1 | #include "DefaultProjectorData.h" |
---|
2 | #include <stdlib.h> |
---|
3 | #include <GL/glut.h> |
---|
4 | #include <math.h> |
---|
5 | |
---|
6 | #ifndef M_PI |
---|
7 | #define M_PI 3.1415926535897932384626433832795 |
---|
8 | #endif // M_PI |
---|
9 | #define RAD(angle) ((angle)*M_PI/180.f) |
---|
10 | |
---|
11 | |
---|
12 | const QString DefaultPluginData::g_projector_name=QObject::tr("Standard Frustum"); |
---|
13 | |
---|
14 | |
---|
15 | /** |
---|
16 | * Default constructor fot the DefaultPluginData. |
---|
17 | * |
---|
18 | */ |
---|
19 | DefaultPluginData::DefaultPluginData(ProjectorInterface* plugin, float fov, float aspectRatio, float nearDist, float farDist, float offaxisX, float offaxisY): |
---|
20 | ProjectorData(plugin), |
---|
21 | m_fov(fov), |
---|
22 | m_aspectRatio(aspectRatio), |
---|
23 | m_nearDist(nearDist), |
---|
24 | m_farDist(farDist), |
---|
25 | m_offaxisX(offaxisX), |
---|
26 | m_offaxisY(offaxisY), |
---|
27 | m_visibleFar(1.2f) |
---|
28 | { |
---|
29 | } |
---|
30 | |
---|
31 | |
---|
32 | /** |
---|
33 | * Destructor fot the DefaultPluginData. |
---|
34 | * |
---|
35 | */ |
---|
36 | DefaultPluginData::~DefaultPluginData() |
---|
37 | { |
---|
38 | } |
---|
39 | |
---|
40 | |
---|
41 | /** |
---|
42 | * Implements the copy from other datas. |
---|
43 | * |
---|
44 | * This method is used by the copy constructor. |
---|
45 | * |
---|
46 | * @param data The source data. |
---|
47 | * |
---|
48 | * @return true if the copy is ok, false otherwise. The copy can fail if |
---|
49 | * ProjectorData is not a DefaultPluginData. |
---|
50 | * |
---|
51 | * @seealso is_equal_to |
---|
52 | * |
---|
53 | */ |
---|
54 | bool DefaultPluginData::copy_from(const ProjectorData& data) |
---|
55 | { |
---|
56 | if (!ProjectorData::copy_from(data)) return false; |
---|
57 | Q_ASSERT(NULL!=plugin()); |
---|
58 | Q_ASSERT(NULL!=data.plugin()); |
---|
59 | const DefaultPluginData& _data = static_cast<const DefaultPluginData&>(data); |
---|
60 | m_fov = _data.m_fov; |
---|
61 | m_aspectRatio = _data.m_aspectRatio; |
---|
62 | m_nearDist = _data.m_nearDist; |
---|
63 | m_farDist = _data.m_farDist; |
---|
64 | m_offaxisX = _data.m_offaxisX; |
---|
65 | m_offaxisY = _data.m_offaxisY; |
---|
66 | m_visibleFar = _data.m_visibleFar; |
---|
67 | return true; |
---|
68 | } |
---|
69 | |
---|
70 | |
---|
71 | /** |
---|
72 | * Implements the egality-test with other datas. |
---|
73 | * |
---|
74 | * This could be an operator==. |
---|
75 | * |
---|
76 | * @param data The data to test with. |
---|
77 | * |
---|
78 | * @return true if the data are equal, false otherwise. The test can fail if |
---|
79 | * the data have different parameters, but also it ProjectorData is |
---|
80 | * not a DefaultPluginData. |
---|
81 | * |
---|
82 | * @seealso copy_from |
---|
83 | * |
---|
84 | */ |
---|
85 | bool DefaultPluginData::is_equal_to(const ProjectorData& data) const |
---|
86 | { |
---|
87 | if (!ProjectorData::is_equal_to(data)) return false; |
---|
88 | const DefaultPluginData& _data = static_cast<const DefaultPluginData&>(data); |
---|
89 | return m_fov==_data.m_fov&& |
---|
90 | m_aspectRatio==_data.m_aspectRatio&& |
---|
91 | m_nearDist==_data.m_nearDist&& |
---|
92 | m_farDist==_data.m_farDist&& |
---|
93 | m_offaxisX==_data.m_offaxisX&& |
---|
94 | m_offaxisY==_data.m_offaxisY&& |
---|
95 | m_visibleFar==_data.m_visibleFar; |
---|
96 | } |
---|
97 | |
---|
98 | |
---|
99 | /** |
---|
100 | * Draws the frustum (a truncated pyramid). |
---|
101 | * |
---|
102 | * This method draws the frustum from outside. If the frustum is selected, |
---|
103 | * the lines are a little bigger. |
---|
104 | * |
---|
105 | * @param bSelected true if the frustum is selected. |
---|
106 | * |
---|
107 | * @seealso copy_from |
---|
108 | * |
---|
109 | */ |
---|
110 | void DefaultPluginData::draw(bool bSelected) |
---|
111 | { |
---|
112 | QColor m_color(0,0,255); |
---|
113 | |
---|
114 | if (m_bShow) |
---|
115 | { |
---|
116 | glPushMatrix(); |
---|
117 | glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LINE_BIT); |
---|
118 | |
---|
119 | if (bSelected) |
---|
120 | glLineWidth(3.0f); |
---|
121 | |
---|
122 | float left = -tan(RAD(m_fov/2.0f)) * m_aspectRatio + m_offaxisX; |
---|
123 | float right = tan(RAD(m_fov/2.0f)) * m_aspectRatio + m_offaxisX; |
---|
124 | float top = -tan(RAD(m_fov/2.0f)) + m_offaxisY; |
---|
125 | float bottom = tan(RAD(m_fov/2.0f)) + m_offaxisY; |
---|
126 | float nearDist = m_nearDist; |
---|
127 | float farDist = m_farDist; |
---|
128 | if (m_visibleFar < farDist) |
---|
129 | farDist = m_visibleFar; |
---|
130 | |
---|
131 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
---|
132 | glDisable(GL_LIGHTING); |
---|
133 | |
---|
134 | glBegin(GL_LINE_LOOP); |
---|
135 | glVertex3f(nearDist*left, nearDist*bottom, -nearDist); |
---|
136 | glVertex3f(nearDist*right, nearDist*bottom, -nearDist); |
---|
137 | glVertex3f(nearDist*right, nearDist*top, -nearDist); |
---|
138 | glVertex3f(nearDist*left, nearDist*top, -nearDist); |
---|
139 | glEnd(); |
---|
140 | glBegin(GL_LINE_LOOP); |
---|
141 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
---|
142 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
---|
143 | glVertex3f(farDist*right, farDist*top, -farDist); |
---|
144 | glVertex3f(farDist*left, farDist*top, -farDist); |
---|
145 | glEnd(); |
---|
146 | glBegin(GL_LINES); |
---|
147 | glVertex3f(0.0f, 0.0f, 0.0f); |
---|
148 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
---|
149 | glVertex3f(0.0f, 0.0f, 0.0f); |
---|
150 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
---|
151 | glVertex3f(0.0f, 0.0f, 0.0f); |
---|
152 | glVertex3f(farDist*right, farDist*top, -farDist); |
---|
153 | glVertex3f(0.0f, 0.0f, 0.0f); |
---|
154 | glVertex3f(farDist*left, farDist*top, -farDist); |
---|
155 | glEnd(); |
---|
156 | |
---|
157 | glColor4f((float)m_color.red()/255.0f, (float)m_color.green()/255.0f, (float)m_color.blue()/255.0f, 0.25f); |
---|
158 | glEnable(GL_LIGHTING); |
---|
159 | glEnable(GL_BLEND); |
---|
160 | glDepthMask(false); |
---|
161 | |
---|
162 | glBegin(GL_TRIANGLES); |
---|
163 | glNormal3f(0.0f, cos(RAD(m_fov)/2.0f), -sin(RAD(m_fov)/2.0f)); |
---|
164 | glVertex3f(0.0f, 0.0f, 0.0f); |
---|
165 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
---|
166 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
---|
167 | glNormal3f( cos(RAD(m_fov)*m_aspectRatio/2.0f), |
---|
168 | 0.0f, |
---|
169 | -sin(RAD(m_fov)*m_aspectRatio/2.0f)); |
---|
170 | glVertex3f(0.0f, 0.0f, 0.0f); |
---|
171 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
---|
172 | glVertex3f(farDist*right, farDist*top, -farDist); |
---|
173 | glNormal3f(0.0f, -cos(RAD(m_fov)/2.0f), -sin(RAD(m_fov)/2.0f)); |
---|
174 | glVertex3f(0.0f, 0.0f, 0.0f); |
---|
175 | glVertex3f(farDist*right, farDist*top, -farDist); |
---|
176 | glVertex3f(farDist*left, farDist*top, -farDist); |
---|
177 | glNormal3f(-cos(RAD(m_fov)*m_aspectRatio/2.0f), |
---|
178 | 0.0f, |
---|
179 | -sin(RAD(m_fov)*m_aspectRatio/2.0f)); |
---|
180 | glVertex3f(0.0f, 0.0f, 0.0f); |
---|
181 | glVertex3f(farDist*left, farDist*top, -farDist); |
---|
182 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
---|
183 | glEnd(); |
---|
184 | |
---|
185 | glDepthMask(true); |
---|
186 | glPopAttrib(); |
---|
187 | glPopMatrix(); |
---|
188 | } |
---|
189 | } |
---|
190 | |
---|
191 | |
---|
192 | /** |
---|
193 | * Begins the draw through the frustum. |
---|
194 | * |
---|
195 | * The draw must end with a endDraw(). |
---|
196 | * |
---|
197 | * This is the same than glFrustum(), with some glPush...() before. |
---|
198 | * |
---|
199 | * @seealso endDraw |
---|
200 | * |
---|
201 | */ |
---|
202 | void DefaultPluginData::beginDraw(void) |
---|
203 | { |
---|
204 | // Get the previous matrix mode |
---|
205 | GLint previous_matrix_mode=-1; |
---|
206 | glGetIntegerv(GL_MATRIX_MODE, &previous_matrix_mode); |
---|
207 | |
---|
208 | // Push and load the new projection matrix |
---|
209 | glMatrixMode(GL_PROJECTION); |
---|
210 | glPushMatrix(); |
---|
211 | glLoadIdentity(); |
---|
212 | glFrustum((-tan(RAD(m_fov) / 2.0 * m_aspectRatio) - m_offaxisX) * m_nearDist, |
---|
213 | ( tan(RAD(m_fov) / 2.0 * m_aspectRatio) - m_offaxisX) * m_nearDist, |
---|
214 | (-tan(RAD(m_fov) / 2.0) + m_offaxisY) * m_nearDist, |
---|
215 | ( tan(RAD(m_fov) / 2.0) + m_offaxisY) * m_nearDist, |
---|
216 | m_nearDist, |
---|
217 | m_farDist); |
---|
218 | |
---|
219 | // Restore the previous matrix mode |
---|
220 | glMatrixMode(previous_matrix_mode); |
---|
221 | } |
---|
222 | |
---|
223 | |
---|
224 | /** |
---|
225 | * Ends the draw through the frustum. |
---|
226 | * |
---|
227 | * Must be used each time a draw through the projector has begun with a |
---|
228 | * beginDraw(). |
---|
229 | * |
---|
230 | * This is the same than some glPop...(). |
---|
231 | * |
---|
232 | * @seealso beginDraw |
---|
233 | * |
---|
234 | */ |
---|
235 | void DefaultPluginData::endDraw(void) |
---|
236 | { |
---|
237 | // Get the previous matrix mode |
---|
238 | GLint previous_matrix=-1; |
---|
239 | glGetIntegerv(GL_MATRIX_MODE, &previous_matrix); |
---|
240 | // Pop the projection matrix stack |
---|
241 | glMatrixMode(GL_PROJECTION); |
---|
242 | glPopMatrix(); |
---|
243 | // Restore the previous matrix mode |
---|
244 | glMatrixMode(previous_matrix); |
---|
245 | } |
---|
246 | |
---|
247 | |
---|
248 | /** |
---|
249 | * Begins the projection. |
---|
250 | * |
---|
251 | * The projection must end with a endProjection(). |
---|
252 | * |
---|
253 | * This is the same than glFrustum(), without anything else. |
---|
254 | * beginDraw and beginProjection are quite close and it is perhaps to merge |
---|
255 | * them, but for the moment, to respect the Projection Designer |
---|
256 | * implementation, it will be let like this. |
---|
257 | * |
---|
258 | * endProjection is not implemented here because it does nothing more than |
---|
259 | * the ProjectorData::endProjection(). |
---|
260 | * |
---|
261 | */ |
---|
262 | void DefaultPluginData::beginProjection(void) |
---|
263 | { |
---|
264 | glFrustum((-tan(RAD(m_fov) / 2.0 * m_aspectRatio) - m_offaxisX) * m_nearDist, |
---|
265 | ( tan(RAD(m_fov) / 2.0 * m_aspectRatio) - m_offaxisX) * m_nearDist, |
---|
266 | (-tan(RAD(m_fov) / 2.0) + m_offaxisY) * m_nearDist, |
---|
267 | ( tan(RAD(m_fov) / 2.0) + m_offaxisY) * m_nearDist, |
---|
268 | m_nearDist, |
---|
269 | m_farDist); |
---|
270 | } |
---|
271 | |
---|
272 | |
---|
273 | /** |
---|
274 | * Loads the frustum from a QDomElement. |
---|
275 | * |
---|
276 | * @param element The QDomElement to read from. |
---|
277 | * |
---|
278 | */ |
---|
279 | void DefaultPluginData::initFromDOMElement(const QDomElement& element) |
---|
280 | { |
---|
281 | if (!element.isNull()) |
---|
282 | { |
---|
283 | m_fov=element.attribute("fov").toFloat(); |
---|
284 | m_aspectRatio=element.attribute("aspectRatio").toFloat(); |
---|
285 | m_nearDist=element.attribute("near").toFloat(); |
---|
286 | m_farDist=element.attribute("far").toFloat(); |
---|
287 | m_offaxisX=element.attribute("offaxisX").toFloat(); |
---|
288 | m_offaxisY=element.attribute("offaxisY").toFloat(); |
---|
289 | m_visibleFar=element.attribute("visibleFar").toFloat(); |
---|
290 | ProjectorData::initFromDOMElement(element); |
---|
291 | } |
---|
292 | } |
---|
293 | |
---|
294 | |
---|
295 | /** |
---|
296 | * Writes the frustum in a QDomDocument. |
---|
297 | * |
---|
298 | * @param name The name of the element. |
---|
299 | * @param doc The document whom belongs the element. |
---|
300 | * |
---|
301 | * @return The QDomElement to add. |
---|
302 | * |
---|
303 | */ |
---|
304 | QDomElement DefaultPluginData::domElement(const QString& name, QDomDocument& doc) const |
---|
305 | { |
---|
306 | QDomElement de = ProjectorData::domElement(name, doc); |
---|
307 | de.setAttribute("fov", m_fov); |
---|
308 | de.setAttribute("aspectRatio", m_aspectRatio); |
---|
309 | de.setAttribute("near", m_nearDist); |
---|
310 | de.setAttribute("far", m_farDist); |
---|
311 | de.setAttribute("offaxisX", m_offaxisX); |
---|
312 | de.setAttribute("offaxisY", m_offaxisY); |
---|
313 | de.setAttribute("visibleFar", m_visibleFar); |
---|
314 | return de; |
---|
315 | } |
---|