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1 | #include "DefaultEmptySceneWidget.h" |
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2 | |
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3 | |
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4 | /** |
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5 | * Default constructor. |
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6 | * |
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7 | */ |
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8 | DefaultEmptySceneWidget::DefaultEmptySceneWidget(SceneInterface *plugin, QWidget* pParent, Qt::WFlags flag): SceneWidget(plugin, pParent, flag), m_content(plugin) |
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9 | { |
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10 | setupUi (this); |
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11 | } |
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12 | |
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13 | |
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14 | /** |
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15 | * Destructor. |
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16 | * |
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17 | */ |
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18 | DefaultEmptySceneWidget::~DefaultEmptySceneWidget() |
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19 | { |
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20 | } |
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21 | |
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22 | |
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23 | /** |
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24 | * Updates the widget. |
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25 | * |
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26 | * This method can be used it two ways: to force a refresh or to update the |
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27 | * data of the widget. |
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28 | * |
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29 | * @param content A const pointer on the contents to be used for the widget. |
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30 | * This contents will be duplicated in the widget. If content |
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31 | * is NULL, the current content are used and the refresh is |
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32 | * forced. If no content are given, NULL is used. |
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33 | * |
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34 | */ |
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35 | void DefaultEmptySceneWidget::updateGUI(const SceneContent* _content) |
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36 | { |
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37 | Q_UNUSED(_content); |
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38 | } |
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