[4] | 1 | #include "DefaultModelSceneContent.h" |
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| 2 | |
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| 3 | |
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| 4 | const QString DefaultModelSceneContent::g_scene_name=QObject::tr("Model"); |
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| 5 | |
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| 6 | |
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| 7 | /** |
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| 8 | * Default constructor |
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| 9 | * |
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| 10 | */ |
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| 11 | DefaultModelSceneContent::DefaultModelSceneContent(SceneInterface* plugin): |
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| 12 | SceneContent(plugin), |
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| 13 | m_backFaceCulling(true), |
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| 14 | m_smoothing(true), |
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| 15 | m_pModel(NULL), |
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| 16 | m_modelIndex(0) |
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| 17 | { |
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| 18 | setFileName(); |
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| 19 | } |
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| 20 | |
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| 21 | |
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| 22 | /** |
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| 23 | * Destructor. |
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| 24 | * |
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| 25 | */ |
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| 26 | DefaultModelSceneContent::~DefaultModelSceneContent() |
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| 27 | { |
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| 28 | } |
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| 29 | |
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| 30 | |
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| 31 | /** |
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| 32 | * Implements the copy from other contents. |
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| 33 | * |
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| 34 | * This method is used by the copy constructor. |
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| 35 | * |
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| 36 | * @param content The source content to copy from. |
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| 37 | * |
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| 38 | * @return true if the copy is ok, false otherwise. The copy can fail if |
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| 39 | * SceneContent is not a DefaultModelSceneContent. |
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| 40 | * |
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| 41 | * @seealso is_equal_to |
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| 42 | * |
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| 43 | */ |
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| 44 | bool DefaultModelSceneContent::copy_from(const SceneContent& data) |
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| 45 | { |
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| 46 | if (!SceneContent::copy_from(data)) return false; |
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| 47 | Q_ASSERT(NULL!=plugin()); |
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| 48 | Q_ASSERT(NULL!=data.plugin()); |
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| 49 | const DefaultModelSceneContent& _data = static_cast<const DefaultModelSceneContent&>(data); |
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| 50 | setFileName(_data.fileName()); |
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| 51 | setBackFaceCulling(_data.backFaceCulling()); |
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| 52 | setSmoothing(_data.smoothing()); |
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| 53 | return true; |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | * Implements the egality-test with other contents. |
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| 59 | * |
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| 60 | * This could be an operator==. |
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| 61 | * |
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| 62 | * @param content The content to compare with. |
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| 63 | * |
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| 64 | * @return true if the content are equal, false otherwise. The test can |
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| 65 | * fail if the contents have different parameters, but also it |
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| 66 | * SceneContent is not a DefaultModelSceneContent. |
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| 67 | * |
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| 68 | * @seealso copy_from |
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| 69 | * |
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| 70 | */ |
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| 71 | bool DefaultModelSceneContent::is_equal_to(const SceneContent& data) const |
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| 72 | { |
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| 73 | if (!SceneContent::is_equal_to(data)) return false; |
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| 74 | const DefaultModelSceneContent& _data = static_cast<const DefaultModelSceneContent&>(data); |
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| 75 | return fileName()==_data.fileName() |
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| 76 | && backFaceCulling()==_data.backFaceCulling() |
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| 77 | && smoothing()==_data.smoothing(); |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | /** |
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| 82 | * Draws the GLM scene. |
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| 83 | * |
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| 84 | * @param glWidget The QGLWidget that own the OpenGL context. |
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| 85 | * @param cameraMatrix The camera matrix that must be use. |
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| 86 | * |
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| 87 | */ |
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| 88 | void DefaultModelSceneContent::draw(QGLWidget *glWidget, const float* cameraMatrix) |
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| 89 | { |
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| 90 | Q_UNUSED (glWidget); |
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| 91 | Q_UNUSED(cameraMatrix); |
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| 92 | glPushAttrib(GL_ENABLE_BIT); |
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| 93 | if (m_modelIndex) |
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| 94 | { |
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| 95 | if (m_backFaceCulling) |
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| 96 | glEnable(GL_CULL_FACE); |
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| 97 | else |
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| 98 | glDisable(GL_CULL_FACE); |
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| 99 | glCallList(m_modelIndex); |
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| 100 | } |
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| 101 | glPopAttrib(); |
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| 102 | } |
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| 103 | |
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| 104 | |
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| 105 | /** |
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| 106 | * Sets the filename of the GLM scene. |
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| 107 | * |
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| 108 | * @param filename The new filename of the GLM scene. |
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| 109 | * |
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| 110 | */ |
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| 111 | void DefaultModelSceneContent::setFileName(const QString& fileName) |
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| 112 | { |
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| 113 | if (m_fileName != fileName) |
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| 114 | { |
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| 115 | m_fileName = fileName; |
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| 116 | if (m_pModel) |
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| 117 | glmDelete(m_pModel); |
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| 118 | if (glIsList(m_modelIndex)) |
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| 119 | glDeleteLists(m_modelIndex, 1); |
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| 120 | m_pModel = glmReadOBJ(fileName.toLocal8Bit().data()); |
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| 121 | glmFacetNormals(m_pModel); |
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| 122 | glmVertexNormals(m_pModel, 89.5f); |
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| 123 | m_modelIndex = glGenLists(1); |
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| 124 | glNewList(m_modelIndex, GL_COMPILE); |
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| 125 | glmDraw(m_pModel, (m_smoothing?GLM_SMOOTH:GLM_FLAT) | GLM_MATERIAL); |
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| 126 | glEndList(); |
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| 127 | } |
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| 128 | } |
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| 129 | |
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| 130 | |
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| 131 | /** |
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| 132 | * Loads the GLM scene from a QDomElement. |
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| 133 | * |
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| 134 | * Only the contents are loaded. After this, the model is loaded from the |
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| 135 | * filename. The model is not in the QDomElement. |
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| 136 | * |
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| 137 | * @param element The QDomElement to read from. |
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| 138 | * |
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| 139 | */ |
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| 140 | void DefaultModelSceneContent::initFromDOMElement(const QDomElement& element) |
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| 141 | { |
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| 142 | if (!element.isNull()) |
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| 143 | { |
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| 144 | setFileName(element.attribute("fileName")); |
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| 145 | setBackFaceCulling(element.attribute("backFaceCulling").toLower()=="true"); |
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| 146 | setSmoothing(element.attribute("smoothing").toLower()=="true"); |
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| 147 | SceneContent::initFromDOMElement(element); |
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| 148 | } |
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| 149 | } |
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| 150 | |
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| 151 | |
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| 152 | /** |
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| 153 | * Writes the contents in a QDomDocument. |
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| 154 | * |
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| 155 | * Only the contents are stored in the QDomElement. The model is not stored |
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| 156 | * in it. |
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| 157 | * |
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| 158 | * @param name The name of the element. |
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| 159 | * @param doc The document whom belongs the element. |
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| 160 | * |
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| 161 | * @return The QDomElement to add. |
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| 162 | * |
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| 163 | */ |
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| 164 | QDomElement DefaultModelSceneContent::domElement(const QString& name, QDomDocument& doc) const |
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| 165 | { |
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| 166 | QDomElement de = SceneContent::domElement(name, doc); |
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| 167 | de.setAttribute("fileName", fileName()); |
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| 168 | de.setAttribute("backFaceCulling", backFaceCulling()); |
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| 169 | de.setAttribute("smoothing", smoothing()); |
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| 170 | return de; |
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| 171 | } |
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