1 | #include "screen/ScreenModel.h" |
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2 | |
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3 | using namespace projection; |
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4 | |
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5 | /** |
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6 | * Constructor. |
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7 | * |
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8 | * @param pScreen Screen data. |
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9 | */ |
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10 | ScreenModel::ScreenModel(Screen* pScreen) : ScreenShape(pScreen) |
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11 | { |
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12 | m_pModel = NULL; |
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13 | m_modelIndex = 0; |
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14 | m_pScreen = pScreen; |
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15 | } |
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16 | |
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17 | /** |
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18 | * Destructor. |
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19 | */ |
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20 | ScreenModel::~ScreenModel() |
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21 | { |
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22 | if (m_pModel) |
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23 | glmDelete(m_pModel); |
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24 | if (glIsList(m_modelIndex)) |
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25 | glDeleteLists(m_modelIndex, 1); |
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26 | } |
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27 | |
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28 | /** |
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29 | * Load a model file. |
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30 | * |
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31 | * @param fileName File name of a model to load. |
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32 | */ |
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33 | void ScreenModel::setFileName(const QString& fileName) |
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34 | { |
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35 | m_fileName = fileName; |
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36 | |
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37 | if (m_pModel) |
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38 | glmDelete(m_pModel); |
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39 | if (glIsList(m_modelIndex)) |
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40 | glDeleteLists(m_modelIndex, 1); |
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41 | |
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42 | m_pModel = glmReadOBJ(fileName.toLocal8Bit().data()); |
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43 | glmFacetNormals(m_pModel); |
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44 | glmVertexNormals(m_pModel, 89.5f); |
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45 | m_modelIndex = glGenLists(1); |
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46 | glNewList(m_modelIndex, GL_COMPILE); |
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47 | glmDraw(m_pModel, GLM_SMOOTH); |
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48 | glEndList(); |
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49 | |
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50 | notifyRedraw(); |
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51 | } |
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52 | |
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53 | /** |
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54 | * Retrieve file name of the model. |
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55 | * |
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56 | * @return File name of the model. |
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57 | */ |
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58 | QString ScreenModel::getFileName() const |
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59 | { |
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60 | return m_fileName; |
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61 | } |
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62 | |
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63 | /** |
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64 | * Retrieve bounding box of the screen shape. |
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65 | * |
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66 | * @param min One corner of the screen shape. |
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67 | * @param max Another corner of the screen shape. |
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68 | */ |
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69 | void ScreenModel::getBoundingBox(gmtl::Vec3f& min, gmtl::Vec3f& max) |
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70 | { |
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71 | if (m_pModel) |
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72 | { |
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73 | GLfloat scale[3]; |
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74 | glmDimensions(m_pModel, scale); |
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75 | min.set(-scale[0]/2.0f, -scale[1]/2.0f, -scale[2]/2.0f); |
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76 | max.set( scale[0]/2.0f, scale[1]/2.0f, scale[2]/2.0f); |
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77 | } |
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78 | } |
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79 | |
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80 | /** |
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81 | * Restore the screen shape from XML data. |
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82 | * |
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83 | * @param element Parent XML element of the screen shape data. |
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84 | */ |
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85 | bool ScreenModel::initFromDOMElement(const QDomElement& element) |
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86 | { |
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87 | if (!element.isNull()) |
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88 | { |
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89 | if( element.attribute("fileName").isEmpty() ) |
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90 | { |
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91 | return true; |
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92 | } |
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93 | else if( QFile::exists(element.attribute("fileName")) ) |
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94 | { |
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95 | setFileName(element.attribute("fileName")); |
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96 | } |
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97 | else |
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98 | { |
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99 | QString tmp = element.attribute("fileName"); |
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100 | QMessageBox::critical( m_pScreen->getProjectionModel()->getGUI()->getMainWindow(), "Screen model file not found", "Error loading screen model: '" |
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101 | +element.attribute("fileName")+"' does not exist.<br><br>Please put the model file on the appropriate location or modify the project file!" ); |
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102 | |
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103 | return false; |
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104 | } |
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105 | notifyRedraw(); |
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106 | } |
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107 | |
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108 | return true; // todo: secure this function and return false on any critical error |
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109 | } |
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110 | |
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111 | /** |
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112 | * Store the current screen shape as XML data. |
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113 | * |
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114 | * @param name XML node name of the data. |
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115 | * @param doc XML document to store the data. |
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116 | * @return Current screen shape data as XML data. |
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117 | */ |
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118 | QDomElement ScreenModel::domElement(const QString& name, QDomDocument& doc) const |
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119 | { |
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120 | QDomElement de = doc.createElement(name); |
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121 | de.setAttribute("name", getName()); |
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122 | de.setAttribute("fileName", m_fileName); |
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123 | |
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124 | return de; |
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125 | } |
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126 | |
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127 | /** |
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128 | * Draw the shape model in inherited class. |
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129 | * |
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130 | * @param bFrame True to draw a wire frame mesh. False to draw as a polygon model. |
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131 | */ |
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132 | void ScreenModel::drawShape(bool) |
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133 | { |
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134 | glPushAttrib(GL_ENABLE_BIT); |
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135 | |
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136 | if (m_modelIndex) |
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137 | { |
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138 | glDisable(GL_CULL_FACE); |
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139 | glCallList(m_modelIndex); |
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140 | } |
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141 | |
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142 | glPopAttrib(); |
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143 | } |
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