[4] | 1 | #include "screen/ScreenPlane.h" |
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| 2 | |
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| 3 | using namespace projection; |
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| 4 | |
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| 5 | /** |
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| 6 | * Constructor. |
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| 7 | * |
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| 8 | * @param pScreen Screen data. |
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| 9 | */ |
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| 10 | ScreenPlane::ScreenPlane(Screen* pScreen) : ScreenShape(pScreen) |
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| 11 | { |
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| 12 | m_width = 2.0; |
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| 13 | m_height = 2.0; |
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| 14 | m_horResolution = 4; |
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| 15 | m_vertResolution = 4; |
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| 16 | } |
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| 17 | |
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| 18 | /** |
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| 19 | * Destructor. |
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| 20 | */ |
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| 21 | ScreenPlane::~ScreenPlane() |
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| 22 | { |
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| 23 | } |
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| 24 | |
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| 25 | /** |
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| 26 | * Set width of the plane screen. |
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| 27 | * |
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| 28 | * @param width Width of the plane screen. |
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| 29 | */ |
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| 30 | void ScreenPlane::setWidth(double width) |
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| 31 | { |
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| 32 | if (m_width != width) |
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| 33 | { |
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| 34 | m_width = width; |
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| 35 | notifyRedraw(); |
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| 36 | } |
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| 37 | } |
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| 38 | |
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| 39 | /** |
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| 40 | * Set height of the plane screen. |
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| 41 | * |
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| 42 | * @param height Height of the plane screen. |
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| 43 | */ |
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| 44 | void ScreenPlane::setHeight(double height) |
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| 45 | { |
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| 46 | if (m_height != height) |
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| 47 | { |
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| 48 | m_height = height; |
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| 49 | notifyRedraw(); |
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| 50 | } |
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| 51 | } |
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| 52 | |
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| 53 | /** |
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| 54 | * Set horizontal resolution of the plane screen. |
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| 55 | * |
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| 56 | * @param resolution Horizontal resolution of the plane screen. |
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| 57 | */ |
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| 58 | void ScreenPlane::setHorResolution(unsigned int resolution) |
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| 59 | { |
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| 60 | m_horResolution = resolution; |
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| 61 | notifyRedraw(); |
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| 62 | } |
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| 63 | |
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| 64 | /** |
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| 65 | * Set vertical resolution of the plane screen. |
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| 66 | * |
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| 67 | * @param resolution Vertical resolution of the plane screen. |
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| 68 | */ |
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| 69 | void ScreenPlane::setVertResolution(unsigned int resolution) |
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| 70 | { |
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| 71 | m_vertResolution = resolution; |
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| 72 | notifyRedraw(); |
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| 73 | } |
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| 74 | |
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| 75 | /** |
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| 76 | * Retrieve bounding box of the screen shape. |
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| 77 | * |
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| 78 | * @param min One corner of the screen shape. |
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| 79 | * @param max Another corner of the screen shape. |
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| 80 | */ |
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| 81 | void ScreenPlane::getBoundingBox(gmtl::Vec3f& min, gmtl::Vec3f& max) |
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| 82 | { |
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| 83 | min.set((float)-m_width/2.0f, (float)-m_height/2.0f, 0.0f); |
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| 84 | max.set((float)m_width/2.0f, (float)m_height/2.0f, 0.0f); |
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| 85 | } |
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| 86 | |
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| 87 | /** |
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| 88 | * Restore the screen shape from XML data. |
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| 89 | * |
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| 90 | * @param element Parent XML element of the screen shape data. |
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| 91 | */ |
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| 92 | bool ScreenPlane::initFromDOMElement(const QDomElement& element) |
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| 93 | { |
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| 94 | if (!element.isNull()) |
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| 95 | { |
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| 96 | m_width = element.attribute("width").toFloat(); |
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| 97 | m_height = element.attribute("height").toFloat(); |
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| 98 | m_horResolution = element.attribute("horResolution").toInt(); |
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| 99 | m_vertResolution = element.attribute("vertResolution").toInt(); |
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| 100 | // if change |
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| 101 | notifyRedraw(); |
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| 102 | } |
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| 103 | |
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| 104 | return true; // todo: secure this function and return false on any critical error |
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| 105 | } |
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| 106 | |
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| 107 | /** |
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| 108 | * Store the current screen shape as XML data. |
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| 109 | * |
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| 110 | * @param name XML node name of the data. |
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| 111 | * @param doc XML document to store the data. |
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| 112 | * @return Current screen shape data as XML data. |
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| 113 | */ |
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| 114 | QDomElement ScreenPlane::domElement(const QString& name, QDomDocument& doc) const |
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| 115 | { |
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| 116 | QDomElement de = doc.createElement(name); |
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| 117 | de.setAttribute("name", getName()); |
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| 118 | de.setAttribute("width", m_width); |
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| 119 | de.setAttribute("height", m_height); |
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| 120 | de.setAttribute("horResolution", m_horResolution); |
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| 121 | de.setAttribute("vertResolution", m_vertResolution); |
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| 122 | |
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| 123 | return de; |
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| 124 | } |
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| 125 | |
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| 126 | /** |
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| 127 | * Draw the shape model in inherited class. |
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| 128 | * |
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| 129 | * @param bFrame True to draw a wire frame mesh. False to draw as a polygon model. |
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| 130 | */ |
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| 131 | void ScreenPlane::drawShape(bool) |
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| 132 | { |
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| 133 | double horDelta = m_width / m_horResolution; |
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| 134 | double vertDelta = m_height / m_vertResolution; |
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| 135 | |
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| 136 | for (unsigned int vertCount=0; vertCount<m_vertResolution; ++vertCount) |
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| 137 | { |
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| 138 | glBegin(GL_QUAD_STRIP); |
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| 139 | for (unsigned int horCount=0; horCount<=m_horResolution; ++horCount) |
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| 140 | { |
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| 141 | glNormal3d(0, 0, 1); |
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| 142 | glVertex3d(m_width/2.0 - horDelta*horCount, |
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| 143 | -m_height/2.0 + vertDelta*vertCount, |
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| 144 | 0.0); |
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| 145 | glNormal3d(0, 0, 1); |
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| 146 | glVertex3d(m_width/2.0 - horDelta*(horCount), |
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| 147 | -m_height/2.0 + vertDelta*(vertCount+1), |
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| 148 | 0.0); |
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| 149 | } |
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| 150 | glEnd(); |
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| 151 | } |
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| 152 | } |
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