1 | #include "screen/ScreenPlane.h" |
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2 | |
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3 | using namespace projection; |
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4 | |
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5 | /** |
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6 | * Constructor. |
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7 | * |
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8 | * @param pScreen Screen data. |
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9 | */ |
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10 | ScreenPlane::ScreenPlane(Screen* pScreen) : ScreenShape(pScreen) |
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11 | { |
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12 | m_width = 2.0; |
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13 | m_height = 2.0; |
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14 | m_horResolution = 4; |
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15 | m_vertResolution = 4; |
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16 | } |
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17 | |
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18 | /** |
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19 | * Destructor. |
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20 | */ |
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21 | ScreenPlane::~ScreenPlane() |
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22 | { |
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23 | } |
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24 | |
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25 | /** |
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26 | * Set width of the plane screen. |
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27 | * |
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28 | * @param width Width of the plane screen. |
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29 | */ |
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30 | void ScreenPlane::setWidth(double width) |
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31 | { |
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32 | if (m_width != width) |
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33 | { |
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34 | m_width = width; |
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35 | notifyRedraw(); |
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36 | } |
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37 | } |
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38 | |
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39 | /** |
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40 | * Set height of the plane screen. |
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41 | * |
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42 | * @param height Height of the plane screen. |
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43 | */ |
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44 | void ScreenPlane::setHeight(double height) |
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45 | { |
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46 | if (m_height != height) |
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47 | { |
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48 | m_height = height; |
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49 | notifyRedraw(); |
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50 | } |
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51 | } |
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52 | |
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53 | /** |
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54 | * Set horizontal resolution of the plane screen. |
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55 | * |
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56 | * @param resolution Horizontal resolution of the plane screen. |
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57 | */ |
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58 | void ScreenPlane::setHorResolution(unsigned int resolution) |
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59 | { |
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60 | m_horResolution = resolution; |
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61 | notifyRedraw(); |
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62 | } |
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63 | |
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64 | /** |
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65 | * Set vertical resolution of the plane screen. |
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66 | * |
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67 | * @param resolution Vertical resolution of the plane screen. |
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68 | */ |
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69 | void ScreenPlane::setVertResolution(unsigned int resolution) |
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70 | { |
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71 | m_vertResolution = resolution; |
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72 | notifyRedraw(); |
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73 | } |
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74 | |
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75 | /** |
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76 | * Retrieve bounding box of the screen shape. |
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77 | * |
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78 | * @param min One corner of the screen shape. |
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79 | * @param max Another corner of the screen shape. |
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80 | */ |
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81 | void ScreenPlane::getBoundingBox(gmtl::Vec3f& min, gmtl::Vec3f& max) |
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82 | { |
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83 | min.set((float)-m_width/2.0f, (float)-m_height/2.0f, 0.0f); |
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84 | max.set((float)m_width/2.0f, (float)m_height/2.0f, 0.0f); |
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85 | } |
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86 | |
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87 | /** |
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88 | * Restore the screen shape from XML data. |
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89 | * |
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90 | * @param element Parent XML element of the screen shape data. |
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91 | */ |
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92 | bool ScreenPlane::initFromDOMElement(const QDomElement& element) |
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93 | { |
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94 | if (!element.isNull()) |
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95 | { |
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96 | m_width = element.attribute("width").toFloat(); |
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97 | m_height = element.attribute("height").toFloat(); |
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98 | m_horResolution = element.attribute("horResolution").toInt(); |
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99 | m_vertResolution = element.attribute("vertResolution").toInt(); |
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100 | // if change |
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101 | notifyRedraw(); |
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102 | } |
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103 | |
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104 | return true; // todo: secure this function and return false on any critical error |
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105 | } |
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106 | |
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107 | /** |
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108 | * Store the current screen shape as XML data. |
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109 | * |
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110 | * @param name XML node name of the data. |
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111 | * @param doc XML document to store the data. |
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112 | * @return Current screen shape data as XML data. |
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113 | */ |
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114 | QDomElement ScreenPlane::domElement(const QString& name, QDomDocument& doc) const |
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115 | { |
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116 | QDomElement de = doc.createElement(name); |
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117 | de.setAttribute("name", getName()); |
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118 | de.setAttribute("width", m_width); |
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119 | de.setAttribute("height", m_height); |
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120 | de.setAttribute("horResolution", m_horResolution); |
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121 | de.setAttribute("vertResolution", m_vertResolution); |
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122 | |
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123 | return de; |
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124 | } |
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125 | |
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126 | /** |
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127 | * Draw the shape model in inherited class. |
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128 | * |
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129 | * @param bFrame True to draw a wire frame mesh. False to draw as a polygon model. |
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130 | */ |
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131 | void ScreenPlane::drawShape(bool) |
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132 | { |
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133 | double horDelta = m_width / m_horResolution; |
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134 | double vertDelta = m_height / m_vertResolution; |
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135 | |
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136 | for (unsigned int vertCount=0; vertCount<m_vertResolution; ++vertCount) |
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137 | { |
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138 | glBegin(GL_QUAD_STRIP); |
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139 | for (unsigned int horCount=0; horCount<=m_horResolution; ++horCount) |
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140 | { |
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141 | glNormal3d(0, 0, 1); |
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142 | glVertex3d(m_width/2.0 - horDelta*horCount, |
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143 | -m_height/2.0 + vertDelta*vertCount, |
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144 | 0.0); |
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145 | glNormal3d(0, 0, 1); |
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146 | glVertex3d(m_width/2.0 - horDelta*(horCount), |
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147 | -m_height/2.0 + vertDelta*(vertCount+1), |
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148 | 0.0); |
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149 | } |
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150 | glEnd(); |
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151 | } |
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152 | } |
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