n - array of 3 GLfloats (GLfloat n[3]) to return the cross product in |
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| 70 | */ |
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| 71 | static GLvoid |
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| 72 | glmCross(GLfloat* u, GLfloat* v, GLfloat* n) |
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| 73 | { |
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| 74 | assert(u); assert(v); assert(n); |
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| 75 | |
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| 76 | n[0] = u[1]*v[2] - u[2]*v[1]; |
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| 77 | n[1] = u[2]*v[0] - u[0]*v[2]; |
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| 78 | n[2] = u[0]*v[1] - u[1]*v[0]; |
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| 79 | } |
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| 80 | |
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| 81 | /* glmNormalize: normalize a vector |
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| 82 | * |
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| 83 | * v - array of 3 GLfloats (GLfloat v[3]) to be normalized |
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| 84 | */ |
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| 85 | static GLvoid |
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| 86 | glmNormalize(GLfloat* v) |
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| 87 | { |
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| 88 | GLfloat l; |
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| 89 | |
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| 90 | assert(v); |
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| 91 | |
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| 92 | l = (GLfloat)sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); |
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| 93 | v[0] /= l; |
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| 94 | v[1] /= l; |
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| 95 | v[2] /= l; |
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| 96 | } |
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| 97 | |
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| 98 | /* glmEqual: compares two vectors and returns GL_TRUE if they are |
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| 99 | * equal (within a certain threshold) or GL_FALSE if not. An epsilon |
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| 100 | * that works fairly well is 0.000001. |
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| 101 | * |
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| 102 | * u - array of 3 GLfloats (GLfloat u[3]) |
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| 103 | * v - array of 3 GLfloats (GLfloat v[3]) |
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| 104 | */ |
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| 105 | static GLboolean |
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| 106 | glmEqual(GLfloat* u, GLfloat* v, GLfloat epsilon) |
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| 107 | { |
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| 108 | if (glmAbs(u[0] - v[0]) < epsilon && |
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| 109 | glmAbs(u[1] - v[1]) < epsilon && |
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| 110 | glmAbs(u[2] - v[2]) < epsilon) |
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| 111 | { |
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| 112 | return GL_TRUE; |
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| 113 | } |
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| 114 | return GL_FALSE; |
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| 115 | } |
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| 116 | |
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| 117 | /* glmWeldVectors: eliminate (weld) vectors that are within an |
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| 118 | * epsilon of each other. |
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| 119 | * |
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| 120 | * vectors - array of GLfloat[3]'s to be welded |
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| 121 | * numvectors - number of GLfloat[3]'s in vectors |
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| 122 | * epsilon - maximum difference between vectors |
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| 123 | * |
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| 124 | */ |
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| 125 | GLfloat* |
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| 126 | glmWeldVectors(GLfloat* vectors, GLuint* numvectors, GLfloat epsilon) |
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| 127 | { |
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| 128 | GLfloat* copies; |
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| 129 | GLuint copied; |
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| 130 | GLuint i, j; |
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| 131 | |
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| 132 | copies = (GLfloat*)malloc(sizeof(GLfloat) * 3 * (*numvectors + 1)); |
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| 133 | memcpy(copies, vectors, (sizeof(GLfloat) * 3 * (*numvectors + 1))); |
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| 134 | |
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| 135 | copied = 1; |
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| 136 | for (i = 1; i <= *numvectors; i++) { |
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| 137 | for (j = 1; j <= copied; j++) { |
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| 138 | if (glmEqual(&vectors[3 * i], &copies[3 * j], epsilon)) { |
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| 139 | goto duplicate; |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | /* must not be any duplicates -- add to the copies array */ |
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| 144 | copies[3 * copied + 0] = vectors[3 * i + 0]; |
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| 145 | copies[3 * copied + 1] = vectors[3 * i + 1]; |
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| 146 | copies[3 * copied + 2] = vectors[3 * i + 2]; |
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| 147 | j = copied; /* pass this along for below */ |
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| 148 | copied++; |
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| 149 | |
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| 150 | duplicate: |
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| 151 | /* set the first component of this vector to point at the correct |
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| 152 | index into the new copies array */ |
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| 153 | vectors[3 * i + 0] = (GLfloat)j; |
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| 154 | } |
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| 155 | |
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| 156 | *numvectors = copied-1; |
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| 157 | return copies; |
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| 158 | } |
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| 159 | |
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| 160 | /* glmFindGroup: Find a group in the model */ |
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| 161 | GLMgroup* |
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| 162 | glmFindGroup(GLMmodel* model, char* name) |
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| 163 | { |
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| 164 | GLMgroup* group; |
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| 165 | |
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| 166 | assert(model); |
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| 167 | |
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| 168 | group = model->groups; |
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| 169 | while(group) { |
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| 170 | if (!strcmp(name, group->name)) |
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| 171 | break; |
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| 172 | group = group->next; |
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| 173 | } |
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| 174 | |
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| 175 | return group; |
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| 176 | } |
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| 177 | |
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| 178 | /* glmAddGroup: Add a group to the model */ |
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| 179 | GLMgroup* |
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| 180 | glmAddGroup(GLMmodel* model, char* name) |
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| 181 | { |
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| 182 | GLMgroup* group; |
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| 183 | |
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| 184 | group = glmFindGroup(model, name); |
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| 185 | if (!group) { |
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| 186 | group = (GLMgroup*)malloc(sizeof(GLMgroup)); |
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| 187 | group->name = _strdup(name); |
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| 188 | group->material = 0; |
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| 189 | group->numtriangles = 0; |
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| 190 | group->triangles = NULL; |
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| 191 | group->next = model->groups; |
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| 192 | model->groups = group; |
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| 193 | model->numgroups++; |
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| 194 | } |
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| 195 | |
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| 196 | return group; |
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| 197 | } |
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| 198 | |
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| 199 | /* glmFindGroup: Find a material in the model */ |
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| 200 | GLuint |
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| 201 | glmFindMaterial(GLMmodel* model, char* name) |
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| 202 | { |
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| 203 | GLuint i; |
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| 204 | |
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| 205 | /* XXX doing a linear search on a string key'd list is pretty lame, |
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| 206 | but it works and is fast enough for now. */ |
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| 207 | for (i = 0; i < model->nummaterials; i++) { |
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| 208 | if (!strcmp(model->materials[i].name, name)) |
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| 209 | goto found; |
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| 210 | } |
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| 211 | |
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| 212 | /* didn't find the name, so print a warning and return the default |
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| 213 | material (0). */ |
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| 214 | printf("glmFindMaterial(): can't find material \"%s\".\n", name); |
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| 215 | i = 0; |
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| 216 | |
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| 217 | found: |
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| 218 | return i; |
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| 219 | } |
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| 220 | |
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| 221 | |
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| 222 | /* glmDirName: return the directory given a path |
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| 223 | * |
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| 224 | * path - filesystem path |
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| 225 | * |
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| 226 | * NOTE: the return value should be free'd. |
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| 227 | */ |
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| 228 | static char* |
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| 229 | glmDirName(char* path) |
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| 230 | { |
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| 231 | char* dir; |
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| 232 | char* s; |
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| 233 | |
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| 234 | dir = _strdup(path); |
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| 235 | |
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| 236 | s = strrchr(dir, '/'); |
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| 237 | if (s) |
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| 238 | s[1] = '\0'; |
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| 239 | else |
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| 240 | dir[0] = '\0'; |
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| 241 | |
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| 242 | return dir; |
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| 243 | } |
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| 244 | |
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| 245 | |
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| 246 | /* glmReadMTL: read a wavefront material library file |
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| 247 | * |
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| 248 | * model - properly initialized GLMmodel structure |
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| 249 | * name - name of the material library |
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| 250 | */ |
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| 251 | static GLvoid |
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| 252 | glmReadMTL(GLMmodel* model, char* name) |
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| 253 | { |
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| 254 | FILE* file; |
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| 255 | char* dir; |
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| 256 | char* filename; |
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| 257 | char buf[128]; |
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| 258 | GLuint nummaterials, i; |
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| 259 | |
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| 260 | dir = glmDirName(model->pathname); |
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| 261 | filename = (char*)malloc(sizeof(char) * (strlen(dir) + strlen(name) + 1)); |
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| 262 | strcpy(filename, dir); |
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| 263 | strcat(filename, name); |
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| 264 | free(dir); |
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| 265 | |
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| 266 | file = fopen(filename, "r"); |
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| 267 | if (!file) { |
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| 268 | fprintf(stderr, "glmReadMTL() failed: can't open material file \"%s\".\n", |
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| 269 | filename); |
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| 270 | exit(1); |
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| 271 | } |
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| 272 | free(filename); |
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| 273 | |
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| 274 | /* count the number of materials in the file */ |
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| 275 | nummaterials = 1; |
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| 276 | while(fscanf(file, "%s", buf) != EOF) { |
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| 277 | switch(buf[0]) { |
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| 278 | case '#': /* comment */ |
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| 279 | /* eat up rest of line */ |
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| 280 | fgets(buf, sizeof(buf), file); |
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| 281 | break; |
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| 282 | case 'n': /* newmtl */ |
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| 283 | fgets(buf, sizeof(buf), file); |
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| 284 | nummaterials++; |
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| 285 | sscanf(buf, "%s %s", buf, buf); |
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| 286 | break; |
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| 287 | default: |
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| 288 | /* eat up rest of line */ |
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| 289 | fgets(buf, sizeof(buf), file); |
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| 290 | break; |
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| 291 | } |
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| 292 | } |
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| 293 | |
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| 294 | rewind(file); |
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| 295 | |
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| 296 | model->materials = (GLMmaterial*)malloc(sizeof(GLMmaterial) * nummaterials); |
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| 297 | model->nummaterials = nummaterials; |
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| 298 | |
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| 299 | /* set the default material */ |
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| 300 | for (i = 0; i < nummaterials; i++) { |
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| 301 | model->materials[i].name = NULL; |
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| 302 | model->materials[i].shininess = 65.f; |
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| 303 | model->materials[i].diffuse[0] = 0.8f; |
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| 304 | model->materials[i].diffuse[1] = 0.8f; |
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| 305 | model->materials[i].diffuse[2] = 0.8f; |
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| 306 | model->materials[i].diffuse[3] = 1.0f; |
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| 307 | model->materials[i].ambient[0] = 0.2f; |
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| 308 | model->materials[i].ambient[1] = 0.2f; |
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| 309 | model->materials[i].ambient[2] = 0.2f; |
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| 310 | model->materials[i].ambient[3] = 1.f; |
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| 311 | model->materials[i].specular[0] = 0.f; |
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| 312 | model->materials[i].specular[1] = 0.f; |
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| 313 | model->materials[i].specular[2] = 0.f; |
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| 314 | model->materials[i].specular[3] = 1.f; |
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| 315 | } |
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| 316 | model->materials[0].name = strdup("default"); |
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| 317 | |
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| 318 | /* now, read in the data */ |
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| 319 | nummaterials = 0; |
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| 320 | while(fscanf(file, "%s", buf) != EOF) { |
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| 321 | switch(buf[0]) { |
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| 322 | case '#': /* comment */ |
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| 323 | /* eat up rest of line */ |
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| 324 | fgets(buf, sizeof(buf), file); |
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| 325 | break; |
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| 326 | case 'n': /* newmtl */ |
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| 327 | fgets(buf, sizeof(buf), file); |
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| 328 | sscanf(buf, "%s %s", buf, buf); |
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| 329 | nummaterials++; |
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| 330 | model->materials[nummaterials].name = strdup(buf); |
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| 331 | break; |
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| 332 | case 'N': |
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| 333 | fscanf(file, "%f", &model->materials[nummaterials].shininess); |
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| 334 | /* wavefront shininess is from [0, 1000], so scale for OpenGL */ |
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| 335 | model->materials[nummaterials].shininess /= 1000.0; |
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| 336 | model->materials[nummaterials].shininess *= 128.0; |
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| 337 | break; |
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| 338 | case 'K': |
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| 339 | switch(buf[1]) { |
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| 340 | case 'd': |
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| 341 | fscanf(file, "%f %f %f", |
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| 342 | &model->materials[nummaterials].diffuse[0], |
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| 343 | &model->materials[nummaterials].diffuse[1], |
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| 344 | &model->materials[nummaterials].diffuse[2]); |
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| 345 | break; |
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| 346 | case 's': |
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| 347 | fscanf(file, "%f %f %f", |
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| 348 | &model->materials[nummaterials].specular[0], |
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| 349 | &model->materials[nummaterials].specular[1], |
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| 350 | &model->materials[nummaterials].specular[2]); |
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| 351 | break; |
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| 352 | case 'a': |
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| 353 | fscanf(file, "%f %f %f", |
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| 354 | &model->materials[nummaterials].ambient[0], |
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| 355 | &model->materials[nummaterials].ambient[1], |
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| 356 | &model->materials[nummaterials].ambient[2]); |
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| 357 | break; |
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| 358 | default: |
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| 359 | /* eat up rest of line */ |
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| 360 | fgets(buf, sizeof(buf), file); |
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| 361 | break; |
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| 362 | } |
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| 363 | break; |
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| 364 | default: |
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| 365 | /* eat up rest of line */ |
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| 366 | fgets(buf, sizeof(buf), file); |
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| 367 | break; |
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| 368 | } |
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| 369 | } |
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| 370 | |
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| 371 | fclose(file); |
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| 372 | } |
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| 373 | |
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| 374 | /* glmWriteMTL: write a wavefront material library file |
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| 375 | * |
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| 376 | * model - properly initialized GLMmodel structure |
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| 377 | * modelpath - pathname of the model being written |
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| 378 | * mtllibname - name of the material library to be written |
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| 379 | */ |
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| 380 | static GLvoid |
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| 381 | glmWriteMTL(GLMmodel* model, char* modelpath, char* mtllibname) |
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| 382 | { |
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| 383 | FILE* file; |
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| 384 | char* dir; |
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| 385 | char* filename; |
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| 386 | GLMmaterial* material; |
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| 387 | GLuint i; |
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| 388 | |
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| 389 | dir = glmDirName(modelpath); |
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| 390 | filename = (char*)malloc(sizeof(char) * (strlen(dir)+strlen(mtllibname))); |
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| 391 | strcpy(filename, dir); |
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| 392 | strcat(filename, mtllibname); |
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| 393 | free(dir); |
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| 394 | |
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| 395 | /* open the file */ |
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| 396 | file = fopen(filename, "w"); |
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| 397 | if (!file) { |
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| 398 | fprintf(stderr, "glmWriteMTL() failed: can't open file \"%s\".\n", |
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| 399 | filename); |
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| 400 | exit(1); |
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| 401 | } |
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| 402 | free(filename); |
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| 403 | |
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| 404 | /* spit out a header */ |
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| 405 | fprintf(file, "# \n"); |
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| 406 | fprintf(file, "# Wavefront MTL generated by GLM library\n"); |
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| 407 | fprintf(file, "# \n"); |
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| 408 | fprintf(file, "# GLM library\n"); |
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| 409 | fprintf(file, "# Nate Robins\n"); |
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| 410 | fprintf(file, "# ndr@pobox.com\n"); |
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| 411 | fprintf(file, "# http://www.pobox.com/~ndr\n"); |
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| 412 | fprintf(file, "# \n\n"); |
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| 413 | |
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| 414 | for (i = 0; i < model->nummaterials; i++) { |
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| 415 | material = &model->materials[i]; |
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| 416 | fprintf(file, "newmtl %s\n", material->name); |
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| 417 | fprintf(file, "Ka %f %f %f\n", |
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| 418 | material->ambient[0], material->ambient[1], material->ambient[2]); |
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| 419 | fprintf(file, "Kd %f %f %f\n", |
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| 420 | material->diffuse[0], material->diffuse[1], material->diffuse[2]); |
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| 421 | fprintf(file, "Ks %f %f %f\n", |
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| 422 | material->specular[0],material->specular[1],material->specular[2]); |
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| 423 | fprintf(file, "Ns %f\n", material->shininess / 128.0 * 1000.0); |
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| 424 | fprintf(file, "\n"); |
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| 425 | } |
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| 426 | } |
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| 427 | |
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| 428 | |
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| 429 | /* glmFirstPass: first pass at a Wavefront OBJ file that gets all the |
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| 430 | * statistics of the model (such as #vertices, #normals, etc) |
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| 431 | * |
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| 432 | * model - properly initialized GLMmodel structure |
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| 433 | * file - (fopen'd) file descriptor |
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| 434 | */ |
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| 435 | static GLvoid |
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| 436 | glmFirstPass(GLMmodel* model, FILE* file) |
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| 437 | { |
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| 438 | GLuint numvertices; /* number of vertices in model */ |
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| 439 | GLuint numnormals; /* number of normals in model */ |
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| 440 | GLuint numtexcoords; /* number of texcoords in model */ |
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| 441 | GLuint numtriangles; /* number of triangles in model */ |
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| 442 | GLMgroup* group; /* current group */ |
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| 443 | unsigned v, n, t; |
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| 444 | char buf[128]; |
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| 445 | |
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| 446 | /* make a default group */ |
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| 447 | group = glmAddGroup(model, "default"); |
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| 448 | |
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| 449 | numvertices = numnormals = numtexcoords = numtriangles = 0; |
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| 450 | while(fscanf(file, "%s", buf) != EOF) { |
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| 451 | switch(buf[0]) { |
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| 452 | case '#': /* comment */ |
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| 453 | /* eat up rest of line */ |
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| 454 | fgets(buf, sizeof(buf), file); |
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| 455 | break; |
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| 456 | case 'v': /* v, vn, vt */ |
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| 457 | switch(buf[1]) { |
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| 458 | case '\0': /* vertex */ |
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| 459 | /* eat up rest of line */ |
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| 460 | fgets(buf, sizeof(buf), file); |
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| 461 | numvertices++; |
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| 462 | break; |
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| 463 | case 'n': /* normal */ |
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| 464 | /* eat up rest of line */ |
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| 465 | fgets(buf, sizeof(buf), file); |
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| 466 | numnormals++; |
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| 467 | break; |
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| 468 | case 't': /* texcoord */ |
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| 469 | /* eat up rest of line */ |
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| 470 | fgets(buf, sizeof(buf), file); |
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| 471 | numtexcoords++; |
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| 472 | break; |
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| 473 | default: |
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| 474 | printf("glmFirstPass(): Unknown token \"%s\".\n", buf); |
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| 475 | exit(1); |
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| 476 | break; |
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| 477 | } |
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| 478 | break; |
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| 479 | case 'm': |
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| 480 | fgets(buf, sizeof(buf), file); |
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| 481 | sscanf(buf, "%s %s", buf, buf); |
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| 482 | model->mtllibname = strdup(buf); |
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| 483 | glmReadMTL(model, buf); |
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| 484 | break; |
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| 485 | case 'u': |
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| 486 | /* eat up rest of line */ |
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| 487 | fgets(buf, sizeof(buf), file); |
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| 488 | break; |
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| 489 | case 'g': /* group */ |
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| 490 | /* eat up rest of line */ |
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| 491 | fgets(buf, sizeof(buf), file); |
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| 492 | #if SINGLE_STRING_GROUP_NAMES |
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| 493 | sscanf(buf, "%s", buf); |
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| 494 | #else |
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| 495 | buf[strlen(buf)-1] = '\0'; /* nuke '\n' */ |
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| 496 | #endif |
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| 497 | group = glmAddGroup(model, buf); |
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| 498 | break; |
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| 499 | case 'f': /* face */ |
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| 500 | v = n = t = 0; |
---|
| 501 | fscanf(file, "%s", buf); |
---|
| 502 | /* can be one of %d, %d//%d, %d/%d, %d/%d/%d %d//%d */ |
---|
| 503 | if (strstr(buf, "//")) { |
---|
| 504 | /* v//n */ |
---|
| 505 | sscanf(buf, "%d//%d", &v, &n); |
---|
| 506 | fscanf(file, "%d//%d", &v, &n); |
---|
| 507 | fscanf(file, "%d//%d", &v, &n); |
---|
| 508 | numtriangles++; |
---|
| 509 | group->numtriangles++; |
---|
| 510 | while(fscanf(file, "%d//%d", &v, &n) > 0) { |
---|
| 511 | numtriangles++; |
---|
| 512 | group->numtriangles++; |
---|
| 513 | } |
---|
| 514 | } else if (sscanf(buf, "%d/%d/%d", &v, &t, &n) == 3) { |
---|
| 515 | /* v/t/n */ |
---|
| 516 | fscanf(file, "%d/%d/%d", &v, &t, &n); |
---|
| 517 | fscanf(file, "%d/%d/%d", &v, &t, &n); |
---|
| 518 | numtriangles++; |
---|
| 519 | group->numtriangles++; |
---|
| 520 | while(fscanf(file, "%d/%d/%d", &v, &t, &n) > 0) { |
---|
| 521 | numtriangles++; |
---|
| 522 | group->numtriangles++; |
---|
| 523 | } |
---|
| 524 | } else if (sscanf(buf, "%d/%d", &v, &t) == 2) { |
---|
| 525 | /* v/t */ |
---|
| 526 | fscanf(file, "%d/%d", &v, &t); |
---|
| 527 | fscanf(file, "%d/%d", &v, &t); |
---|
| 528 | numtriangles++; |
---|
| 529 | group->numtriangles++; |
---|
| 530 | while(fscanf(file, "%d/%d", &v, &t) > 0) { |
---|
| 531 | numtriangles++; |
---|
| 532 | group->numtriangles++; |
---|
| 533 | } |
---|
| 534 | } else { |
---|
| 535 | /* v */ |
---|
| 536 | fscanf(file, "%d", &v); |
---|
| 537 | fscanf(file, "%d", &v); |
---|
| 538 | numtriangles++; |
---|
| 539 | group->numtriangles++; |
---|
| 540 | while(fscanf(file, "%d", &v) > 0) { |
---|
| 541 | numtriangles++; |
---|
| 542 | group->numtriangles++; |
---|
| 543 | } |
---|
| 544 | } |
---|
| 545 | break; |
---|
| 546 | |
---|
| 547 | default: |
---|
| 548 | /* eat up rest of line */ |
---|
| 549 | fgets(buf, sizeof(buf), file); |
---|
| 550 | break; |
---|
| 551 | } |
---|
| 552 | } |
---|
| 553 | |
---|
| 554 | /* set the stats in the model structure */ |
---|
| 555 | model->numvertices = numvertices; |
---|
| 556 | model->numnormals = numnormals; |
---|
| 557 | model->numtexcoords = numtexcoords; |
---|
| 558 | model->numtriangles = numtriangles; |
---|
| 559 | |
---|
| 560 | /* allocate memory for the triangles in each group */ |
---|
| 561 | group = model->groups; |
---|
| 562 | while(group) { |
---|
| 563 | group->triangles = (GLuint*)malloc(sizeof(GLuint) * group->numtriangles); |
---|
| 564 | group->numtriangles = 0; |
---|
| 565 | group = group->next; |
---|
| 566 | } |
---|
| 567 | } |
---|
| 568 | |
---|
| 569 | /* glmSecondPass: second pass at a Wavefront OBJ file that gets all |
---|
| 570 | * the data. |
---|
| 571 | * |
---|
| 572 | * model - properly initialized GLMmodel structure |
---|
| 573 | * file - (fopen'd) file descriptor |
---|
| 574 | */ |
---|
| 575 | static GLvoid |
---|
| 576 | glmSecondPass(GLMmodel* model, FILE* file) |
---|
| 577 | { |
---|
| 578 | GLuint numvertices; /* number of vertices in model */ |
---|
| 579 | GLuint numnormals; /* number of normals in model */ |
---|
| 580 | GLuint numtexcoords; /* number of texcoords in model */ |
---|
| 581 | GLuint numtriangles; /* number of triangles in model */ |
---|
| 582 | GLfloat* vertices; /* array of vertices */ |
---|
| 583 | GLfloat* normals; /* array of normals */ |
---|
| 584 | GLfloat* texcoords; /* array of texture coordinates */ |
---|
| 585 | GLMgroup* group; /* current group pointer */ |
---|
| 586 | GLuint material; /* current material */ |
---|
| 587 | GLuint v, n, t; |
---|
| 588 | char buf[128]; |
---|
| 589 | |
---|
| 590 | /* set the pointer shortcuts */ |
---|
| 591 | vertices = model->vertices; |
---|
| 592 | normals = model->normals; |
---|
| 593 | texcoords = model->texcoords; |
---|
| 594 | group = model->groups; |
---|
| 595 | |
---|
| 596 | /* on the second pass through the file, read all the data into the |
---|
| 597 | allocated arrays */ |
---|
| 598 | numvertices = numnormals = numtexcoords = 1; |
---|
| 599 | numtriangles = 0; |
---|
| 600 | material = 0; |
---|
| 601 | while(fscanf(file, "%s", buf) != EOF) { |
---|
| 602 | switch(buf[0]) { |
---|
| 603 | case '#': /* comment */ |
---|
| 604 | /* eat up rest of line */ |
---|
| 605 | fgets(buf, sizeof(buf), file); |
---|
| 606 | break; |
---|
| 607 | case 'v': /* v, vn, vt */ |
---|
| 608 | switch(buf[1]) { |
---|
| 609 | case '\0': /* vertex */ |
---|
| 610 | fscanf(file, "%f %f %f", |
---|
| 611 | &vertices[3 * numvertices + 0], |
---|
| 612 | &vertices[3 * numvertices + 1], |
---|
| 613 | &vertices[3 * numvertices + 2]); |
---|
| 614 | numvertices++; |
---|
| 615 | break; |
---|
| 616 | case 'n': /* normal */ |
---|
| 617 | fscanf(file, "%f %f %f", |
---|
| 618 | &normals[3 * numnormals + 0], |
---|
| 619 | &normals[3 * numnormals + 1], |
---|
| 620 | &normals[3 * numnormals + 2]); |
---|
| 621 | numnormals++; |
---|
| 622 | break; |
---|
| 623 | case 't': /* texcoord */ |
---|
| 624 | fscanf(file, "%f %f", |
---|
| 625 | &texcoords[2 * numtexcoords + 0], |
---|
| 626 | &texcoords[2 * numtexcoords + 1]); |
---|
| 627 | numtexcoords++; |
---|
| 628 | break; |
---|
| 629 | } |
---|
| 630 | break; |
---|
| 631 | case 'u': |
---|
| 632 | fgets(buf, sizeof(buf), file); |
---|
| 633 | sscanf(buf, "%s %s", buf, buf); |
---|
| 634 | group->material = material = glmFindMaterial(model, buf); |
---|
| 635 | break; |
---|
| 636 | case 'g': /* group */ |
---|
| 637 | /* eat up rest of line */ |
---|
| 638 | fgets(buf, sizeof(buf), file); |
---|
| 639 | #if SINGLE_STRING_GROUP_NAMES |
---|
| 640 | sscanf(buf, "%s", buf); |
---|
| 641 | #else |
---|
| 642 | buf[strlen(buf)-1] = '\0'; /* nuke '\n' */ |
---|
| 643 | #endif |
---|
| 644 | group = glmFindGroup(model, buf); |
---|
| 645 | group->material = material; |
---|
| 646 | break; |
---|
| 647 | case 'f': /* face */ |
---|
| 648 | v = n = t = 0; |
---|
| 649 | fscanf(file, "%s", buf); |
---|
| 650 | /* can be one of %d, %d//%d, %d/%d, %d/%d/%d %d//%d */ |
---|
| 651 | if (strstr(buf, "//")) { |
---|
| 652 | /* v//n */ |
---|
| 653 | sscanf(buf, "%d//%d", &v, &n); |
---|
| 654 | T(numtriangles).vindices[0] = v; |
---|
| 655 | T(numtriangles).nindices[0] = n; |
---|
| 656 | fscanf(file, "%d//%d", &v, &n); |
---|
| 657 | T(numtriangles).vindices[1] = v; |
---|
| 658 | T(numtriangles).nindices[1] = n; |
---|
| 659 | fscanf(file, "%d//%d", &v, &n); |
---|
| 660 | T(numtriangles).vindices[2] = v; |
---|
| 661 | T(numtriangles).nindices[2] = n; |
---|
| 662 | group->triangles[group->numtriangles++] = numtriangles; |
---|
| 663 | numtriangles++; |
---|
| 664 | while(fscanf(file, "%d//%d", &v, &n) > 0) { |
---|
| 665 | T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0]; |
---|
| 666 | T(numtriangles).nindices[0] = T(numtriangles-1).nindices[0]; |
---|
| 667 | T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2]; |
---|
| 668 | T(numtriangles).nindices[1] = T(numtriangles-1).nindices[2]; |
---|
| 669 | T(numtriangles).vindices[2] = v; |
---|
| 670 | T(numtriangles).nindices[2] = n; |
---|
| 671 | group->triangles[group->numtriangles++] = numtriangles; |
---|
| 672 | numtriangles++; |
---|
| 673 | } |
---|
| 674 | } else if (sscanf(buf, "%d/%d/%d", &v, &t, &n) == 3) { |
---|
| 675 | /* v/t/n */ |
---|
| 676 | T(numtriangles).vindices[0] = v; |
---|
| 677 | T(numtriangles).tindices[0] = t; |
---|
| 678 | T(numtriangles).nindices[0] = n; |
---|
| 679 | fscanf(file, "%d/%d/%d", &v, &t, &n); |
---|
| 680 | T(numtriangles).vindices[1] = v; |
---|
| 681 | T(numtriangles).tindices[1] = t; |
---|
| 682 | T(numtriangles).nindices[1] = n; |
---|
| 683 | fscanf(file, "%d/%d/%d", &v, &t, &n); |
---|
| 684 | T(numtriangles).vindices[2] = v; |
---|
| 685 | T(numtriangles).tindices[2] = t; |
---|
| 686 | T(numtriangles).nindices[2] = n; |
---|
| 687 | group->triangles[group->numtriangles++] = numtriangles; |
---|
| 688 | numtriangles++; |
---|
| 689 | while(fscanf(file, "%d/%d/%d", &v, &t, &n) > 0) { |
---|
| 690 | T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0]; |
---|
| 691 | T(numtriangles).tindices[0] = T(numtriangles-1).tindices[0]; |
---|
| 692 | T(numtriangles).nindices[0] = T(numtriangles-1).nindices[0]; |
---|
| 693 | T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2]; |
---|
| 694 | T(numtriangles).tindices[1] = T(numtriangles-1).tindices[2]; |
---|
| 695 | T(numtriangles).nindices[1] = T(numtriangles-1).nindices[2]; |
---|
| 696 | T(numtriangles).vindices[2] = v; |
---|
| 697 | T(numtriangles).tindices[2] = t; |
---|
| 698 | T(numtriangles).nindices[2] = n; |
---|
| 699 | group->triangles[group->numtriangles++] = numtriangles; |
---|
| 700 | numtriangles++; |
---|
| 701 | } |
---|
| 702 | } else if (sscanf(buf, "%d/%d", &v, &t) == 2) { |
---|
| 703 | /* v/t */ |
---|
| 704 | T(numtriangles).vindices[0] = v; |
---|
| 705 | T(numtriangles).tindices[0] = t; |
---|
| 706 | fscanf(file, "%d/%d", &v, &t); |
---|
| 707 | T(numtriangles).vindices[1] = v; |
---|
| 708 | T(numtriangles).tindices[1] = t; |
---|
| 709 | fscanf(file, "%d/%d", &v, &t); |
---|
| 710 | T(numtriangles).vindices[2] = v; |
---|
| 711 | T(numtriangles).tindices[2] = t; |
---|
| 712 | group->triangles[group->numtriangles++] = numtriangles; |
---|
| 713 | numtriangles++; |
---|
| 714 | while(fscanf(file, "%d/%d", &v, &t) > 0) { |
---|
| 715 | T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0]; |
---|
| 716 | T(numtriangles).tindices[0] = T(numtriangles-1).tindices[0]; |
---|
| 717 | T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2]; |
---|
| 718 | T(numtriangles).tindices[1] = T(numtriangles-1).tindices[2]; |
---|
| 719 | T(numtriangles).vindices[2] = v; |
---|
| 720 | T(numtriangles).tindices[2] = t; |
---|
| 721 | group->triangles[group->numtriangles++] = numtriangles; |
---|
| 722 | numtriangles++; |
---|
| 723 | } |
---|
| 724 | } else { |
---|
| 725 | /* v */ |
---|
| 726 | sscanf(buf, "%d", &v); |
---|
| 727 | T(numtriangles).vindices[0] = v; |
---|
| 728 | fscanf(file, "%d", &v); |
---|
| 729 | T(numtriangles).vindices[1] = v; |
---|
| 730 | fscanf(file, "%d", &v); |
---|
| 731 | T(numtriangles).vindices[2] = v; |
---|
| 732 | group->triangles[group->numtriangles++] = numtriangles; |
---|
| 733 | numtriangles++; |
---|
| 734 | while(fscanf(file, "%d", &v) > 0) { |
---|
| 735 | T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0]; |
---|
| 736 | T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2]; |
---|
| 737 | T(numtriangles).vindices[2] = v; |
---|
| 738 | group->triangles[group->numtriangles++] = numtriangles; |
---|
| 739 | numtriangles++; |
---|
| 740 | } |
---|
| 741 | } |
---|
| 742 | break; |
---|
| 743 | |
---|
| 744 | default: |
---|
| 745 | /* eat up rest of line */ |
---|
| 746 | fgets(buf, sizeof(buf), file); |
---|
| 747 | break; |
---|
| 748 | } |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | #if 0 |
---|
| 752 | /* announce the memory requirements */ |
---|
| 753 | printf(" Memory: %d bytes\n", |
---|
| 754 | numvertices * 3*sizeof(GLfloat) + |
---|
| 755 | numnormals * 3*sizeof(GLfloat) * (numnormals ? 1 : 0) + |
---|
| 756 | numtexcoords * 3*sizeof(GLfloat) * (numtexcoords ? 1 : 0) + |
---|
| 757 | numtriangles * sizeof(GLMtriangle)); |
---|
| 758 | #endif |
---|
| 759 | } |
---|
| 760 | |
---|
| 761 | |
---|
| 762 | /* public functions */ |
---|
| 763 | |
---|
| 764 | |
---|
| 765 | /* glmUnitize: "unitize" a model by translating it to the origin and |
---|
| 766 | * scaling it to fit in a unit cube around the origin. Returns the |
---|
| 767 | * scalefactor used. |
---|
| 768 | * |
---|
| 769 | * model - properly initialized GLMmodel structure |
---|
| 770 | */ |
---|
| 771 | GLfloat |
---|
| 772 | glmUnitize(GLMmodel* model) |
---|
| 773 | { |
---|
| 774 | GLuint i; |
---|
| 775 | GLfloat maxx, minx, maxy, miny, maxz, minz; |
---|
| 776 | GLfloat cx, cy, cz, w, h, d; |
---|
| 777 | GLfloat scale; |
---|
| 778 | |
---|
| 779 | assert(model); |
---|
| 780 | assert(model->vertices); |
---|
| 781 | |
---|
| 782 | /* get the max/mins */ |
---|
| 783 | maxx = minx = model->vertices[3 + 0]; |
---|
| 784 | maxy = miny = model->vertices[3 + 1]; |
---|
| 785 | maxz = minz = model->vertices[3 + 2]; |
---|
| 786 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 787 | if (maxx < model->vertices[3 * i + 0]) |
---|
| 788 | maxx = model->vertices[3 * i + 0]; |
---|
| 789 | if (minx > model->vertices[3 * i + 0]) |
---|
| 790 | minx = model->vertices[3 * i + 0]; |
---|
| 791 | |
---|
| 792 | if (maxy < model->vertices[3 * i + 1]) |
---|
| 793 | maxy = model->vertices[3 * i + 1]; |
---|
| 794 | if (miny > model->vertices[3 * i + 1]) |
---|
| 795 | miny = model->vertices[3 * i + 1]; |
---|
| 796 | |
---|
| 797 | if (maxz < model->vertices[3 * i + 2]) |
---|
| 798 | maxz = model->vertices[3 * i + 2]; |
---|
| 799 | if (minz > model->vertices[3 * i + 2]) |
---|
| 800 | minz = model->vertices[3 * i + 2]; |
---|
| 801 | } |
---|
| 802 | |
---|
| 803 | /* calculate model width, height, and depth */ |
---|
| 804 | w = glmAbs(maxx) + glmAbs(minx); |
---|
| 805 | h = glmAbs(maxy) + glmAbs(miny); |
---|
| 806 | d = glmAbs(maxz) + glmAbs(minz); |
---|
| 807 | |
---|
| 808 | /* calculate center of the model */ |
---|
| 809 | cx = (maxx + minx) / 2.0; |
---|
| 810 | cy = (maxy + miny) / 2.0; |
---|
| 811 | cz = (maxz + minz) / 2.0; |
---|
| 812 | |
---|
| 813 | /* calculate unitizing scale factor */ |
---|
| 814 | scale = 2.0 / glmMax(glmMax(w, h), d); |
---|
| 815 | |
---|
| 816 | /* translate around center then scale */ |
---|
| 817 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 818 | model->vertices[3 * i + 0] -= cx; |
---|
| 819 | model->vertices[3 * i + 1] -= cy; |
---|
| 820 | model->vertices[3 * i + 2] -= cz; |
---|
| 821 | model->vertices[3 * i + 0] *= scale; |
---|
| 822 | model->vertices[3 * i + 1] *= scale; |
---|
| 823 | model->vertices[3 * i + 2] *= scale; |
---|
| 824 | } |
---|
| 825 | |
---|
| 826 | return scale; |
---|
| 827 | } |
---|
| 828 | |
---|
| 829 | /* glmDimensions: Calculates the dimensions (width, height, depth) of |
---|
| 830 | * a model. |
---|
| 831 | * |
---|
| 832 | * model - initialized GLMmodel structure |
---|
| 833 | * dimensions - array of 3 GLfloats (GLfloat dimensions[3]) |
---|
| 834 | */ |
---|
| 835 | GLvoid |
---|
| 836 | glmDimensions(GLMmodel* model, GLfloat* dimensions) |
---|
| 837 | { |
---|
| 838 | GLuint i; |
---|
| 839 | GLfloat maxx, minx, maxy, miny, maxz, minz; |
---|
| 840 | |
---|
| 841 | assert(model); |
---|
| 842 | assert(model->vertices); |
---|
| 843 | assert(dimensions); |
---|
| 844 | |
---|
| 845 | /* get the max/mins */ |
---|
| 846 | maxx = minx = model->vertices[3 + 0]; |
---|
| 847 | maxy = miny = model->vertices[3 + 1]; |
---|
| 848 | maxz = minz = model->vertices[3 + 2]; |
---|
| 849 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 850 | if (maxx < model->vertices[3 * i + 0]) |
---|
| 851 | maxx = model->vertices[3 * i + 0]; |
---|
| 852 | if (minx > model->vertices[3 * i + 0]) |
---|
| 853 | minx = model->vertices[3 * i + 0]; |
---|
| 854 | |
---|
| 855 | if (maxy < model->vertices[3 * i + 1]) |
---|
| 856 | maxy = model->vertices[3 * i + 1]; |
---|
| 857 | if (miny > model->vertices[3 * i + 1]) |
---|
| 858 | miny = model->vertices[3 * i + 1]; |
---|
| 859 | |
---|
| 860 | if (maxz < model->vertices[3 * i + 2]) |
---|
| 861 | maxz = model->vertices[3 * i + 2]; |
---|
| 862 | if (minz > model->vertices[3 * i + 2]) |
---|
| 863 | minz = model->vertices[3 * i + 2]; |
---|
| 864 | } |
---|
| 865 | |
---|
| 866 | /* calculate model width, height, and depth */ |
---|
| 867 | dimensions[0] = glmAbs(maxx) + glmAbs(minx); |
---|
| 868 | dimensions[1] = glmAbs(maxy) + glmAbs(miny); |
---|
| 869 | dimensions[2] = glmAbs(maxz) + glmAbs(minz); |
---|
| 870 | } |
---|
| 871 | |
---|
| 872 | /* glmScale: Scales a model by a given amount. |
---|
| 873 | * |
---|
| 874 | * model - properly initialized GLMmodel structure |
---|
| 875 | * scale - scalefactor (0.5 = half as large, 2.0 = twice as large) |
---|
| 876 | */ |
---|
| 877 | GLvoid |
---|
| 878 | glmScale(GLMmodel* model, GLfloat scale) |
---|
| 879 | { |
---|
| 880 | GLuint i; |
---|
| 881 | |
---|
| 882 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 883 | model->vertices[3 * i + 0] *= scale; |
---|
| 884 | model->vertices[3 * i + 1] *= scale; |
---|
| 885 | model->vertices[3 * i + 2] *= scale; |
---|
| 886 | } |
---|
| 887 | } |
---|
| 888 | |
---|
| 889 | /* glmReverseWinding: Reverse the polygon winding for all polygons in |
---|
| 890 | * this model. Default winding is counter-clockwise. Also changes |
---|
| 891 | * the direction of the normals. |
---|
| 892 | * |
---|
| 893 | * model - properly initialized GLMmodel structure |
---|
| 894 | */ |
---|
| 895 | GLvoid |
---|
| 896 | glmReverseWinding(GLMmodel* model) |
---|
| 897 | { |
---|
| 898 | GLuint i, swap; |
---|
| 899 | |
---|
| 900 | assert(model); |
---|
| 901 | |
---|
| 902 | for (i = 0; i < model->numtriangles; i++) { |
---|
| 903 | swap = T(i).vindices[0]; |
---|
| 904 | T(i).vindices[0] = T(i).vindices[2]; |
---|
| 905 | T(i).vindices[2] = swap; |
---|
| 906 | |
---|
| 907 | if (model->numnormals) { |
---|
| 908 | swap = T(i).nindices[0]; |
---|
| 909 | T(i).nindices[0] = T(i).nindices[2]; |
---|
| 910 | T(i).nindices[2] = swap; |
---|
| 911 | } |
---|
| 912 | |
---|
| 913 | if (model->numtexcoords) { |
---|
| 914 | swap = T(i).tindices[0]; |
---|
| 915 | T(i).tindices[0] = T(i).tindices[2]; |
---|
| 916 | T(i).tindices[2] = swap; |
---|
| 917 | } |
---|
| 918 | } |
---|
| 919 | |
---|
| 920 | /* reverse facet normals */ |
---|
| 921 | for (i = 1; i <= model->numfacetnorms; i++) { |
---|
| 922 | model->facetnorms[3 * i + 0] = -model->facetnorms[3 * i + 0]; |
---|
| 923 | model->facetnorms[3 * i + 1] = -model->facetnorms[3 * i + 1]; |
---|
| 924 | model->facetnorms[3 * i + 2] = -model->facetnorms[3 * i + 2]; |
---|
| 925 | } |
---|
| 926 | |
---|
| 927 | /* reverse vertex normals */ |
---|
| 928 | for (i = 1; i <= model->numnormals; i++) { |
---|
| 929 | model->normals[3 * i + 0] = -model->normals[3 * i + 0]; |
---|
| 930 | model->normals[3 * i + 1] = -model->normals[3 * i + 1]; |
---|
| 931 | model->normals[3 * i + 2] = -model->normals[3 * i + 2]; |
---|
| 932 | } |
---|
| 933 | } |
---|
| 934 | |
---|
| 935 | /* glmFacetNormals: Generates facet normals for a model (by taking the |
---|
| 936 | * cross product of the two vectors derived from the sides of each |
---|
| 937 | * triangle). Assumes a counter-clockwise winding. |
---|
| 938 | * |
---|
| 939 | * model - initialized GLMmodel structure |
---|
| 940 | */ |
---|
| 941 | GLvoid |
---|
| 942 | glmFacetNormals(GLMmodel* model) |
---|
| 943 | { |
---|
| 944 | GLuint i; |
---|
| 945 | GLfloat u[3]; |
---|
| 946 | GLfloat v[3]; |
---|
| 947 | |
---|
| 948 | assert(model); |
---|
| 949 | assert(model->vertices); |
---|
| 950 | |
---|
| 951 | /* clobber any old facetnormals */ |
---|
| 952 | if (model->facetnorms) |
---|
| 953 | free(model->facetnorms); |
---|
| 954 | |
---|
| 955 | /* allocate memory for the new facet normals */ |
---|
| 956 | model->numfacetnorms = model->numtriangles; |
---|
| 957 | model->facetnorms = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
| 958 | 3 * (model->numfacetnorms + 1)); |
---|
| 959 | |
---|
| 960 | for (i = 0; i < model->numtriangles; i++) { |
---|
| 961 | model->triangles[i].findex = i+1; |
---|
| 962 | |
---|
| 963 | u[0] = model->vertices[3 * T(i).vindices[1] + 0] - |
---|
| 964 | model->vertices[3 * T(i).vindices[0] + 0]; |
---|
| 965 | u[1] = model->vertices[3 * T(i).vindices[1] + 1] - |
---|
| 966 | model->vertices[3 * T(i).vindices[0] + 1]; |
---|
| 967 | u[2] = model->vertices[3 * T(i).vindices[1] + 2] - |
---|
| 968 | model->vertices[3 * T(i).vindices[0] + 2]; |
---|
| 969 | |
---|
| 970 | v[0] = model->vertices[3 * T(i).vindices[2] + 0] - |
---|
| 971 | model->vertices[3 * T(i).vindices[0] + 0]; |
---|
| 972 | v[1] = model->vertices[3 * T(i).vindices[2] + 1] - |
---|
| 973 | model->vertices[3 * T(i).vindices[0] + 1]; |
---|
| 974 | v[2] = model->vertices[3 * T(i).vindices[2] + 2] - |
---|
| 975 | model->vertices[3 * T(i).vindices[0] + 2]; |
---|
| 976 | |
---|
| 977 | glmCross(u, v, &model->facetnorms[3 * (i+1)]); |
---|
| 978 | glmNormalize(&model->facetnorms[3 * (i+1)]); |
---|
| 979 | } |
---|
| 980 | } |
---|
| 981 | |
---|
| 982 | /* glmVertexNormals: Generates smooth vertex normals for a model. |
---|
| 983 | * First builds a list of all the triangles each vertex is in. Then |
---|
| 984 | * loops through each vertex in the the list averaging all the facet |
---|
| 985 | * normals of the triangles each vertex is in. Finally, sets the |
---|
| 986 | * normal index in the triangle for the vertex to the generated smooth |
---|
| 987 | * normal. If the dot product of a facet normal and the facet normal |
---|
| 988 | * associated with the first triangle in the list of triangles the |
---|
| 989 | * current vertex is in is greater than the cosine of the angle |
---|
| 990 | * parameter to the function, that facet normal is not added into the |
---|
| 991 | * average normal calculation and the corresponding vertex is given |
---|
| 992 | * the facet normal. This tends to preserve hard edges. The angle to |
---|
| 993 | * use depends on the model, but 90 degrees is usually a good start. |
---|
| 994 | * |
---|
| 995 | * model - initialized GLMmodel structure |
---|
| 996 | * angle - maximum angle (in degrees) to smooth across |
---|
| 997 | */ |
---|
| 998 | GLvoid |
---|
| 999 | glmVertexNormals(GLMmodel* model, GLfloat angle) |
---|
| 1000 | { |
---|
| 1001 | GLMnode* node; |
---|
| 1002 | GLMnode* tail; |
---|
| 1003 | GLMnode** members; |
---|
| 1004 | GLfloat* normals; |
---|
| 1005 | GLuint numnormals; |
---|
| 1006 | GLfloat average[3]; |
---|
| 1007 | GLfloat dot, cos_angle; |
---|
| 1008 | GLuint i, avg; |
---|
| 1009 | |
---|
| 1010 | assert(model); |
---|
| 1011 | assert(model->facetnorms); |
---|
| 1012 | |
---|
| 1013 | /* calculate the cosine of the angle (in degrees) */ |
---|
| 1014 | cos_angle = cos(angle * M_PI / 180.0); |
---|
| 1015 | |
---|
| 1016 | /* nuke any previous normals */ |
---|
| 1017 | if (model->normals) |
---|
| 1018 | free(model->normals); |
---|
| 1019 | |
---|
| 1020 | /* allocate space for new normals */ |
---|
| 1021 | model->numnormals = model->numtriangles * 3; /* 3 normals per triangle */ |
---|
| 1022 | model->normals = (GLfloat*)malloc(sizeof(GLfloat)* 3* (model->numnormals+1)); |
---|
| 1023 | |
---|
| 1024 | /* allocate a structure that will hold a linked list of triangle |
---|
| 1025 | indices for each vertex */ |
---|
| 1026 | members = (GLMnode**)malloc(sizeof(GLMnode*) * (model->numvertices + 1)); |
---|
| 1027 | for (i = 1; i <= model->numvertices; i++) |
---|
| 1028 | members[i] = NULL; |
---|
| 1029 | |
---|
| 1030 | /* for every triangle, create a node for each vertex in it */ |
---|
| 1031 | for (i = 0; i < model->numtriangles; i++) { |
---|
| 1032 | node = (GLMnode*)malloc(sizeof(GLMnode)); |
---|
| 1033 | node->index = i; |
---|
| 1034 | node->next = members[T(i).vindices[0]]; |
---|
| 1035 | members[T(i).vindices[0]] = node; |
---|
| 1036 | |
---|
| 1037 | node = (GLMnode*)malloc(sizeof(GLMnode)); |
---|
| 1038 | node->index = i; |
---|
| 1039 | node->next = members[T(i).vindices[1]]; |
---|
| 1040 | members[T(i).vindices[1]] = node; |
---|
| 1041 | |
---|
| 1042 | node = (GLMnode*)malloc(sizeof(GLMnode)); |
---|
| 1043 | node->index = i; |
---|
| 1044 | node->next = members[T(i).vindices[2]]; |
---|
| 1045 | members[T(i).vindices[2]] = node; |
---|
| 1046 | } |
---|
| 1047 | |
---|
| 1048 | /* calculate the average normal for each vertex */ |
---|
| 1049 | numnormals = 1; |
---|
| 1050 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 1051 | /* calculate an average normal for this vertex by averaging the |
---|
| 1052 | facet normal of every triangle this vertex is in */ |
---|
| 1053 | node = members[i]; |
---|
| 1054 | if (!node) |
---|
| 1055 | fprintf(stderr, "glmVertexNormals(): vertex w/o a triangle\n"); |
---|
| 1056 | average[0] = 0.0; average[1] = 0.0; average[2] = 0.0; |
---|
| 1057 | avg = 0; |
---|
| 1058 | while (node) { |
---|
| 1059 | /* only average if the dot product of the angle between the two |
---|
| 1060 | facet normals is greater than the cosine of the threshold |
---|
| 1061 | angle -- or, said another way, the angle between the two |
---|
| 1062 | facet normals is less than (or equal to) the threshold angle */ |
---|
| 1063 | dot = glmDot(&model->facetnorms[3 * T(node->index).findex], |
---|
| 1064 | &model->facetnorms[3 * T(members[i]->index).findex]); |
---|
| 1065 | if (dot > cos_angle) { |
---|
| 1066 | node->averaged = GL_TRUE; |
---|
| 1067 | average[0] += model->facetnorms[3 * T(node->index).findex + 0]; |
---|
| 1068 | average[1] += model->facetnorms[3 * T(node->index).findex + 1]; |
---|
| 1069 | average[2] += model->facetnorms[3 * T(node->index).findex + 2]; |
---|
| 1070 | avg = 1; /* we averaged at least one normal! */ |
---|
| 1071 | } else { |
---|
| 1072 | node->averaged = GL_FALSE; |
---|
| 1073 | } |
---|
| 1074 | node = node->next; |
---|
| 1075 | } |
---|
| 1076 | |
---|
| 1077 | if (avg) { |
---|
| 1078 | /* normalize the averaged normal */ |
---|
| 1079 | glmNormalize(average); |
---|
| 1080 | |
---|
| 1081 | /* add the normal to the vertex normals list */ |
---|
| 1082 | model->normals[3 * numnormals + 0] = average[0]; |
---|
| 1083 | model->normals[3 * numnormals + 1] = average[1]; |
---|
| 1084 | model->normals[3 * numnormals + 2] = average[2]; |
---|
| 1085 | avg = numnormals; |
---|
| 1086 | numnormals++; |
---|
| 1087 | } |
---|
| 1088 | |
---|
| 1089 | /* set the normal of this vertex in each triangle it is in */ |
---|
| 1090 | node = members[i]; |
---|
| 1091 | while (node) { |
---|
| 1092 | if (node->averaged) { |
---|
| 1093 | /* if this node was averaged, use the average normal */ |
---|
| 1094 | if (T(node->index).vindices[0] == i) |
---|
| 1095 | T(node->index).nindices[0] = avg; |
---|
| 1096 | else if (T(node->index).vindices[1] == i) |
---|
| 1097 | T(node->index).nindices[1] = avg; |
---|
| 1098 | else if (T(node->index).vindices[2] == i) |
---|
| 1099 | T(node->index).nindices[2] = avg; |
---|
| 1100 | } else { |
---|
| 1101 | /* if this node wasn't averaged, use the facet normal */ |
---|
| 1102 | model->normals[3 * numnormals + 0] = |
---|
| 1103 | model->facetnorms[3 * T(node->index).findex + 0]; |
---|
| 1104 | model->normals[3 * numnormals + 1] = |
---|
| 1105 | model->facetnorms[3 * T(node->index).findex + 1]; |
---|
| 1106 | model->normals[3 * numnormals + 2] = |
---|
| 1107 | model->facetnorms[3 * T(node->index).findex + 2]; |
---|
| 1108 | if (T(node->index).vindices[0] == i) |
---|
| 1109 | T(node->index).nindices[0] = numnormals; |
---|
| 1110 | else if (T(node->index).vindices[1] == i) |
---|
| 1111 | T(node->index).nindices[1] = numnormals; |
---|
| 1112 | else if (T(node->index).vindices[2] == i) |
---|
| 1113 | T(node->index).nindices[2] = numnormals; |
---|
| 1114 | numnormals++; |
---|
| 1115 | } |
---|
| 1116 | node = node->next; |
---|
| 1117 | } |
---|
| 1118 | } |
---|
| 1119 | |
---|
| 1120 | model->numnormals = numnormals - 1; |
---|
| 1121 | |
---|
| 1122 | /* free the member information */ |
---|
| 1123 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 1124 | node = members[i]; |
---|
| 1125 | while (node) { |
---|
| 1126 | tail = node; |
---|
| 1127 | node = node->next; |
---|
| 1128 | free(tail); |
---|
| 1129 | } |
---|
| 1130 | } |
---|
| 1131 | free(members); |
---|
| 1132 | |
---|
| 1133 | /* pack the normals array (we previously allocated the maximum |
---|
| 1134 | number of normals that could possibly be created (numtriangles * |
---|
| 1135 | 3), so get rid of some of them (usually alot unless none of the |
---|
| 1136 | facet normals were averaged)) */ |
---|
| 1137 | normals = model->normals; |
---|
| 1138 | model->normals = (GLfloat*)malloc(sizeof(GLfloat)* 3* (model->numnormals+1)); |
---|
| 1139 | for (i = 1; i <= model->numnormals; i++) { |
---|
| 1140 | model->normals[3 * i + 0] = normals[3 * i + 0]; |
---|
| 1141 | model->normals[3 * i + 1] = normals[3 * i + 1]; |
---|
| 1142 | model->normals[3 * i + 2] = normals[3 * i + 2]; |
---|
| 1143 | } |
---|
| 1144 | free(normals); |
---|
| 1145 | } |
---|
| 1146 | |
---|
| 1147 | |
---|
| 1148 | /* glmLinearTexture: Generates texture coordinates according to a |
---|
| 1149 | * linear projection of the texture map. It generates these by |
---|
| 1150 | * linearly mapping the vertices onto a square. |
---|
| 1151 | * |
---|
| 1152 | * model - pointer to initialized GLMmodel structure |
---|
| 1153 | */ |
---|
| 1154 | GLvoid |
---|
| 1155 | glmLinearTexture(GLMmodel* model) |
---|
| 1156 | { |
---|
| 1157 | GLMgroup *group; |
---|
| 1158 | GLfloat dimensions[3]; |
---|
| 1159 | GLfloat x, y, scalefactor; |
---|
| 1160 | GLuint i; |
---|
| 1161 | |
---|
| 1162 | assert(model); |
---|
| 1163 | |
---|
| 1164 | if (model->texcoords) |
---|
| 1165 | free(model->texcoords); |
---|
| 1166 | model->numtexcoords = model->numvertices; |
---|
| 1167 | model->texcoords=(GLfloat*)malloc(sizeof(GLfloat)*2*(model->numtexcoords+1)); |
---|
| 1168 | |
---|
| 1169 | glmDimensions(model, dimensions); |
---|
| 1170 | scalefactor = 2.0 / |
---|
| 1171 | glmAbs(glmMax(glmMax(dimensions[0], dimensions[1]), dimensions[2])); |
---|
| 1172 | |
---|
| 1173 | /* do the calculations */ |
---|
| 1174 | for(i = 1; i <= model->numvertices; i++) { |
---|
| 1175 | x = model->vertices[3 * i + 0] * scalefactor; |
---|
| 1176 | y = model->vertices[3 * i + 2] * scalefactor; |
---|
| 1177 | model->texcoords[2 * i + 0] = (x + 1.0) / 2.0; |
---|
| 1178 | model->texcoords[2 * i + 1] = (y + 1.0) / 2.0; |
---|
| 1179 | } |
---|
| 1180 | |
---|
| 1181 | /* go through and put texture coordinate indices in all the triangles */ |
---|
| 1182 | group = model->groups; |
---|
| 1183 | while(group) { |
---|
| 1184 | for(i = 0; i < group->numtriangles; i++) { |
---|
| 1185 | T(group->triangles[i]).tindices[0] = T(group->triangles[i]).vindices[0]; |
---|
| 1186 | T(group->triangles[i]).tindices[1] = T(group->triangles[i]).vindices[1]; |
---|
| 1187 | T(group->triangles[i]).tindices[2] = T(group->triangles[i]).vindices[2]; |
---|
| 1188 | } |
---|
| 1189 | group = group->next; |
---|
| 1190 | } |
---|
| 1191 | |
---|
| 1192 | #if 0 |
---|
| 1193 | printf("glmLinearTexture(): generated %d linear texture coordinates\n", |
---|
| 1194 | model->numtexcoords); |
---|
| 1195 | #endif |
---|
| 1196 | } |
---|
| 1197 | |
---|
| 1198 | /* glmSpheremapTexture: Generates texture coordinates according to a |
---|
| 1199 | * spherical projection of the texture map. Sometimes referred to as |
---|
| 1200 | * spheremap, or reflection map texture coordinates. It generates |
---|
| 1201 | * these by using the normal to calculate where that vertex would map |
---|
| 1202 | * onto a sphere. Since it is impossible to map something flat |
---|
| 1203 | * perfectly onto something spherical, there is distortion at the |
---|
| 1204 | * poles. This particular implementation causes the poles along the X |
---|
| 1205 | * axis to be distorted. |
---|
| 1206 | * |
---|
| 1207 | * model - pointer to initialized GLMmodel structure |
---|
| 1208 | */ |
---|
| 1209 | GLvoid |
---|
| 1210 | glmSpheremapTexture(GLMmodel* model) |
---|
| 1211 | { |
---|
| 1212 | GLMgroup* group; |
---|
| 1213 | GLfloat theta, phi, rho, x, y, z, r; |
---|
| 1214 | GLuint i; |
---|
| 1215 | |
---|
| 1216 | assert(model); |
---|
| 1217 | assert(model->normals); |
---|
| 1218 | |
---|
| 1219 | if (model->texcoords) |
---|
| 1220 | free(model->texcoords); |
---|
| 1221 | model->numtexcoords = model->numnormals; |
---|
| 1222 | model->texcoords=(GLfloat*)malloc(sizeof(GLfloat)*2*(model->numtexcoords+1)); |
---|
| 1223 | |
---|
| 1224 | for (i = 1; i <= model->numnormals; i++) { |
---|
| 1225 | z = model->normals[3 * i + 0]; /* re-arrange for pole distortion */ |
---|
| 1226 | y = model->normals[3 * i + 1]; |
---|
| 1227 | x = model->normals[3 * i + 2]; |
---|
| 1228 | r = sqrt((x * x) + (y * y)); |
---|
| 1229 | rho = sqrt((r * r) + (z * z)); |
---|
| 1230 | |
---|
| 1231 | if(r == 0.0) { |
---|
| 1232 | theta = 0.0; |
---|
| 1233 | phi = 0.0; |
---|
| 1234 | } else { |
---|
| 1235 | if(z == 0.0) |
---|
| 1236 | phi = 3.14159265f / 2.f; |
---|
| 1237 | else |
---|
| 1238 | phi = acos(z / rho); |
---|
| 1239 | |
---|
| 1240 | if(y == 0.0) |
---|
| 1241 | theta = 3.141592365f / 2.f; |
---|
| 1242 | else |
---|
| 1243 | theta = asin(y / r) + (3.14159265 / 2.0); |
---|
| 1244 | } |
---|
| 1245 | |
---|
| 1246 | model->texcoords[2 * i + 0] = theta / 3.14159265; |
---|
| 1247 | model->texcoords[2 * i + 1] = phi / 3.14159265; |
---|
| 1248 | } |
---|
| 1249 | |
---|
| 1250 | /* go through and put texcoord indices in all the triangles */ |
---|
| 1251 | group = model->groups; |
---|
| 1252 | while(group) { |
---|
| 1253 | for (i = 0; i < group->numtriangles; i++) { |
---|
| 1254 | T(group->triangles[i]).tindices[0] = T(group->triangles[i]).nindices[0]; |
---|
| 1255 | T(group->triangles[i]).tindices[1] = T(group->triangles[i]).nindices[1]; |
---|
| 1256 | T(group->triangles[i]).tindices[2] = T(group->triangles[i]).nindices[2]; |
---|
| 1257 | } |
---|
| 1258 | group = group->next; |
---|
| 1259 | } |
---|
| 1260 | } |
---|
| 1261 | |
---|
| 1262 | /* glmDelete: Deletes a GLMmodel structure. |
---|
| 1263 | * |
---|
| 1264 | * model - initialized GLMmodel structure |
---|
| 1265 | */ |
---|
| 1266 | GLvoid |
---|
| 1267 | glmDelete(GLMmodel* model) |
---|
| 1268 | { |
---|
| 1269 | GLMgroup* group; |
---|
| 1270 | GLuint i; |
---|
| 1271 | |
---|
| 1272 | assert(model); |
---|
| 1273 | |
---|
| 1274 | if (model->pathname) free(model->pathname); |
---|
| 1275 | if (model->mtllibname) free(model->mtllibname); |
---|
| 1276 | if (model->vertices) free(model->vertices); |
---|
| 1277 | if (model->normals) free(model->normals); |
---|
| 1278 | if (model->texcoords) free(model->texcoords); |
---|
| 1279 | if (model->facetnorms) free(model->facetnorms); |
---|
| 1280 | if (model->triangles) free(model->triangles); |
---|
| 1281 | if (model->materials) { |
---|
| 1282 | for (i = 0; i < model->nummaterials; i++) |
---|
| 1283 | free(model->materials[i].name); |
---|
| 1284 | } |
---|
| 1285 | free(model->materials); |
---|
| 1286 | while(model->groups) { |
---|
| 1287 | group = model->groups; |
---|
| 1288 | model->groups = model->groups->next; |
---|
| 1289 | free(group->name); |
---|
| 1290 | free(group->triangles); |
---|
| 1291 | free(group); |
---|
| 1292 | } |
---|
| 1293 | |
---|
| 1294 | free(model); |
---|
| 1295 | } |
---|
| 1296 | |
---|
| 1297 | /* glmReadOBJ: Reads a model description from a Wavefront .OBJ file. |
---|
| 1298 | * Returns a pointer to the created object which should be free'd with |
---|
| 1299 | * glmDelete(). |
---|
| 1300 | * |
---|
| 1301 | * filename - name of the file containing the Wavefront .OBJ format data. |
---|
| 1302 | */ |
---|
| 1303 | GLMmodel* |
---|
| 1304 | glmReadOBJ(char* filename) |
---|
| 1305 | { |
---|
| 1306 | GLMmodel* model; |
---|
| 1307 | FILE* file; |
---|
| 1308 | |
---|
| 1309 | /* open the file */ |
---|
| 1310 | file = fopen(filename, "r"); |
---|
| 1311 | if (!file) { |
---|
| 1312 | fprintf(stderr, "glmReadOBJ() failed: can't open data file \"%s\".\n", |
---|
| 1313 | filename); |
---|
| 1314 | exit(1); |
---|
| 1315 | } |
---|
| 1316 | |
---|
| 1317 | /* allocate a new model */ |
---|
| 1318 | model = (GLMmodel*)malloc(sizeof(GLMmodel)); |
---|
| 1319 | model->pathname = strdup(filename); |
---|
| 1320 | model->mtllibname = NULL; |
---|
| 1321 | model->numvertices = 0; |
---|
| 1322 | model->vertices = NULL; |
---|
| 1323 | model->numnormals = 0; |
---|
| 1324 | model->normals = NULL; |
---|
| 1325 | model->numtexcoords = 0; |
---|
| 1326 | model->texcoords = NULL; |
---|
| 1327 | model->numfacetnorms = 0; |
---|
| 1328 | model->facetnorms = NULL; |
---|
| 1329 | model->numtriangles = 0; |
---|
| 1330 | model->triangles = NULL; |
---|
| 1331 | model->nummaterials = 0; |
---|
| 1332 | model->materials = NULL; |
---|
| 1333 | model->numgroups = 0; |
---|
| 1334 | model->groups = NULL; |
---|
| 1335 | model->position[0] = 0.0; |
---|
| 1336 | model->position[1] = 0.0; |
---|
| 1337 | model->position[2] = 0.0; |
---|
| 1338 | |
---|
| 1339 | /* make a first pass through the file to get a count of the number |
---|
| 1340 | of vertices, normals, texcoords & triangles */ |
---|
| 1341 | glmFirstPass(model, file); |
---|
| 1342 | |
---|
| 1343 | /* allocate memory */ |
---|
| 1344 | model->vertices = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
| 1345 | 3 * (model->numvertices + 1)); |
---|
| 1346 | model->triangles = (GLMtriangle*)malloc(sizeof(GLMtriangle) * |
---|
| 1347 | model->numtriangles); |
---|
| 1348 | if (model->numnormals) { |
---|
| 1349 | model->normals = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
| 1350 | 3 * (model->numnormals + 1)); |
---|
| 1351 | } |
---|
| 1352 | if (model->numtexcoords) { |
---|
| 1353 | model->texcoords = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
| 1354 | 2 * (model->numtexcoords + 1)); |
---|
| 1355 | } |
---|
| 1356 | |
---|
| 1357 | /* rewind to beginning of file and read in the data this pass */ |
---|
| 1358 | rewind(file); |
---|
| 1359 | |
---|
| 1360 | glmSecondPass(model, file); |
---|
| 1361 | |
---|
| 1362 | /* close the file */ |
---|
| 1363 | fclose(file); |
---|
| 1364 | |
---|
| 1365 | return model; |
---|
| 1366 | } |
---|
| 1367 | |
---|
| 1368 | /* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to |
---|
| 1369 | * a file. |
---|
| 1370 | * |
---|
| 1371 | * model - initialized GLMmodel structure |
---|
| 1372 | * filename - name of the file to write the Wavefront .OBJ format data to |
---|
| 1373 | * mode - a bitwise or of values describing what is written to the file |
---|
| 1374 | * GLM_NONE - render with only vertices |
---|
| 1375 | * GLM_FLAT - render with facet normals |
---|
| 1376 | * GLM_SMOOTH - render with vertex normals |
---|
| 1377 | * GLM_TEXTURE - render with texture coords |
---|
| 1378 | * GLM_COLOR - render with colors (color material) |
---|
| 1379 | * GLM_MATERIAL - render with materials |
---|
| 1380 | * GLM_COLOR and GLM_MATERIAL should not both be specified. |
---|
| 1381 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
---|
| 1382 | */ |
---|
| 1383 | GLvoid |
---|
| 1384 | glmWriteOBJ(GLMmodel* model, char* filename, GLuint mode) |
---|
| 1385 | { |
---|
| 1386 | GLuint i; |
---|
| 1387 | FILE* file; |
---|
| 1388 | GLMgroup* group; |
---|
| 1389 | |
---|
| 1390 | assert(model); |
---|
| 1391 | |
---|
| 1392 | /* do a bit of warning */ |
---|
| 1393 | if (mode & GLM_FLAT && !model->facetnorms) { |
---|
| 1394 | printf("glmWriteOBJ() warning: flat normal output requested " |
---|
| 1395 | "with no facet normals defined.\n"); |
---|
| 1396 | mode &= ~GLM_FLAT; |
---|
| 1397 | } |
---|
| 1398 | if (mode & GLM_SMOOTH && !model->normals) { |
---|
| 1399 | printf("glmWriteOBJ() warning: smooth normal output requested " |
---|
| 1400 | "with no normals defined.\n"); |
---|
| 1401 | mode &= ~GLM_SMOOTH; |
---|
| 1402 | } |
---|
| 1403 | if (mode & GLM_TEXTURE && !model->texcoords) { |
---|
| 1404 | printf("glmWriteOBJ() warning: texture coordinate output requested " |
---|
| 1405 | "with no texture coordinates defined.\n"); |
---|
| 1406 | mode &= ~GLM_TEXTURE; |
---|
| 1407 | } |
---|
| 1408 | if (mode & GLM_FLAT && mode & GLM_SMOOTH) { |
---|
| 1409 | printf("glmWriteOBJ() warning: flat normal output requested " |
---|
| 1410 | "and smooth normal output requested (using smooth).\n"); |
---|
| 1411 | mode &= ~GLM_FLAT; |
---|
| 1412 | } |
---|
| 1413 | if (mode & GLM_COLOR && !model->materials) { |
---|
| 1414 | printf("glmWriteOBJ() warning: color output requested " |
---|
| 1415 | "with no colors (materials) defined.\n"); |
---|
| 1416 | mode &= ~GLM_COLOR; |
---|
| 1417 | } |
---|
| 1418 | if (mode & GLM_MATERIAL && !model->materials) { |
---|
| 1419 | printf("glmWriteOBJ() warning: material output requested " |
---|
| 1420 | "with no materials defined.\n"); |
---|
| 1421 | mode &= ~GLM_MATERIAL; |
---|
| 1422 | } |
---|
| 1423 | if (mode & GLM_COLOR && mode & GLM_MATERIAL) { |
---|
| 1424 | printf("glmWriteOBJ() warning: color and material output requested " |
---|
| 1425 | "outputting only materials.\n"); |
---|
| 1426 | mode &= ~GLM_COLOR; |
---|
| 1427 | } |
---|
| 1428 | |
---|
| 1429 | |
---|
| 1430 | /* open the file */ |
---|
| 1431 | file = fopen(filename, "w"); |
---|
| 1432 | if (!file) { |
---|
| 1433 | fprintf(stderr, "glmWriteOBJ() failed: can't open file \"%s\" to write.\n", |
---|
| 1434 | filename); |
---|
| 1435 | exit(1); |
---|
| 1436 | } |
---|
| 1437 | |
---|
| 1438 | /* spit out a header */ |
---|
| 1439 | fprintf(file, "# \n"); |
---|
| 1440 | fprintf(file, "# Wavefront OBJ generated by GLM library\n"); |
---|
| 1441 | fprintf(file, "# \n"); |
---|
| 1442 | fprintf(file, "# GLM library\n"); |
---|
| 1443 | fprintf(file, "# Nate Robins\n"); |
---|
| 1444 | fprintf(file, "# ndr@pobox.com\n"); |
---|
| 1445 | fprintf(file, "# http://www.pobox.com/~ndr\n"); |
---|
| 1446 | fprintf(file, "# \n"); |
---|
| 1447 | |
---|
| 1448 | if (mode & GLM_MATERIAL && model->mtllibname) { |
---|
| 1449 | fprintf(file, "\nmtllib %s\n\n", model->mtllibname); |
---|
| 1450 | glmWriteMTL(model, filename, model->mtllibname); |
---|
| 1451 | } |
---|
| 1452 | |
---|
| 1453 | /* spit out the vertices */ |
---|
| 1454 | fprintf(file, "\n"); |
---|
| 1455 | fprintf(file, "# %d vertices\n", model->numvertices); |
---|
| 1456 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 1457 | fprintf(file, "v %f %f %f\n", |
---|
| 1458 | model->vertices[3 * i + 0], |
---|
| 1459 | model->vertices[3 * i + 1], |
---|
| 1460 | model->vertices[3 * i + 2]); |
---|
| 1461 | } |
---|
| 1462 | |
---|
| 1463 | /* spit out the smooth/flat normals */ |
---|
| 1464 | if (mode & GLM_SMOOTH) { |
---|
| 1465 | fprintf(file, "\n"); |
---|
| 1466 | fprintf(file, "# %d normals\n", model->numnormals); |
---|
| 1467 | for (i = 1; i <= model->numnormals; i++) { |
---|
| 1468 | fprintf(file, "vn %f %f %f\n", |
---|
| 1469 | model->normals[3 * i + 0], |
---|
| 1470 | model->normals[3 * i + 1], |
---|
| 1471 | model->normals[3 * i + 2]); |
---|
| 1472 | } |
---|
| 1473 | } else if (mode & GLM_FLAT) { |
---|
| 1474 | fprintf(file, "\n"); |
---|
| 1475 | fprintf(file, "# %d normals\n", model->numfacetnorms); |
---|
| 1476 | for (i = 1; i <= model->numnormals; i++) { |
---|
| 1477 | fprintf(file, "vn %f %f %f\n", |
---|
| 1478 | model->facetnorms[3 * i + 0], |
---|
| 1479 | model->facetnorms[3 * i + 1], |
---|
| 1480 | model->facetnorms[3 * i + 2]); |
---|
| 1481 | } |
---|
| 1482 | } |
---|
| 1483 | |
---|
| 1484 | /* spit out the texture coordinates */ |
---|
| 1485 | if (mode & GLM_TEXTURE) { |
---|
| 1486 | fprintf(file, "\n"); |
---|
| 1487 | fprintf(file, "# %d texcoords\n", (int)(model->texcoords)); |
---|
| 1488 | for (i = 1; i <= model->numtexcoords; i++) { |
---|
| 1489 | fprintf(file, "vt %f %f\n", |
---|
| 1490 | model->texcoords[2 * i + 0], |
---|
| 1491 | model->texcoords[2 * i + 1]); |
---|
| 1492 | } |
---|
| 1493 | } |
---|
| 1494 | |
---|
| 1495 | fprintf(file, "\n"); |
---|
| 1496 | fprintf(file, "# %d groups\n", model->numgroups); |
---|
| 1497 | fprintf(file, "# %d faces (triangles)\n", model->numtriangles); |
---|
| 1498 | fprintf(file, "\n"); |
---|
| 1499 | |
---|
| 1500 | group = model->groups; |
---|
| 1501 | while(group) { |
---|
| 1502 | fprintf(file, "g %s\n", group->name); |
---|
| 1503 | if (mode & GLM_MATERIAL) |
---|
| 1504 | fprintf(file, "usemtl %s\n", model->materials[group->material].name); |
---|
| 1505 | for (i = 0; i < group->numtriangles; i++) { |
---|
| 1506 | if (mode & GLM_SMOOTH && mode & GLM_TEXTURE) { |
---|
| 1507 | fprintf(file, "f %d/%d/%d %d/%d/%d %d/%d/%d\n", |
---|
| 1508 | T(group->triangles[i]).vindices[0], |
---|
| 1509 | T(group->triangles[i]).nindices[0], |
---|
| 1510 | T(group->triangles[i]).tindices[0], |
---|
| 1511 | T(group->triangles[i]).vindices[1], |
---|
| 1512 | T(group->triangles[i]).nindices[1], |
---|
| 1513 | T(group->triangles[i]).tindices[1], |
---|
| 1514 | T(group->triangles[i]).vindices[2], |
---|
| 1515 | T(group->triangles[i]).nindices[2], |
---|
| 1516 | T(group->triangles[i]).tindices[2]); |
---|
| 1517 | } else if (mode & GLM_FLAT && mode & GLM_TEXTURE) { |
---|
| 1518 | fprintf(file, "f %d/%d %d/%d %d/%d\n", |
---|
| 1519 | T(group->triangles[i]).vindices[0], |
---|
| 1520 | T(group->triangles[i]).findex, |
---|
| 1521 | T(group->triangles[i]).vindices[1], |
---|
| 1522 | T(group->triangles[i]).findex, |
---|
| 1523 | T(group->triangles[i]).vindices[2], |
---|
| 1524 | T(group->triangles[i]).findex); |
---|
| 1525 | } else if (mode & GLM_TEXTURE) { |
---|
| 1526 | fprintf(file, "f %d/%d %d/%d %d/%d\n", |
---|
| 1527 | T(group->triangles[i]).vindices[0], |
---|
| 1528 | T(group->triangles[i]).tindices[0], |
---|
| 1529 | T(group->triangles[i]).vindices[1], |
---|
| 1530 | T(group->triangles[i]).tindices[1], |
---|
| 1531 | T(group->triangles[i]).vindices[2], |
---|
| 1532 | T(group->triangles[i]).tindices[2]); |
---|
| 1533 | } else if (mode & GLM_SMOOTH) { |
---|
| 1534 | fprintf(file, "f %d//%d %d//%d %d//%d\n", |
---|
| 1535 | T(group->triangles[i]).vindices[0], |
---|
| 1536 | T(group->triangles[i]).nindices[0], |
---|
| 1537 | T(group->triangles[i]).vindices[1], |
---|
| 1538 | T(group->triangles[i]).nindices[1], |
---|
| 1539 | T(group->triangles[i]).vindices[2], |
---|
| 1540 | T(group->triangles[i]).nindices[2]); |
---|
| 1541 | } else if (mode & GLM_FLAT) { |
---|
| 1542 | fprintf(file, "f %d//%d %d//%d %d//%d\n", |
---|
| 1543 | T(group->triangles[i]).vindices[0], |
---|
| 1544 | T(group->triangles[i]).findex, |
---|
| 1545 | T(group->triangles[i]).vindices[1], |
---|
| 1546 | T(group->triangles[i]).findex, |
---|
| 1547 | T(group->triangles[i]).vindices[2], |
---|
| 1548 | T(group->triangles[i]).findex); |
---|
| 1549 | } else { |
---|
| 1550 | fprintf(file, "f %d %d %d\n", |
---|
| 1551 | T(group->triangles[i]).vindices[0], |
---|
| 1552 | T(group->triangles[i]).vindices[1], |
---|
| 1553 | T(group->triangles[i]).vindices[2]); |
---|
| 1554 | } |
---|
| 1555 | } |
---|
| 1556 | fprintf(file, "\n"); |
---|
| 1557 | group = group->next; |
---|
| 1558 | } |
---|
| 1559 | |
---|
| 1560 | fclose(file); |
---|
| 1561 | } |
---|
| 1562 | |
---|
| 1563 | /* glmDraw: Renders the model to the current OpenGL context using the |
---|
| 1564 | * mode specified. |
---|
| 1565 | * |
---|
| 1566 | * model - initialized GLMmodel structure |
---|
| 1567 | * mode - a bitwise OR of values describing what is to be rendered. |
---|
| 1568 | * GLM_NONE - render with only vertices |
---|
| 1569 | * GLM_FLAT - render with facet normals |
---|
| 1570 | * GLM_SMOOTH - render with vertex normals |
---|
| 1571 | * GLM_TEXTURE - render with texture coords |
---|
| 1572 | * GLM_COLOR - render with colors (color material) |
---|
| 1573 | * GLM_MATERIAL - render with materials |
---|
| 1574 | * GLM_COLOR and GLM_MATERIAL should not both be specified. |
---|
| 1575 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
---|
| 1576 | */ |
---|
| 1577 | GLvoid |
---|
| 1578 | glmDraw(GLMmodel* model, GLuint mode) |
---|
| 1579 | { |
---|
| 1580 | static GLuint i; |
---|
| 1581 | static GLMgroup* group; |
---|
| 1582 | static GLMtriangle* triangle; |
---|
| 1583 | static GLMmaterial* material; |
---|
| 1584 | |
---|
| 1585 | assert(model); |
---|
| 1586 | assert(model->vertices); |
---|
| 1587 | |
---|
| 1588 | /* do a bit of warning */ |
---|
| 1589 | if (mode & GLM_FLAT && !model->facetnorms) { |
---|
| 1590 | printf("glmDraw() warning: flat render mode requested " |
---|
| 1591 | "with no facet normals defined.\n"); |
---|
| 1592 | mode &= ~GLM_FLAT; |
---|
| 1593 | } |
---|
| 1594 | if (mode & GLM_SMOOTH && !model->normals) { |
---|
| 1595 | printf("glmDraw() warning: smooth render mode requested " |
---|
| 1596 | "with no normals defined.\n"); |
---|
| 1597 | mode &= ~GLM_SMOOTH; |
---|
| 1598 | } |
---|
| 1599 | if (mode & GLM_TEXTURE && !model->texcoords) { |
---|
| 1600 | printf("glmDraw() warning: texture render mode requested " |
---|
| 1601 | "with no texture coordinates defined.\n"); |
---|
| 1602 | mode &= ~GLM_TEXTURE; |
---|
| 1603 | } |
---|
| 1604 | if (mode & GLM_FLAT && mode & GLM_SMOOTH) { |
---|
| 1605 | printf("glmDraw() warning: flat render mode requested " |
---|
| 1606 | "and smooth render mode requested (using smooth).\n"); |
---|
| 1607 | mode &= ~GLM_FLAT; |
---|
| 1608 | } |
---|
| 1609 | if (mode & GLM_COLOR && !model->materials) { |
---|
| 1610 | printf("glmDraw() warning: color render mode requested " |
---|
| 1611 | "with no materials defined.\n"); |
---|
| 1612 | mode &= ~GLM_COLOR; |
---|
| 1613 | } |
---|
| 1614 | if (mode & GLM_MATERIAL && !model->materials) { |
---|
| 1615 | printf("glmDraw() warning: material render mode requested " |
---|
| 1616 | "with no materials defined.\n"); |
---|
| 1617 | mode &= ~GLM_MATERIAL; |
---|
| 1618 | } |
---|
| 1619 | if (mode & GLM_COLOR && mode & GLM_MATERIAL) { |
---|
| 1620 | printf("glmDraw() warning: color and material render mode requested " |
---|
| 1621 | "using only material mode.\n"); |
---|
| 1622 | mode &= ~GLM_COLOR; |
---|
| 1623 | } |
---|
| 1624 | if (mode & GLM_COLOR) |
---|
| 1625 | glEnable(GL_COLOR_MATERIAL); |
---|
| 1626 | else if (mode & GLM_MATERIAL) |
---|
| 1627 | glDisable(GL_COLOR_MATERIAL); |
---|
| 1628 | |
---|
| 1629 | /* perhaps this loop should be unrolled into material, color, flat, |
---|
| 1630 | smooth, etc. loops? since most cpu's have good branch prediction |
---|
| 1631 | schemes (and these branches will always go one way), probably |
---|
| 1632 | wouldn't gain too much? */ |
---|
| 1633 | |
---|
| 1634 | group = model->groups; |
---|
| 1635 | while (group) { |
---|
| 1636 | if (mode & GLM_MATERIAL) { |
---|
| 1637 | material = &model->materials[group->material]; |
---|
| 1638 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material->ambient); |
---|
| 1639 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material->diffuse); |
---|
| 1640 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material->specular); |
---|
| 1641 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material->shininess); |
---|
| 1642 | } |
---|
| 1643 | |
---|
| 1644 | if (mode & GLM_COLOR) { |
---|
| 1645 | glColor3fv(material->diffuse); |
---|
| 1646 | } |
---|
| 1647 | |
---|
| 1648 | glBegin(GL_TRIANGLES); |
---|
| 1649 | for (i = 0; i < group->numtriangles; i++) { |
---|
| 1650 | triangle = &T(group->triangles[i]); |
---|
| 1651 | |
---|
| 1652 | if (mode & GLM_FLAT) |
---|
| 1653 | glNormal3fv(&model->facetnorms[3 * triangle->findex]); |
---|
| 1654 | |
---|
| 1655 | if (mode & GLM_SMOOTH) |
---|
| 1656 | glNormal3fv(&model->normals[3 * triangle->nindices[0]]); |
---|
| 1657 | if (mode & GLM_TEXTURE) |
---|
| 1658 | glTexCoord2fv(&model->texcoords[2 * triangle->tindices[0]]); |
---|
| 1659 | glVertex3fv(&model->vertices[3 * triangle->vindices[0]]); |
---|
| 1660 | |
---|
| 1661 | if (mode & GLM_SMOOTH) |
---|
| 1662 | glNormal3fv(&model->normals[3 * triangle->nindices[1]]); |
---|
| 1663 | if (mode & GLM_TEXTURE) |
---|
| 1664 | glTexCoord2fv(&model->texcoords[2 * triangle->tindices[1]]); |
---|
| 1665 | glVertex3fv(&model->vertices[3 * triangle->vindices[1]]); |
---|
| 1666 | |
---|
| 1667 | if (mode & GLM_SMOOTH) |
---|
| 1668 | glNormal3fv(&model->normals[3 * triangle->nindices[2]]); |
---|
| 1669 | if (mode & GLM_TEXTURE) |
---|
| 1670 | glTexCoord2fv(&model->texcoords[2 * triangle->tindices[2]]); |
---|
| 1671 | glVertex3fv(&model->vertices[3 * triangle->vindices[2]]); |
---|
| 1672 | |
---|
| 1673 | } |
---|
| 1674 | glEnd(); |
---|
| 1675 | |
---|
| 1676 | group = group->next; |
---|
| 1677 | } |
---|
| 1678 | } |
---|
| 1679 | |
---|
| 1680 | /* glmList: Generates and returns a display list for the model using |
---|
| 1681 | * the mode specified. |
---|
| 1682 | * |
---|
| 1683 | * model - initialized GLMmodel structure |
---|
| 1684 | * mode - a bitwise OR of values describing what is to be rendered. |
---|
| 1685 | * GLM_NONE - render with only vertices |
---|
| 1686 | * GLM_FLAT - render with facet normals |
---|
| 1687 | * GLM_SMOOTH - render with vertex normals |
---|
| 1688 | * GLM_TEXTURE - render with texture coords |
---|
| 1689 | * GLM_COLOR - render with colors (color material) |
---|
| 1690 | * GLM_MATERIAL - render with materials |
---|
| 1691 | * GLM_COLOR and GLM_MATERIAL should not both be specified. |
---|
| 1692 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
---|
| 1693 | */ |
---|
| 1694 | GLuint |
---|
| 1695 | glmList(GLMmodel* model, GLuint mode) |
---|
| 1696 | { |
---|
| 1697 | GLuint list; |
---|
| 1698 | |
---|
| 1699 | list = glGenLists(1); |
---|
| 1700 | glNewList(list, GL_COMPILE); |
---|
| 1701 | glmDraw(model, mode); |
---|
| 1702 | glEndList(); |
---|
| 1703 | |
---|
| 1704 | return list; |
---|
| 1705 | } |
---|
| 1706 | |
---|
| 1707 | /* glmWeld: eliminate (weld) vectors that are within an epsilon of |
---|
| 1708 | * each other. |
---|
| 1709 | * |
---|
| 1710 | * model - initialized GLMmodel structure |
---|
| 1711 | * epsilon - maximum difference between vertices |
---|
| 1712 | * ( 0.00001 is a good start for a unitized model) |
---|
| 1713 | * |
---|
| 1714 | */ |
---|
| 1715 | GLvoid |
---|
| 1716 | glmWeld(GLMmodel* model, GLfloat epsilon) |
---|
| 1717 | { |
---|
| 1718 | GLfloat* vectors; |
---|
| 1719 | GLfloat* copies; |
---|
| 1720 | GLuint numvectors; |
---|
| 1721 | GLuint i; |
---|
| 1722 | |
---|
| 1723 | /* vertices */ |
---|
| 1724 | numvectors = model->numvertices; |
---|
| 1725 | vectors = model->vertices; |
---|
| 1726 | copies = glmWeldVectors(vectors, &numvectors, epsilon); |
---|
| 1727 | |
---|
| 1728 | #if 1 |
---|
| 1729 | printf("glmWeld(): %d redundant vertices.\n", |
---|
| 1730 | model->numvertices - numvectors - 1); |
---|
| 1731 | #endif |
---|
| 1732 | |
---|
| 1733 | for (i = 0; i < model->numtriangles; i++) { |
---|
| 1734 | T(i).vindices[0] = (GLuint)vectors[3 * T(i).vindices[0] + 0]; |
---|
| 1735 | T(i).vindices[1] = (GLuint)vectors[3 * T(i).vindices[1] + 0]; |
---|
| 1736 | T(i).vindices[2] = (GLuint)vectors[3 * T(i).vindices[2] + 0]; |
---|
| 1737 | } |
---|
| 1738 | |
---|
| 1739 | /* free space for old vertices */ |
---|
| 1740 | free(vectors); |
---|
| 1741 | |
---|
| 1742 | /* allocate space for the new vertices */ |
---|
| 1743 | model->numvertices = numvectors; |
---|
| 1744 | model->vertices = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
| 1745 | 3 * (model->numvertices + 1)); |
---|
| 1746 | |
---|
| 1747 | /* copy the optimized vertices into the actual vertex list */ |
---|
| 1748 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 1749 | model->vertices[3 * i + 0] = copies[3 * i + 0]; |
---|
| 1750 | model->vertices[3 * i + 1] = copies[3 * i + 1]; |
---|
| 1751 | model->vertices[3 * i + 2] = copies[3 * i + 2]; |
---|
| 1752 | } |
---|
| 1753 | |
---|
| 1754 | free(copies); |
---|
| 1755 | } |
---|
| 1756 | |
---|
| 1757 | /* glmReadPPM: read a PPM raw (type P6) file. The PPM file has a header |
---|
| 1758 | * that should look something like: |
---|
| 1759 | * |
---|
| 1760 | * P6 |
---|
| 1761 | * # comment |
---|
| 1762 | * width height max_value |
---|
| 1763 | * rgbrgbrgb... |
---|
| 1764 | * |
---|
| 1765 | * where "P6" is the magic cookie which identifies the file type and |
---|
| 1766 | * should be the only characters on the first line followed by a |
---|
| 1767 | * carriage return. Any line starting with a # mark will be treated |
---|
| 1768 | * as a comment and discarded. After the magic cookie, three integer |
---|
| 1769 | * values are expected: width, height of the image and the maximum |
---|
| 1770 | * value for a pixel (max_value must be < 256 for PPM raw files). The |
---|
| 1771 | * data section consists of width*height rgb triplets (one byte each) |
---|
| 1772 | * in binary format (i.e., such as that written with fwrite() or |
---|
| 1773 | * equivalent). |
---|
| 1774 | * |
---|
| 1775 | * The rgb data is returned as an array of unsigned chars (packed |
---|
| 1776 | * rgb). The malloc()'d memory should be free()'d by the caller. If |
---|
| 1777 | * an error occurs, an error message is sent to stderr and NULL is |
---|
| 1778 | * returned. |
---|
| 1779 | * |
---|
| 1780 | * filename - name of the .ppm file. |
---|
| 1781 | * width - will contain the width of the image on return. |
---|
| 1782 | * height - will contain the height of the image on return. |
---|
| 1783 | * |
---|
| 1784 | */ |
---|
| 1785 | GLubyte* |
---|
| 1786 | glmReadPPM(char* filename, int* width, int* height) |
---|
| 1787 | { |
---|
| 1788 | FILE* fp; |
---|
| 1789 | int i, w, h, d; |
---|
| 1790 | unsigned char* image; |
---|
| 1791 | char head[70]; /* max line <= 70 in PPM (per spec). */ |
---|
| 1792 | |
---|
| 1793 | fp = fopen(filename, "rb"); |
---|
| 1794 | if (!fp) { |
---|
| 1795 | perror(filename); |
---|
| 1796 | return NULL; |
---|
| 1797 | } |
---|
| 1798 | |
---|
| 1799 | /* grab first two chars of the file and make sure that it has the |
---|
| 1800 | correct magic cookie for a raw PPM file. */ |
---|
| 1801 | fgets(head, 70, fp); |
---|
| 1802 | if (strncmp(head, "P6", 2)) { |
---|
| 1803 | fprintf(stderr, "%s: Not a raw PPM file\n", filename); |
---|
| 1804 | return NULL; |
---|
| 1805 | } |
---|
| 1806 | |
---|
| 1807 | /* grab the three elements in the header (height, width, maxval). */ |
---|
| 1808 | i = 0; |
---|
| 1809 | while(i < 3) { |
---|
| 1810 | fgets(head, 70, fp); |
---|
| 1811 | if (head[0] == '#') /* skip comments. */ |
---|
| 1812 | continue; |
---|
| 1813 | if (i == 0) |
---|
| 1814 | i += sscanf(head, "%d %d %d", &h, &w, &d); |
---|
| 1815 | else if (i == 1) |
---|
| 1816 | i += sscanf(head, "%d %d", &w, &d); |
---|
| 1817 | else if (i == 2) |
---|
| 1818 | i += sscanf(head, "%d", &d); |
---|
| 1819 | } |
---|
| 1820 | |
---|
| 1821 | /* grab all the image data in one fell swoop. */ |
---|
| 1822 | image = (unsigned char*)malloc(sizeof(unsigned char)*w*h*3); |
---|
| 1823 | fread(image, sizeof(unsigned char), w*h*3, fp); |
---|
| 1824 | fclose(fp); |
---|
| 1825 | |
---|
| 1826 | *width = w; |
---|
| 1827 | *height = h; |
---|
| 1828 | return image; |
---|
| 1829 | } |
---|
| 1830 | |
---|
| 1831 | #if 0 |
---|
| 1832 | /* normals */ |
---|
| 1833 | if (model->numnormals) { |
---|
| 1834 | numvectors = model->numnormals; |
---|
| 1835 | vectors = model->normals; |
---|
| 1836 | copies = glmOptimizeVectors(vectors, &numvectors); |
---|
| 1837 | |
---|
| 1838 | printf("glmOptimize(): %d redundant normals.\n", |
---|
| 1839 | model->numnormals - numvectors); |
---|
| 1840 | |
---|
| 1841 | for (i = 0; i < model->numtriangles; i++) { |
---|
| 1842 | T(i).nindices[0] = (GLuint)vectors[3 * T(i).nindices[0] + 0]; |
---|
| 1843 | T(i).nindices[1] = (GLuint)vectors[3 * T(i).nindices[1] + 0]; |
---|
| 1844 | T(i).nindices[2] = (GLuint)vectors[3 * T(i).nindices[2] + 0]; |
---|
| 1845 | } |
---|
| 1846 | |
---|
| 1847 | /* free space for old normals */ |
---|
| 1848 | free(vectors); |
---|
| 1849 | |
---|
| 1850 | /* allocate space for the new normals */ |
---|
| 1851 | model->numnormals = numvectors; |
---|
| 1852 | model->normals = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
| 1853 | 3 * (model->numnormals + 1)); |
---|
| 1854 | |
---|
| 1855 | /* copy the optimized vertices into the actual vertex list */ |
---|
| 1856 | for (i = 1; i <= model->numnormals; i++) { |
---|
| 1857 | model->normals[3 * i + 0] = copies[3 * i + 0]; |
---|
| 1858 | model->normals[3 * i + 1] = copies[3 * i + 1]; |
---|
| 1859 | model->normals[3 * i + 2] = copies[3 * i + 2]; |
---|
| 1860 | } |
---|
| 1861 | |
---|
| 1862 | free(copies); |
---|
| 1863 | } |
---|
| 1864 | |
---|
| 1865 | /* texcoords */ |
---|
| 1866 | if (model->numtexcoords) { |
---|
| 1867 | numvectors = model->numtexcoords; |
---|
| 1868 | vectors = model->texcoords; |
---|
| 1869 | copies = glmOptimizeVectors(vectors, &numvectors); |
---|
| 1870 | |
---|
| 1871 | printf("glmOptimize(): %d redundant texcoords.\n", |
---|
| 1872 | model->numtexcoords - numvectors); |
---|
| 1873 | |
---|
| 1874 | for (i = 0; i < model->numtriangles; i++) { |
---|
| 1875 | for (j = 0; j < 3; j++) { |
---|
| 1876 | T(i).tindices[j] = (GLuint)vectors[3 * T(i).tindices[j] + 0]; |
---|
| 1877 | } |
---|
| 1878 | } |
---|
| 1879 | |
---|
| 1880 | /* free space for old texcoords */ |
---|
| 1881 | free(vectors); |
---|
| 1882 | |
---|
| 1883 | /* allocate space for the new texcoords */ |
---|
| 1884 | model->numtexcoords = numvectors; |
---|
| 1885 | model->texcoords = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
| 1886 | 2 * (model->numtexcoords + 1)); |
---|
| 1887 | |
---|
| 1888 | /* copy the optimized vertices into the actual vertex list */ |
---|
| 1889 | for (i = 1; i <= model->numtexcoords; i++) { |
---|
| 1890 | model->texcoords[2 * i + 0] = copies[2 * i + 0]; |
---|
| 1891 | model->texcoords[2 * i + 1] = copies[2 * i + 1]; |
---|
| 1892 | } |
---|
| 1893 | |
---|
| 1894 | free(copies); |
---|
| 1895 | } |
---|
| 1896 | #endif |
---|
| 1897 | |
---|
| 1898 | #if 0 |
---|
| 1899 | /* look for unused vertices */ |
---|
| 1900 | /* look for unused normals */ |
---|
| 1901 | /* look for unused texcoords */ |
---|
| 1902 | for (i = 1; i <= model->numvertices; i++) { |
---|
| 1903 | for (j = 0; j < model->numtriangles; i++) { |
---|
| 1904 | if (T(j).vindices[0] == i || |
---|
| 1905 | T(j).vindices[1] == i || |
---|
| 1906 | T(j).vindices[1] == i) |
---|
| 1907 | break; |
---|
| 1908 | } |
---|
| 1909 | } |
---|
| 1910 | #endif |
---|