[4] | 1 | #include "DefaultProjectorData.h" |
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| 2 | #include <stdlib.h> |
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| 3 | #include <GL/glut.h> |
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| 4 | #include <math.h> |
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| 5 | |
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| 6 | #ifndef M_PI |
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| 7 | #define M_PI 3.1415926535897932384626433832795 |
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| 8 | #endif // M_PI |
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| 9 | #define RAD(angle) ((angle)*M_PI/180.f) |
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| 10 | |
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| 11 | |
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| 12 | const QString DefaultPluginData::g_projector_name=QObject::tr("Standard Frustum"); |
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| 13 | |
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| 14 | |
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| 15 | /** |
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| 16 | * Default constructor fot the DefaultPluginData. |
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| 17 | * |
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| 18 | */ |
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| 19 | DefaultPluginData::DefaultPluginData(ProjectorInterface* plugin, float fov, float aspectRatio, float nearDist, float farDist, float offaxisX, float offaxisY): |
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| 20 | ProjectorData(plugin), |
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| 21 | m_fov(fov), |
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| 22 | m_aspectRatio(aspectRatio), |
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| 23 | m_nearDist(nearDist), |
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| 24 | m_farDist(farDist), |
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| 25 | m_offaxisX(offaxisX), |
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| 26 | m_offaxisY(offaxisY), |
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| 27 | m_visibleFar(1.2f) |
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| 28 | { |
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| 29 | } |
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| 30 | |
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| 31 | |
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| 32 | /** |
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| 33 | * Destructor fot the DefaultPluginData. |
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| 34 | * |
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| 35 | */ |
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| 36 | DefaultPluginData::~DefaultPluginData() |
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| 37 | { |
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| 38 | } |
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| 39 | |
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| 40 | |
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| 41 | /** |
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| 42 | * Implements the copy from other datas. |
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| 43 | * |
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| 44 | * This method is used by the copy constructor. |
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| 45 | * |
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| 46 | * @param data The source data. |
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| 47 | * |
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| 48 | * @return true if the copy is ok, false otherwise. The copy can fail if |
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| 49 | * ProjectorData is not a DefaultPluginData. |
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| 50 | * |
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| 51 | * @seealso is_equal_to |
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| 52 | * |
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| 53 | */ |
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| 54 | bool DefaultPluginData::copy_from(const ProjectorData& data) |
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| 55 | { |
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| 56 | if (!ProjectorData::copy_from(data)) return false; |
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| 57 | Q_ASSERT(NULL!=plugin()); |
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| 58 | Q_ASSERT(NULL!=data.plugin()); |
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| 59 | const DefaultPluginData& _data = static_cast<const DefaultPluginData&>(data); |
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| 60 | m_fov = _data.m_fov; |
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| 61 | m_aspectRatio = _data.m_aspectRatio; |
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| 62 | m_nearDist = _data.m_nearDist; |
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| 63 | m_farDist = _data.m_farDist; |
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| 64 | m_offaxisX = _data.m_offaxisX; |
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| 65 | m_offaxisY = _data.m_offaxisY; |
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| 66 | m_visibleFar = _data.m_visibleFar; |
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| 67 | return true; |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | /** |
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| 72 | * Implements the egality-test with other datas. |
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| 73 | * |
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| 74 | * This could be an operator==. |
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| 75 | * |
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| 76 | * @param data The data to test with. |
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| 77 | * |
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| 78 | * @return true if the data are equal, false otherwise. The test can fail if |
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| 79 | * the data have different parameters, but also it ProjectorData is |
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| 80 | * not a DefaultPluginData. |
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| 81 | * |
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| 82 | * @seealso copy_from |
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| 83 | * |
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| 84 | */ |
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| 85 | bool DefaultPluginData::is_equal_to(const ProjectorData& data) const |
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| 86 | { |
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| 87 | if (!ProjectorData::is_equal_to(data)) return false; |
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| 88 | const DefaultPluginData& _data = static_cast<const DefaultPluginData&>(data); |
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| 89 | return m_fov==_data.m_fov&& |
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| 90 | m_aspectRatio==_data.m_aspectRatio&& |
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| 91 | m_nearDist==_data.m_nearDist&& |
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| 92 | m_farDist==_data.m_farDist&& |
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| 93 | m_offaxisX==_data.m_offaxisX&& |
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| 94 | m_offaxisY==_data.m_offaxisY&& |
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| 95 | m_visibleFar==_data.m_visibleFar; |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | /** |
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| 100 | * Draws the frustum (a truncated pyramid). |
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| 101 | * |
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| 102 | * This method draws the frustum from outside. If the frustum is selected, |
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| 103 | * the lines are a little bigger. |
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| 104 | * |
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| 105 | * @param bSelected true if the frustum is selected. |
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| 106 | * |
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| 107 | * @seealso copy_from |
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| 108 | * |
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| 109 | */ |
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| 110 | void DefaultPluginData::draw(bool bSelected) |
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| 111 | { |
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| 112 | QColor m_color(0,0,255); |
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| 113 | |
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| 114 | if (m_bShow) |
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| 115 | { |
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| 116 | glPushMatrix(); |
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| 117 | glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LINE_BIT); |
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| 118 | |
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| 119 | if (bSelected) |
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| 120 | glLineWidth(3.0f); |
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| 121 | |
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| 122 | float left = -tan(RAD(m_fov/2.0f)) * m_aspectRatio + m_offaxisX; |
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| 123 | float right = tan(RAD(m_fov/2.0f)) * m_aspectRatio + m_offaxisX; |
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| 124 | float top = -tan(RAD(m_fov/2.0f)) + m_offaxisY; |
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| 125 | float bottom = tan(RAD(m_fov/2.0f)) + m_offaxisY; |
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| 126 | float nearDist = m_nearDist; |
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| 127 | float farDist = m_farDist; |
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| 128 | if (m_visibleFar < farDist) |
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| 129 | farDist = m_visibleFar; |
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| 130 | |
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| 131 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
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| 132 | glDisable(GL_LIGHTING); |
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| 133 | |
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| 134 | glBegin(GL_LINE_LOOP); |
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| 135 | glVertex3f(nearDist*left, nearDist*bottom, -nearDist); |
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| 136 | glVertex3f(nearDist*right, nearDist*bottom, -nearDist); |
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| 137 | glVertex3f(nearDist*right, nearDist*top, -nearDist); |
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| 138 | glVertex3f(nearDist*left, nearDist*top, -nearDist); |
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| 139 | glEnd(); |
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| 140 | glBegin(GL_LINE_LOOP); |
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| 141 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
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| 142 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
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| 143 | glVertex3f(farDist*right, farDist*top, -farDist); |
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| 144 | glVertex3f(farDist*left, farDist*top, -farDist); |
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| 145 | glEnd(); |
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| 146 | glBegin(GL_LINES); |
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| 147 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 148 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
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| 149 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 150 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
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| 151 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 152 | glVertex3f(farDist*right, farDist*top, -farDist); |
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| 153 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 154 | glVertex3f(farDist*left, farDist*top, -farDist); |
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| 155 | glEnd(); |
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| 156 | |
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| 157 | glColor4f((float)m_color.red()/255.0f, (float)m_color.green()/255.0f, (float)m_color.blue()/255.0f, 0.25f); |
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| 158 | glEnable(GL_LIGHTING); |
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| 159 | glEnable(GL_BLEND); |
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| 160 | glDepthMask(false); |
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| 161 | |
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| 162 | glBegin(GL_TRIANGLES); |
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| 163 | glNormal3f(0.0f, cos(RAD(m_fov)/2.0f), -sin(RAD(m_fov)/2.0f)); |
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| 164 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 165 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
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| 166 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
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| 167 | glNormal3f( cos(RAD(m_fov)*m_aspectRatio/2.0f), |
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| 168 | 0.0f, |
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| 169 | -sin(RAD(m_fov)*m_aspectRatio/2.0f)); |
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| 170 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 171 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
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| 172 | glVertex3f(farDist*right, farDist*top, -farDist); |
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| 173 | glNormal3f(0.0f, -cos(RAD(m_fov)/2.0f), -sin(RAD(m_fov)/2.0f)); |
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| 174 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 175 | glVertex3f(farDist*right, farDist*top, -farDist); |
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| 176 | glVertex3f(farDist*left, farDist*top, -farDist); |
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| 177 | glNormal3f(-cos(RAD(m_fov)*m_aspectRatio/2.0f), |
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| 178 | 0.0f, |
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| 179 | -sin(RAD(m_fov)*m_aspectRatio/2.0f)); |
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| 180 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 181 | glVertex3f(farDist*left, farDist*top, -farDist); |
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| 182 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
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| 183 | glEnd(); |
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| 184 | |
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| 185 | glDepthMask(true); |
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| 186 | glPopAttrib(); |
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| 187 | glPopMatrix(); |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | |
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| 192 | /** |
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| 193 | * Begins the draw through the frustum. |
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| 194 | * |
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| 195 | * The draw must end with a endDraw(). |
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| 196 | * |
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| 197 | * This is the same than glFrustum(), with some glPush...() before. |
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| 198 | * |
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| 199 | * @seealso endDraw |
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| 200 | * |
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| 201 | */ |
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| 202 | void DefaultPluginData::beginDraw(void) |
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| 203 | { |
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| 204 | // Get the previous matrix mode |
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| 205 | GLint previous_matrix_mode=-1; |
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| 206 | glGetIntegerv(GL_MATRIX_MODE, &previous_matrix_mode); |
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| 207 | |
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| 208 | // Push and load the new projection matrix |
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| 209 | glMatrixMode(GL_PROJECTION); |
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| 210 | glPushMatrix(); |
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| 211 | glLoadIdentity(); |
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| 212 | glFrustum((-tan(RAD(m_fov) / 2.0 * m_aspectRatio) - m_offaxisX) * m_nearDist, |
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| 213 | ( tan(RAD(m_fov) / 2.0 * m_aspectRatio) - m_offaxisX) * m_nearDist, |
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| 214 | (-tan(RAD(m_fov) / 2.0) + m_offaxisY) * m_nearDist, |
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| 215 | ( tan(RAD(m_fov) / 2.0) + m_offaxisY) * m_nearDist, |
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| 216 | m_nearDist, |
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| 217 | m_farDist); |
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| 218 | |
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| 219 | // Restore the previous matrix mode |
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| 220 | glMatrixMode(previous_matrix_mode); |
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| 221 | } |
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| 222 | |
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| 223 | |
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| 224 | /** |
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| 225 | * Ends the draw through the frustum. |
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| 226 | * |
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| 227 | * Must be used each time a draw through the projector has begun with a |
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| 228 | * beginDraw(). |
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| 229 | * |
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| 230 | * This is the same than some glPop...(). |
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| 231 | * |
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| 232 | * @seealso beginDraw |
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| 233 | * |
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| 234 | */ |
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| 235 | void DefaultPluginData::endDraw(void) |
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| 236 | { |
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| 237 | // Get the previous matrix mode |
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| 238 | GLint previous_matrix=-1; |
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| 239 | glGetIntegerv(GL_MATRIX_MODE, &previous_matrix); |
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| 240 | // Pop the projection matrix stack |
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| 241 | glMatrixMode(GL_PROJECTION); |
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| 242 | glPopMatrix(); |
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| 243 | // Restore the previous matrix mode |
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| 244 | glMatrixMode(previous_matrix); |
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| 245 | } |
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| 246 | |
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| 247 | |
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| 248 | /** |
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| 249 | * Begins the projection. |
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| 250 | * |
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| 251 | * The projection must end with a endProjection(). |
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| 252 | * |
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| 253 | * This is the same than glFrustum(), without anything else. |
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| 254 | * beginDraw and beginProjection are quite close and it is perhaps to merge |
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| 255 | * them, but for the moment, to respect the Projection Designer |
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| 256 | * implementation, it will be let like this. |
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| 257 | * |
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| 258 | * endProjection is not implemented here because it does nothing more than |
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| 259 | * the ProjectorData::endProjection(). |
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| 260 | * |
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| 261 | */ |
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| 262 | void DefaultPluginData::beginProjection(void) |
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| 263 | { |
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| 264 | glFrustum((-tan(RAD(m_fov) / 2.0 * m_aspectRatio) - m_offaxisX) * m_nearDist, |
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| 265 | ( tan(RAD(m_fov) / 2.0 * m_aspectRatio) - m_offaxisX) * m_nearDist, |
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| 266 | (-tan(RAD(m_fov) / 2.0) + m_offaxisY) * m_nearDist, |
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| 267 | ( tan(RAD(m_fov) / 2.0) + m_offaxisY) * m_nearDist, |
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| 268 | m_nearDist, |
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| 269 | m_farDist); |
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| 270 | } |
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| 271 | |
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| 272 | |
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| 273 | /** |
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| 274 | * Loads the frustum from a QDomElement. |
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| 275 | * |
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| 276 | * @param element The QDomElement to read from. |
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| 277 | * |
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| 278 | */ |
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| 279 | void DefaultPluginData::initFromDOMElement(const QDomElement& element) |
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| 280 | { |
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| 281 | if (!element.isNull()) |
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| 282 | { |
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| 283 | m_fov=element.attribute("fov").toFloat(); |
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| 284 | m_aspectRatio=element.attribute("aspectRatio").toFloat(); |
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| 285 | m_nearDist=element.attribute("near").toFloat(); |
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| 286 | m_farDist=element.attribute("far").toFloat(); |
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| 287 | m_offaxisX=element.attribute("offaxisX").toFloat(); |
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| 288 | m_offaxisY=element.attribute("offaxisY").toFloat(); |
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| 289 | m_visibleFar=element.attribute("visibleFar").toFloat(); |
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| 290 | ProjectorData::initFromDOMElement(element); |
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| 291 | } |
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| 292 | } |
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| 293 | |
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| 294 | |
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| 295 | /** |
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| 296 | * Writes the frustum in a QDomDocument. |
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| 297 | * |
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| 298 | * @param name The name of the element. |
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| 299 | * @param doc The document whom belongs the element. |
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| 300 | * |
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| 301 | * @return The QDomElement to add. |
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| 302 | * |
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| 303 | */ |
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| 304 | QDomElement DefaultPluginData::domElement(const QString& name, QDomDocument& doc) const |
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| 305 | { |
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| 306 | QDomElement de = ProjectorData::domElement(name, doc); |
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| 307 | de.setAttribute("fov", m_fov); |
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| 308 | de.setAttribute("aspectRatio", m_aspectRatio); |
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| 309 | de.setAttribute("near", m_nearDist); |
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| 310 | de.setAttribute("far", m_farDist); |
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| 311 | de.setAttribute("offaxisX", m_offaxisX); |
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| 312 | de.setAttribute("offaxisY", m_offaxisY); |
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| 313 | de.setAttribute("visibleFar", m_visibleFar); |
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| 314 | return de; |
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| 315 | } |
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