[4] | 1 | #ifndef __DEFAULT_CUBEMAP_SCENE_CONTENT_H__ |
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| 2 | #define __DEFAULT_CUBEMAP_SCENE_CONTENT_H__ |
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| 3 | |
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| 4 | |
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| 5 | // Includes system headers |
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| 6 | #include <QtOpenGL> |
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| 7 | #include <stdlib.h> |
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| 8 | #include <GL/glut.h> |
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| 9 | |
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| 10 | // Includes Projection Designer headers |
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| 11 | #include <projdesigner/include/interfaces.h> |
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| 12 | |
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| 13 | // Some defines, first... |
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| 14 | #define SIZE 1.0f |
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| 15 | #define TEXCOORD_MIN 0.001f |
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| 16 | #define TEXCOORD_MAX 0.999f |
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| 17 | |
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| 18 | //! Cube map faces. |
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| 19 | enum CUBEMAP_FACE |
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| 20 | { |
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| 21 | CUBEMAP_FACE_FRONT=0, //!< Front face. |
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| 22 | CUBEMAP_FACE_BACK, //!< Back face. |
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| 23 | CUBEMAP_FACE_LEFT, //!< Left face. |
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| 24 | CUBEMAP_FACE_RIGHT, //!< Right face. |
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| 25 | CUBEMAP_FACE_TOP, //!< Top face. |
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| 26 | CUBEMAP_FACE_BOTTOM //!< Bottom face. |
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| 27 | }; |
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| 28 | |
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| 29 | |
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| 30 | /** |
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| 31 | * Implementation of the class. |
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| 32 | * |
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| 33 | * The purpose of the cubemap scene is to create a environment using images all |
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| 34 | * around the scene. |
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| 35 | * |
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| 36 | */ |
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| 37 | class DefaultCubemapSceneContent: public SceneContent |
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| 38 | { |
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| 39 | |
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| 40 | public: |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | * Default constructor |
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| 45 | * |
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| 46 | */ |
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| 47 | DefaultCubemapSceneContent (SceneInterface* plugin); |
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| 48 | |
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| 49 | |
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| 50 | /** |
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| 51 | * Copy constructor. |
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| 52 | * |
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| 53 | * Uses copy_from() to make the copy. |
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| 54 | * |
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| 55 | */ |
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| 56 | DefaultCubemapSceneContent (const DefaultCubemapSceneContent& data): SceneContent(data) {copy_from(data);} |
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| 57 | |
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| 58 | |
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| 59 | /** |
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| 60 | * Destructor. |
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| 61 | * |
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| 62 | */ |
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| 63 | ~DefaultCubemapSceneContent (); |
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| 64 | |
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| 65 | |
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| 66 | /** |
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| 67 | * Implements the copy from other contents. |
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| 68 | * |
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| 69 | * This method is used by the copy constructor. |
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| 70 | * |
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| 71 | * @param content The source content to copy from. |
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| 72 | * |
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| 73 | * @return true if the copy is ok, false otherwise. The copy can fail if |
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| 74 | * SceneContent is not a DefaultCubemapSceneContent. |
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| 75 | * |
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| 76 | * @seealso is_equal_to |
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| 77 | * |
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| 78 | */ |
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| 79 | bool copy_from(const SceneContent& data); |
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| 80 | |
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| 81 | |
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| 82 | /** |
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| 83 | * Implements the egality-test with other contents. |
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| 84 | * |
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| 85 | * This could be an operator==. |
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| 86 | * |
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| 87 | * @param content The content to compare with. |
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| 88 | * |
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| 89 | * @return true if the content are equal, false otherwise. The test can |
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| 90 | * fail if the contents have different parameters, but also it |
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| 91 | * SceneContent is not a DefaultCubemapSceneContent. |
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| 92 | * |
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| 93 | * @seealso copy_from |
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| 94 | * |
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| 95 | */ |
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| 96 | bool is_equal_to(const SceneContent& data) const; |
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| 97 | |
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| 98 | |
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| 99 | /** |
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| 100 | * Draws the cubemap. |
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| 101 | * |
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| 102 | * @param glWidget The QGLWidget that own the OpenGL context. |
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| 103 | * @param cameraMatrix The camera matrix that must be use. |
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| 104 | * |
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| 105 | */ |
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| 106 | void draw(QGLWidget* glWidget, const float* cameraMatrix); |
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| 107 | |
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| 108 | /** |
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| 109 | * Resets the cubemap. |
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| 110 | * |
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| 111 | * This is a pure virtual method of SceneContent. |
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| 112 | * |
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| 113 | */ |
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| 114 | void reset (void) {} |
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| 115 | |
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| 116 | |
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| 117 | /** |
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| 118 | * Sets the name of the texture for a face of the cubemap. |
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| 119 | * |
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| 120 | * @param face The face of which we want to set the name of the texture. |
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| 121 | * @param fileName The new name of the texture. |
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| 122 | * |
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| 123 | */ |
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| 124 | void setTexture(CUBEMAP_FACE face, const QString& fileName); |
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| 125 | |
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| 126 | |
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| 127 | /** |
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| 128 | * Gets the name of the texture for a face. |
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| 129 | * |
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| 130 | * @param face The face of which we want to know the name of the texture. |
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| 131 | * |
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| 132 | * @return A QString with the name of the texture. |
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| 133 | * |
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| 134 | */ |
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| 135 | QString getTexture(CUBEMAP_FACE face) const; |
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| 136 | |
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| 137 | |
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| 138 | /** |
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| 139 | * Loads the cubemap from a QDomElement. |
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| 140 | * |
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| 141 | * @param element The QDomElement to read from. |
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| 142 | * |
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| 143 | */ |
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| 144 | void initFromDOMElement(const QDomElement& element); |
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| 145 | |
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| 146 | |
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| 147 | /** |
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| 148 | * Writes the cubemap in a QDomDocument. |
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| 149 | * |
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| 150 | * @param name The name of the element. |
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| 151 | * @param doc The document whom belongs the element. |
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| 152 | * |
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| 153 | * @return The QDomElement to add. |
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| 154 | * |
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| 155 | */ |
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| 156 | QDomElement domElement(const QString& name, QDomDocument& doc) const; |
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| 157 | |
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| 158 | |
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| 159 | /** |
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| 160 | * Gets the name of cubemap scene type, stored in g_scene_name. |
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| 161 | * |
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| 162 | * @return The name of cubemap scene type, stored in g_scene_name. |
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| 163 | * |
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| 164 | */ |
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| 165 | const QString& scene_name(void) const {return g_scene_name;} |
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| 166 | |
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| 167 | |
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| 168 | /// Public static const scene name. |
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| 169 | static const QString g_scene_name; |
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| 170 | |
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| 171 | |
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| 172 | private: |
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| 173 | |
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| 174 | |
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| 175 | /// The 6 textures names. |
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| 176 | /// One for each face. |
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| 177 | /// Indices are defined by the enum CUBEMAP_FACE. |
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| 178 | QString m_textureFileNames[6]; |
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| 179 | |
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| 180 | |
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| 181 | /// The 6 textures indices (one for each face). |
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| 182 | unsigned int m_textureIndex[6]; |
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| 183 | |
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| 184 | }; |
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| 185 | |
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| 186 | |
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| 187 | #endif // __DEFAULT_CUBEMAP_SCENE_CONTENT_H__ |
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