1 | #ifndef __DEFAULT_MODEL_SCENE_CONTENT_H__ |
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2 | #define __DEFAULT_MODEL_SCENE_CONTENT_H__ |
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3 | |
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4 | // Includes system headers |
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5 | #include <stdlib.h> |
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6 | #include <GL/glut.h> |
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7 | |
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8 | // Includes Projection Designer headers |
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9 | #include <projdesigner/include/interfaces.h> |
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10 | |
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11 | // Includes local headers |
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12 | #include "glm.h" |
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13 | |
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14 | |
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15 | /** |
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16 | * This class implements the contents to load a 3D scene from a OBJ file. |
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17 | * |
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18 | * A scene loaded from an OBJ file will be called a GLM scene. |
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19 | * |
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20 | */ |
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21 | class DefaultModelSceneContent: public SceneContent |
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22 | { |
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23 | |
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24 | |
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25 | public: |
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26 | |
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27 | |
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28 | /** |
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29 | * Default constructor |
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30 | * |
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31 | */ |
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32 | DefaultModelSceneContent (SceneInterface* plugin); |
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33 | |
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34 | |
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35 | /** |
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36 | * Copy constructor. |
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37 | * |
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38 | * Uses copy_from() to make the copy. |
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39 | * |
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40 | */ |
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41 | DefaultModelSceneContent (const DefaultModelSceneContent& data): SceneContent(data) {copy_from(data);} |
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42 | |
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43 | |
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44 | /** |
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45 | * Destructor. |
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46 | * |
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47 | */ |
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48 | ~DefaultModelSceneContent (); |
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49 | |
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50 | |
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51 | /** |
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52 | * Implements the copy from other contents. |
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53 | * |
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54 | * This method is used by the copy constructor. |
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55 | * |
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56 | * @param content The source content to copy from. |
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57 | * |
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58 | * @return true if the copy is ok, false otherwise. The copy can fail if |
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59 | * SceneContent is not a DefaultModelSceneContent. |
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60 | * |
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61 | * @seealso is_equal_to |
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62 | * |
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63 | */ |
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64 | bool copy_from(const SceneContent& data); |
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65 | |
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66 | |
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67 | /** |
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68 | * Implements the egality-test with other contents. |
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69 | * |
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70 | * This could be an operator==. |
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71 | * |
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72 | * @param content The content to compare with. |
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73 | * |
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74 | * @return true if the content are equal, false otherwise. The test can |
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75 | * fail if the contents have different parameters, but also it |
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76 | * SceneContent is not a DefaultModelSceneContent. |
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77 | * |
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78 | * @seealso copy_from |
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79 | * |
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80 | */ |
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81 | bool is_equal_to(const SceneContent& data) const; |
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82 | |
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83 | |
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84 | /** |
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85 | * Draws the GLM scene. |
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86 | * |
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87 | * @param glWidget The QGLWidget that own the OpenGL context. |
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88 | * @param cameraMatrix The camera matrix that must be use. |
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89 | * |
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90 | */ |
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91 | void draw(QGLWidget* glWidget, const float* cameraMatrix); |
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92 | |
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93 | |
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94 | /** |
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95 | * Resets the GLM scene. |
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96 | * |
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97 | * This is a pure virtual method of SceneContent. |
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98 | * This one does nothing. |
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99 | * |
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100 | */ |
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101 | void reset (void) {} |
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102 | |
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103 | |
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104 | /** |
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105 | * Gets the filename of the GLM scene. |
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106 | * |
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107 | * @return The filename of the GLM scene. |
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108 | * |
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109 | */ |
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110 | QString fileName() const {return m_fileName;} |
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111 | |
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112 | |
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113 | /** |
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114 | * Sets the filename of the GLM scene. |
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115 | * |
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116 | * @param filename The new filename of the GLM scene. |
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117 | * |
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118 | */ |
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119 | void setFileName(const QString& fileName=QString()); |
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120 | |
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121 | |
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122 | /** |
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123 | * Gets the backFaceCulling flag of the GLM scene. |
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124 | * |
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125 | * @return The backFaceCulling flag of the GLM scene. |
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126 | * |
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127 | */ |
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128 | bool backFaceCulling() const {return m_backFaceCulling;} |
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129 | |
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130 | |
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131 | /** |
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132 | * Sets the backFaceCulling flag of the GLM scene. |
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133 | * |
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134 | * @param bEnable The new backFaceCulling flag of the GLM scene. |
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135 | * |
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136 | */ |
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137 | void setBackFaceCulling(bool bEnable) {m_backFaceCulling=bEnable;} |
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138 | |
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139 | |
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140 | /** |
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141 | * Gets the smoothing flag of the GLM scene. |
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142 | * |
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143 | * @return The smoothing flag of the GLM scene. |
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144 | * |
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145 | */ |
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146 | bool smoothing() const {return m_smoothing;} |
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147 | |
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148 | |
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149 | /** |
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150 | * Sets the smoothing flag of the GLM scene. |
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151 | * |
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152 | * @param bEnable The new smoothing flag of the GLM scene. |
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153 | * |
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154 | */ |
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155 | void setSmoothing(bool bEnable) {m_smoothing=bEnable;} |
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156 | |
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157 | |
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158 | /** |
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159 | * Loads the GLM scene from a QDomElement. |
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160 | * |
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161 | * Only the contents are loaded. After this, the model is loaded from the |
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162 | * filename. The model is not in the QDomElement. |
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163 | * |
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164 | * @param element The QDomElement to read from. |
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165 | * |
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166 | */ |
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167 | void initFromDOMElement(const QDomElement& element); |
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168 | |
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169 | |
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170 | /** |
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171 | * Writes the contents in a QDomDocument. |
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172 | * |
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173 | * Only the contents are stored in the QDomElement. The model is not stored |
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174 | * in it. |
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175 | * |
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176 | * @param name The name of the element. |
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177 | * @param doc The document whom belongs the element. |
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178 | * |
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179 | * @return The QDomElement to add. |
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180 | * |
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181 | */ |
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182 | QDomElement domElement(const QString& name, QDomDocument& doc) const; |
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183 | |
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184 | |
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185 | /** |
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186 | * Gets the name of GLM scene type, stored in g_scene_name. |
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187 | * |
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188 | * @return The name of GLM scene type, stored in g_scene_name. |
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189 | * |
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190 | */ |
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191 | const QString& scene_name(void) const {return g_scene_name;} |
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192 | |
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193 | |
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194 | /// Public static const scene name for the GLM scene. |
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195 | static const QString g_scene_name; |
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196 | |
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197 | |
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198 | private: |
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199 | |
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200 | |
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201 | ///File name of the model. |
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202 | QString m_fileName; |
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203 | |
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204 | |
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205 | /// True to cull back face of the model. |
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206 | bool m_backFaceCulling; |
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207 | |
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208 | |
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209 | /// True to smooth surface of the model. |
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210 | bool m_smoothing; |
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211 | |
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212 | |
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213 | /// glm model data structure. |
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214 | GLMmodel* m_pModel; |
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215 | |
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216 | |
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217 | /// gml model display list index. |
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218 | GLuint m_modelIndex; |
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219 | |
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220 | |
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221 | }; |
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222 | |
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223 | |
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224 | #endif // __DEFAULT_MODEL_SCENE_CONTENT_H__ |
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