1 | #ifndef __DEFAULT_EMPTY_SCENE_WIDGET_H__ |
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2 | #define __DEFAULT_EMPTY_SCENE_WIDGET_H__ |
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3 | |
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4 | |
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5 | // Includes Projection Designer headers |
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6 | #include <projdesigner/include/interfaces.h> |
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7 | |
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8 | // Includes the ui_ header |
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9 | #include "ui_defaultemptyscenewidget.h" |
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10 | |
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11 | // Includes local headers |
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12 | #include "DefaultEmptySceneContent.h" |
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13 | |
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14 | /** |
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15 | * Implementation of the DefaultEmptySceneWidget class. |
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16 | * |
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17 | * This widget is used in a stacked widget with all the other sceneprojectors, |
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18 | * to configure the Empty Scene. As the empty scene as no parameter, this widget |
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19 | * is quite simple: it is empty. |
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20 | * |
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21 | */ |
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22 | class DefaultEmptySceneWidget : public SceneWidget, |
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23 | private Ui::DefaultEmptySceneWidget |
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24 | { |
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25 | Q_OBJECT |
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26 | |
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27 | |
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28 | public: |
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29 | |
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30 | |
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31 | /** |
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32 | * Default constructor. |
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33 | * |
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34 | */ |
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35 | DefaultEmptySceneWidget(SceneInterface *plugin, QWidget* pParent=0, Qt::WFlags flag=0); |
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36 | |
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37 | |
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38 | /** |
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39 | * Destructor. |
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40 | * |
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41 | */ |
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42 | ~DefaultEmptySceneWidget(); |
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43 | |
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44 | |
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45 | /** |
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46 | * Updates the widget. |
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47 | * |
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48 | * This method can be used it two ways: to force a refresh or to update the |
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49 | * data of the widget. |
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50 | * |
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51 | * @param content A const pointer on the contents to be used for the widget. |
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52 | * This contents will be duplicated in the widget. If content |
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53 | * is NULL, the current content are used and the refresh is |
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54 | * forced. If no content are given, NULL is used. |
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55 | * |
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56 | */ |
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57 | void updateGUI(const SceneContent* data=NULL); |
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58 | |
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59 | |
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60 | /** |
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61 | * Gets the widget contents. |
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62 | * |
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63 | * @return A const reference on the content of the widget. |
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64 | * |
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65 | */ |
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66 | const SceneContent& content(void) const {return m_content;} |
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67 | |
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68 | |
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69 | signals: |
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70 | |
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71 | |
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72 | /** |
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73 | * [signal] Notify that the contents of the widget have changed. |
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74 | * |
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75 | * This signal will never be emited, because there is no control in the |
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76 | * widget. It is only implemented because the |
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77 | * void SceneWidget::dataChanged(const SceneContent&) |
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78 | * is a pure virtual signal. |
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79 | * |
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80 | * @param content A const reference on the new contents (the same as |
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81 | * returned by the content() method). |
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82 | * |
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83 | */ |
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84 | virtual void dataChanged(const SceneContent&); |
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85 | |
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86 | |
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87 | private: |
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88 | |
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89 | |
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90 | /// The current DefaultEmptySceneContent of the widget. |
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91 | DefaultEmptySceneContent m_content; |
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92 | |
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93 | |
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94 | }; |
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95 | |
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96 | #endif // __DEFAULT_EMPTY_SCENE_WIDGET_H__ |
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