[4] | 1 | #ifndef __DEFAULT_MODEL_SCENE_CONTENT_H__ |
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| 2 | #define __DEFAULT_MODEL_SCENE_CONTENT_H__ |
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| 3 | |
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| 4 | // Includes system headers |
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| 5 | #include <stdlib.h> |
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| 6 | #include <GL/glut.h> |
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| 7 | |
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| 8 | // Includes Projection Designer headers |
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| 9 | #include <projdesigner/include/interfaces.h> |
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| 10 | |
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| 11 | // Includes local headers |
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| 12 | #include "glm.h" |
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| 13 | |
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| 14 | |
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| 15 | /** |
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| 16 | * This class implements the contents to load a 3D scene from a OBJ file. |
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| 17 | * |
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| 18 | * A scene loaded from an OBJ file will be called a GLM scene. |
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| 19 | * |
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| 20 | */ |
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| 21 | class DefaultModelSceneContent: public SceneContent |
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| 22 | { |
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| 23 | |
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| 24 | |
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| 25 | public: |
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| 26 | |
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| 27 | |
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| 28 | /** |
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| 29 | * Default constructor |
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| 30 | * |
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| 31 | */ |
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| 32 | DefaultModelSceneContent (SceneInterface* plugin); |
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| 33 | |
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| 34 | |
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| 35 | /** |
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| 36 | * Copy constructor. |
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| 37 | * |
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| 38 | * Uses copy_from() to make the copy. |
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| 39 | * |
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| 40 | */ |
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| 41 | DefaultModelSceneContent (const DefaultModelSceneContent& data): SceneContent(data) {copy_from(data);} |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | * Destructor. |
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| 46 | * |
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| 47 | */ |
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| 48 | ~DefaultModelSceneContent (); |
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| 49 | |
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| 50 | |
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| 51 | /** |
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| 52 | * Implements the copy from other contents. |
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| 53 | * |
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| 54 | * This method is used by the copy constructor. |
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| 55 | * |
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| 56 | * @param content The source content to copy from. |
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| 57 | * |
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| 58 | * @return true if the copy is ok, false otherwise. The copy can fail if |
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| 59 | * SceneContent is not a DefaultModelSceneContent. |
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| 60 | * |
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| 61 | * @seealso is_equal_to |
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| 62 | * |
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| 63 | */ |
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| 64 | bool copy_from(const SceneContent& data); |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * Implements the egality-test with other contents. |
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| 69 | * |
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| 70 | * This could be an operator==. |
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| 71 | * |
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| 72 | * @param content The content to compare with. |
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| 73 | * |
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| 74 | * @return true if the content are equal, false otherwise. The test can |
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| 75 | * fail if the contents have different parameters, but also it |
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| 76 | * SceneContent is not a DefaultModelSceneContent. |
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| 77 | * |
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| 78 | * @seealso copy_from |
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| 79 | * |
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| 80 | */ |
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| 81 | bool is_equal_to(const SceneContent& data) const; |
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| 82 | |
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| 83 | |
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| 84 | /** |
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| 85 | * Draws the GLM scene. |
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| 86 | * |
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| 87 | * @param glWidget The QGLWidget that own the OpenGL context. |
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| 88 | * @param cameraMatrix The camera matrix that must be use. |
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| 89 | * |
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| 90 | */ |
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| 91 | void draw(QGLWidget* glWidget, const float* cameraMatrix); |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | * Resets the GLM scene. |
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| 96 | * |
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| 97 | * This is a pure virtual method of SceneContent. |
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| 98 | * This one does nothing. |
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| 99 | * |
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| 100 | */ |
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| 101 | void reset (void) {} |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | * Gets the filename of the GLM scene. |
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| 106 | * |
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| 107 | * @return The filename of the GLM scene. |
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| 108 | * |
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| 109 | */ |
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| 110 | QString fileName() const {return m_fileName;} |
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| 111 | |
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| 112 | |
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| 113 | /** |
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| 114 | * Sets the filename of the GLM scene. |
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| 115 | * |
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| 116 | * @param filename The new filename of the GLM scene. |
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| 117 | * |
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| 118 | */ |
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| 119 | void setFileName(const QString& fileName=QString()); |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | * Gets the backFaceCulling flag of the GLM scene. |
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| 124 | * |
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| 125 | * @return The backFaceCulling flag of the GLM scene. |
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| 126 | * |
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| 127 | */ |
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| 128 | bool backFaceCulling() const {return m_backFaceCulling;} |
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| 129 | |
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| 130 | |
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| 131 | /** |
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| 132 | * Sets the backFaceCulling flag of the GLM scene. |
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| 133 | * |
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| 134 | * @param bEnable The new backFaceCulling flag of the GLM scene. |
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| 135 | * |
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| 136 | */ |
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| 137 | void setBackFaceCulling(bool bEnable) {m_backFaceCulling=bEnable;} |
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| 138 | |
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| 139 | |
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| 140 | /** |
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| 141 | * Gets the smoothing flag of the GLM scene. |
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| 142 | * |
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| 143 | * @return The smoothing flag of the GLM scene. |
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| 144 | * |
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| 145 | */ |
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| 146 | bool smoothing() const {return m_smoothing;} |
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| 147 | |
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| 148 | |
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| 149 | /** |
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| 150 | * Sets the smoothing flag of the GLM scene. |
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| 151 | * |
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| 152 | * @param bEnable The new smoothing flag of the GLM scene. |
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| 153 | * |
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| 154 | */ |
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| 155 | void setSmoothing(bool bEnable) {m_smoothing=bEnable;} |
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| 156 | |
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| 157 | |
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| 158 | /** |
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| 159 | * Loads the GLM scene from a QDomElement. |
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| 160 | * |
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| 161 | * Only the contents are loaded. After this, the model is loaded from the |
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| 162 | * filename. The model is not in the QDomElement. |
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| 163 | * |
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| 164 | * @param element The QDomElement to read from. |
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| 165 | * |
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| 166 | */ |
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| 167 | void initFromDOMElement(const QDomElement& element); |
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| 168 | |
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| 169 | |
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| 170 | /** |
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| 171 | * Writes the contents in a QDomDocument. |
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| 172 | * |
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| 173 | * Only the contents are stored in the QDomElement. The model is not stored |
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| 174 | * in it. |
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| 175 | * |
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| 176 | * @param name The name of the element. |
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| 177 | * @param doc The document whom belongs the element. |
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| 178 | * |
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| 179 | * @return The QDomElement to add. |
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| 180 | * |
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| 181 | */ |
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| 182 | QDomElement domElement(const QString& name, QDomDocument& doc) const; |
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| 183 | |
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| 184 | |
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| 185 | /** |
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| 186 | * Gets the name of GLM scene type, stored in g_scene_name. |
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| 187 | * |
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| 188 | * @return The name of GLM scene type, stored in g_scene_name. |
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| 189 | * |
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| 190 | */ |
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| 191 | const QString& scene_name(void) const {return g_scene_name;} |
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| 192 | |
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| 193 | |
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| 194 | /// Public static const scene name for the GLM scene. |
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| 195 | static const QString g_scene_name; |
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| 196 | |
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| 197 | |
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| 198 | private: |
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| 199 | |
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| 200 | |
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| 201 | ///File name of the model. |
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| 202 | QString m_fileName; |
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| 203 | |
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| 204 | |
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| 205 | /// True to cull back face of the model. |
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| 206 | bool m_backFaceCulling; |
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| 207 | |
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| 208 | |
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| 209 | /// True to smooth surface of the model. |
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| 210 | bool m_smoothing; |
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| 211 | |
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| 212 | |
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| 213 | /// glm model data structure. |
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| 214 | GLMmodel* m_pModel; |
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| 215 | |
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| 216 | |
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| 217 | /// gml model display list index. |
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| 218 | GLuint m_modelIndex; |
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| 219 | |
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| 220 | |
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| 221 | }; |
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| 222 | |
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| 223 | |
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| 224 | #endif // __DEFAULT_MODEL_SCENE_CONTENT_H__ |
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