[4] | 1 | #include "math/ProjectionMatrix.h" |
---|
| 2 | |
---|
| 3 | using namespace projection; |
---|
| 4 | using namespace gmtl; |
---|
| 5 | |
---|
| 6 | /** |
---|
| 7 | * Constructor. |
---|
| 8 | * |
---|
| 9 | * Default projection matrix value is : FOV=30.0, |
---|
| 10 | * AspectRatio=4/3, Near=0.1, Far=100.0 |
---|
| 11 | */ |
---|
| 12 | ProjectionMatrix::ProjectionMatrix() |
---|
| 13 | { |
---|
| 14 | m_fov = 30.0f; |
---|
| 15 | m_aspectRatio = 1024.0f / 768.0f; |
---|
| 16 | m_near = 0.1f; |
---|
| 17 | m_far = 100.0f; |
---|
| 18 | m_offaxisX = 0.0f; |
---|
| 19 | m_offaxisY = 0.0f; |
---|
| 20 | } |
---|
| 21 | |
---|
| 22 | /** |
---|
| 23 | * Destructor. |
---|
| 24 | */ |
---|
| 25 | ProjectionMatrix::~ProjectionMatrix() |
---|
| 26 | { |
---|
| 27 | } |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | * Copy constructor. |
---|
| 31 | * |
---|
| 32 | * @param matrix Copy source matrix. |
---|
| 33 | */ |
---|
| 34 | ProjectionMatrix::ProjectionMatrix(const ProjectionMatrix &matrix) |
---|
| 35 | { |
---|
| 36 | m_fov = matrix.getFOV(); |
---|
| 37 | m_aspectRatio = matrix.getAspectRatio(); |
---|
| 38 | m_near = matrix.getNear(); |
---|
| 39 | m_far = matrix.getFar(); |
---|
| 40 | m_offaxisX = matrix.getOffaxisX(); |
---|
| 41 | m_offaxisY = matrix.getOffaxisY(); |
---|
| 42 | } |
---|
| 43 | |
---|
| 44 | /** |
---|
| 45 | * Retrieve matrix values for glMultMatrixd(). |
---|
| 46 | * |
---|
| 47 | * @return Matrix values. |
---|
| 48 | */ |
---|
| 49 | float* ProjectionMatrix::getMatrix() |
---|
| 50 | { |
---|
| 51 | // glMultMatrixd(getMatrix()) is same as glFrustum(). |
---|
| 52 | float left = (-tanf(Math::deg2Rad(m_fov) / 2.0f * m_aspectRatio) - m_offaxisX) * m_near; |
---|
| 53 | float right = ( tanf(Math::deg2Rad(m_fov) / 2.0f * m_aspectRatio) - m_offaxisX) * m_near; |
---|
| 54 | float top = ( tanf(Math::deg2Rad(m_fov) / 2.0f) + m_offaxisY) * m_near; |
---|
| 55 | float bottom = (-tanf(Math::deg2Rad(m_fov) / 2.0f) + m_offaxisY) * m_near; |
---|
| 56 | m_mat[ 0] = (2.0f * m_near) / (right - left); |
---|
| 57 | m_mat[ 1] = 0.0f; |
---|
| 58 | m_mat[ 2] = 0.0f; |
---|
| 59 | m_mat[ 3] = 0.0f; |
---|
| 60 | m_mat[ 4] = 0.0f; |
---|
| 61 | m_mat[ 5] = (2.0f * m_near) / (top - bottom); |
---|
| 62 | m_mat[ 6] = 0.0f; |
---|
| 63 | m_mat[ 7] = 0.0f; |
---|
| 64 | m_mat[ 8] = (right + left) / (right - left); |
---|
| 65 | m_mat[ 9] = (top + bottom) / (top - bottom); |
---|
| 66 | m_mat[10] = -(m_far + m_near) / (m_far - m_near); |
---|
| 67 | m_mat[11] = -1.0f; |
---|
| 68 | m_mat[12] = 0.0f; |
---|
| 69 | m_mat[13] = 0.0f; |
---|
| 70 | m_mat[14] = -(2.0f * m_far * m_near) / (m_far - m_near); |
---|
| 71 | m_mat[15] = 0.0f; |
---|
| 72 | |
---|
| 73 | return m_mat; |
---|
| 74 | } |
---|
| 75 | |
---|
| 76 | /** |
---|
| 77 | * Retrieve four corner vectors. |
---|
| 78 | * |
---|
| 79 | * @param Four corner vectors. |
---|
| 80 | */ |
---|
| 81 | void ProjectionMatrix::getCorners(gmtl::Vec3f vecs[4]) const |
---|
| 82 | { |
---|
| 83 | float left = (-tanf(Math::deg2Rad(m_fov) / 2.0f * m_aspectRatio) + m_offaxisX); |
---|
| 84 | float right = ( tanf(Math::deg2Rad(m_fov) / 2.0f * m_aspectRatio) + m_offaxisX); |
---|
| 85 | float top = ( tanf(Math::deg2Rad(m_fov) / 2.0f) + m_offaxisY); |
---|
| 86 | float bottom = (-tanf(Math::deg2Rad(m_fov) / 2.0f) + m_offaxisY); |
---|
| 87 | vecs[0].set(left, 1.0f, top); |
---|
| 88 | vecs[1].set(right, 1.0f, top); |
---|
| 89 | vecs[2].set(right, 1.0f, bottom); |
---|
| 90 | vecs[3].set(left, 1.0f, bottom); |
---|
| 91 | normalize(vecs[0]); |
---|
| 92 | normalize(vecs[1]); |
---|
| 93 | normalize(vecs[2]); |
---|
| 94 | normalize(vecs[3]); |
---|
| 95 | } |
---|
| 96 | |
---|
| 97 | /** |
---|
| 98 | * Retrieve frustum parameters as 'Frustum left right bottom top near far;'. |
---|
| 99 | * |
---|
| 100 | * @param numSpaces Number of space characters for indent. |
---|
| 101 | * @return Frustum params. |
---|
| 102 | */ |
---|
| 103 | QString ProjectionMatrix::getParams(int numSpaces) const |
---|
| 104 | { |
---|
| 105 | QString spc; |
---|
| 106 | spc.fill(' ', numSpaces); |
---|
| 107 | double left = (-tan(Math::deg2Rad(m_fov) / 2.0 * m_aspectRatio) + m_offaxisX); |
---|
| 108 | double right = ( tan(Math::deg2Rad(m_fov) / 2.0 * m_aspectRatio) + m_offaxisX); |
---|
| 109 | double top = ( tan(Math::deg2Rad(m_fov) / 2.0) + m_offaxisY); |
---|
| 110 | double bottom = (-tan(Math::deg2Rad(m_fov) / 2.0) + m_offaxisY); |
---|
| 111 | return spc + QString("Frustum %1 %2 %3 %4 %5 %6;").arg(left*m_near).arg(right*m_near).arg(bottom*m_near).arg(top*m_near).arg(m_near).arg(m_far); |
---|
| 112 | } |
---|
| 113 | |
---|
| 114 | /** |
---|
| 115 | * Restore the projection matrix from XML data. |
---|
| 116 | * |
---|
| 117 | * @param element Parent XML element of the projection matrix data. |
---|
| 118 | */ |
---|
| 119 | void ProjectionMatrix::initFromDOMElement(const QDomElement& element) |
---|
| 120 | { |
---|
| 121 | m_fov = element.attribute("fov").toFloat(); |
---|
| 122 | m_aspectRatio = element.attribute("aspectRatio").toFloat(); |
---|
| 123 | m_near = element.attribute("near").toFloat(); |
---|
| 124 | m_far = element.attribute("far").toFloat(); |
---|
| 125 | m_offaxisX = element.attribute("offaxisX").toFloat(); |
---|
| 126 | m_offaxisY = element.attribute("offaxisY").toFloat(); |
---|
| 127 | } |
---|
| 128 | |
---|
| 129 | /** |
---|
| 130 | * Store the current projection matrix as XML data. |
---|
| 131 | * |
---|
| 132 | * @param name XML node name of the data. |
---|
| 133 | * @param doc XML document to store the data. |
---|
| 134 | * @return Current screen shape data as XML data. |
---|
| 135 | */ |
---|
| 136 | QDomElement ProjectionMatrix::domElement(const QString& name, QDomDocument& doc) const |
---|
| 137 | { |
---|
| 138 | QDomElement de = doc.createElement(name); |
---|
| 139 | |
---|
| 140 | de.setAttribute("fov", QString::number(m_fov)); |
---|
| 141 | de.setAttribute("aspectRatio", QString::number(m_aspectRatio)); |
---|
| 142 | de.setAttribute("near", QString::number(m_near)); |
---|
| 143 | de.setAttribute("far", QString::number(m_far)); |
---|
| 144 | de.setAttribute("offaxisX", QString::number(m_offaxisX)); |
---|
| 145 | de.setAttribute("offaxisY", QString::number(m_offaxisY)); |
---|
| 146 | |
---|
| 147 | return de; |
---|
| 148 | } |
---|