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[4] | 1 | #include "DefaultEmptySceneWidget.h" |
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| 2 | |
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| 3 | |
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| 4 | /** |
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| 5 | * Default constructor. |
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| 6 | * |
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| 7 | */ |
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| 8 | DefaultEmptySceneWidget::DefaultEmptySceneWidget(SceneInterface *plugin, QWidget* pParent, Qt::WFlags flag): SceneWidget(plugin, pParent, flag), m_content(plugin) |
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| 9 | { |
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| 10 | setupUi (this); |
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| 11 | } |
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| 12 | |
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| 13 | |
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| 14 | /** |
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| 15 | * Destructor. |
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| 16 | * |
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| 17 | */ |
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| 18 | DefaultEmptySceneWidget::~DefaultEmptySceneWidget() |
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| 19 | { |
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| 20 | } |
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| 21 | |
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| 22 | |
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| 23 | /** |
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| 24 | * Updates the widget. |
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| 25 | * |
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| 26 | * This method can be used it two ways: to force a refresh or to update the |
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| 27 | * data of the widget. |
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| 28 | * |
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| 29 | * @param content A const pointer on the contents to be used for the widget. |
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| 30 | * This contents will be duplicated in the widget. If content |
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| 31 | * is NULL, the current content are used and the refresh is |
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| 32 | * forced. If no content are given, NULL is used. |
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| 33 | * |
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| 34 | */ |
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| 35 | void DefaultEmptySceneWidget::updateGUI(const SceneContent* _content) |
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| 36 | { |
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| 37 | Q_UNUSED(_content); |
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| 38 | } |
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