1 | #ifndef __DEFAULT_EMPTY_SCENE_CONTENT_H__ |
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2 | #define __DEFAULT_EMPTY_SCENE_CONTENT_H__ |
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3 | |
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4 | |
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5 | // Includes Projection Designer headers |
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6 | #include <projdesigner/include/interfaces.h> |
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7 | |
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8 | |
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9 | /** |
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10 | * This class implements the contents of the empty scene of the default plugin. |
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11 | * |
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12 | * The empty scene enables the user to have nothing in the scene. |
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13 | * |
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14 | */ |
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15 | class DefaultEmptySceneContent: public SceneContent |
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16 | { |
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17 | |
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18 | |
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19 | public: |
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20 | |
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21 | |
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22 | /** |
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23 | * Default constructor |
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24 | * |
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25 | */ |
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26 | DefaultEmptySceneContent (SceneInterface* plugin); |
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27 | |
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28 | |
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29 | /** |
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30 | * Copy constructor. |
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31 | * |
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32 | * Uses copy_from() to make the copy. |
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33 | * |
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34 | */ |
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35 | DefaultEmptySceneContent (const DefaultEmptySceneContent& data): SceneContent(data) {copy_from(data);} |
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36 | |
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37 | |
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38 | /** |
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39 | * Destructor. |
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40 | * |
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41 | */ |
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42 | ~DefaultEmptySceneContent (); |
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43 | |
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44 | |
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45 | /** |
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46 | * Implements the copy from other contents. |
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47 | * |
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48 | * This method is used by the copy constructor. |
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49 | * For the empty scene contents, it does nothing. |
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50 | * |
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51 | * @param content The source content to copy from. |
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52 | * |
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53 | * @return true if the copy is ok, false otherwise. The copy can fail if |
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54 | * SceneContent is not a DefaultEmptySceneContent. |
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55 | * |
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56 | * @seealso is_equal_to |
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57 | * |
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58 | */ |
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59 | bool copy_from(const SceneContent& data); |
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60 | |
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61 | |
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62 | /** |
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63 | * Implements the egality-test with other contents. |
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64 | * |
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65 | * This could be an operator==. For the empty scene content, the test is not |
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66 | * difficult. |
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67 | * |
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68 | * @param content The content to compare with. |
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69 | * |
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70 | * @return true if the content are equal, false otherwise. The test can |
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71 | * fail if the contents have different parameters, but also it |
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72 | * SceneContent is not a DefaultEmptySceneContent. |
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73 | * |
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74 | * @seealso copy_from |
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75 | * |
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76 | */ |
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77 | bool is_equal_to(const SceneContent& data) const; |
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78 | |
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79 | |
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80 | /** |
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81 | * Draws the empty scene. |
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82 | * |
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83 | * @param glWidget The QGLWidget that own the OpenGL context. |
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84 | * @param cameraMatrix The camera matrix that must be use. |
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85 | * |
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86 | */ |
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87 | void draw(QGLWidget* glWidget, const float* cameraMatrix); |
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88 | |
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89 | |
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90 | /** |
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91 | * Resets the teapot. |
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92 | * |
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93 | * This is a pure virtual method of SceneContent. |
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94 | * This one does nothing. |
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95 | * |
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96 | */ |
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97 | void reset (void) {} |
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98 | |
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99 | |
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100 | /** |
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101 | * Loads the empty scene from a QDomElement. |
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102 | * |
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103 | * This is implemented for convenience, but it does nothing. |
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104 | * |
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105 | * @param element The QDomElement to read from. |
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106 | * |
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107 | */ |
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108 | void initFromDOMElement(const QDomElement& element); |
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109 | |
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110 | |
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111 | /** |
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112 | * Writes the empty scene in a QDomDocument. |
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113 | * |
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114 | * This is implemented for convenience, but it does nothing. |
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115 | * |
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116 | * @param name The name of the element. |
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117 | * @param doc The document whom belongs the element. |
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118 | * |
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119 | * @return The QDomElement to add. |
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120 | * |
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121 | */ |
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122 | QDomElement domElement(const QString& name, QDomDocument& doc) const; |
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123 | |
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124 | |
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125 | /** |
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126 | * Gets the name of empty scene type, stored in g_scene_name. |
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127 | * |
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128 | * @return The name of empty scene type, stored in g_scene_name. |
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129 | * |
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130 | */ |
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131 | const QString& scene_name(void) const {return g_scene_name;} |
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132 | |
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133 | |
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134 | /// Public static const scene name for the empty scene. |
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135 | static const QString g_scene_name; |
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136 | |
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137 | |
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138 | private: |
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139 | |
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140 | // No attribute for the empy scene, of course. |
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141 | |
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142 | }; |
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143 | |
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144 | |
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145 | #endif // __DEFAULT_EMPTY_SCENE_CONTENT_H__ |
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