1 | #include "DefaultCubemapSceneContent.h" |
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2 | |
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3 | |
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4 | const QString DefaultCubemapSceneContent::g_scene_name=QObject::tr("Cubemap"); |
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5 | |
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6 | |
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7 | |
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8 | /** |
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9 | * Default constructor |
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10 | * |
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11 | */ |
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12 | DefaultCubemapSceneContent::DefaultCubemapSceneContent(SceneInterface* plugin): |
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13 | SceneContent(plugin) |
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14 | { |
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15 | for (unsigned int i=0; i<6; ++i) |
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16 | m_textureIndex[i] = 0; |
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17 | } |
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18 | |
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19 | |
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20 | /** |
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21 | * Destructor. |
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22 | * |
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23 | */ |
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24 | DefaultCubemapSceneContent::~DefaultCubemapSceneContent() |
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25 | { |
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26 | for (unsigned int i=0; i<6; ++i) |
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27 | if (glIsTexture(m_textureIndex[i])) |
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28 | glDeleteTextures(1, &m_textureIndex[i]); |
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29 | } |
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30 | |
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31 | |
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32 | /** |
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33 | * Implements the copy from other contents. |
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34 | * |
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35 | * This method is used by the copy constructor. |
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36 | * |
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37 | * @param content The source content to copy from. |
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38 | * |
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39 | * @return true if the copy is ok, false otherwise. The copy can fail if |
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40 | * SceneContent is not a DefaultCubemapSceneContent. |
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41 | * |
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42 | * @seealso is_equal_to |
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43 | * |
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44 | */ |
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45 | bool DefaultCubemapSceneContent::copy_from(const SceneContent& data) |
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46 | { |
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47 | if (!SceneContent::copy_from(data)) return false; |
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48 | Q_ASSERT(NULL!=plugin()); |
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49 | Q_ASSERT(NULL!=data.plugin()); |
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50 | const DefaultCubemapSceneContent& _data = static_cast<const DefaultCubemapSceneContent&>(data); |
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51 | setTexture (CUBEMAP_FACE_FRONT, _data.getTexture(CUBEMAP_FACE_FRONT)); |
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52 | setTexture (CUBEMAP_FACE_BACK, _data.getTexture(CUBEMAP_FACE_BACK)); |
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53 | setTexture (CUBEMAP_FACE_LEFT, _data.getTexture(CUBEMAP_FACE_LEFT)); |
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54 | setTexture (CUBEMAP_FACE_RIGHT, _data.getTexture(CUBEMAP_FACE_RIGHT)); |
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55 | setTexture (CUBEMAP_FACE_TOP, _data.getTexture(CUBEMAP_FACE_TOP)); |
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56 | setTexture (CUBEMAP_FACE_BOTTOM, _data.getTexture(CUBEMAP_FACE_BOTTOM)); |
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57 | return true; |
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58 | } |
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59 | |
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60 | |
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61 | /** |
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62 | * Implements the egality-test with other contents. |
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63 | * |
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64 | * This could be an operator==. |
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65 | * |
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66 | * @param content The content to compare with. |
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67 | * |
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68 | * @return true if the content are equal, false otherwise. The test can |
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69 | * fail if the contents have different parameters, but also it |
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70 | * SceneContent is not a DefaultCubemapSceneContent. |
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71 | * |
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72 | * @seealso copy_from |
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73 | * |
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74 | */ |
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75 | bool DefaultCubemapSceneContent::is_equal_to(const SceneContent& data) const |
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76 | { |
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77 | if (!SceneContent::is_equal_to(data)) return false; |
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78 | const DefaultCubemapSceneContent& _data = static_cast<const DefaultCubemapSceneContent&>(data); |
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79 | return getTexture(CUBEMAP_FACE_FRONT) ==_data.getTexture(CUBEMAP_FACE_FRONT) |
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80 | && getTexture(CUBEMAP_FACE_BACK) ==_data.getTexture(CUBEMAP_FACE_BACK) |
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81 | && getTexture(CUBEMAP_FACE_LEFT) ==_data.getTexture(CUBEMAP_FACE_LEFT) |
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82 | && getTexture(CUBEMAP_FACE_RIGHT) ==_data.getTexture(CUBEMAP_FACE_RIGHT) |
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83 | && getTexture(CUBEMAP_FACE_TOP) ==_data.getTexture(CUBEMAP_FACE_TOP) |
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84 | && getTexture(CUBEMAP_FACE_BOTTOM)==_data.getTexture(CUBEMAP_FACE_BOTTOM); |
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85 | } |
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86 | |
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87 | |
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88 | /** |
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89 | * Draws the cubemap. |
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90 | * |
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91 | * @param glWidget The QGLWidget that own the OpenGL context. |
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92 | * @param cameraMatrix The camera matrix that must be use. |
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93 | * |
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94 | */ |
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95 | void DefaultCubemapSceneContent::draw(QGLWidget* glWidget, const float* cameraMatrix) |
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96 | { |
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97 | Q_UNUSED(cameraMatrix); |
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98 | glPushMatrix(); |
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99 | |
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100 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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101 | glEnable(GL_TEXTURE_2D); |
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102 | glDisable(GL_LIGHTING); |
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103 | |
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104 | for (unsigned int i=0; i<6; ++i) { |
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105 | if (!glIsTexture(m_textureIndex[i]) && !m_textureFileNames[i].isEmpty()) |
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106 | { |
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107 | m_textureIndex[i] = glWidget->bindTexture(m_textureFileNames[i]); |
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108 | } |
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109 | } |
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110 | |
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111 | glBindTexture(GL_TEXTURE_2D, m_textureIndex[(int)CUBEMAP_FACE_FRONT]); |
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112 | glBegin(GL_TRIANGLE_STRIP); |
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113 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MAX); glVertex3f(-SIZE, -SIZE, -SIZE); |
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114 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MAX); glVertex3f( SIZE, -SIZE, -SIZE); |
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115 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MIN); glVertex3f(-SIZE, SIZE, -SIZE); |
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116 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MIN); glVertex3f( SIZE, SIZE, -SIZE); |
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117 | glEnd(); |
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118 | |
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119 | glBindTexture(GL_TEXTURE_2D, m_textureIndex[(int)CUBEMAP_FACE_BACK]); |
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120 | glBegin(GL_TRIANGLE_STRIP); |
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121 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MAX); glVertex3f(-SIZE, -SIZE, SIZE); |
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122 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MIN); glVertex3f(-SIZE, SIZE, SIZE); |
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123 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MAX); glVertex3f( SIZE, -SIZE, SIZE); |
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124 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MIN); glVertex3f( SIZE, SIZE, SIZE); |
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125 | glEnd(); |
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126 | |
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127 | glBindTexture(GL_TEXTURE_2D, m_textureIndex[(int)CUBEMAP_FACE_LEFT]); |
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128 | glBegin(GL_TRIANGLE_STRIP); |
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129 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MAX); glVertex3f(-SIZE, -SIZE, -SIZE); |
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130 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MAX); glVertex3f(-SIZE, -SIZE, SIZE); |
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131 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MIN); glVertex3f(-SIZE, SIZE, -SIZE); |
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132 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MIN); glVertex3f(-SIZE, SIZE, SIZE); |
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133 | glEnd(); |
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134 | |
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135 | glBindTexture(GL_TEXTURE_2D, m_textureIndex[(int)CUBEMAP_FACE_RIGHT]); |
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136 | glBegin(GL_TRIANGLE_STRIP); |
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137 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MAX); glVertex3f( SIZE, -SIZE, -SIZE); |
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138 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MIN); glVertex3f( SIZE, SIZE, -SIZE); |
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139 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MAX); glVertex3f( SIZE, -SIZE, SIZE); |
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140 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MIN); glVertex3f( SIZE, SIZE, SIZE); |
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141 | glEnd(); |
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142 | |
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143 | glBindTexture(GL_TEXTURE_2D, m_textureIndex[(int)CUBEMAP_FACE_TOP]); |
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144 | glBegin(GL_TRIANGLE_STRIP); |
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145 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MAX); glVertex3f(-SIZE, SIZE, -SIZE); |
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146 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MAX); glVertex3f( SIZE, SIZE, -SIZE); |
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147 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MIN); glVertex3f(-SIZE, SIZE, SIZE); |
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148 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MIN); glVertex3f( SIZE, SIZE, SIZE); |
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149 | glEnd(); |
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150 | |
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151 | glBindTexture(GL_TEXTURE_2D, m_textureIndex[(int)CUBEMAP_FACE_BOTTOM]); |
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152 | glBegin(GL_TRIANGLE_STRIP); |
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153 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MIN); glVertex3f(-SIZE, -SIZE, -SIZE); |
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154 | glTexCoord2f(TEXCOORD_MIN, TEXCOORD_MAX); glVertex3f(-SIZE, -SIZE, SIZE); |
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155 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MIN); glVertex3f( SIZE, -SIZE, -SIZE); |
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156 | glTexCoord2f(TEXCOORD_MAX, TEXCOORD_MAX); glVertex3f( SIZE, -SIZE, SIZE); |
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157 | glEnd(); |
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158 | |
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159 | glPopAttrib(); |
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160 | |
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161 | glPopMatrix(); |
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162 | } |
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163 | |
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164 | |
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165 | /** |
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166 | * Sets the name of the texture for a face of the cubemap. |
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167 | * |
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168 | * @param face The face of which we want to set the name of the texture. |
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169 | * @param fileName The new name of the texture. |
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170 | * |
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171 | */ |
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172 | void DefaultCubemapSceneContent::setTexture(CUBEMAP_FACE face, const QString& fileName) |
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173 | { |
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174 | if ((int)face < 0 || (int)face > 5) return; |
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175 | if (m_textureFileNames[(int)face] == fileName) return; |
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176 | |
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177 | if (glIsTexture(m_textureIndex[(int)face])) |
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178 | glDeleteTextures(1, &m_textureIndex[(int)face]); |
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179 | m_textureIndex[(int)face] = 0; |
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180 | m_textureFileNames[(int)face] = fileName; |
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181 | } |
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182 | |
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183 | |
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184 | /** |
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185 | * Gets the name of the texture for a face. |
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186 | * |
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187 | * @param face The face of which we want to know the name of the texture. |
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188 | * |
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189 | * @return A QString with the name of the texture. |
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190 | * |
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191 | */ |
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192 | QString DefaultCubemapSceneContent::getTexture(CUBEMAP_FACE face) const |
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193 | { |
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194 | if ((int)face < 0 || (int)face > 5) return QString::null; |
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195 | return m_textureFileNames[(int)face]; |
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196 | } |
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197 | |
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198 | |
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199 | /** |
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200 | * Loads the cubemap from a QDomElement. |
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201 | * |
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202 | * @param element The QDomElement to read from. |
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203 | * |
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204 | */ |
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205 | void DefaultCubemapSceneContent::initFromDOMElement(const QDomElement& element) |
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206 | { |
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207 | if (!element.isNull()) |
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208 | { |
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209 | SceneContent::initFromDOMElement(element); |
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210 | QDomElement texture = element.firstChildElement("texture"); |
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211 | while (!texture.isNull()) |
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212 | { |
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213 | if (texture.attribute("face") == "front") |
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214 | setTexture(CUBEMAP_FACE_FRONT, texture.attribute("fileName")); |
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215 | else if (texture.attribute("face") == "back") |
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216 | setTexture(CUBEMAP_FACE_BACK, texture.attribute("fileName")); |
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217 | else if (texture.attribute("face") == "left") |
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218 | setTexture(CUBEMAP_FACE_LEFT, texture.attribute("fileName")); |
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219 | else if (texture.attribute("face") == "right") |
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220 | setTexture(CUBEMAP_FACE_RIGHT, texture.attribute("fileName")); |
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221 | else if (texture.attribute("face") == "top") |
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222 | setTexture(CUBEMAP_FACE_TOP, texture.attribute("fileName")); |
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223 | else if (texture.attribute("face") == "bottom") |
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224 | setTexture(CUBEMAP_FACE_BOTTOM, texture.attribute("fileName")); |
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225 | texture = texture.nextSiblingElement("texture"); |
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226 | } |
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227 | } |
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228 | } |
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229 | |
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230 | |
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231 | /** |
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232 | * Writes the cubemap in a QDomDocument. |
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233 | * |
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234 | * @param name The name of the element. |
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235 | * @param doc The document whom belongs the element. |
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236 | * |
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237 | * @return The QDomElement to add. |
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238 | * |
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239 | */ |
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240 | QDomElement DefaultCubemapSceneContent::domElement(const QString& name, QDomDocument& doc) const |
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241 | { |
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242 | QDomElement de = SceneContent::domElement(name, doc); |
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243 | for (unsigned int i=0; i<6; ++i) |
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244 | { |
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245 | QDomElement texture = doc.createElement("texture"); |
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246 | switch (i) { |
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247 | case 0: texture.setAttribute("face", "front"); break; |
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248 | case 1: texture.setAttribute("face", "back"); break; |
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249 | case 2: texture.setAttribute("face", "left"); break; |
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250 | case 3: texture.setAttribute("face", "right"); break; |
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251 | case 4: texture.setAttribute("face", "top"); break; |
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252 | case 5: texture.setAttribute("face", "bottom"); break; |
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253 | } |
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254 | texture.setAttribute("fileName", m_textureFileNames[i]); |
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255 | de.appendChild(texture); |
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256 | } |
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257 | return de; |
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258 | } |
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