1 | /* |
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2 | glm.c |
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3 | Nate Robins, 1997, 2000 |
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4 | nate@pobox.com, http://www.pobox.com/~nate |
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5 | |
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6 | Wavefront OBJ model file format reader/writer/manipulator. |
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7 | |
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8 | Includes routines for generating smooth normals with |
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9 | preservation of edges, welding redundant vertices & texture |
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10 | coordinate generation (spheremap and planar projections) + more. |
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11 | |
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12 | */ |
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13 | |
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14 | |
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15 | #include <math.h> |
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16 | #include <stdio.h> |
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17 | #include <stdlib.h> |
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18 | #include <string.h> |
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19 | #include <assert.h> |
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20 | #include "glm/glm.h" |
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21 | |
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22 | |
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23 | #define T(x) (model->triangles[(x)]) |
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24 | |
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25 | |
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26 | /* _GLMnode: general purpose node */ |
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27 | typedef struct _GLMnode { |
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28 | GLuint index; |
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29 | GLboolean averaged; |
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30 | struct _GLMnode* next; |
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31 | } GLMnode; |
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32 | |
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33 | |
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34 | /* glmMax: returns the maximum of two floats */ |
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35 | static GLfloat |
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36 | glmMax(GLfloat a, GLfloat b) |
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37 | { |
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38 | if (b > a) |
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39 | return b; |
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40 | return a; |
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41 | } |
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42 | |
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43 | /* glmAbs: returns the absolute value of a float */ |
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44 | static GLfloat |
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45 | glmAbs(GLfloat f) |
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46 | { |
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47 | if (f < 0) |
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48 | return -f; |
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49 | return f; |
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50 | } |
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51 | |
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52 | /* glmDot: compute the dot product of two vectors |
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53 | * |
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54 | * u - array of 3 GLfloats (GLfloat u[3]) |
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55 | * v - array of 3 GLfloats (GLfloat v[3]) |
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56 | */ |
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57 | static GLfloat |
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58 | glmDot(GLfloat* u, GLfloat* v) |
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59 | { |
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60 | assert(u); assert(v); |
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61 | |
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62 | return u[0]*v[0] + u[1]*v[1] + u[2]*v[2]; |
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63 | } |
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64 | |
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65 | /* glmCross: compute the cross product of two vectors |
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66 | * |
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67 | * u - array of 3 GLfloats (GLfloat u[3]) |
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68 | * v - array of 3 GLfloats (GLfloat v[3]) |
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69 | * n - array of 3 GLfloats (GLfloat n[3]) to return the cross product in |
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70 | */ |
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71 | static GLvoid |
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72 | glmCross(GLfloat* u, GLfloat* v, GLfloat* n) |
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73 | { |
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74 | assert(u); assert(v); assert(n); |
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75 | |
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76 | n[0] = u[1]*v[2] - u[2]*v[1]; |
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77 | n[1] = u[2]*v[0] - u[0]*v[2]; |
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78 | n[2] = u[0]*v[1] - u[1]*v[0]; |
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79 | } |
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80 | |
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81 | /* glmNormalize: normalize a vector |
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82 | * |
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83 | * v - array of 3 GLfloats (GLfloat v[3]) to be normalized |
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84 | */ |
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85 | static GLvoid |
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86 | glmNormalize(GLfloat* v) |
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87 | { |
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88 | GLfloat l; |
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89 | |
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90 | assert(v); |
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91 | |
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92 | l = (GLfloat)sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); |
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93 | v[0] /= l; |
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94 | v[1] /= l; |
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95 | v[2] /= l; |
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96 | } |
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97 | |
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98 | /* glmEqual: compares two vectors and returns GL_TRUE if they are |
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99 | * equal (within a certain threshold) or GL_FALSE if not. An epsilon |
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100 | * that works fairly well is 0.000001. |
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101 | * |
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102 | * u - array of 3 GLfloats (GLfloat u[3]) |
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103 | * v - array of 3 GLfloats (GLfloat v[3]) |
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104 | */ |
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105 | static GLboolean |
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106 | glmEqual(GLfloat* u, GLfloat* v, GLfloat epsilon) |
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107 | { |
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108 | if (glmAbs(u[0] - v[0]) < epsilon && |
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109 | glmAbs(u[1] - v[1]) < epsilon && |
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110 | glmAbs(u[2] - v[2]) < epsilon) |
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111 | { |
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112 | return GL_TRUE; |
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113 | } |
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114 | return GL_FALSE; |
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115 | } |
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116 | |
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117 | /* glmWeldVectors: eliminate (weld) vectors that are within an |
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118 | * epsilon of each other. |
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119 | * |
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120 | * vectors - array of GLfloat[3]'s to be welded |
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121 | * numvectors - number of GLfloat[3]'s in vectors |
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122 | * epsilon - maximum difference between vectors |
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123 | * |
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124 | */ |
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125 | GLfloat* |
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126 | glmWeldVectors(GLfloat* vectors, GLuint* numvectors, GLfloat epsilon) |
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127 | { |
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128 | GLfloat* copies; |
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129 | GLuint copied; |
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130 | GLuint i, j; |
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131 | |
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132 | copies = (GLfloat*)malloc(sizeof(GLfloat) * 3 * (*numvectors + 1)); |
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133 | memcpy(copies, vectors, (sizeof(GLfloat) * 3 * (*numvectors + 1))); |
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134 | |
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135 | copied = 1; |
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136 | for (i = 1; i <= *numvectors; i++) { |
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137 | for (j = 1; j <= copied; j++) { |
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138 | if (glmEqual(&vectors[3 * i], &copies[3 * j], epsilon)) { |
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139 | goto duplicate; |
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140 | } |
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141 | } |
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142 | |
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143 | /* must not be any duplicates -- add to the copies array */ |
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144 | copies[3 * copied + 0] = vectors[3 * i + 0]; |
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145 | copies[3 * copied + 1] = vectors[3 * i + 1]; |
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146 | copies[3 * copied + 2] = vectors[3 * i + 2]; |
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147 | j = copied; /* pass this along for below */ |
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148 | copied++; |
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149 | |
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150 | duplicate: |
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151 | /* set the first component of this vector to point at the correct |
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152 | index into the new copies array */ |
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153 | vectors[3 * i + 0] = (GLfloat)j; |
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154 | } |
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155 | |
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156 | *numvectors = copied-1; |
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157 | return copies; |
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158 | } |
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159 | |
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160 | /* glmFindGroup: Find a group in the model */ |
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161 | GLMgroup* |
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162 | glmFindGroup(GLMmodel* model, char* name) |
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163 | { |
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164 | GLMgroup* group; |
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165 | |
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166 | assert(model); |
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167 | |
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168 | group = model->groups; |
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169 | while(group) { |
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170 | if (!strcmp(name, group->name)) |
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171 | break; |
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172 | group = group->next; |
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173 | } |
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174 | |
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175 | return group; |
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176 | } |
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177 | |
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178 | /* glmAddGroup: Add a group to the model */ |
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179 | GLMgroup* |
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180 | glmAddGroup(GLMmodel* model, char* name) |
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181 | { |
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182 | GLMgroup* group; |
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183 | |
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184 | group = glmFindGroup(model, name); |
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185 | if (!group) { |
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186 | group = (GLMgroup*)malloc(sizeof(GLMgroup)); |
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187 | group->name = strdup(name); |
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188 | group->material = 0; |
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189 | group->numtriangles = 0; |
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190 | group->triangles = NULL; |
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191 | group->next = model->groups; |
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192 | model->groups = group; |
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193 | model->numgroups++; |
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194 | } |
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195 | |
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196 | return group; |
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197 | } |
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198 | |
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199 | /* glmFindGroup: Find a material in the model */ |
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200 | GLuint |
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201 | glmFindMaterial(GLMmodel* model, char* name) |
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202 | { |
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203 | GLuint i; |
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204 | |
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205 | /* XXX doing a linear search on a string key'd list is pretty lame, |
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206 | but it works and is fast enough for now. */ |
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207 | for (i = 0; i < model->nummaterials; i++) { |
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208 | if (!strcmp(model->materials[i].name, name)) |
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209 | goto found; |
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210 | } |
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211 | |
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212 | /* didn't find the name, so print a warning and return the default |
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213 | material (0). */ |
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214 | printf("glmFindMaterial(): can't find material \"%s\".\n", name); |
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215 | i = 0; |
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216 | |
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217 | found: |
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218 | return i; |
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219 | } |
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220 | |
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221 | |
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222 | /* glmDirName: return the directory given a path |
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223 | * |
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224 | * path - filesystem path |
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225 | * |
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226 | * NOTE: the return value should be free'd. |
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227 | */ |
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228 | static char* |
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229 | glmDirName(char* path) |
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230 | { |
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231 | char* dir; |
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232 | char* s; |
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233 | |
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234 | dir = strdup(path); |
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235 | |
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236 | s = strrchr(dir, '/'); |
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237 | if (s) |
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238 | s[1] = '\0'; |
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239 | else |
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240 | dir[0] = '\0'; |
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241 | |
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242 | return dir; |
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243 | } |
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244 | |
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245 | |
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246 | /* glmReadMTL: read a wavefront material library file |
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247 | * |
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248 | * model - properly initialized GLMmodel structure |
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249 | * name - name of the material library |
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250 | */ |
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251 | static GLvoid |
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252 | glmReadMTL(GLMmodel* model, char* name) |
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253 | { |
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254 | FILE* file; |
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255 | char* dir; |
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256 | char* filename; |
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257 | char buf[128]; |
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258 | GLuint nummaterials, i; |
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259 | |
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260 | dir = glmDirName(model->pathname); |
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261 | filename = (char*)malloc(sizeof(char) * (strlen(dir) + strlen(name) + 1)); |
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262 | strcpy(filename, dir); |
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263 | strcat(filename, name); |
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264 | free(dir); |
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265 | |
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266 | file = fopen(filename, "r"); |
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267 | if (!file) { |
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268 | fprintf(stderr, "glmReadMTL() failed: can't open material file \"%s\".\n", |
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269 | filename); |
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270 | exit(1); |
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271 | } |
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272 | free(filename); |
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273 | |
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274 | /* count the number of materials in the file */ |
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275 | nummaterials = 1; |
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276 | while(fscanf(file, "%s", buf) != EOF) { |
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277 | switch(buf[0]) { |
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278 | case '#': /* comment */ |
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279 | /* eat up rest of line */ |
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280 | fgets(buf, sizeof(buf), file); |
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281 | break; |
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282 | case 'n': /* newmtl */ |
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283 | fgets(buf, sizeof(buf), file); |
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284 | nummaterials++; |
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285 | sscanf(buf, "%s %s", buf, buf); |
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286 | break; |
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287 | default: |
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288 | /* eat up rest of line */ |
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289 | fgets(buf, sizeof(buf), file); |
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290 | break; |
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291 | } |
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292 | } |
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293 | |
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294 | rewind(file); |
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295 | |
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296 | model->materials = (GLMmaterial*)malloc(sizeof(GLMmaterial) * nummaterials); |
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297 | model->nummaterials = nummaterials; |
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298 | |
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299 | /* set the default material */ |
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300 | for (i = 0; i < nummaterials; i++) { |
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301 | model->materials[i].name = NULL; |
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302 | model->materials[i].shininess = 65.0; |
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303 | model->materials[i].diffuse[0] = 0.8f; |
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304 | model->materials[i].diffuse[1] = 0.8f; |
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305 | model->materials[i].diffuse[2] = 0.8f; |
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306 | model->materials[i].diffuse[3] = 1.0; |
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307 | model->materials[i].ambient[0] = 0.2f; |
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308 | model->materials[i].ambient[1] = 0.2f; |
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309 | model->materials[i].ambient[2] = 0.2f; |
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310 | model->materials[i].ambient[3] = 1.0; |
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311 | model->materials[i].specular[0] = 0.0; |
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312 | model->materials[i].specular[1] = 0.0; |
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313 | model->materials[i].specular[2] = 0.0; |
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314 | model->materials[i].specular[3] = 1.0; |
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315 | } |
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316 | model->materials[0].name = strdup("default"); |
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317 | |
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318 | /* now, read in the data */ |
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319 | nummaterials = 0; |
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320 | while(fscanf(file, "%s", buf) != EOF) { |
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321 | switch(buf[0]) { |
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322 | case '#': /* comment */ |
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323 | /* eat up rest of line */ |
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324 | fgets(buf, sizeof(buf), file); |
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325 | break; |
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326 | case 'n': /* newmtl */ |
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327 | fgets(buf, sizeof(buf), file); |
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328 | sscanf(buf, "%s %s", buf, buf); |
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329 | nummaterials++; |
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330 | model->materials[nummaterials].name = strdup(buf); |
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331 | break; |
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332 | case 'N': |
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333 | fscanf(file, "%f", &model->materials[nummaterials].shininess); |
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334 | /* wavefront shininess is from [0, 1000], so scale for OpenGL */ |
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335 | model->materials[nummaterials].shininess /= 1000.0; |
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336 | model->materials[nummaterials].shininess *= 128.0; |
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337 | break; |
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338 | case 'K': |
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339 | switch(buf[1]) { |
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340 | case 'd': |
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341 | fscanf(file, "%f %f %f", |
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342 | &model->materials[nummaterials].diffuse[0], |
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343 | &model->materials[nummaterials].diffuse[1], |
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344 | &model->materials[nummaterials].diffuse[2]); |
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345 | break; |
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346 | case 's': |
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347 | fscanf(file, "%f %f %f", |
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348 | &model->materials[nummaterials].specular[0], |
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349 | &model->materials[nummaterials].specular[1], |
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350 | &model->materials[nummaterials].specular[2]); |
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351 | break; |
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352 | case 'a': |
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353 | fscanf(file, "%f %f %f", |
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354 | &model->materials[nummaterials].ambient[0], |
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355 | &model->materials[nummaterials].ambient[1], |
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356 | &model->materials[nummaterials].ambient[2]); |
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357 | break; |
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358 | default: |
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359 | /* eat up rest of line */ |
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360 | fgets(buf, sizeof(buf), file); |
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361 | break; |
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362 | } |
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363 | break; |
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364 | default: |
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365 | /* eat up rest of line */ |
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366 | fgets(buf, sizeof(buf), file); |
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367 | break; |
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368 | } |
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369 | } |
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370 | |
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371 | fclose(file); |
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372 | } |
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373 | |
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374 | /* glmWriteMTL: write a wavefront material library file |
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375 | * |
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376 | * model - properly initialized GLMmodel structure |
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377 | * modelpath - pathname of the model being written |
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378 | * mtllibname - name of the material library to be written |
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379 | */ |
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380 | static GLvoid |
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381 | glmWriteMTL(GLMmodel* model, char* modelpath, char* mtllibname) |
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382 | { |
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383 | FILE* file; |
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384 | char* dir; |
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385 | char* filename; |
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386 | GLMmaterial* material; |
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387 | GLuint i; |
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388 | |
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389 | dir = glmDirName(modelpath); |
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390 | filename = (char*)malloc(sizeof(char) * (strlen(dir)+strlen(mtllibname))); |
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391 | strcpy(filename, dir); |
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392 | strcat(filename, mtllibname); |
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393 | free(dir); |
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394 | |
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395 | /* open the file */ |
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396 | file = fopen(filename, "w"); |
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397 | if (!file) { |
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398 | fprintf(stderr, "glmWriteMTL() failed: can't open file \"%s\".\n", |
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399 | filename); |
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400 | exit(1); |
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401 | } |
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402 | free(filename); |
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403 | |
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404 | /* spit out a header */ |
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405 | fprintf(file, "# \n"); |
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406 | fprintf(file, "# Wavefront MTL generated by GLM library\n"); |
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407 | fprintf(file, "# \n"); |
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408 | fprintf(file, "# GLM library\n"); |
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409 | fprintf(file, "# Nate Robins\n"); |
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410 | fprintf(file, "# ndr@pobox.com\n"); |
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411 | fprintf(file, "# http://www.pobox.com/~ndr\n"); |
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412 | fprintf(file, "# \n\n"); |
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413 | |
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414 | for (i = 0; i < model->nummaterials; i++) { |
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415 | material = &model->materials[i]; |
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416 | fprintf(file, "newmtl %s\n", material->name); |
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417 | fprintf(file, "Ka %f %f %f\n", |
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418 | material->ambient[0], material->ambient[1], material->ambient[2]); |
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419 | fprintf(file, "Kd %f %f %f\n", |
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420 | material->diffuse[0], material->diffuse[1], material->diffuse[2]); |
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421 | fprintf(file, "Ks %f %f %f\n", |
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422 | material->specular[0],material->specular[1],material->specular[2]); |
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423 | fprintf(file, "Ns %f\n", material->shininess / 128.0 * 1000.0); |
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424 | fprintf(file, "\n"); |
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425 | } |
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426 | } |
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427 | |
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428 | |
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429 | /* glmFirstPass: first pass at a Wavefront OBJ file that gets all the |
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430 | * statistics of the model (such as #vertices, #normals, etc) |
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431 | * |
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432 | * model - properly initialized GLMmodel structure |
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433 | * file - (fopen'd) file descriptor |
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434 | */ |
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435 | static GLvoid |
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436 | glmFirstPass(GLMmodel* model, FILE* file) |
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437 | { |
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438 | GLuint numvertices; /* number of vertices in model */ |
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439 | GLuint numnormals; /* number of normals in model */ |
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440 | GLuint numtexcoords; /* number of texcoords in model */ |
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441 | GLuint numtriangles; /* number of triangles in model */ |
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442 | GLMgroup* group; /* current group */ |
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443 | unsigned v, n, t; |
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444 | char buf[128]; |
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445 | |
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446 | /* make a default group */ |
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447 | group = glmAddGroup(model, "default"); |
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448 | |
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449 | numvertices = numnormals = numtexcoords = numtriangles = 0; |
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450 | while(fscanf(file, "%s", buf) != EOF) { |
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451 | switch(buf[0]) { |
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452 | case '#': /* comment */ |
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453 | /* eat up rest of line */ |
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454 | fgets(buf, sizeof(buf), file); |
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455 | break; |
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456 | case 'v': /* v, vn, vt */ |
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457 | switch(buf[1]) { |
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458 | case '\0': /* vertex */ |
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459 | /* eat up rest of line */ |
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460 | fgets(buf, sizeof(buf), file); |
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461 | numvertices++; |
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462 | break; |
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463 | case 'n': /* normal */ |
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464 | /* eat up rest of line */ |
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465 | fgets(buf, sizeof(buf), file); |
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466 | numnormals++; |
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467 | break; |
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468 | case 't': /* texcoord */ |
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469 | /* eat up rest of line */ |
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470 | fgets(buf, sizeof(buf), file); |
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471 | numtexcoords++; |
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472 | break; |
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473 | default: |
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474 | printf("glmFirstPass(): Unknown token \"%s\".\n", buf); |
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475 | exit(1); |
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476 | break; |
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477 | } |
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478 | break; |
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479 | case 'm': |
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480 | fgets(buf, sizeof(buf), file); |
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481 | sscanf(buf, "%s %s", buf, buf); |
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482 | model->mtllibname = strdup(buf); |
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483 | glmReadMTL(model, buf); |
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484 | break; |
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485 | case 'u': |
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486 | /* eat up rest of line */ |
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487 | fgets(buf, sizeof(buf), file); |
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488 | break; |
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489 | case 'g': /* group */ |
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490 | /* eat up rest of line */ |
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491 | fgets(buf, sizeof(buf), file); |
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492 | #if SINGLE_STRING_GROUP_NAMES |
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493 | sscanf(buf, "%s", buf); |
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494 | #else |
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495 | buf[strlen(buf)-1] = '\0'; /* nuke '\n' */ |
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496 | #endif |
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497 | group = glmAddGroup(model, buf); |
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498 | break; |
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499 | case 'f': /* face */ |
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500 | v = n = t = 0; |
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501 | fscanf(file, "%s", buf); |
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502 | /* can be one of %d, %d//%d, %d/%d, %d/%d/%d %d//%d */ |
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503 | if (strstr(buf, "//")) { |
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504 | /* v//n */ |
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505 | sscanf(buf, "%d//%d", &v, &n); |
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506 | fscanf(file, "%d//%d", &v, &n); |
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507 | fscanf(file, "%d//%d", &v, &n); |
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508 | numtriangles++; |
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509 | group->numtriangles++; |
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510 | while(fscanf(file, "%d//%d", &v, &n) > 0) { |
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511 | numtriangles++; |
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512 | group->numtriangles++; |
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513 | } |
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514 | } else if (sscanf(buf, "%d/%d/%d", &v, &t, &n) == 3) { |
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515 | /* v/t/n */ |
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516 | fscanf(file, "%d/%d/%d", &v, &t, &n); |
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517 | fscanf(file, "%d/%d/%d", &v, &t, &n); |
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518 | numtriangles++; |
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519 | group->numtriangles++; |
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520 | while(fscanf(file, "%d/%d/%d", &v, &t, &n) > 0) { |
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521 | numtriangles++; |
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522 | group->numtriangles++; |
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523 | } |
---|
524 | } else if (sscanf(buf, "%d/%d", &v, &t) == 2) { |
---|
525 | /* v/t */ |
---|
526 | fscanf(file, "%d/%d", &v, &t); |
---|
527 | fscanf(file, "%d/%d", &v, &t); |
---|
528 | numtriangles++; |
---|
529 | group->numtriangles++; |
---|
530 | while(fscanf(file, "%d/%d", &v, &t) > 0) { |
---|
531 | numtriangles++; |
---|
532 | group->numtriangles++; |
---|
533 | } |
---|
534 | } else { |
---|
535 | /* v */ |
---|
536 | fscanf(file, "%d", &v); |
---|
537 | fscanf(file, "%d", &v); |
---|
538 | numtriangles++; |
---|
539 | group->numtriangles++; |
---|
540 | while(fscanf(file, "%d", &v) > 0) { |
---|
541 | numtriangles++; |
---|
542 | group->numtriangles++; |
---|
543 | } |
---|
544 | } |
---|
545 | break; |
---|
546 | |
---|
547 | default: |
---|
548 | /* eat up rest of line */ |
---|
549 | fgets(buf, sizeof(buf), file); |
---|
550 | break; |
---|
551 | } |
---|
552 | } |
---|
553 | |
---|
554 | /* set the stats in the model structure */ |
---|
555 | model->numvertices = numvertices; |
---|
556 | model->numnormals = numnormals; |
---|
557 | model->numtexcoords = numtexcoords; |
---|
558 | model->numtriangles = numtriangles; |
---|
559 | |
---|
560 | /* allocate memory for the triangles in each group */ |
---|
561 | group = model->groups; |
---|
562 | while(group) { |
---|
563 | group->triangles = (GLuint*)malloc(sizeof(GLuint) * group->numtriangles); |
---|
564 | group->numtriangles = 0; |
---|
565 | group = group->next; |
---|
566 | } |
---|
567 | } |
---|
568 | |
---|
569 | /* glmSecondPass: second pass at a Wavefront OBJ file that gets all |
---|
570 | * the data. |
---|
571 | * |
---|
572 | * model - properly initialized GLMmodel structure |
---|
573 | * file - (fopen'd) file descriptor |
---|
574 | */ |
---|
575 | static GLvoid |
---|
576 | glmSecondPass(GLMmodel* model, FILE* file) |
---|
577 | { |
---|
578 | GLuint numvertices; /* number of vertices in model */ |
---|
579 | GLuint numnormals; /* number of normals in model */ |
---|
580 | GLuint numtexcoords; /* number of texcoords in model */ |
---|
581 | GLuint numtriangles; /* number of triangles in model */ |
---|
582 | GLfloat* vertices; /* array of vertices */ |
---|
583 | GLfloat* normals; /* array of normals */ |
---|
584 | GLfloat* texcoords; /* array of texture coordinates */ |
---|
585 | GLMgroup* group; /* current group pointer */ |
---|
586 | GLuint material; /* current material */ |
---|
587 | GLuint v, n, t; |
---|
588 | char buf[128]; |
---|
589 | |
---|
590 | /* set the pointer shortcuts */ |
---|
591 | vertices = model->vertices; |
---|
592 | normals = model->normals; |
---|
593 | texcoords = model->texcoords; |
---|
594 | group = model->groups; |
---|
595 | |
---|
596 | /* on the second pass through the file, read all the data into the |
---|
597 | allocated arrays */ |
---|
598 | numvertices = numnormals = numtexcoords = 1; |
---|
599 | numtriangles = 0; |
---|
600 | material = 0; |
---|
601 | while(fscanf(file, "%s", buf) != EOF) { |
---|
602 | switch(buf[0]) { |
---|
603 | case '#': /* comment */ |
---|
604 | /* eat up rest of line */ |
---|
605 | fgets(buf, sizeof(buf), file); |
---|
606 | break; |
---|
607 | case 'v': /* v, vn, vt */ |
---|
608 | switch(buf[1]) { |
---|
609 | case '\0': /* vertex */ |
---|
610 | fscanf(file, "%f %f %f", |
---|
611 | &vertices[3 * numvertices + 0], |
---|
612 | &vertices[3 * numvertices + 1], |
---|
613 | &vertices[3 * numvertices + 2]); |
---|
614 | numvertices++; |
---|
615 | break; |
---|
616 | case 'n': /* normal */ |
---|
617 | fscanf(file, "%f %f %f", |
---|
618 | &normals[3 * numnormals + 0], |
---|
619 | &normals[3 * numnormals + 1], |
---|
620 | &normals[3 * numnormals + 2]); |
---|
621 | numnormals++; |
---|
622 | break; |
---|
623 | case 't': /* texcoord */ |
---|
624 | fscanf(file, "%f %f", |
---|
625 | &texcoords[2 * numtexcoords + 0], |
---|
626 | &texcoords[2 * numtexcoords + 1]); |
---|
627 | numtexcoords++; |
---|
628 | break; |
---|
629 | } |
---|
630 | break; |
---|
631 | case 'u': |
---|
632 | fgets(buf, sizeof(buf), file); |
---|
633 | sscanf(buf, "%s %s", buf, buf); |
---|
634 | group->material = material = glmFindMaterial(model, buf); |
---|
635 | break; |
---|
636 | case 'g': /* group */ |
---|
637 | /* eat up rest of line */ |
---|
638 | fgets(buf, sizeof(buf), file); |
---|
639 | #if SINGLE_STRING_GROUP_NAMES |
---|
640 | sscanf(buf, "%s", buf); |
---|
641 | #else |
---|
642 | buf[strlen(buf)-1] = '\0'; /* nuke '\n' */ |
---|
643 | #endif |
---|
644 | group = glmFindGroup(model, buf); |
---|
645 | group->material = material; |
---|
646 | break; |
---|
647 | case 'f': /* face */ |
---|
648 | v = n = t = 0; |
---|
649 | fscanf(file, "%s", buf); |
---|
650 | /* can be one of %d, %d//%d, %d/%d, %d/%d/%d %d//%d */ |
---|
651 | if (strstr(buf, "//")) { |
---|
652 | /* v//n */ |
---|
653 | sscanf(buf, "%d//%d", &v, &n); |
---|
654 | T(numtriangles).vindices[0] = v; |
---|
655 | T(numtriangles).nindices[0] = n; |
---|
656 | fscanf(file, "%d//%d", &v, &n); |
---|
657 | T(numtriangles).vindices[1] = v; |
---|
658 | T(numtriangles).nindices[1] = n; |
---|
659 | fscanf(file, "%d//%d", &v, &n); |
---|
660 | T(numtriangles).vindices[2] = v; |
---|
661 | T(numtriangles).nindices[2] = n; |
---|
662 | group->triangles[group->numtriangles++] = numtriangles; |
---|
663 | numtriangles++; |
---|
664 | while(fscanf(file, "%d//%d", &v, &n) > 0) { |
---|
665 | T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0]; |
---|
666 | T(numtriangles).nindices[0] = T(numtriangles-1).nindices[0]; |
---|
667 | T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2]; |
---|
668 | T(numtriangles).nindices[1] = T(numtriangles-1).nindices[2]; |
---|
669 | T(numtriangles).vindices[2] = v; |
---|
670 | T(numtriangles).nindices[2] = n; |
---|
671 | group->triangles[group->numtriangles++] = numtriangles; |
---|
672 | numtriangles++; |
---|
673 | } |
---|
674 | } else if (sscanf(buf, "%d/%d/%d", &v, &t, &n) == 3) { |
---|
675 | /* v/t/n */ |
---|
676 | T(numtriangles).vindices[0] = v; |
---|
677 | T(numtriangles).tindices[0] = t; |
---|
678 | T(numtriangles).nindices[0] = n; |
---|
679 | fscanf(file, "%d/%d/%d", &v, &t, &n); |
---|
680 | T(numtriangles).vindices[1] = v; |
---|
681 | T(numtriangles).tindices[1] = t; |
---|
682 | T(numtriangles).nindices[1] = n; |
---|
683 | fscanf(file, "%d/%d/%d", &v, &t, &n); |
---|
684 | T(numtriangles).vindices[2] = v; |
---|
685 | T(numtriangles).tindices[2] = t; |
---|
686 | T(numtriangles).nindices[2] = n; |
---|
687 | group->triangles[group->numtriangles++] = numtriangles; |
---|
688 | numtriangles++; |
---|
689 | while(fscanf(file, "%d/%d/%d", &v, &t, &n) > 0) { |
---|
690 | T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0]; |
---|
691 | T(numtriangles).tindices[0] = T(numtriangles-1).tindices[0]; |
---|
692 | T(numtriangles).nindices[0] = T(numtriangles-1).nindices[0]; |
---|
693 | T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2]; |
---|
694 | T(numtriangles).tindices[1] = T(numtriangles-1).tindices[2]; |
---|
695 | T(numtriangles).nindices[1] = T(numtriangles-1).nindices[2]; |
---|
696 | T(numtriangles).vindices[2] = v; |
---|
697 | T(numtriangles).tindices[2] = t; |
---|
698 | T(numtriangles).nindices[2] = n; |
---|
699 | group->triangles[group->numtriangles++] = numtriangles; |
---|
700 | numtriangles++; |
---|
701 | } |
---|
702 | } else if (sscanf(buf, "%d/%d", &v, &t) == 2) { |
---|
703 | /* v/t */ |
---|
704 | T(numtriangles).vindices[0] = v; |
---|
705 | T(numtriangles).tindices[0] = t; |
---|
706 | fscanf(file, "%d/%d", &v, &t); |
---|
707 | T(numtriangles).vindices[1] = v; |
---|
708 | T(numtriangles).tindices[1] = t; |
---|
709 | fscanf(file, "%d/%d", &v, &t); |
---|
710 | T(numtriangles).vindices[2] = v; |
---|
711 | T(numtriangles).tindices[2] = t; |
---|
712 | group->triangles[group->numtriangles++] = numtriangles; |
---|
713 | numtriangles++; |
---|
714 | while(fscanf(file, "%d/%d", &v, &t) > 0) { |
---|
715 | T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0]; |
---|
716 | T(numtriangles).tindices[0] = T(numtriangles-1).tindices[0]; |
---|
717 | T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2]; |
---|
718 | T(numtriangles).tindices[1] = T(numtriangles-1).tindices[2]; |
---|
719 | T(numtriangles).vindices[2] = v; |
---|
720 | T(numtriangles).tindices[2] = t; |
---|
721 | group->triangles[group->numtriangles++] = numtriangles; |
---|
722 | numtriangles++; |
---|
723 | } |
---|
724 | } else { |
---|
725 | /* v */ |
---|
726 | sscanf(buf, "%d", &v); |
---|
727 | T(numtriangles).vindices[0] = v; |
---|
728 | fscanf(file, "%d", &v); |
---|
729 | T(numtriangles).vindices[1] = v; |
---|
730 | fscanf(file, "%d", &v); |
---|
731 | T(numtriangles).vindices[2] = v; |
---|
732 | group->triangles[group->numtriangles++] = numtriangles; |
---|
733 | numtriangles++; |
---|
734 | while(fscanf(file, "%d", &v) > 0) { |
---|
735 | T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0]; |
---|
736 | T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2]; |
---|
737 | T(numtriangles).vindices[2] = v; |
---|
738 | group->triangles[group->numtriangles++] = numtriangles; |
---|
739 | numtriangles++; |
---|
740 | } |
---|
741 | } |
---|
742 | break; |
---|
743 | |
---|
744 | default: |
---|
745 | /* eat up rest of line */ |
---|
746 | fgets(buf, sizeof(buf), file); |
---|
747 | break; |
---|
748 | } |
---|
749 | } |
---|
750 | |
---|
751 | #if 0 |
---|
752 | /* announce the memory requirements */ |
---|
753 | printf(" Memory: %d bytes\n", |
---|
754 | numvertices * 3*sizeof(GLfloat) + |
---|
755 | numnormals * 3*sizeof(GLfloat) * (numnormals ? 1 : 0) + |
---|
756 | numtexcoords * 3*sizeof(GLfloat) * (numtexcoords ? 1 : 0) + |
---|
757 | numtriangles * sizeof(GLMtriangle)); |
---|
758 | #endif |
---|
759 | } |
---|
760 | |
---|
761 | |
---|
762 | /* public functions */ |
---|
763 | |
---|
764 | |
---|
765 | /* glmUnitize: "unitize" a model by translating it to the origin and |
---|
766 | * scaling it to fit in a unit cube around the origin. Returns the |
---|
767 | * scalefactor used. |
---|
768 | * |
---|
769 | * model - properly initialized GLMmodel structure |
---|
770 | */ |
---|
771 | GLfloat |
---|
772 | glmUnitize(GLMmodel* model) |
---|
773 | { |
---|
774 | GLuint i; |
---|
775 | GLfloat maxx, minx, maxy, miny, maxz, minz; |
---|
776 | GLfloat cx, cy, cz, w, h, d; |
---|
777 | GLfloat scale; |
---|
778 | |
---|
779 | assert(model); |
---|
780 | assert(model->vertices); |
---|
781 | |
---|
782 | /* get the max/mins */ |
---|
783 | maxx = minx = model->vertices[3 + 0]; |
---|
784 | maxy = miny = model->vertices[3 + 1]; |
---|
785 | maxz = minz = model->vertices[3 + 2]; |
---|
786 | for (i = 1; i <= model->numvertices; i++) { |
---|
787 | if (maxx < model->vertices[3 * i + 0]) |
---|
788 | maxx = model->vertices[3 * i + 0]; |
---|
789 | if (minx > model->vertices[3 * i + 0]) |
---|
790 | minx = model->vertices[3 * i + 0]; |
---|
791 | |
---|
792 | if (maxy < model->vertices[3 * i + 1]) |
---|
793 | maxy = model->vertices[3 * i + 1]; |
---|
794 | if (miny > model->vertices[3 * i + 1]) |
---|
795 | miny = model->vertices[3 * i + 1]; |
---|
796 | |
---|
797 | if (maxz < model->vertices[3 * i + 2]) |
---|
798 | maxz = model->vertices[3 * i + 2]; |
---|
799 | if (minz > model->vertices[3 * i + 2]) |
---|
800 | minz = model->vertices[3 * i + 2]; |
---|
801 | } |
---|
802 | |
---|
803 | /* calculate model width, height, and depth */ |
---|
804 | w = glmAbs(maxx) + glmAbs(minx); |
---|
805 | h = glmAbs(maxy) + glmAbs(miny); |
---|
806 | d = glmAbs(maxz) + glmAbs(minz); |
---|
807 | |
---|
808 | /* calculate center of the model */ |
---|
809 | cx = (maxx + minx) / 2.0; |
---|
810 | cy = (maxy + miny) / 2.0; |
---|
811 | cz = (maxz + minz) / 2.0; |
---|
812 | |
---|
813 | /* calculate unitizing scale factor */ |
---|
814 | scale = 2.0 / glmMax(glmMax(w, h), d); |
---|
815 | |
---|
816 | /* translate around center then scale */ |
---|
817 | for (i = 1; i <= model->numvertices; i++) { |
---|
818 | model->vertices[3 * i + 0] -= cx; |
---|
819 | model->vertices[3 * i + 1] -= cy; |
---|
820 | model->vertices[3 * i + 2] -= cz; |
---|
821 | model->vertices[3 * i + 0] *= scale; |
---|
822 | model->vertices[3 * i + 1] *= scale; |
---|
823 | model->vertices[3 * i + 2] *= scale; |
---|
824 | } |
---|
825 | |
---|
826 | return scale; |
---|
827 | } |
---|
828 | |
---|
829 | /* glmDimensions: Calculates the dimensions (width, height, depth) of |
---|
830 | * a model. |
---|
831 | * |
---|
832 | * model - initialized GLMmodel structure |
---|
833 | * dimensions - array of 3 GLfloats (GLfloat dimensions[3]) |
---|
834 | */ |
---|
835 | GLvoid |
---|
836 | glmDimensions(GLMmodel* model, GLfloat* dimensions) |
---|
837 | { |
---|
838 | GLuint i; |
---|
839 | GLfloat maxx, minx, maxy, miny, maxz, minz; |
---|
840 | |
---|
841 | assert(model); |
---|
842 | assert(model->vertices); |
---|
843 | assert(dimensions); |
---|
844 | |
---|
845 | /* get the max/mins */ |
---|
846 | maxx = minx = model->vertices[3 + 0]; |
---|
847 | maxy = miny = model->vertices[3 + 1]; |
---|
848 | maxz = minz = model->vertices[3 + 2]; |
---|
849 | for (i = 1; i <= model->numvertices; i++) { |
---|
850 | if (maxx < model->vertices[3 * i + 0]) |
---|
851 | maxx = model->vertices[3 * i + 0]; |
---|
852 | if (minx > model->vertices[3 * i + 0]) |
---|
853 | minx = model->vertices[3 * i + 0]; |
---|
854 | |
---|
855 | if (maxy < model->vertices[3 * i + 1]) |
---|
856 | maxy = model->vertices[3 * i + 1]; |
---|
857 | if (miny > model->vertices[3 * i + 1]) |
---|
858 | miny = model->vertices[3 * i + 1]; |
---|
859 | |
---|
860 | if (maxz < model->vertices[3 * i + 2]) |
---|
861 | maxz = model->vertices[3 * i + 2]; |
---|
862 | if (minz > model->vertices[3 * i + 2]) |
---|
863 | minz = model->vertices[3 * i + 2]; |
---|
864 | } |
---|
865 | |
---|
866 | /* calculate model width, height, and depth */ |
---|
867 | dimensions[0] = glmAbs(maxx) + glmAbs(minx); |
---|
868 | dimensions[1] = glmAbs(maxy) + glmAbs(miny); |
---|
869 | dimensions[2] = glmAbs(maxz) + glmAbs(minz); |
---|
870 | } |
---|
871 | |
---|
872 | /* glmScale: Scales a model by a given amount. |
---|
873 | * |
---|
874 | * model - properly initialized GLMmodel structure |
---|
875 | * scale - scalefactor (0.5 = half as large, 2.0 = twice as large) |
---|
876 | */ |
---|
877 | GLvoid |
---|
878 | glmScale(GLMmodel* model, GLfloat scale) |
---|
879 | { |
---|
880 | GLuint i; |
---|
881 | |
---|
882 | for (i = 1; i <= model->numvertices; i++) { |
---|
883 | model->vertices[3 * i + 0] *= scale; |
---|
884 | model->vertices[3 * i + 1] *= scale; |
---|
885 | model->vertices[3 * i + 2] *= scale; |
---|
886 | } |
---|
887 | } |
---|
888 | |
---|
889 | /* glmReverseWinding: Reverse the polygon winding for all polygons in |
---|
890 | * this model. Default winding is counter-clockwise. Also changes |
---|
891 | * the direction of the normals. |
---|
892 | * |
---|
893 | * model - properly initialized GLMmodel structure |
---|
894 | */ |
---|
895 | GLvoid |
---|
896 | glmReverseWinding(GLMmodel* model) |
---|
897 | { |
---|
898 | GLuint i, swap; |
---|
899 | |
---|
900 | assert(model); |
---|
901 | |
---|
902 | for (i = 0; i < model->numtriangles; i++) { |
---|
903 | swap = T(i).vindices[0]; |
---|
904 | T(i).vindices[0] = T(i).vindices[2]; |
---|
905 | T(i).vindices[2] = swap; |
---|
906 | |
---|
907 | if (model->numnormals) { |
---|
908 | swap = T(i).nindices[0]; |
---|
909 | T(i).nindices[0] = T(i).nindices[2]; |
---|
910 | T(i).nindices[2] = swap; |
---|
911 | } |
---|
912 | |
---|
913 | if (model->numtexcoords) { |
---|
914 | swap = T(i).tindices[0]; |
---|
915 | T(i).tindices[0] = T(i).tindices[2]; |
---|
916 | T(i).tindices[2] = swap; |
---|
917 | } |
---|
918 | } |
---|
919 | |
---|
920 | /* reverse facet normals */ |
---|
921 | for (i = 1; i <= model->numfacetnorms; i++) { |
---|
922 | model->facetnorms[3 * i + 0] = -model->facetnorms[3 * i + 0]; |
---|
923 | model->facetnorms[3 * i + 1] = -model->facetnorms[3 * i + 1]; |
---|
924 | model->facetnorms[3 * i + 2] = -model->facetnorms[3 * i + 2]; |
---|
925 | } |
---|
926 | |
---|
927 | /* reverse vertex normals */ |
---|
928 | for (i = 1; i <= model->numnormals; i++) { |
---|
929 | model->normals[3 * i + 0] = -model->normals[3 * i + 0]; |
---|
930 | model->normals[3 * i + 1] = -model->normals[3 * i + 1]; |
---|
931 | model->normals[3 * i + 2] = -model->normals[3 * i + 2]; |
---|
932 | } |
---|
933 | } |
---|
934 | |
---|
935 | /* glmFacetNormals: Generates facet normals for a model (by taking the |
---|
936 | * cross product of the two vectors derived from the sides of each |
---|
937 | * triangle). Assumes a counter-clockwise winding. |
---|
938 | * |
---|
939 | * model - initialized GLMmodel structure |
---|
940 | */ |
---|
941 | GLvoid |
---|
942 | glmFacetNormals(GLMmodel* model) |
---|
943 | { |
---|
944 | GLuint i; |
---|
945 | GLfloat u[3]; |
---|
946 | GLfloat v[3]; |
---|
947 | |
---|
948 | assert(model); |
---|
949 | assert(model->vertices); |
---|
950 | |
---|
951 | /* clobber any old facetnormals */ |
---|
952 | if (model->facetnorms) |
---|
953 | free(model->facetnorms); |
---|
954 | |
---|
955 | /* allocate memory for the new facet normals */ |
---|
956 | model->numfacetnorms = model->numtriangles; |
---|
957 | model->facetnorms = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
958 | 3 * (model->numfacetnorms + 1)); |
---|
959 | |
---|
960 | for (i = 0; i < model->numtriangles; i++) { |
---|
961 | model->triangles[i].findex = i+1; |
---|
962 | |
---|
963 | u[0] = model->vertices[3 * T(i).vindices[1] + 0] - |
---|
964 | model->vertices[3 * T(i).vindices[0] + 0]; |
---|
965 | u[1] = model->vertices[3 * T(i).vindices[1] + 1] - |
---|
966 | model->vertices[3 * T(i).vindices[0] + 1]; |
---|
967 | u[2] = model->vertices[3 * T(i).vindices[1] + 2] - |
---|
968 | model->vertices[3 * T(i).vindices[0] + 2]; |
---|
969 | |
---|
970 | v[0] = model->vertices[3 * T(i).vindices[2] + 0] - |
---|
971 | model->vertices[3 * T(i).vindices[0] + 0]; |
---|
972 | v[1] = model->vertices[3 * T(i).vindices[2] + 1] - |
---|
973 | model->vertices[3 * T(i).vindices[0] + 1]; |
---|
974 | v[2] = model->vertices[3 * T(i).vindices[2] + 2] - |
---|
975 | model->vertices[3 * T(i).vindices[0] + 2]; |
---|
976 | |
---|
977 | glmCross(u, v, &model->facetnorms[3 * (i+1)]); |
---|
978 | glmNormalize(&model->facetnorms[3 * (i+1)]); |
---|
979 | } |
---|
980 | } |
---|
981 | |
---|
982 | /* glmVertexNormals: Generates smooth vertex normals for a model. |
---|
983 | * First builds a list of all the triangles each vertex is in. Then |
---|
984 | * loops through each vertex in the the list averaging all the facet |
---|
985 | * normals of the triangles each vertex is in. Finally, sets the |
---|
986 | * normal index in the triangle for the vertex to the generated smooth |
---|
987 | * normal. If the dot product of a facet normal and the facet normal |
---|
988 | * associated with the first triangle in the list of triangles the |
---|
989 | * current vertex is in is greater than the cosine of the angle |
---|
990 | * parameter to the function, that facet normal is not added into the |
---|
991 | * average normal calculation and the corresponding vertex is given |
---|
992 | * the facet normal. This tends to preserve hard edges. The angle to |
---|
993 | * use depends on the model, but 90 degrees is usually a good start. |
---|
994 | * |
---|
995 | * model - initialized GLMmodel structure |
---|
996 | * angle - maximum angle (in degrees) to smooth across |
---|
997 | */ |
---|
998 | GLvoid |
---|
999 | glmVertexNormals(GLMmodel* model, GLfloat angle) |
---|
1000 | { |
---|
1001 | GLMnode* node; |
---|
1002 | GLMnode* tail; |
---|
1003 | GLMnode** members; |
---|
1004 | GLfloat* normals; |
---|
1005 | GLuint numnormals; |
---|
1006 | GLfloat average[3]; |
---|
1007 | GLfloat dot, cos_angle; |
---|
1008 | GLuint i, avg; |
---|
1009 | |
---|
1010 | assert(model); |
---|
1011 | assert(model->facetnorms); |
---|
1012 | |
---|
1013 | /* calculate the cosine of the angle (in degrees) */ |
---|
1014 | cos_angle = cos(angle * M_PI / 180.0); |
---|
1015 | |
---|
1016 | /* nuke any previous normals */ |
---|
1017 | if (model->normals) |
---|
1018 | free(model->normals); |
---|
1019 | |
---|
1020 | /* allocate space for new normals */ |
---|
1021 | model->numnormals = model->numtriangles * 3; /* 3 normals per triangle */ |
---|
1022 | model->normals = (GLfloat*)malloc(sizeof(GLfloat)* 3* (model->numnormals+1)); |
---|
1023 | |
---|
1024 | /* allocate a structure that will hold a linked list of triangle |
---|
1025 | indices for each vertex */ |
---|
1026 | members = (GLMnode**)malloc(sizeof(GLMnode*) * (model->numvertices + 1)); |
---|
1027 | for (i = 1; i <= model->numvertices; i++) |
---|
1028 | members[i] = NULL; |
---|
1029 | |
---|
1030 | /* for every triangle, create a node for each vertex in it */ |
---|
1031 | for (i = 0; i < model->numtriangles; i++) { |
---|
1032 | node = (GLMnode*)malloc(sizeof(GLMnode)); |
---|
1033 | node->index = i; |
---|
1034 | node->next = members[T(i).vindices[0]]; |
---|
1035 | members[T(i).vindices[0]] = node; |
---|
1036 | |
---|
1037 | node = (GLMnode*)malloc(sizeof(GLMnode)); |
---|
1038 | node->index = i; |
---|
1039 | node->next = members[T(i).vindices[1]]; |
---|
1040 | members[T(i).vindices[1]] = node; |
---|
1041 | |
---|
1042 | node = (GLMnode*)malloc(sizeof(GLMnode)); |
---|
1043 | node->index = i; |
---|
1044 | node->next = members[T(i).vindices[2]]; |
---|
1045 | members[T(i).vindices[2]] = node; |
---|
1046 | } |
---|
1047 | |
---|
1048 | /* calculate the average normal for each vertex */ |
---|
1049 | numnormals = 1; |
---|
1050 | for (i = 1; i <= model->numvertices; i++) { |
---|
1051 | /* calculate an average normal for this vertex by averaging the |
---|
1052 | facet normal of every triangle this vertex is in */ |
---|
1053 | node = members[i]; |
---|
1054 | if (!node) |
---|
1055 | fprintf(stderr, "glmVertexNormals(): vertex w/o a triangle\n"); |
---|
1056 | average[0] = 0.0; average[1] = 0.0; average[2] = 0.0; |
---|
1057 | avg = 0; |
---|
1058 | while (node) { |
---|
1059 | /* only average if the dot product of the angle between the two |
---|
1060 | facet normals is greater than the cosine of the threshold |
---|
1061 | angle -- or, said another way, the angle between the two |
---|
1062 | facet normals is less than (or equal to) the threshold angle */ |
---|
1063 | dot = glmDot(&model->facetnorms[3 * T(node->index).findex], |
---|
1064 | &model->facetnorms[3 * T(members[i]->index).findex]); |
---|
1065 | if (dot > cos_angle) { |
---|
1066 | node->averaged = GL_TRUE; |
---|
1067 | average[0] += model->facetnorms[3 * T(node->index).findex + 0]; |
---|
1068 | average[1] += model->facetnorms[3 * T(node->index).findex + 1]; |
---|
1069 | average[2] += model->facetnorms[3 * T(node->index).findex + 2]; |
---|
1070 | avg = 1; /* we averaged at least one normal! */ |
---|
1071 | } else { |
---|
1072 | node->averaged = GL_FALSE; |
---|
1073 | } |
---|
1074 | node = node->next; |
---|
1075 | } |
---|
1076 | |
---|
1077 | if (avg) { |
---|
1078 | /* normalize the averaged normal */ |
---|
1079 | glmNormalize(average); |
---|
1080 | |
---|
1081 | /* add the normal to the vertex normals list */ |
---|
1082 | model->normals[3 * numnormals + 0] = average[0]; |
---|
1083 | model->normals[3 * numnormals + 1] = average[1]; |
---|
1084 | model->normals[3 * numnormals + 2] = average[2]; |
---|
1085 | avg = numnormals; |
---|
1086 | numnormals++; |
---|
1087 | } |
---|
1088 | |
---|
1089 | /* set the normal of this vertex in each triangle it is in */ |
---|
1090 | node = members[i]; |
---|
1091 | while (node) { |
---|
1092 | if (node->averaged) { |
---|
1093 | /* if this node was averaged, use the average normal */ |
---|
1094 | if (T(node->index).vindices[0] == i) |
---|
1095 | T(node->index).nindices[0] = avg; |
---|
1096 | else if (T(node->index).vindices[1] == i) |
---|
1097 | T(node->index).nindices[1] = avg; |
---|
1098 | else if (T(node->index).vindices[2] == i) |
---|
1099 | T(node->index).nindices[2] = avg; |
---|
1100 | } else { |
---|
1101 | /* if this node wasn't averaged, use the facet normal */ |
---|
1102 | model->normals[3 * numnormals + 0] = |
---|
1103 | model->facetnorms[3 * T(node->index).findex + 0]; |
---|
1104 | model->normals[3 * numnormals + 1] = |
---|
1105 | model->facetnorms[3 * T(node->index).findex + 1]; |
---|
1106 | model->normals[3 * numnormals + 2] = |
---|
1107 | model->facetnorms[3 * T(node->index).findex + 2]; |
---|
1108 | if (T(node->index).vindices[0] == i) |
---|
1109 | T(node->index).nindices[0] = numnormals; |
---|
1110 | else if (T(node->index).vindices[1] == i) |
---|
1111 | T(node->index).nindices[1] = numnormals; |
---|
1112 | else if (T(node->index).vindices[2] == i) |
---|
1113 | T(node->index).nindices[2] = numnormals; |
---|
1114 | numnormals++; |
---|
1115 | } |
---|
1116 | node = node->next; |
---|
1117 | } |
---|
1118 | } |
---|
1119 | |
---|
1120 | model->numnormals = numnormals - 1; |
---|
1121 | |
---|
1122 | /* free the member information */ |
---|
1123 | for (i = 1; i <= model->numvertices; i++) { |
---|
1124 | node = members[i]; |
---|
1125 | while (node) { |
---|
1126 | tail = node; |
---|
1127 | node = node->next; |
---|
1128 | free(tail); |
---|
1129 | } |
---|
1130 | } |
---|
1131 | free(members); |
---|
1132 | |
---|
1133 | /* pack the normals array (we previously allocated the maximum |
---|
1134 | number of normals that could possibly be created (numtriangles * |
---|
1135 | 3), so get rid of some of them (usually alot unless none of the |
---|
1136 | facet normals were averaged)) */ |
---|
1137 | normals = model->normals; |
---|
1138 | model->normals = (GLfloat*)malloc(sizeof(GLfloat)* 3* (model->numnormals+1)); |
---|
1139 | for (i = 1; i <= model->numnormals; i++) { |
---|
1140 | model->normals[3 * i + 0] = normals[3 * i + 0]; |
---|
1141 | model->normals[3 * i + 1] = normals[3 * i + 1]; |
---|
1142 | model->normals[3 * i + 2] = normals[3 * i + 2]; |
---|
1143 | } |
---|
1144 | free(normals); |
---|
1145 | } |
---|
1146 | |
---|
1147 | |
---|
1148 | /* glmLinearTexture: Generates texture coordinates according to a |
---|
1149 | * linear projection of the texture map. It generates these by |
---|
1150 | * linearly mapping the vertices onto a square. |
---|
1151 | * |
---|
1152 | * model - pointer to initialized GLMmodel structure |
---|
1153 | */ |
---|
1154 | GLvoid |
---|
1155 | glmLinearTexture(GLMmodel* model) |
---|
1156 | { |
---|
1157 | GLMgroup *group; |
---|
1158 | GLfloat dimensions[3]; |
---|
1159 | GLfloat x, y, scalefactor; |
---|
1160 | GLuint i; |
---|
1161 | |
---|
1162 | assert(model); |
---|
1163 | |
---|
1164 | if (model->texcoords) |
---|
1165 | free(model->texcoords); |
---|
1166 | model->numtexcoords = model->numvertices; |
---|
1167 | model->texcoords=(GLfloat*)malloc(sizeof(GLfloat)*2*(model->numtexcoords+1)); |
---|
1168 | |
---|
1169 | glmDimensions(model, dimensions); |
---|
1170 | scalefactor = 2.0 / |
---|
1171 | glmAbs(glmMax(glmMax(dimensions[0], dimensions[1]), dimensions[2])); |
---|
1172 | |
---|
1173 | /* do the calculations */ |
---|
1174 | for(i = 1; i <= model->numvertices; i++) { |
---|
1175 | x = model->vertices[3 * i + 0] * scalefactor; |
---|
1176 | y = model->vertices[3 * i + 2] * scalefactor; |
---|
1177 | model->texcoords[2 * i + 0] = (x + 1.0) / 2.0; |
---|
1178 | model->texcoords[2 * i + 1] = (y + 1.0) / 2.0; |
---|
1179 | } |
---|
1180 | |
---|
1181 | /* go through and put texture coordinate indices in all the triangles */ |
---|
1182 | group = model->groups; |
---|
1183 | while(group) { |
---|
1184 | for(i = 0; i < group->numtriangles; i++) { |
---|
1185 | T(group->triangles[i]).tindices[0] = T(group->triangles[i]).vindices[0]; |
---|
1186 | T(group->triangles[i]).tindices[1] = T(group->triangles[i]).vindices[1]; |
---|
1187 | T(group->triangles[i]).tindices[2] = T(group->triangles[i]).vindices[2]; |
---|
1188 | } |
---|
1189 | group = group->next; |
---|
1190 | } |
---|
1191 | |
---|
1192 | #if 0 |
---|
1193 | printf("glmLinearTexture(): generated %d linear texture coordinates\n", |
---|
1194 | model->numtexcoords); |
---|
1195 | #endif |
---|
1196 | } |
---|
1197 | |
---|
1198 | /* glmSpheremapTexture: Generates texture coordinates according to a |
---|
1199 | * spherical projection of the texture map. Sometimes referred to as |
---|
1200 | * spheremap, or reflection map texture coordinates. It generates |
---|
1201 | * these by using the normal to calculate where that vertex would map |
---|
1202 | * onto a sphere. Since it is impossible to map something flat |
---|
1203 | * perfectly onto something spherical, there is distortion at the |
---|
1204 | * poles. This particular implementation causes the poles along the X |
---|
1205 | * axis to be distorted. |
---|
1206 | * |
---|
1207 | * model - pointer to initialized GLMmodel structure |
---|
1208 | */ |
---|
1209 | GLvoid |
---|
1210 | glmSpheremapTexture(GLMmodel* model) |
---|
1211 | { |
---|
1212 | GLMgroup* group; |
---|
1213 | GLfloat theta, phi, rho, x, y, z, r; |
---|
1214 | GLuint i; |
---|
1215 | |
---|
1216 | assert(model); |
---|
1217 | assert(model->normals); |
---|
1218 | |
---|
1219 | if (model->texcoords) |
---|
1220 | free(model->texcoords); |
---|
1221 | model->numtexcoords = model->numnormals; |
---|
1222 | model->texcoords=(GLfloat*)malloc(sizeof(GLfloat)*2*(model->numtexcoords+1)); |
---|
1223 | |
---|
1224 | for (i = 1; i <= model->numnormals; i++) { |
---|
1225 | z = model->normals[3 * i + 0]; /* re-arrange for pole distortion */ |
---|
1226 | y = model->normals[3 * i + 1]; |
---|
1227 | x = model->normals[3 * i + 2]; |
---|
1228 | r = sqrt((x * x) + (y * y)); |
---|
1229 | rho = sqrt((r * r) + (z * z)); |
---|
1230 | |
---|
1231 | if(r == 0.0) { |
---|
1232 | theta = 0.0; |
---|
1233 | phi = 0.0; |
---|
1234 | } else { |
---|
1235 | if(z == 0.0) |
---|
1236 | phi = 3.14159265f / 2.0; |
---|
1237 | else |
---|
1238 | phi = acos(z / rho); |
---|
1239 | |
---|
1240 | if(y == 0.0) |
---|
1241 | theta = 3.141592365f / 2.0; |
---|
1242 | else |
---|
1243 | theta = asin(y / r) + (3.14159265 / 2.0); |
---|
1244 | } |
---|
1245 | |
---|
1246 | model->texcoords[2 * i + 0] = theta / 3.14159265; |
---|
1247 | model->texcoords[2 * i + 1] = phi / 3.14159265; |
---|
1248 | } |
---|
1249 | |
---|
1250 | /* go through and put texcoord indices in all the triangles */ |
---|
1251 | group = model->groups; |
---|
1252 | while(group) { |
---|
1253 | for (i = 0; i < group->numtriangles; i++) { |
---|
1254 | T(group->triangles[i]).tindices[0] = T(group->triangles[i]).nindices[0]; |
---|
1255 | T(group->triangles[i]).tindices[1] = T(group->triangles[i]).nindices[1]; |
---|
1256 | T(group->triangles[i]).tindices[2] = T(group->triangles[i]).nindices[2]; |
---|
1257 | } |
---|
1258 | group = group->next; |
---|
1259 | } |
---|
1260 | } |
---|
1261 | |
---|
1262 | /* glmDelete: Deletes a GLMmodel structure. |
---|
1263 | * |
---|
1264 | * model - initialized GLMmodel structure |
---|
1265 | */ |
---|
1266 | GLvoid |
---|
1267 | glmDelete(GLMmodel* model) |
---|
1268 | { |
---|
1269 | GLMgroup* group; |
---|
1270 | GLuint i; |
---|
1271 | |
---|
1272 | assert(model); |
---|
1273 | |
---|
1274 | if (model->pathname) free(model->pathname); |
---|
1275 | if (model->mtllibname) free(model->mtllibname); |
---|
1276 | if (model->vertices) free(model->vertices); |
---|
1277 | if (model->normals) free(model->normals); |
---|
1278 | if (model->texcoords) free(model->texcoords); |
---|
1279 | if (model->facetnorms) free(model->facetnorms); |
---|
1280 | if (model->triangles) free(model->triangles); |
---|
1281 | if (model->materials) { |
---|
1282 | for (i = 0; i < model->nummaterials; i++) |
---|
1283 | free(model->materials[i].name); |
---|
1284 | } |
---|
1285 | free(model->materials); |
---|
1286 | while(model->groups) { |
---|
1287 | group = model->groups; |
---|
1288 | model->groups = model->groups->next; |
---|
1289 | free(group->name); |
---|
1290 | free(group->triangles); |
---|
1291 | free(group); |
---|
1292 | } |
---|
1293 | |
---|
1294 | free(model); |
---|
1295 | } |
---|
1296 | |
---|
1297 | /* glmReadOBJ: Reads a model description from a Wavefront .OBJ file. |
---|
1298 | * Returns a pointer to the created object which should be free'd with |
---|
1299 | * glmDelete(). |
---|
1300 | * |
---|
1301 | * filename - name of the file containing the Wavefront .OBJ format data. |
---|
1302 | */ |
---|
1303 | GLMmodel* |
---|
1304 | glmReadOBJ(char* filename) |
---|
1305 | { |
---|
1306 | GLMmodel* model; |
---|
1307 | FILE* file; |
---|
1308 | |
---|
1309 | /* open the file */ |
---|
1310 | file = fopen(filename, "r"); |
---|
1311 | if (!file) { |
---|
1312 | fprintf(stderr, "glmReadOBJ() failed: can't open data file \"%s\".\n", |
---|
1313 | filename); |
---|
1314 | exit(1); |
---|
1315 | } |
---|
1316 | |
---|
1317 | /* allocate a new model */ |
---|
1318 | model = (GLMmodel*)malloc(sizeof(GLMmodel)); |
---|
1319 | model->pathname = strdup(filename); |
---|
1320 | model->mtllibname = NULL; |
---|
1321 | model->numvertices = 0; |
---|
1322 | model->vertices = NULL; |
---|
1323 | model->numnormals = 0; |
---|
1324 | model->normals = NULL; |
---|
1325 | model->numtexcoords = 0; |
---|
1326 | model->texcoords = NULL; |
---|
1327 | model->numfacetnorms = 0; |
---|
1328 | model->facetnorms = NULL; |
---|
1329 | model->numtriangles = 0; |
---|
1330 | model->triangles = NULL; |
---|
1331 | model->nummaterials = 0; |
---|
1332 | model->materials = NULL; |
---|
1333 | model->numgroups = 0; |
---|
1334 | model->groups = NULL; |
---|
1335 | model->position[0] = 0.0; |
---|
1336 | model->position[1] = 0.0; |
---|
1337 | model->position[2] = 0.0; |
---|
1338 | |
---|
1339 | /* make a first pass through the file to get a count of the number |
---|
1340 | of vertices, normals, texcoords & triangles */ |
---|
1341 | glmFirstPass(model, file); |
---|
1342 | |
---|
1343 | /* allocate memory */ |
---|
1344 | model->vertices = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
1345 | 3 * (model->numvertices + 1)); |
---|
1346 | model->triangles = (GLMtriangle*)malloc(sizeof(GLMtriangle) * |
---|
1347 | model->numtriangles); |
---|
1348 | if (model->numnormals) { |
---|
1349 | model->normals = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
1350 | 3 * (model->numnormals + 1)); |
---|
1351 | } |
---|
1352 | if (model->numtexcoords) { |
---|
1353 | model->texcoords = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
1354 | 2 * (model->numtexcoords + 1)); |
---|
1355 | } |
---|
1356 | |
---|
1357 | /* rewind to beginning of file and read in the data this pass */ |
---|
1358 | rewind(file); |
---|
1359 | |
---|
1360 | glmSecondPass(model, file); |
---|
1361 | |
---|
1362 | /* close the file */ |
---|
1363 | fclose(file); |
---|
1364 | |
---|
1365 | return model; |
---|
1366 | } |
---|
1367 | |
---|
1368 | /* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to |
---|
1369 | * a file. |
---|
1370 | * |
---|
1371 | * model - initialized GLMmodel structure |
---|
1372 | * filename - name of the file to write the Wavefront .OBJ format data to |
---|
1373 | * mode - a bitwise or of values describing what is written to the file |
---|
1374 | * GLM_NONE - render with only vertices |
---|
1375 | * GLM_FLAT - render with facet normals |
---|
1376 | * GLM_SMOOTH - render with vertex normals |
---|
1377 | * GLM_TEXTURE - render with texture coords |
---|
1378 | * GLM_COLOR - render with colors (color material) |
---|
1379 | * GLM_MATERIAL - render with materials |
---|
1380 | * GLM_COLOR and GLM_MATERIAL should not both be specified. |
---|
1381 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
---|
1382 | */ |
---|
1383 | GLvoid |
---|
1384 | glmWriteOBJ(GLMmodel* model, char* filename, GLuint mode) |
---|
1385 | { |
---|
1386 | GLuint i; |
---|
1387 | FILE* file; |
---|
1388 | GLMgroup* group; |
---|
1389 | |
---|
1390 | assert(model); |
---|
1391 | |
---|
1392 | /* do a bit of warning */ |
---|
1393 | if (mode & GLM_FLAT && !model->facetnorms) { |
---|
1394 | printf("glmWriteOBJ() warning: flat normal output requested " |
---|
1395 | "with no facet normals defined.\n"); |
---|
1396 | mode &= ~GLM_FLAT; |
---|
1397 | } |
---|
1398 | if (mode & GLM_SMOOTH && !model->normals) { |
---|
1399 | printf("glmWriteOBJ() warning: smooth normal output requested " |
---|
1400 | "with no normals defined.\n"); |
---|
1401 | mode &= ~GLM_SMOOTH; |
---|
1402 | } |
---|
1403 | if (mode & GLM_TEXTURE && !model->texcoords) { |
---|
1404 | printf("glmWriteOBJ() warning: texture coordinate output requested " |
---|
1405 | "with no texture coordinates defined.\n"); |
---|
1406 | mode &= ~GLM_TEXTURE; |
---|
1407 | } |
---|
1408 | if (mode & GLM_FLAT && mode & GLM_SMOOTH) { |
---|
1409 | printf("glmWriteOBJ() warning: flat normal output requested " |
---|
1410 | "and smooth normal output requested (using smooth).\n"); |
---|
1411 | mode &= ~GLM_FLAT; |
---|
1412 | } |
---|
1413 | if (mode & GLM_COLOR && !model->materials) { |
---|
1414 | printf("glmWriteOBJ() warning: color output requested " |
---|
1415 | "with no colors (materials) defined.\n"); |
---|
1416 | mode &= ~GLM_COLOR; |
---|
1417 | } |
---|
1418 | if (mode & GLM_MATERIAL && !model->materials) { |
---|
1419 | printf("glmWriteOBJ() warning: material output requested " |
---|
1420 | "with no materials defined.\n"); |
---|
1421 | mode &= ~GLM_MATERIAL; |
---|
1422 | } |
---|
1423 | if (mode & GLM_COLOR && mode & GLM_MATERIAL) { |
---|
1424 | printf("glmWriteOBJ() warning: color and material output requested " |
---|
1425 | "outputting only materials.\n"); |
---|
1426 | mode &= ~GLM_COLOR; |
---|
1427 | } |
---|
1428 | |
---|
1429 | |
---|
1430 | /* open the file */ |
---|
1431 | file = fopen(filename, "w"); |
---|
1432 | if (!file) { |
---|
1433 | fprintf(stderr, "glmWriteOBJ() failed: can't open file \"%s\" to write.\n", |
---|
1434 | filename); |
---|
1435 | exit(1); |
---|
1436 | } |
---|
1437 | |
---|
1438 | /* spit out a header */ |
---|
1439 | fprintf(file, "# \n"); |
---|
1440 | fprintf(file, "# Wavefront OBJ generated by GLM library\n"); |
---|
1441 | fprintf(file, "# \n"); |
---|
1442 | fprintf(file, "# GLM library\n"); |
---|
1443 | fprintf(file, "# Nate Robins\n"); |
---|
1444 | fprintf(file, "# ndr@pobox.com\n"); |
---|
1445 | fprintf(file, "# http://www.pobox.com/~ndr\n"); |
---|
1446 | fprintf(file, "# \n"); |
---|
1447 | |
---|
1448 | if (mode & GLM_MATERIAL && model->mtllibname) { |
---|
1449 | fprintf(file, "\nmtllib %s\n\n", model->mtllibname); |
---|
1450 | glmWriteMTL(model, filename, model->mtllibname); |
---|
1451 | } |
---|
1452 | |
---|
1453 | /* spit out the vertices */ |
---|
1454 | fprintf(file, "\n"); |
---|
1455 | fprintf(file, "# %d vertices\n", model->numvertices); |
---|
1456 | for (i = 1; i <= model->numvertices; i++) { |
---|
1457 | fprintf(file, "v %f %f %f\n", |
---|
1458 | model->vertices[3 * i + 0], |
---|
1459 | model->vertices[3 * i + 1], |
---|
1460 | model->vertices[3 * i + 2]); |
---|
1461 | } |
---|
1462 | |
---|
1463 | /* spit out the smooth/flat normals */ |
---|
1464 | if (mode & GLM_SMOOTH) { |
---|
1465 | fprintf(file, "\n"); |
---|
1466 | fprintf(file, "# %d normals\n", model->numnormals); |
---|
1467 | for (i = 1; i <= model->numnormals; i++) { |
---|
1468 | fprintf(file, "vn %f %f %f\n", |
---|
1469 | model->normals[3 * i + 0], |
---|
1470 | model->normals[3 * i + 1], |
---|
1471 | model->normals[3 * i + 2]); |
---|
1472 | } |
---|
1473 | } else if (mode & GLM_FLAT) { |
---|
1474 | fprintf(file, "\n"); |
---|
1475 | fprintf(file, "# %d normals\n", model->numfacetnorms); |
---|
1476 | for (i = 1; i <= model->numnormals; i++) { |
---|
1477 | fprintf(file, "vn %f %f %f\n", |
---|
1478 | model->facetnorms[3 * i + 0], |
---|
1479 | model->facetnorms[3 * i + 1], |
---|
1480 | model->facetnorms[3 * i + 2]); |
---|
1481 | } |
---|
1482 | } |
---|
1483 | |
---|
1484 | /* spit out the texture coordinates */ |
---|
1485 | if (mode & GLM_TEXTURE) { |
---|
1486 | fprintf(file, "\n"); |
---|
1487 | fprintf(file, "# %d texcoords\n", (int)(model->texcoords)); |
---|
1488 | for (i = 1; i <= model->numtexcoords; i++) { |
---|
1489 | fprintf(file, "vt %f %f\n", |
---|
1490 | model->texcoords[2 * i + 0], |
---|
1491 | model->texcoords[2 * i + 1]); |
---|
1492 | } |
---|
1493 | } |
---|
1494 | |
---|
1495 | fprintf(file, "\n"); |
---|
1496 | fprintf(file, "# %d groups\n", model->numgroups); |
---|
1497 | fprintf(file, "# %d faces (triangles)\n", model->numtriangles); |
---|
1498 | fprintf(file, "\n"); |
---|
1499 | |
---|
1500 | group = model->groups; |
---|
1501 | while(group) { |
---|
1502 | fprintf(file, "g %s\n", group->name); |
---|
1503 | if (mode & GLM_MATERIAL) |
---|
1504 | fprintf(file, "usemtl %s\n", model->materials[group->material].name); |
---|
1505 | for (i = 0; i < group->numtriangles; i++) { |
---|
1506 | if (mode & GLM_SMOOTH && mode & GLM_TEXTURE) { |
---|
1507 | fprintf(file, "f %d/%d/%d %d/%d/%d %d/%d/%d\n", |
---|
1508 | T(group->triangles[i]).vindices[0], |
---|
1509 | T(group->triangles[i]).nindices[0], |
---|
1510 | T(group->triangles[i]).tindices[0], |
---|
1511 | T(group->triangles[i]).vindices[1], |
---|
1512 | T(group->triangles[i]).nindices[1], |
---|
1513 | T(group->triangles[i]).tindices[1], |
---|
1514 | T(group->triangles[i]).vindices[2], |
---|
1515 | T(group->triangles[i]).nindices[2], |
---|
1516 | T(group->triangles[i]).tindices[2]); |
---|
1517 | } else if (mode & GLM_FLAT && mode & GLM_TEXTURE) { |
---|
1518 | fprintf(file, "f %d/%d %d/%d %d/%d\n", |
---|
1519 | T(group->triangles[i]).vindices[0], |
---|
1520 | T(group->triangles[i]).findex, |
---|
1521 | T(group->triangles[i]).vindices[1], |
---|
1522 | T(group->triangles[i]).findex, |
---|
1523 | T(group->triangles[i]).vindices[2], |
---|
1524 | T(group->triangles[i]).findex); |
---|
1525 | } else if (mode & GLM_TEXTURE) { |
---|
1526 | fprintf(file, "f %d/%d %d/%d %d/%d\n", |
---|
1527 | T(group->triangles[i]).vindices[0], |
---|
1528 | T(group->triangles[i]).tindices[0], |
---|
1529 | T(group->triangles[i]).vindices[1], |
---|
1530 | T(group->triangles[i]).tindices[1], |
---|
1531 | T(group->triangles[i]).vindices[2], |
---|
1532 | T(group->triangles[i]).tindices[2]); |
---|
1533 | } else if (mode & GLM_SMOOTH) { |
---|
1534 | fprintf(file, "f %d//%d %d//%d %d//%d\n", |
---|
1535 | T(group->triangles[i]).vindices[0], |
---|
1536 | T(group->triangles[i]).nindices[0], |
---|
1537 | T(group->triangles[i]).vindices[1], |
---|
1538 | T(group->triangles[i]).nindices[1], |
---|
1539 | T(group->triangles[i]).vindices[2], |
---|
1540 | T(group->triangles[i]).nindices[2]); |
---|
1541 | } else if (mode & GLM_FLAT) { |
---|
1542 | fprintf(file, "f %d//%d %d//%d %d//%d\n", |
---|
1543 | T(group->triangles[i]).vindices[0], |
---|
1544 | T(group->triangles[i]).findex, |
---|
1545 | T(group->triangles[i]).vindices[1], |
---|
1546 | T(group->triangles[i]).findex, |
---|
1547 | T(group->triangles[i]).vindices[2], |
---|
1548 | T(group->triangles[i]).findex); |
---|
1549 | } else { |
---|
1550 | fprintf(file, "f %d %d %d\n", |
---|
1551 | T(group->triangles[i]).vindices[0], |
---|
1552 | T(group->triangles[i]).vindices[1], |
---|
1553 | T(group->triangles[i]).vindices[2]); |
---|
1554 | } |
---|
1555 | } |
---|
1556 | fprintf(file, "\n"); |
---|
1557 | group = group->next; |
---|
1558 | } |
---|
1559 | |
---|
1560 | fclose(file); |
---|
1561 | } |
---|
1562 | |
---|
1563 | /* glmDraw: Renders the model to the current OpenGL context using the |
---|
1564 | * mode specified. |
---|
1565 | * |
---|
1566 | * model - initialized GLMmodel structure |
---|
1567 | * mode - a bitwise OR of values describing what is to be rendered. |
---|
1568 | * GLM_NONE - render with only vertices |
---|
1569 | * GLM_FLAT - render with facet normals |
---|
1570 | * GLM_SMOOTH - render with vertex normals |
---|
1571 | * GLM_TEXTURE - render with texture coords |
---|
1572 | * GLM_COLOR - render with colors (color material) |
---|
1573 | * GLM_MATERIAL - render with materials |
---|
1574 | * GLM_COLOR and GLM_MATERIAL should not both be specified. |
---|
1575 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
---|
1576 | */ |
---|
1577 | GLvoid |
---|
1578 | glmDraw(GLMmodel* model, GLuint mode) |
---|
1579 | { |
---|
1580 | static GLuint i; |
---|
1581 | static GLMgroup* group; |
---|
1582 | static GLMtriangle* triangle; |
---|
1583 | static GLMmaterial* material; |
---|
1584 | |
---|
1585 | assert(model); |
---|
1586 | assert(model->vertices); |
---|
1587 | |
---|
1588 | /* do a bit of warning */ |
---|
1589 | if (mode & GLM_FLAT && !model->facetnorms) { |
---|
1590 | printf("glmDraw() warning: flat render mode requested " |
---|
1591 | "with no facet normals defined.\n"); |
---|
1592 | mode &= ~GLM_FLAT; |
---|
1593 | } |
---|
1594 | if (mode & GLM_SMOOTH && !model->normals) { |
---|
1595 | printf("glmDraw() warning: smooth render mode requested " |
---|
1596 | "with no normals defined.\n"); |
---|
1597 | mode &= ~GLM_SMOOTH; |
---|
1598 | } |
---|
1599 | if (mode & GLM_TEXTURE && !model->texcoords) { |
---|
1600 | printf("glmDraw() warning: texture render mode requested " |
---|
1601 | "with no texture coordinates defined.\n"); |
---|
1602 | mode &= ~GLM_TEXTURE; |
---|
1603 | } |
---|
1604 | if (mode & GLM_FLAT && mode & GLM_SMOOTH) { |
---|
1605 | printf("glmDraw() warning: flat render mode requested " |
---|
1606 | "and smooth render mode requested (using smooth).\n"); |
---|
1607 | mode &= ~GLM_FLAT; |
---|
1608 | } |
---|
1609 | if (mode & GLM_COLOR && !model->materials) { |
---|
1610 | printf("glmDraw() warning: color render mode requested " |
---|
1611 | "with no materials defined.\n"); |
---|
1612 | mode &= ~GLM_COLOR; |
---|
1613 | } |
---|
1614 | if (mode & GLM_MATERIAL && !model->materials) { |
---|
1615 | printf("glmDraw() warning: material render mode requested " |
---|
1616 | "with no materials defined.\n"); |
---|
1617 | mode &= ~GLM_MATERIAL; |
---|
1618 | } |
---|
1619 | if (mode & GLM_COLOR && mode & GLM_MATERIAL) { |
---|
1620 | printf("glmDraw() warning: color and material render mode requested " |
---|
1621 | "using only material mode.\n"); |
---|
1622 | mode &= ~GLM_COLOR; |
---|
1623 | } |
---|
1624 | if (mode & GLM_COLOR) |
---|
1625 | glEnable(GL_COLOR_MATERIAL); |
---|
1626 | else if (mode & GLM_MATERIAL) |
---|
1627 | glDisable(GL_COLOR_MATERIAL); |
---|
1628 | |
---|
1629 | /* perhaps this loop should be unrolled into material, color, flat, |
---|
1630 | smooth, etc. loops? since most cpu's have good branch prediction |
---|
1631 | schemes (and these branches will always go one way), probably |
---|
1632 | wouldn't gain too much? */ |
---|
1633 | |
---|
1634 | group = model->groups; |
---|
1635 | while (group) { |
---|
1636 | if (mode & GLM_MATERIAL) { |
---|
1637 | material = &model->materials[group->material]; |
---|
1638 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material->ambient); |
---|
1639 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material->diffuse); |
---|
1640 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material->specular); |
---|
1641 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material->shininess); |
---|
1642 | } |
---|
1643 | |
---|
1644 | if (mode & GLM_COLOR) { |
---|
1645 | glColor3fv(material->diffuse); |
---|
1646 | } |
---|
1647 | |
---|
1648 | glBegin(GL_TRIANGLES); |
---|
1649 | for (i = 0; i < group->numtriangles; i++) { |
---|
1650 | triangle = &T(group->triangles[i]); |
---|
1651 | |
---|
1652 | if (mode & GLM_FLAT) |
---|
1653 | glNormal3fv(&model->facetnorms[3 * triangle->findex]); |
---|
1654 | |
---|
1655 | if (mode & GLM_SMOOTH) |
---|
1656 | glNormal3fv(&model->normals[3 * triangle->nindices[0]]); |
---|
1657 | if (mode & GLM_TEXTURE) |
---|
1658 | glTexCoord2fv(&model->texcoords[2 * triangle->tindices[0]]); |
---|
1659 | glVertex3fv(&model->vertices[3 * triangle->vindices[0]]); |
---|
1660 | |
---|
1661 | if (mode & GLM_SMOOTH) |
---|
1662 | glNormal3fv(&model->normals[3 * triangle->nindices[1]]); |
---|
1663 | if (mode & GLM_TEXTURE) |
---|
1664 | glTexCoord2fv(&model->texcoords[2 * triangle->tindices[1]]); |
---|
1665 | glVertex3fv(&model->vertices[3 * triangle->vindices[1]]); |
---|
1666 | |
---|
1667 | if (mode & GLM_SMOOTH) |
---|
1668 | glNormal3fv(&model->normals[3 * triangle->nindices[2]]); |
---|
1669 | if (mode & GLM_TEXTURE) |
---|
1670 | glTexCoord2fv(&model->texcoords[2 * triangle->tindices[2]]); |
---|
1671 | glVertex3fv(&model->vertices[3 * triangle->vindices[2]]); |
---|
1672 | |
---|
1673 | } |
---|
1674 | glEnd(); |
---|
1675 | |
---|
1676 | group = group->next; |
---|
1677 | } |
---|
1678 | } |
---|
1679 | |
---|
1680 | /* glmList: Generates and returns a display list for the model using |
---|
1681 | * the mode specified. |
---|
1682 | * |
---|
1683 | * model - initialized GLMmodel structure |
---|
1684 | * mode - a bitwise OR of values describing what is to be rendered. |
---|
1685 | * GLM_NONE - render with only vertices |
---|
1686 | * GLM_FLAT - render with facet normals |
---|
1687 | * GLM_SMOOTH - render with vertex normals |
---|
1688 | * GLM_TEXTURE - render with texture coords |
---|
1689 | * GLM_COLOR - render with colors (color material) |
---|
1690 | * GLM_MATERIAL - render with materials |
---|
1691 | * GLM_COLOR and GLM_MATERIAL should not both be specified. |
---|
1692 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
---|
1693 | */ |
---|
1694 | GLuint |
---|
1695 | glmList(GLMmodel* model, GLuint mode) |
---|
1696 | { |
---|
1697 | GLuint list; |
---|
1698 | |
---|
1699 | list = glGenLists(1); |
---|
1700 | glNewList(list, GL_COMPILE); |
---|
1701 | glmDraw(model, mode); |
---|
1702 | glEndList(); |
---|
1703 | |
---|
1704 | return list; |
---|
1705 | } |
---|
1706 | |
---|
1707 | /* glmWeld: eliminate (weld) vectors that are within an epsilon of |
---|
1708 | * each other. |
---|
1709 | * |
---|
1710 | * model - initialized GLMmodel structure |
---|
1711 | * epsilon - maximum difference between vertices |
---|
1712 | * ( 0.00001 is a good start for a unitized model) |
---|
1713 | * |
---|
1714 | */ |
---|
1715 | GLvoid |
---|
1716 | glmWeld(GLMmodel* model, GLfloat epsilon) |
---|
1717 | { |
---|
1718 | GLfloat* vectors; |
---|
1719 | GLfloat* copies; |
---|
1720 | GLuint numvectors; |
---|
1721 | GLuint i; |
---|
1722 | |
---|
1723 | /* vertices */ |
---|
1724 | numvectors = model->numvertices; |
---|
1725 | vectors = model->vertices; |
---|
1726 | copies = glmWeldVectors(vectors, &numvectors, epsilon); |
---|
1727 | |
---|
1728 | #if 1 |
---|
1729 | printf("glmWeld(): %d redundant vertices.\n", |
---|
1730 | model->numvertices - numvectors - 1); |
---|
1731 | #endif |
---|
1732 | |
---|
1733 | for (i = 0; i < model->numtriangles; i++) { |
---|
1734 | T(i).vindices[0] = (GLuint)vectors[3 * T(i).vindices[0] + 0]; |
---|
1735 | T(i).vindices[1] = (GLuint)vectors[3 * T(i).vindices[1] + 0]; |
---|
1736 | T(i).vindices[2] = (GLuint)vectors[3 * T(i).vindices[2] + 0]; |
---|
1737 | } |
---|
1738 | |
---|
1739 | /* free space for old vertices */ |
---|
1740 | free(vectors); |
---|
1741 | |
---|
1742 | /* allocate space for the new vertices */ |
---|
1743 | model->numvertices = numvectors; |
---|
1744 | model->vertices = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
1745 | 3 * (model->numvertices + 1)); |
---|
1746 | |
---|
1747 | /* copy the optimized vertices into the actual vertex list */ |
---|
1748 | for (i = 1; i <= model->numvertices; i++) { |
---|
1749 | model->vertices[3 * i + 0] = copies[3 * i + 0]; |
---|
1750 | model->vertices[3 * i + 1] = copies[3 * i + 1]; |
---|
1751 | model->vertices[3 * i + 2] = copies[3 * i + 2]; |
---|
1752 | } |
---|
1753 | |
---|
1754 | free(copies); |
---|
1755 | } |
---|
1756 | |
---|
1757 | /* glmReadPPM: read a PPM raw (type P6) file. The PPM file has a header |
---|
1758 | * that should look something like: |
---|
1759 | * |
---|
1760 | * P6 |
---|
1761 | * # comment |
---|
1762 | * width height max_value |
---|
1763 | * rgbrgbrgb... |
---|
1764 | * |
---|
1765 | * where "P6" is the magic cookie which identifies the file type and |
---|
1766 | * should be the only characters on the first line followed by a |
---|
1767 | * carriage return. Any line starting with a # mark will be treated |
---|
1768 | * as a comment and discarded. After the magic cookie, three integer |
---|
1769 | * values are expected: width, height of the image and the maximum |
---|
1770 | * value for a pixel (max_value must be < 256 for PPM raw files). The |
---|
1771 | * data section consists of width*height rgb triplets (one byte each) |
---|
1772 | * in binary format (i.e., such as that written with fwrite() or |
---|
1773 | * equivalent). |
---|
1774 | * |
---|
1775 | * The rgb data is returned as an array of unsigned chars (packed |
---|
1776 | * rgb). The malloc()'d memory should be free()'d by the caller. If |
---|
1777 | * an error occurs, an error message is sent to stderr and NULL is |
---|
1778 | * returned. |
---|
1779 | * |
---|
1780 | * filename - name of the .ppm file. |
---|
1781 | * width - will contain the width of the image on return. |
---|
1782 | * height - will contain the height of the image on return. |
---|
1783 | * |
---|
1784 | */ |
---|
1785 | GLubyte* |
---|
1786 | glmReadPPM(char* filename, int* width, int* height) |
---|
1787 | { |
---|
1788 | FILE* fp; |
---|
1789 | int i, w, h, d; |
---|
1790 | unsigned char* image; |
---|
1791 | char head[70]; /* max line <= 70 in PPM (per spec). */ |
---|
1792 | |
---|
1793 | fp = fopen(filename, "rb"); |
---|
1794 | if (!fp) { |
---|
1795 | perror(filename); |
---|
1796 | return NULL; |
---|
1797 | } |
---|
1798 | |
---|
1799 | /* grab first two chars of the file and make sure that it has the |
---|
1800 | correct magic cookie for a raw PPM file. */ |
---|
1801 | fgets(head, 70, fp); |
---|
1802 | if (strncmp(head, "P6", 2)) { |
---|
1803 | fprintf(stderr, "%s: Not a raw PPM file\n", filename); |
---|
1804 | return NULL; |
---|
1805 | } |
---|
1806 | |
---|
1807 | /* grab the three elements in the header (height, width, maxval). */ |
---|
1808 | i = 0; |
---|
1809 | while(i < 3) { |
---|
1810 | fgets(head, 70, fp); |
---|
1811 | if (head[0] == '#') /* skip comments. */ |
---|
1812 | continue; |
---|
1813 | if (i == 0) |
---|
1814 | i += sscanf(head, "%d %d %d", &h, &w, &d); |
---|
1815 | else if (i == 1) |
---|
1816 | i += sscanf(head, "%d %d", &w, &d); |
---|
1817 | else if (i == 2) |
---|
1818 | i += sscanf(head, "%d", &d); |
---|
1819 | } |
---|
1820 | |
---|
1821 | /* grab all the image data in one fell swoop. */ |
---|
1822 | image = (unsigned char*)malloc(sizeof(unsigned char)*w*h*3); |
---|
1823 | fread(image, sizeof(unsigned char), w*h*3, fp); |
---|
1824 | fclose(fp); |
---|
1825 | |
---|
1826 | *width = w; |
---|
1827 | *height = h; |
---|
1828 | return image; |
---|
1829 | } |
---|
1830 | |
---|
1831 | #if 0 |
---|
1832 | /* normals */ |
---|
1833 | if (model->numnormals) { |
---|
1834 | numvectors = model->numnormals; |
---|
1835 | vectors = model->normals; |
---|
1836 | copies = glmOptimizeVectors(vectors, &numvectors); |
---|
1837 | |
---|
1838 | printf("glmOptimize(): %d redundant normals.\n", |
---|
1839 | model->numnormals - numvectors); |
---|
1840 | |
---|
1841 | for (i = 0; i < model->numtriangles; i++) { |
---|
1842 | T(i).nindices[0] = (GLuint)vectors[3 * T(i).nindices[0] + 0]; |
---|
1843 | T(i).nindices[1] = (GLuint)vectors[3 * T(i).nindices[1] + 0]; |
---|
1844 | T(i).nindices[2] = (GLuint)vectors[3 * T(i).nindices[2] + 0]; |
---|
1845 | } |
---|
1846 | |
---|
1847 | /* free space for old normals */ |
---|
1848 | free(vectors); |
---|
1849 | |
---|
1850 | /* allocate space for the new normals */ |
---|
1851 | model->numnormals = numvectors; |
---|
1852 | model->normals = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
1853 | 3 * (model->numnormals + 1)); |
---|
1854 | |
---|
1855 | /* copy the optimized vertices into the actual vertex list */ |
---|
1856 | for (i = 1; i <= model->numnormals; i++) { |
---|
1857 | model->normals[3 * i + 0] = copies[3 * i + 0]; |
---|
1858 | model->normals[3 * i + 1] = copies[3 * i + 1]; |
---|
1859 | model->normals[3 * i + 2] = copies[3 * i + 2]; |
---|
1860 | } |
---|
1861 | |
---|
1862 | free(copies); |
---|
1863 | } |
---|
1864 | |
---|
1865 | /* texcoords */ |
---|
1866 | if (model->numtexcoords) { |
---|
1867 | numvectors = model->numtexcoords; |
---|
1868 | vectors = model->texcoords; |
---|
1869 | copies = glmOptimizeVectors(vectors, &numvectors); |
---|
1870 | |
---|
1871 | printf("glmOptimize(): %d redundant texcoords.\n", |
---|
1872 | model->numtexcoords - numvectors); |
---|
1873 | |
---|
1874 | for (i = 0; i < model->numtriangles; i++) { |
---|
1875 | for (j = 0; j < 3; j++) { |
---|
1876 | T(i).tindices[j] = (GLuint)vectors[3 * T(i).tindices[j] + 0]; |
---|
1877 | } |
---|
1878 | } |
---|
1879 | |
---|
1880 | /* free space for old texcoords */ |
---|
1881 | free(vectors); |
---|
1882 | |
---|
1883 | /* allocate space for the new texcoords */ |
---|
1884 | model->numtexcoords = numvectors; |
---|
1885 | model->texcoords = (GLfloat*)malloc(sizeof(GLfloat) * |
---|
1886 | 2 * (model->numtexcoords + 1)); |
---|
1887 | |
---|
1888 | /* copy the optimized vertices into the actual vertex list */ |
---|
1889 | for (i = 1; i <= model->numtexcoords; i++) { |
---|
1890 | model->texcoords[2 * i + 0] = copies[2 * i + 0]; |
---|
1891 | model->texcoords[2 * i + 1] = copies[2 * i + 1]; |
---|
1892 | } |
---|
1893 | |
---|
1894 | free(copies); |
---|
1895 | } |
---|
1896 | #endif |
---|
1897 | |
---|
1898 | #if 0 |
---|
1899 | /* look for unused vertices */ |
---|
1900 | /* look for unused normals */ |
---|
1901 | /* look for unused texcoords */ |
---|
1902 | for (i = 1; i <= model->numvertices; i++) { |
---|
1903 | for (j = 0; j < model->numtriangles; i++) { |
---|
1904 | if (T(j).vindices[0] == i || |
---|
1905 | T(j).vindices[1] == i || |
---|
1906 | T(j).vindices[1] == i) |
---|
1907 | break; |
---|
1908 | } |
---|
1909 | } |
---|
1910 | #endif |
---|