1 | #include <math.h> |
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2 | |
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3 | #include "Warp.h" |
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4 | |
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5 | using namespace projection; |
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6 | |
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7 | Warp::Warp() |
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8 | { |
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9 | m_bEnabled = true; |
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10 | m_pCtrlPoints = NULL; |
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11 | setNumCtrlPoints(4); |
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12 | m_gridSize = 24; |
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13 | m_zoom = 1.0f; |
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14 | m_selectedCtrlPoint = -1; |
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15 | m_bShowCtrlPoints = true; |
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16 | } |
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17 | |
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18 | Warp::~Warp() |
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19 | { |
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20 | } |
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21 | |
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22 | void Warp::draw(bool bForExport, bool bForBlend) |
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23 | { |
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24 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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25 | |
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26 | glMatrixMode(GL_PROJECTION); |
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27 | glLoadIdentity(); |
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28 | |
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29 | glGetIntegerv(GL_VIEWPORT, m_viewport); |
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30 | |
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31 | glOrtho(-0.5f, 0.5f, -0.5f, 0.5f, -1.0f, 1.0f); |
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32 | glGetDoublev(GL_PROJECTION_MATRIX, m_projMatrix); |
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33 | |
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34 | glMatrixMode(GL_MODELVIEW); |
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35 | glPushMatrix(); |
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36 | glLoadIdentity(); |
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37 | if (!bForExport) |
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38 | glScalef(m_zoom, m_zoom, 1.0f); |
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39 | glGetDoublev(GL_MODELVIEW_MATRIX, m_modelMatrix); |
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40 | |
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41 | glDisable(GL_LIGHTING); |
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42 | glColor3f(1.0, 1.0, 1.0); |
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43 | glEnable(GL_TEXTURE_2D); |
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44 | glEnable(GL_MAP2_VERTEX_3); |
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45 | glEnable(GL_MAP2_TEXTURE_COORD_2); |
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46 | glMapGrid2f(m_gridSize, 0.0f, 1.0f, m_gridSize, 0.0f, 1.0f); |
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47 | glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, m_numCtrlPoints, 0, 1, m_numCtrlPoints * 3, m_numCtrlPoints, m_pCtrlPoints); |
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48 | GLfloat pTexCoords[2][2][2] = { |
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49 | {{0.0f, 0.0f}, {1.0f, 0.0f}}, |
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50 | {{0.0f, 1.0f}, {1.0f, 1.0f}}}; |
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51 | glMap2f(GL_MAP2_TEXTURE_COORD_2, 0.0f, 1.0f, 2, 2, 0.0f, 1.0f, 4, 2, &pTexCoords[0][0][0]); |
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52 | glEvalMesh2(GL_FILL, 0, m_gridSize, 0, m_gridSize); |
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53 | |
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54 | if (m_bShowCtrlPoints && !bForExport) |
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55 | { |
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56 | glDisable(GL_TEXTURE_2D); |
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57 | glDisable(GL_DEPTH_TEST); |
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58 | |
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59 | glLineWidth(1.0f); |
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60 | for (int y=0; y<m_numCtrlPoints; ++y) |
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61 | { |
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62 | for (int x=0; x<m_numCtrlPoints; ++x) |
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63 | { |
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64 | float dx = 1.0f / (m_numCtrlPoints-1) * (float)x - 0.5f; |
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65 | float dy = 1.0f / (m_numCtrlPoints-1) * (float)y - 0.5f; |
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66 | if (m_selectedCtrlPoint == y*m_numCtrlPoints+x) |
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67 | glColor3f(0.0f, 1.0f, 0.0f); |
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68 | else |
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69 | { |
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70 | if (bForBlend) |
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71 | glColor3f(0.0f, 0.0f, 1.0f); |
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72 | else |
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73 | glColor3f(1.0f, 1.0f, 1.0f); |
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74 | } |
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75 | glBegin(GL_LINES); |
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76 | glVertex3f(dx, dy, 0.0f); |
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77 | glVertex3fv(&m_pCtrlPoints[(y*m_numCtrlPoints+x)*3]); |
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78 | glEnd(); |
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79 | } |
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80 | } |
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81 | |
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82 | glPointSize(6.0f); |
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83 | glColor3f(1.0f, 1.0f, 0.0f); |
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84 | glBegin(GL_POINTS); |
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85 | for (int i=0; i<m_numCtrlPoints*m_numCtrlPoints; ++i) { |
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86 | if (i != m_selectedCtrlPoint) |
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87 | glVertex3fv(&m_pCtrlPoints[i*3]); |
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88 | } |
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89 | glEnd(); |
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90 | if (m_selectedCtrlPoint >= 0) |
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91 | { |
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92 | glColor3f(1.0f, 0.0f, 0.0f); |
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93 | glBegin(GL_POINTS); |
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94 | glVertex3fv(&m_pCtrlPoints[m_selectedCtrlPoint*3]); |
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95 | glEnd(); |
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96 | } |
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97 | } |
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98 | |
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99 | glPopMatrix(); |
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100 | |
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101 | glPopAttrib(); |
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102 | } |
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103 | |
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104 | bool Warp::pick(int x, int y) |
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105 | { |
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106 | if (!m_bEnabled) |
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107 | return 0; |
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108 | |
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109 | m_lastMouseX = x; |
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110 | m_lastMouseY = y; |
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111 | |
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112 | int newCtrlPoint = pickCtrlPoint(x, y); |
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113 | if (newCtrlPoint != m_selectedCtrlPoint && newCtrlPoint >= 0) |
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114 | { |
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115 | m_selectedCtrlPoint = newCtrlPoint; |
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116 | return true; |
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117 | } |
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118 | return false; |
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119 | } |
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120 | |
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121 | bool Warp::drag(int x, int y) |
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122 | { |
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123 | if (!m_bEnabled) |
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124 | return 0; |
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125 | |
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126 | if (m_selectedCtrlPoint < 0) |
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127 | return false; |
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128 | |
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129 | GLdouble objx, objy, objz; |
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130 | GLdouble objx2, objy2, objz2; |
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131 | |
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132 | gluUnProject(x - m_lastMouseX, -(y - m_lastMouseY), 0.95, |
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133 | m_modelMatrix, m_projMatrix, m_viewport, |
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134 | &objx, &objy, &objz); |
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135 | gluUnProject(0, 0, 0.95, |
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136 | m_modelMatrix, m_projMatrix, m_viewport, |
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137 | &objx2, &objy2, &objz2); |
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138 | m_pCtrlPoints[m_selectedCtrlPoint * 3 + 0] += objx-objx2; |
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139 | m_pCtrlPoints[m_selectedCtrlPoint * 3 + 1] += objy-objy2; |
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140 | |
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141 | m_lastMouseX = x; |
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142 | m_lastMouseY = y; |
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143 | |
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144 | return true; |
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145 | } |
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146 | |
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147 | void Warp::setEnabled(bool bEnabled) |
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148 | { |
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149 | m_bEnabled = bEnabled; |
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150 | } |
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151 | |
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152 | bool Warp::getEnabled() const |
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153 | { |
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154 | return m_bEnabled; |
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155 | } |
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156 | |
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157 | void Warp::setNumCtrlPoints(int num) |
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158 | { |
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159 | if (num == 0) |
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160 | return; |
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161 | |
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162 | if (num > 8) |
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163 | num = 8; |
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164 | if (num <2) |
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165 | num = 2; |
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166 | |
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167 | if (m_pCtrlPoints) |
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168 | delete [] m_pCtrlPoints; |
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169 | m_numCtrlPoints = num; |
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170 | m_pCtrlPoints = new float[num*num*3]; |
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171 | reset(); |
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172 | } |
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173 | |
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174 | int Warp::getNumCtrlPoints() const |
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175 | { |
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176 | return m_numCtrlPoints; |
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177 | } |
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178 | |
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179 | void Warp::setZoom(float zoom) |
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180 | { |
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181 | m_zoom = zoom; |
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182 | } |
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183 | |
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184 | float Warp::getZoom() const |
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185 | { |
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186 | return m_zoom; |
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187 | } |
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188 | |
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189 | void Warp::setGridSize(int gridSize) |
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190 | { |
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191 | m_gridSize = gridSize; |
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192 | } |
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193 | |
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194 | int Warp::getGridSize() const |
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195 | { |
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196 | return m_gridSize; |
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197 | } |
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198 | |
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199 | void Warp::setShowCtrlPoints(bool bShow) |
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200 | { |
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201 | m_bShowCtrlPoints = bShow; |
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202 | } |
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203 | |
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204 | bool Warp::getShowCtrlPoints() const |
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205 | { |
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206 | return m_bShowCtrlPoints; |
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207 | } |
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208 | |
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209 | void Warp::reset() |
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210 | { |
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211 | for (int y=0; y<m_numCtrlPoints; ++y) { |
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212 | for (int x=0; x<m_numCtrlPoints; ++x) { |
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213 | m_pCtrlPoints[(y*m_numCtrlPoints+x)*3+0] = 1.0f / (m_numCtrlPoints-1) * (float)x - 0.5f; |
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214 | m_pCtrlPoints[(y*m_numCtrlPoints+x)*3+1] = 1.0f / (m_numCtrlPoints-1) * (float)y - 0.5f; |
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215 | m_pCtrlPoints[(y*m_numCtrlPoints+x)*3+2] = 0.0f; |
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216 | } |
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217 | } |
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218 | } |
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219 | |
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220 | int Warp::pickCtrlPoint(float x, float y) |
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221 | { |
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222 | int hits; |
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223 | |
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224 | GLuint selectBuffer[64]; |
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225 | glSelectBuffer(sizeof(selectBuffer), selectBuffer); |
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226 | |
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227 | glRenderMode(GL_SELECT); |
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228 | glInitNames(); |
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229 | glPushName(~0); |
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230 | glMatrixMode(GL_PROJECTION); |
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231 | glLoadIdentity(); |
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232 | gluPickMatrix(x, m_viewport[3] - y, 8.0, 8.0, m_viewport); |
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233 | glMultMatrixd(m_projMatrix); |
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234 | glMatrixMode(GL_MODELVIEW); |
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235 | glPushMatrix(); |
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236 | glLoadIdentity(); |
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237 | glMultMatrixd(m_modelMatrix); |
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238 | for (int i=0; i<m_numCtrlPoints*m_numCtrlPoints; ++i) { |
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239 | glLoadName(i); |
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240 | glBegin(GL_POINTS); |
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241 | glVertex3fv(&m_pCtrlPoints[i*3]); |
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242 | glEnd(); |
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243 | } |
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244 | glPopMatrix(); |
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245 | hits = glRenderMode(GL_RENDER); |
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246 | |
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247 | if (hits) |
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248 | return selectBuffer[3]; |
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249 | return ~0; |
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250 | } |
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251 | |
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252 | /** |
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253 | * Restore the channel data from XML data. |
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254 | * |
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255 | * @param element Parent XML element of the warp data. |
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256 | */ |
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257 | void Warp::initFromDOMElement(const QDomElement& element) |
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258 | { |
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259 | if (!element.isNull()) |
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260 | { |
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261 | m_bEnabled = (element.attribute("enabled")=="true"); |
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262 | int numCtrlPoints = (int)sqrtf(element.attribute("numCtrlPoints").toInt()); |
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263 | if (numCtrlPoints != m_numCtrlPoints) |
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264 | setNumCtrlPoints(numCtrlPoints); |
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265 | |
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266 | int count = 0; |
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267 | QDomElement ctrlPointElem = element.firstChildElement("ctrlPoint"); |
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268 | while (!ctrlPointElem.isNull()) { |
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269 | if (count >= m_numCtrlPoints * m_numCtrlPoints) |
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270 | break; |
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271 | m_pCtrlPoints[count*3+0] = ctrlPointElem.attribute("x").toDouble(); |
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272 | m_pCtrlPoints[count*3+1] = ctrlPointElem.attribute("y").toDouble(); |
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273 | m_pCtrlPoints[count*3+2] = 0.0f; |
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274 | ctrlPointElem = ctrlPointElem.nextSiblingElement("ctrlPoint"); |
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275 | count++; |
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276 | } |
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277 | } |
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278 | } |
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279 | |
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280 | /** |
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281 | * Store the current warp data as XML data. |
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282 | * |
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283 | * @param name XML node name of the data. |
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284 | * @param doc XML document to store the data. |
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285 | * @return Current warp data as XML data. |
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286 | */ |
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287 | QDomElement Warp::domElement(const QString& name, QDomDocument& doc) const |
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288 | { |
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289 | QDomElement de = doc.createElement(name); |
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290 | de.setAttribute("enabled", m_bEnabled?"true":"false"); |
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291 | de.setAttribute("numCtrlPoints", m_numCtrlPoints*m_numCtrlPoints); |
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292 | for (int i=0; i<m_numCtrlPoints*m_numCtrlPoints; ++i) { |
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293 | QDomElement ctrlPointElem = doc.createElement("ctrlPoint"); |
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294 | ctrlPointElem.setAttribute("x", m_pCtrlPoints[i*3+0]); |
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295 | ctrlPointElem.setAttribute("y", m_pCtrlPoints[i*3+1]); |
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296 | de.appendChild(ctrlPointElem); |
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297 | } |
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298 | |
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299 | return de; |
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300 | } |
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