1 | #ifndef __DEFAULT_CUBEMAP_SCENE_CONTENT_H__ |
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2 | #define __DEFAULT_CUBEMAP_SCENE_CONTENT_H__ |
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3 | |
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4 | |
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5 | // Includes system headers |
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6 | #include <QtOpenGL> |
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7 | #include <stdlib.h> |
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8 | #include <GL/glut.h> |
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9 | |
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10 | // Includes Projection Designer headers |
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11 | #include <projdesigner/include/interfaces.h> |
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12 | |
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13 | // Some defines, first... |
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14 | #define SIZE 1.0f |
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15 | #define TEXCOORD_MIN 0.001f |
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16 | #define TEXCOORD_MAX 0.999f |
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17 | |
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18 | //! Cube map faces. |
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19 | enum CUBEMAP_FACE |
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20 | { |
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21 | CUBEMAP_FACE_FRONT=0, //!< Front face. |
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22 | CUBEMAP_FACE_BACK, //!< Back face. |
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23 | CUBEMAP_FACE_LEFT, //!< Left face. |
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24 | CUBEMAP_FACE_RIGHT, //!< Right face. |
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25 | CUBEMAP_FACE_TOP, //!< Top face. |
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26 | CUBEMAP_FACE_BOTTOM //!< Bottom face. |
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27 | }; |
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28 | |
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29 | |
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30 | /** |
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31 | * Implementation of the class. |
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32 | * |
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33 | * The purpose of the cubemap scene is to create a environment using images all |
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34 | * around the scene. |
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35 | * |
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36 | */ |
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37 | class DefaultCubemapSceneContent: public SceneContent |
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38 | { |
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39 | |
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40 | public: |
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41 | |
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42 | |
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43 | /** |
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44 | * Default constructor |
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45 | * |
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46 | */ |
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47 | DefaultCubemapSceneContent (SceneInterface* plugin); |
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48 | |
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49 | |
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50 | /** |
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51 | * Copy constructor. |
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52 | * |
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53 | * Uses copy_from() to make the copy. |
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54 | * |
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55 | */ |
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56 | DefaultCubemapSceneContent (const DefaultCubemapSceneContent& data): SceneContent(data) {copy_from(data);} |
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57 | |
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58 | |
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59 | /** |
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60 | * Destructor. |
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61 | * |
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62 | */ |
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63 | ~DefaultCubemapSceneContent (); |
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64 | |
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65 | |
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66 | /** |
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67 | * Implements the copy from other contents. |
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68 | * |
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69 | * This method is used by the copy constructor. |
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70 | * |
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71 | * @param content The source content to copy from. |
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72 | * |
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73 | * @return true if the copy is ok, false otherwise. The copy can fail if |
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74 | * SceneContent is not a DefaultCubemapSceneContent. |
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75 | * |
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76 | * @seealso is_equal_to |
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77 | * |
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78 | */ |
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79 | bool copy_from(const SceneContent& data); |
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80 | |
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81 | |
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82 | /** |
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83 | * Implements the egality-test with other contents. |
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84 | * |
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85 | * This could be an operator==. |
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86 | * |
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87 | * @param content The content to compare with. |
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88 | * |
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89 | * @return true if the content are equal, false otherwise. The test can |
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90 | * fail if the contents have different parameters, but also it |
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91 | * SceneContent is not a DefaultCubemapSceneContent. |
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92 | * |
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93 | * @seealso copy_from |
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94 | * |
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95 | */ |
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96 | bool is_equal_to(const SceneContent& data) const; |
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97 | |
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98 | |
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99 | /** |
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100 | * Draws the cubemap. |
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101 | * |
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102 | * @param glWidget The QGLWidget that own the OpenGL context. |
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103 | * @param cameraMatrix The camera matrix that must be use. |
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104 | * |
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105 | */ |
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106 | void draw(QGLWidget* glWidget, const float* cameraMatrix); |
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107 | |
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108 | /** |
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109 | * Resets the cubemap. |
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110 | * |
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111 | * This is a pure virtual method of SceneContent. |
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112 | * |
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113 | */ |
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114 | void reset (void) {} |
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115 | |
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116 | |
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117 | /** |
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118 | * Sets the name of the texture for a face of the cubemap. |
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119 | * |
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120 | * @param face The face of which we want to set the name of the texture. |
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121 | * @param fileName The new name of the texture. |
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122 | * |
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123 | */ |
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124 | void setTexture(CUBEMAP_FACE face, const QString& fileName); |
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125 | |
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126 | |
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127 | /** |
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128 | * Gets the name of the texture for a face. |
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129 | * |
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130 | * @param face The face of which we want to know the name of the texture. |
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131 | * |
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132 | * @return A QString with the name of the texture. |
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133 | * |
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134 | */ |
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135 | QString getTexture(CUBEMAP_FACE face) const; |
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136 | |
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137 | |
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138 | /** |
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139 | * Loads the cubemap from a QDomElement. |
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140 | * |
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141 | * @param element The QDomElement to read from. |
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142 | * |
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143 | */ |
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144 | void initFromDOMElement(const QDomElement& element); |
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145 | |
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146 | |
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147 | /** |
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148 | * Writes the cubemap in a QDomDocument. |
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149 | * |
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150 | * @param name The name of the element. |
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151 | * @param doc The document whom belongs the element. |
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152 | * |
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153 | * @return The QDomElement to add. |
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154 | * |
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155 | */ |
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156 | QDomElement domElement(const QString& name, QDomDocument& doc) const; |
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157 | |
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158 | |
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159 | /** |
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160 | * Gets the name of cubemap scene type, stored in g_scene_name. |
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161 | * |
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162 | * @return The name of cubemap scene type, stored in g_scene_name. |
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163 | * |
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164 | */ |
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165 | const QString& scene_name(void) const {return g_scene_name;} |
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166 | |
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167 | |
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168 | /// Public static const scene name. |
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169 | static const QString g_scene_name; |
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170 | |
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171 | |
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172 | private: |
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173 | |
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174 | |
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175 | /// The 6 textures names. |
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176 | /// One for each face. |
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177 | /// Indices are defined by the enum CUBEMAP_FACE. |
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178 | QString m_textureFileNames[6]; |
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179 | |
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180 | |
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181 | /// The 6 textures indices (one for each face). |
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182 | unsigned int m_textureIndex[6]; |
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183 | |
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184 | }; |
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185 | |
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186 | |
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187 | #endif // __DEFAULT_CUBEMAP_SCENE_CONTENT_H__ |
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