[4] | 1 | #ifndef __DEFAULT_EMPTY_SCENE_WIDGET_H__ |
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| 2 | #define __DEFAULT_EMPTY_SCENE_WIDGET_H__ |
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| 3 | |
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| 4 | |
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| 5 | // Includes Projection Designer headers |
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| 6 | #include <projdesigner/include/interfaces.h> |
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| 7 | |
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| 8 | // Includes the ui_ header |
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| 9 | #include "ui_defaultemptyscenewidget.h" |
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| 10 | |
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| 11 | // Includes local headers |
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| 12 | #include "DefaultEmptySceneContent.h" |
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| 13 | |
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| 14 | /** |
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| 15 | * Implementation of the DefaultEmptySceneWidget class. |
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| 16 | * |
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| 17 | * This widget is used in a stacked widget with all the other sceneprojectors, |
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| 18 | * to configure the Empty Scene. As the empty scene as no parameter, this widget |
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| 19 | * is quite simple: it is empty. |
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| 20 | * |
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| 21 | */ |
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| 22 | class DefaultEmptySceneWidget : public SceneWidget, |
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| 23 | private Ui::DefaultEmptySceneWidget |
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| 24 | { |
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| 25 | Q_OBJECT |
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| 26 | |
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| 27 | |
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| 28 | public: |
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| 29 | |
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| 30 | |
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| 31 | /** |
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| 32 | * Default constructor. |
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| 33 | * |
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| 34 | */ |
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| 35 | DefaultEmptySceneWidget(SceneInterface *plugin, QWidget* pParent=0, Qt::WFlags flag=0); |
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| 36 | |
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| 37 | |
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| 38 | /** |
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| 39 | * Destructor. |
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| 40 | * |
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| 41 | */ |
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| 42 | ~DefaultEmptySceneWidget(); |
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| 43 | |
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| 44 | |
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| 45 | /** |
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| 46 | * Updates the widget. |
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| 47 | * |
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| 48 | * This method can be used it two ways: to force a refresh or to update the |
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| 49 | * data of the widget. |
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| 50 | * |
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| 51 | * @param content A const pointer on the contents to be used for the widget. |
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| 52 | * This contents will be duplicated in the widget. If content |
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| 53 | * is NULL, the current content are used and the refresh is |
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| 54 | * forced. If no content are given, NULL is used. |
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| 55 | * |
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| 56 | */ |
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| 57 | void updateGUI(const SceneContent* data=NULL); |
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| 58 | |
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| 59 | |
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| 60 | /** |
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| 61 | * Gets the widget contents. |
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| 62 | * |
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| 63 | * @return A const reference on the content of the widget. |
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| 64 | * |
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| 65 | */ |
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| 66 | const SceneContent& content(void) const {return m_content;} |
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| 67 | |
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| 68 | |
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| 69 | signals: |
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| 70 | |
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| 71 | |
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| 72 | /** |
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| 73 | * [signal] Notify that the contents of the widget have changed. |
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| 74 | * |
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| 75 | * This signal will never be emited, because there is no control in the |
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| 76 | * widget. It is only implemented because the |
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| 77 | * void SceneWidget::dataChanged(const SceneContent&) |
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| 78 | * is a pure virtual signal. |
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| 79 | * |
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| 80 | * @param content A const reference on the new contents (the same as |
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| 81 | * returned by the content() method). |
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| 82 | * |
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| 83 | */ |
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| 84 | virtual void dataChanged(const SceneContent&); |
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| 85 | |
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| 86 | |
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| 87 | private: |
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| 88 | |
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| 89 | |
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| 90 | /// The current DefaultEmptySceneContent of the widget. |
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| 91 | DefaultEmptySceneContent m_content; |
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| 92 | |
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| 93 | |
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| 94 | }; |
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| 95 | |
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| 96 | #endif // __DEFAULT_EMPTY_SCENE_WIDGET_H__ |
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