1 | #include "ProjectionModel.h" |
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2 | #include "Screen.h" |
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3 | #include "screen/ScreenDome.h" |
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4 | #include "screen/ScreenPlane.h" |
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5 | #include "screen/ScreenBox.h" |
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6 | #include "screen/ScreenModel.h" |
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7 | #include "Channel.h" |
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8 | #include "GUIControler.h" |
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9 | #include "RSync.h" |
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10 | #include "Exporter.h" |
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11 | |
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12 | using namespace projection; |
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13 | using namespace gmtl; |
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14 | |
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15 | /** |
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16 | * Constructor. Screen data / rendering class. |
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17 | * |
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18 | * @param Projection model. |
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19 | */ |
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20 | Screen::Screen(ProjectionModel* pSetup) : QObject() |
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21 | { |
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22 | m_pModel = pSetup; |
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23 | |
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24 | m_pShapes.push_back(new ScreenDome(this)); |
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25 | m_pShapes.push_back(new ScreenPlane(this)); |
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26 | m_pShapes.push_back(new ScreenBox(this)); |
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27 | m_pShapes.push_back(new ScreenModel(this)); |
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28 | m_pCurrentShape = m_pShapes[0]; // Dome |
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29 | |
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30 | reset (); |
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31 | } |
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32 | |
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33 | /** |
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34 | * Destructor. |
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35 | */ |
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36 | Screen::~Screen() |
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37 | { |
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38 | while (m_pShapes.count() > 0) { |
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39 | ScreenShape* pShape = m_pShapes.takeAt(0); |
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40 | if (pShape) delete pShape; |
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41 | } |
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42 | } |
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43 | |
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44 | /** |
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45 | * Set transform matrix of the screen. |
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46 | * |
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47 | * @param matrix Transform matrix of the screen. |
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48 | */ |
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49 | void Screen::setMatrix(const TransformMatrix& matrix) |
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50 | { |
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51 | m_transformMatrix = matrix; |
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52 | notifyRedraw(); |
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53 | } |
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54 | |
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55 | /** |
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56 | * Retrieve name of the screen shape. |
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57 | * |
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58 | * @param index Index of the screen shape. |
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59 | * @return Name of the screen shape. |
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60 | */ |
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61 | QString Screen::getShapeName(int index) const |
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62 | { |
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63 | if (index < m_pShapes.size()) |
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64 | return m_pShapes[index]->getName(); |
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65 | return "None"; |
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66 | } |
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67 | |
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68 | /** |
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69 | * Retrieve the number of the screen shapes. |
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70 | * |
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71 | * @return Number of the screen shapes. |
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72 | */ |
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73 | unsigned int Screen::getNumShapes() const |
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74 | { |
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75 | return m_pShapes.size(); |
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76 | } |
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77 | |
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78 | /** |
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79 | * Retrieve screen shape object. |
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80 | * |
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81 | * @param shapeName Name of the screen shape. |
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82 | * @return Screen shape object. |
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83 | */ |
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84 | ScreenShape* Screen::getShape(const QString& shapeName) const |
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85 | { |
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86 | for (int i=0; i<m_pShapes.size(); ++i) |
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87 | if (m_pShapes[i]->getName() == shapeName) |
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88 | return m_pShapes[i]; |
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89 | return NULL; |
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90 | } |
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91 | |
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92 | /** |
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93 | * Select screen shape by name. |
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94 | * |
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95 | * @param shapeName Name of the screen shape to select. |
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96 | */ |
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97 | void Screen::setCurrentShape(const QString& shapeName) |
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98 | { |
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99 | if (m_pCurrentShape && m_pCurrentShape->getName() == shapeName) |
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100 | return; |
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101 | |
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102 | for (int i=0; i<m_pShapes.size(); ++i) { |
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103 | if (m_pShapes[i]->getName() == shapeName) { |
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104 | m_pCurrentShape = m_pShapes[i]; |
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105 | notifyRedraw(); |
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106 | } |
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107 | } |
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108 | } |
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109 | |
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110 | /** |
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111 | * Retrieve the name of the current srceen shape. |
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112 | * |
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113 | * @return Name of the current screen shape. |
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114 | */ |
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115 | QString Screen::getCurrentShapeName() const |
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116 | { |
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117 | return m_pCurrentShape->getName(); |
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118 | } |
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119 | |
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120 | /** |
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121 | * Retrieve the current screen shape object. |
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122 | * |
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123 | * @return Current screen shape object. |
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124 | */ |
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125 | ScreenShape* Screen::getCurrentShape() const |
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126 | { |
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127 | return m_pCurrentShape; |
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128 | } |
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129 | |
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130 | /** |
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131 | * Retrive the radius of the current screen. |
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132 | * |
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133 | * @return Radius of the current screen. |
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134 | */ |
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135 | float Screen::getSize() const |
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136 | { |
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137 | Vec3f min, max; |
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138 | m_pCurrentShape->getBoundingBox(min, max); |
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139 | min = m_transformMatrix.getMatrix() * min; |
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140 | max = m_transformMatrix.getMatrix() * max; |
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141 | float minLength = length(min); |
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142 | float maxLength = length(max); |
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143 | return minLength>maxLength?minLength:maxLength; |
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144 | } |
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145 | |
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146 | /** |
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147 | * Show or hide the wire frame mesh of the screen. |
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148 | * |
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149 | * @param bShowFrame True to show the wire frame mesh. |
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150 | */ |
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151 | void Screen::setShowFrame(bool bShowFrame) |
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152 | { |
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153 | m_bShowFrame = bShowFrame; |
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154 | notifyRedraw(); |
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155 | } |
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156 | |
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157 | /** |
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158 | * Set line width of the wire frame mesh of the screen. |
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159 | * |
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160 | * @param frameLineWidth Line width of the wire frame mesh of the screen. |
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161 | */ |
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162 | void Screen::setFrameLineWidth(float frameLineWidth) |
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163 | { |
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164 | m_frameLineWidth = frameLineWidth; |
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165 | notifyRedraw(); |
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166 | } |
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167 | |
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168 | /** |
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169 | * Set size of the off-screen buffer. |
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170 | * |
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171 | * @param width Width of the off-screen buffer. |
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172 | * @param height Height of the off-screen buffer. |
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173 | */ |
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174 | void Screen::setBufferSize(int width, int height) |
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175 | { |
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176 | if (m_bufferWidth != width || m_bufferHeight != height) |
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177 | { |
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178 | m_bufferWidth = width; |
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179 | m_bufferHeight = height; |
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180 | for (unsigned int i=0; i<m_pModel->getNumChannels(); ++i) |
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181 | m_pModel->getChannel(i)->reconstructBuffer(); |
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182 | m_pModel->updateViewAndOffscreens(); |
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183 | |
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184 | if (m_pModel->getRSync()->isServer()) |
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185 | { |
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186 | QDomDocument doc; |
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187 | doc.appendChild(domElement("Screen", doc)); |
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188 | m_pModel->getRSync()->sendChanges(RSYNC_COMMAND_SCREEN, doc.toString(0)); |
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189 | } |
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190 | } |
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191 | } |
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192 | |
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193 | /** |
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194 | * Draw the screen shape object with. |
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195 | * |
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196 | * @param bDepthMaskControl True to use glDepthMask() for blending. |
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197 | */ |
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198 | void Screen::draw(bool bDepthMaskControl) |
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199 | { |
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200 | glPushMatrix(); |
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201 | |
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202 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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203 | |
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204 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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205 | |
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206 | // setup rendering parameters |
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207 | glColor4d(0.5, 0.5, 0.5, 0.5); |
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208 | glEnable(GL_BLEND); |
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209 | if (bDepthMaskControl) |
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210 | glDepthMask(false); |
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211 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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212 | glEnable(GL_LIGHTING); |
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213 | |
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214 | // render the screen without textures |
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215 | m_pCurrentShape->draw(false); |
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216 | if (bDepthMaskControl) |
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217 | glDepthMask(true); |
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218 | |
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219 | glPopAttrib(); |
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220 | |
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221 | glPopMatrix(); |
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222 | } |
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223 | |
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224 | /** |
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225 | * Draw the wire frame mesh of the screen. |
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226 | */ |
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227 | void Screen::drawFrame() |
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228 | { |
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229 | glPushMatrix(); |
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230 | |
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231 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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232 | |
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233 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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234 | |
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235 | // draw overlay meshs |
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236 | if (m_bShowFrame) |
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237 | { |
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238 | // setup rendering parameters |
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239 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
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240 | glDisable(GL_LIGHTING); |
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241 | glDisable(GL_TEXTURE_2D); |
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242 | glEnable(GL_POLYGON_OFFSET_LINE); |
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243 | glLineWidth(m_frameLineWidth); |
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244 | glPolygonOffset(-1.0, -1.0); |
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245 | |
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246 | glColor4d(1.0, 1.0, 1.0, 1.0); |
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247 | m_pCurrentShape->draw(true); |
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248 | |
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249 | glDisable(GL_POLYGON_OFFSET_LINE); |
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250 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
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251 | } |
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252 | |
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253 | glPopAttrib(); |
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254 | |
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255 | glPopMatrix(); |
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256 | } |
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257 | |
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258 | /** |
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259 | * Draw the screen object with projection texture image of the specified channel. |
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260 | * |
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261 | * @param source Projection image source to draw. |
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262 | * @param pChannel Channel which draws for. |
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263 | */ |
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264 | void Screen::draw(PROJECT_SOURCE source, Channel* pChannel) |
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265 | { |
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266 | glMatrixMode(GL_MODELVIEW); |
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267 | glPushMatrix(); |
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268 | |
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269 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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270 | |
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271 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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272 | |
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273 | // setup rendering parameters |
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274 | glEnable(GL_BLEND); |
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275 | glDepthMask(false); |
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276 | glDisable(GL_LIGHTING); |
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277 | if (source != PROJECT_SOURCE_EXPORT_BLENDING) |
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278 | { |
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279 | glBlendFunc(GL_ONE, GL_ONE); |
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280 | glColor4d(0.0, 0.0, 0.0, 1.0); |
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281 | } |
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282 | |
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283 | // setup common projection texture parameters |
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284 | glEnable(GL_TEXTURE_2D); |
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285 | glEnable(GL_TEXTURE_GEN_S); |
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286 | glEnable(GL_TEXTURE_GEN_T); |
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287 | glEnable(GL_TEXTURE_GEN_R); |
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288 | glEnable(GL_TEXTURE_GEN_Q); |
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289 | |
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290 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
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291 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
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292 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
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293 | glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
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294 | |
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295 | static const GLdouble genfunc[][4] = { |
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296 | { 1.0, 0.0, 0.0, 0.0 }, |
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297 | { 0.0, 1.0, 0.0, 0.0 }, |
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298 | { 0.0, 0.0, 1.0, 0.0 }, |
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299 | { 0.0, 0.0, 0.0, 1.0 }, |
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300 | }; |
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301 | glTexGendv(GL_S, GL_EYE_PLANE, genfunc[0]); |
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302 | glTexGendv(GL_T, GL_EYE_PLANE, genfunc[1]); |
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303 | glTexGendv(GL_R, GL_EYE_PLANE, genfunc[2]); |
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304 | glTexGendv(GL_Q, GL_EYE_PLANE, genfunc[3]); |
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305 | |
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306 | // prepare a projection matrix to use depends on the projection source |
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307 | TransformMatrix xformMat; |
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308 | if (source == PROJECT_SOURCE_PROJECTORAREA || |
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309 | source == PROJECT_SOURCE_EXPORT_BLENDING) |
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310 | { |
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311 | xformMat = pChannel->getProjectorTransformMatrix(); |
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312 | } |
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313 | else |
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314 | { |
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315 | xformMat = pChannel->getView()->getTransformMatrix(); |
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316 | } |
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317 | |
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318 | // setup clip plane to hide opposite side projection |
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319 | #if 1 |
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320 | if (m_pCurrentShape->isClippingRequired()) |
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321 | { |
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322 | Vec3f pos = makeTrans<Vec3f>(xformMat.getMatrix()); |
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323 | Vec3f planeAxis = m_transformMatrix.getMatrix() * (xformMat.getMatrix()) * Vec3f(0.0f, 0.0f, -1.0f); |
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324 | GLdouble plane[4] = { planeAxis[0], planeAxis[1], planeAxis[2], -dot(pos, planeAxis) }; |
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325 | glClipPlane(GL_CLIP_PLANE0, plane); |
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326 | glEnable(GL_CLIP_PLANE0); |
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327 | } |
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328 | #endif // 1 |
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329 | |
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330 | // bind a texture for projection |
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331 | switch (source) |
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332 | { |
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333 | case PROJECT_SOURCE_PROJECTORAREA: |
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334 | glBindTexture(GL_TEXTURE_2D, m_pModel->getProjectorAreaTexture()); break; |
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335 | case PROJECT_SOURCE_VIEWAREA: |
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336 | glBindTexture(GL_TEXTURE_2D, m_pModel->getViewAreaTexture()); break; |
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337 | case PROJECT_SOURCE_SCENE: |
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338 | glBindTexture(GL_TEXTURE_2D, pChannel->getViewTexture()); break; |
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339 | case PROJECT_SOURCE_EXPORT_DISTORTION: |
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340 | glBindTexture(GL_TEXTURE_2D, m_pModel->getExporter()->getTexCoordColorTexture()); break; |
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341 | case PROJECT_SOURCE_EXPORT_DISTORTION_R: |
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342 | glBindTexture(GL_TEXTURE_2D, m_pModel->getExporter()->getTexCoordColorRTexture()); break; |
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343 | case PROJECT_SOURCE_EXPORT_BLENDING: |
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344 | glBindTexture(GL_TEXTURE_2D, m_pModel->getExporter()->getBlendingAreaTexture()); |
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345 | break; |
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346 | case PROJECT_SOURCE_NONE: |
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347 | break; |
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348 | } |
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349 | |
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350 | // setup texture parameters |
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351 | if (source != PROJECT_SOURCE_EXPORT_BLENDING) |
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352 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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353 | else |
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354 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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355 | |
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356 | GLfloat borderColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
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357 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
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358 | |
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359 | if (source != PROJECT_SOURCE_EXPORT_DISTORTION) { |
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360 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0x812D); // GL_CLAMP_TO_BORDER |
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361 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 0x812D); // GL_CLAMP_TO_BORDER |
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362 | } else { |
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363 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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364 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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365 | } |
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366 | |
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367 | switch (source) |
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368 | { |
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369 | case PROJECT_SOURCE_PROJECTORAREA: |
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370 | case PROJECT_SOURCE_EXPORT_DISTORTION: |
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371 | case PROJECT_SOURCE_EXPORT_DISTORTION_R: |
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372 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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373 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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374 | break; |
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375 | default: |
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376 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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377 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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378 | break; |
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379 | } |
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380 | |
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381 | // setup texture projection matrix |
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382 | glMatrixMode(GL_TEXTURE); |
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383 | glPushMatrix(); |
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384 | glLoadIdentity(); |
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385 | |
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386 | if (source != PROJECT_SOURCE_EXPORT_DISTORTION) |
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387 | { |
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388 | glTranslated(0.5, 0.5, 1.0); |
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389 | glScaled(0.5, 0.5, 1.0); |
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390 | } else { |
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391 | glScaled(0.5, 0.5, 1.0); |
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392 | glScaled(16.0, 16.0, 1.0); |
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393 | } |
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394 | |
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395 | if (source == PROJECT_SOURCE_PROJECTORAREA || |
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396 | source == PROJECT_SOURCE_EXPORT_BLENDING) |
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397 | { |
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398 | pChannel->getProjector()->beginProjection(); |
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399 | } |
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400 | else |
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401 | { |
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402 | ProjectionMatrix projMat = pChannel->getView()->getProjectionMatrix(); |
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403 | glMultMatrixf(projMat.getMatrix()); |
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404 | } |
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405 | |
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406 | Matrix44f invXformMat = xformMat.getMatrix(); |
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407 | invert(invXformMat); |
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408 | glMultMatrixf(invXformMat.getData()); |
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409 | |
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410 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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411 | |
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412 | glMatrixMode(GL_MODELVIEW); |
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413 | |
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414 | // render the screen with the projected texture |
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415 | m_pCurrentShape->draw(false); |
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416 | |
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417 | #if 1 |
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418 | if (source == PROJECT_SOURCE_PROJECTORAREA || |
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419 | source == PROJECT_SOURCE_EXPORT_BLENDING) |
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420 | { |
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421 | pChannel->getProjector()->endProjection(); |
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422 | } |
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423 | #endif |
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424 | |
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425 | if (m_pCurrentShape->isClippingRequired()) |
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426 | glDisable(GL_CLIP_PLANE0); |
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427 | |
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428 | glMatrixMode(GL_TEXTURE); |
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429 | glPopMatrix(); |
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430 | |
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431 | glMatrixMode(GL_MODELVIEW); |
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432 | |
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433 | glDisable(GL_TEXTURE_GEN_S); |
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434 | glDisable(GL_TEXTURE_GEN_T); |
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435 | glDisable(GL_TEXTURE_GEN_R); |
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436 | glDisable(GL_TEXTURE_GEN_Q); |
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437 | glDisable(GL_TEXTURE_2D); |
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438 | |
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439 | glDepthMask(true); |
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440 | |
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441 | glPopAttrib(); |
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442 | |
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443 | glPopMatrix(); |
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444 | } |
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445 | |
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446 | /** |
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447 | * Notify to redraw the screen. |
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448 | */ |
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449 | void Screen::notifyRedraw() |
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450 | { |
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451 | m_pModel->updateViews(); |
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452 | |
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453 | if (m_pModel->getRSync()->isServer()) |
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454 | { |
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455 | QDomDocument doc; |
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456 | doc.appendChild(domElement("Screen", doc)); |
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457 | m_pModel->getRSync()->sendChanges(RSYNC_COMMAND_SCREEN, doc.toString(0)); |
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458 | } |
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459 | } |
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460 | |
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461 | /** |
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462 | * Restore the screen shape from XML data. |
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463 | * |
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464 | * @param element Parent XML element of the screen data. |
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465 | */ |
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466 | bool Screen::initFromDOMElement(const QDomElement& element) |
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467 | { |
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468 | if (!element.isNull()) |
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469 | { |
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470 | m_transformMatrix.initFromDOMElement(element.firstChildElement("TransformMatrix")); |
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471 | setCurrentShape(element.attribute("shapeName")); |
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472 | m_bShowFrame = element.attribute("showFrame").toLower()=="true"; |
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473 | m_frameLineWidth = element.attribute("frameLineWidth").toFloat(); |
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474 | setBufferSize(element.attribute("bufferWidth").toInt(), element.attribute("bufferHeight").toInt()); |
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475 | |
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476 | QDomElement shapes = element.firstChildElement("Shapes"); |
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477 | QDomElement shape = shapes.firstChild().toElement(); |
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478 | while (!shape.isNull()) |
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479 | { |
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480 | if (shape.tagName() == "Shape") { |
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481 | ScreenShape* pShape = getShape(shape.attribute("name")); |
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482 | if (pShape) |
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483 | if( !pShape->initFromDOMElement(shape) ) |
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484 | return false; |
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485 | } |
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486 | shape = shape.nextSiblingElement(); |
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487 | } |
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488 | } |
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489 | |
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490 | notifyRedraw(); |
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491 | |
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492 | return true; // todo: secure this function and return false on any critical error |
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493 | } |
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494 | |
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495 | /** |
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496 | * Store the current screen shape as XML data. |
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497 | * |
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498 | * @param name XML node name of the data. |
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499 | * @param doc XML document to store the data. |
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500 | * @return Current screen data as XML data. |
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501 | */ |
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502 | QDomElement Screen::domElement(const QString& name, QDomDocument& doc) const |
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503 | { |
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504 | QDomElement de = doc.createElement(name); |
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505 | de.appendChild(m_transformMatrix.domElement("TransformMatrix", doc)); |
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506 | de.setAttribute("shapeName", getCurrentShapeName()); |
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507 | de.setAttribute("showFrame", (m_bShowFrame?"true":"false")); |
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508 | de.setAttribute("frameLineWidth", m_frameLineWidth); |
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509 | de.setAttribute("bufferWidth", QString::number(m_bufferWidth)); |
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510 | de.setAttribute("bufferHeight", QString::number(m_bufferHeight)); |
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511 | |
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512 | QDomElement shapes = doc.createElement("Shapes"); |
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513 | for (int i=0; i<m_pShapes.size(); ++i) |
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514 | shapes.appendChild(m_pShapes[i]->domElement("Shape", doc)); |
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515 | de.appendChild(shapes); |
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516 | |
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517 | return de; |
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518 | } |
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519 | |
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520 | void Screen::reset() |
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521 | { |
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522 | m_pCurrentShape = m_pShapes[0]; // Dome |
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523 | m_bShowFrame = true; |
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524 | m_frameLineWidth = 1.0f; |
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525 | m_bufferWidth = 256; |
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526 | m_bufferHeight = 256; |
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527 | } |
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