source: projectionDesigner/trunk/projdesignerplugins/defaultplugin/DefaultEmptySceneContent.h @ 92

Last change on this file since 92 was 4, checked in by Torben Dannhauer, 15 years ago
File size: 3.2 KB
Line 
1#ifndef __DEFAULT_EMPTY_SCENE_CONTENT_H__
2#define __DEFAULT_EMPTY_SCENE_CONTENT_H__
3
4
5// Includes Projection Designer headers
6#include <projdesigner/include/interfaces.h>
7
8
9/**
10 * This class implements the contents of the empty scene of the default plugin.
11 *
12 * The empty scene enables the user to have nothing in the scene.
13 *
14 */
15class DefaultEmptySceneContent: public SceneContent
16{
17
18
19public:
20
21
22    /**
23     * Default constructor
24     *
25     */
26    DefaultEmptySceneContent (SceneInterface* plugin);
27
28
29    /**
30     * Copy constructor.
31     *
32     * Uses copy_from() to make the copy.
33     *
34     */
35    DefaultEmptySceneContent (const DefaultEmptySceneContent& data): SceneContent(data) {copy_from(data);}
36
37
38    /**
39     * Destructor.
40     *
41     */
42    ~DefaultEmptySceneContent ();
43
44
45    /**
46     * Implements the copy from other contents.
47     *
48     * This method is used by the copy constructor.
49     * For the empty scene contents, it does nothing.
50     *
51     * @param content The source content to copy from.
52     *
53     * @return true if the copy is ok, false otherwise. The copy can fail if
54     *         SceneContent is not a DefaultEmptySceneContent.
55     *
56     * @seealso is_equal_to
57     *
58     */
59    bool copy_from(const SceneContent& data);
60
61
62    /**
63     * Implements the egality-test with other contents.
64     *
65     * This could be an operator==. For the empty scene content, the test is not
66     * difficult.
67     *
68     * @param content The content to compare with.
69     *
70     * @return true if the content are equal, false otherwise. The test can
71     *         fail if the contents have different parameters, but also it
72     *         SceneContent is not a DefaultEmptySceneContent.
73     *
74     * @seealso copy_from
75     *
76     */
77    bool is_equal_to(const SceneContent& data) const;
78
79
80    /**
81     * Draws the empty scene.
82     *
83     * @param glWidget The QGLWidget that own the OpenGL context.
84     * @param cameraMatrix The camera matrix that must be use.
85     *
86     */
87    void draw(QGLWidget* glWidget, const float* cameraMatrix);
88
89
90    /**
91     * Resets the teapot.
92     *
93     * This is a pure virtual method of SceneContent.
94     * This one does nothing.
95     *
96     */
97    void reset (void) {}
98
99
100    /**
101     * Loads the empty scene from a QDomElement.
102     *
103     * This is implemented for convenience, but it does nothing.
104     *
105     * @param element The QDomElement to read from.
106     *
107     */
108    void initFromDOMElement(const QDomElement& element);
109
110
111    /**
112     * Writes the empty scene in a QDomDocument.
113     *
114     * This is implemented for convenience, but it does nothing.
115     *
116     * @param name The name of the element.
117     * @param doc The document whom belongs the element.
118     *
119     * @return The QDomElement to add.
120     *
121     */
122    QDomElement domElement(const QString& name, QDomDocument& doc) const;
123
124
125    /**
126     * Gets the name of empty scene type, stored in g_scene_name.
127     *
128     * @return The name of empty scene type, stored in g_scene_name.
129     *
130     */
131    const QString& scene_name(void) const {return g_scene_name;}
132
133
134    /// Public static const scene name for the empty scene.
135    static const QString g_scene_name;
136
137
138private:
139
140    // No attribute for the empy scene, of course.
141
142};
143
144
145#endif // __DEFAULT_EMPTY_SCENE_CONTENT_H__
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