[4] | 1 | #include "ProjectionModel.h" |
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| 2 | #include "Screen.h" |
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| 3 | #include "screen/ScreenDome.h" |
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| 4 | #include "screen/ScreenPlane.h" |
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| 5 | #include "screen/ScreenBox.h" |
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| 6 | #include "screen/ScreenModel.h" |
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| 7 | #include "Channel.h" |
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| 8 | #include "GUIControler.h" |
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| 9 | #include "RSync.h" |
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| 10 | #include "Exporter.h" |
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| 11 | |
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| 12 | using namespace projection; |
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| 13 | using namespace gmtl; |
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| 14 | |
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| 15 | /** |
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| 16 | * Constructor. Screen data / rendering class. |
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| 17 | * |
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| 18 | * @param Projection model. |
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| 19 | */ |
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| 20 | Screen::Screen(ProjectionModel* pSetup) : QObject() |
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| 21 | { |
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| 22 | m_pModel = pSetup; |
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| 23 | |
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| 24 | m_pShapes.push_back(new ScreenDome(this)); |
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| 25 | m_pShapes.push_back(new ScreenPlane(this)); |
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| 26 | m_pShapes.push_back(new ScreenBox(this)); |
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| 27 | m_pShapes.push_back(new ScreenModel(this)); |
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| 28 | m_pCurrentShape = m_pShapes[0]; // Dome |
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| 29 | |
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| 30 | reset (); |
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| 31 | } |
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| 32 | |
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| 33 | /** |
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| 34 | * Destructor. |
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| 35 | */ |
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| 36 | Screen::~Screen() |
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| 37 | { |
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| 38 | while (m_pShapes.count() > 0) { |
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| 39 | ScreenShape* pShape = m_pShapes.takeAt(0); |
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| 40 | if (pShape) delete pShape; |
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| 41 | } |
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| 42 | } |
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| 43 | |
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| 44 | /** |
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| 45 | * Set transform matrix of the screen. |
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| 46 | * |
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| 47 | * @param matrix Transform matrix of the screen. |
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| 48 | */ |
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| 49 | void Screen::setMatrix(const TransformMatrix& matrix) |
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| 50 | { |
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| 51 | m_transformMatrix = matrix; |
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| 52 | notifyRedraw(); |
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| 53 | } |
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| 54 | |
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| 55 | /** |
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| 56 | * Retrieve name of the screen shape. |
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| 57 | * |
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| 58 | * @param index Index of the screen shape. |
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| 59 | * @return Name of the screen shape. |
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| 60 | */ |
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| 61 | QString Screen::getShapeName(int index) const |
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| 62 | { |
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| 63 | if (index < m_pShapes.size()) |
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| 64 | return m_pShapes[index]->getName(); |
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| 65 | return "None"; |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | * Retrieve the number of the screen shapes. |
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| 70 | * |
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| 71 | * @return Number of the screen shapes. |
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| 72 | */ |
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| 73 | unsigned int Screen::getNumShapes() const |
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| 74 | { |
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| 75 | return m_pShapes.size(); |
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| 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | * Retrieve screen shape object. |
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| 80 | * |
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| 81 | * @param shapeName Name of the screen shape. |
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| 82 | * @return Screen shape object. |
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| 83 | */ |
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| 84 | ScreenShape* Screen::getShape(const QString& shapeName) const |
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| 85 | { |
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| 86 | for (int i=0; i<m_pShapes.size(); ++i) |
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| 87 | if (m_pShapes[i]->getName() == shapeName) |
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| 88 | return m_pShapes[i]; |
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| 89 | return NULL; |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | * Select screen shape by name. |
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| 94 | * |
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| 95 | * @param shapeName Name of the screen shape to select. |
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| 96 | */ |
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| 97 | void Screen::setCurrentShape(const QString& shapeName) |
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| 98 | { |
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| 99 | if (m_pCurrentShape && m_pCurrentShape->getName() == shapeName) |
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| 100 | return; |
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| 101 | |
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| 102 | for (int i=0; i<m_pShapes.size(); ++i) { |
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| 103 | if (m_pShapes[i]->getName() == shapeName) { |
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| 104 | m_pCurrentShape = m_pShapes[i]; |
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| 105 | notifyRedraw(); |
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| 106 | } |
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| 107 | } |
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| 108 | } |
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| 109 | |
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| 110 | /** |
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| 111 | * Retrieve the name of the current srceen shape. |
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| 112 | * |
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| 113 | * @return Name of the current screen shape. |
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| 114 | */ |
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| 115 | QString Screen::getCurrentShapeName() const |
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| 116 | { |
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| 117 | return m_pCurrentShape->getName(); |
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| 118 | } |
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| 119 | |
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| 120 | /** |
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| 121 | * Retrieve the current screen shape object. |
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| 122 | * |
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| 123 | * @return Current screen shape object. |
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| 124 | */ |
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| 125 | ScreenShape* Screen::getCurrentShape() const |
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| 126 | { |
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| 127 | return m_pCurrentShape; |
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| 128 | } |
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| 129 | |
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| 130 | /** |
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| 131 | * Retrive the radius of the current screen. |
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| 132 | * |
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| 133 | * @return Radius of the current screen. |
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| 134 | */ |
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| 135 | float Screen::getSize() const |
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| 136 | { |
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| 137 | Vec3f min, max; |
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| 138 | m_pCurrentShape->getBoundingBox(min, max); |
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| 139 | min = m_transformMatrix.getMatrix() * min; |
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| 140 | max = m_transformMatrix.getMatrix() * max; |
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| 141 | float minLength = length(min); |
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| 142 | float maxLength = length(max); |
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| 143 | return minLength>maxLength?minLength:maxLength; |
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| 144 | } |
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| 145 | |
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| 146 | /** |
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| 147 | * Show or hide the wire frame mesh of the screen. |
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| 148 | * |
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| 149 | * @param bShowFrame True to show the wire frame mesh. |
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| 150 | */ |
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| 151 | void Screen::setShowFrame(bool bShowFrame) |
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| 152 | { |
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| 153 | m_bShowFrame = bShowFrame; |
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| 154 | notifyRedraw(); |
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| 155 | } |
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| 156 | |
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| 157 | /** |
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| 158 | * Set line width of the wire frame mesh of the screen. |
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| 159 | * |
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| 160 | * @param frameLineWidth Line width of the wire frame mesh of the screen. |
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| 161 | */ |
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| 162 | void Screen::setFrameLineWidth(float frameLineWidth) |
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| 163 | { |
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| 164 | m_frameLineWidth = frameLineWidth; |
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| 165 | notifyRedraw(); |
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| 166 | } |
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| 167 | |
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| 168 | /** |
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| 169 | * Set size of the off-screen buffer. |
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| 170 | * |
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| 171 | * @param width Width of the off-screen buffer. |
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| 172 | * @param height Height of the off-screen buffer. |
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| 173 | */ |
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| 174 | void Screen::setBufferSize(int width, int height) |
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| 175 | { |
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| 176 | if (m_bufferWidth != width || m_bufferHeight != height) |
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| 177 | { |
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| 178 | m_bufferWidth = width; |
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| 179 | m_bufferHeight = height; |
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| 180 | for (unsigned int i=0; i<m_pModel->getNumChannels(); ++i) |
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| 181 | m_pModel->getChannel(i)->reconstructBuffer(); |
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| 182 | m_pModel->updateViewAndOffscreens(); |
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| 183 | |
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| 184 | if (m_pModel->getRSync()->isServer()) |
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| 185 | { |
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| 186 | QDomDocument doc; |
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| 187 | doc.appendChild(domElement("Screen", doc)); |
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| 188 | m_pModel->getRSync()->sendChanges(RSYNC_COMMAND_SCREEN, doc.toString(0)); |
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| 189 | } |
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| 190 | } |
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| 191 | } |
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| 192 | |
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| 193 | /** |
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| 194 | * Draw the screen shape object with. |
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| 195 | * |
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| 196 | * @param bDepthMaskControl True to use glDepthMask() for blending. |
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| 197 | */ |
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| 198 | void Screen::draw(bool bDepthMaskControl) |
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| 199 | { |
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| 200 | glPushMatrix(); |
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| 201 | |
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| 202 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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| 203 | |
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| 204 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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| 205 | |
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| 206 | // setup rendering parameters |
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| 207 | glColor4d(0.5, 0.5, 0.5, 0.5); |
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| 208 | glEnable(GL_BLEND); |
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| 209 | if (bDepthMaskControl) |
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| 210 | glDepthMask(false); |
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| 211 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| 212 | glEnable(GL_LIGHTING); |
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| 213 | |
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| 214 | // render the screen without textures |
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| 215 | m_pCurrentShape->draw(false); |
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| 216 | if (bDepthMaskControl) |
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| 217 | glDepthMask(true); |
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| 218 | |
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| 219 | glPopAttrib(); |
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| 220 | |
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| 221 | glPopMatrix(); |
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| 222 | } |
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| 223 | |
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| 224 | /** |
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| 225 | * Draw the wire frame mesh of the screen. |
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| 226 | */ |
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| 227 | void Screen::drawFrame() |
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| 228 | { |
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| 229 | glPushMatrix(); |
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| 230 | |
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| 231 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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| 232 | |
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| 233 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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| 234 | |
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| 235 | // draw overlay meshs |
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| 236 | if (m_bShowFrame) |
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| 237 | { |
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| 238 | // setup rendering parameters |
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| 239 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
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| 240 | glDisable(GL_LIGHTING); |
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| 241 | glDisable(GL_TEXTURE_2D); |
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| 242 | glEnable(GL_POLYGON_OFFSET_LINE); |
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| 243 | glLineWidth(m_frameLineWidth); |
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| 244 | glPolygonOffset(-1.0, -1.0); |
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| 245 | |
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| 246 | glColor4d(1.0, 1.0, 1.0, 1.0); |
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| 247 | m_pCurrentShape->draw(true); |
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| 248 | |
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| 249 | glDisable(GL_POLYGON_OFFSET_LINE); |
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| 250 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
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| 251 | } |
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| 252 | |
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| 253 | glPopAttrib(); |
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| 254 | |
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| 255 | glPopMatrix(); |
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| 256 | } |
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| 257 | |
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| 258 | /** |
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| 259 | * Draw the screen object with projection texture image of the specified channel. |
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| 260 | * |
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| 261 | * @param source Projection image source to draw. |
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| 262 | * @param pChannel Channel which draws for. |
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| 263 | */ |
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| 264 | void Screen::draw(PROJECT_SOURCE source, Channel* pChannel) |
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| 265 | { |
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| 266 | glMatrixMode(GL_MODELVIEW); |
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| 267 | glPushMatrix(); |
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| 268 | |
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| 269 | glPushAttrib(GL_ALL_ATTRIB_BITS); |
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| 270 | |
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| 271 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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| 272 | |
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| 273 | // setup rendering parameters |
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| 274 | glEnable(GL_BLEND); |
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| 275 | glDepthMask(false); |
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| 276 | glDisable(GL_LIGHTING); |
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| 277 | if (source != PROJECT_SOURCE_EXPORT_BLENDING) |
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| 278 | { |
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| 279 | glBlendFunc(GL_ONE, GL_ONE); |
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| 280 | glColor4d(0.0, 0.0, 0.0, 1.0); |
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| 281 | } |
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| 282 | |
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| 283 | // setup common projection texture parameters |
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| 284 | glEnable(GL_TEXTURE_2D); |
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| 285 | glEnable(GL_TEXTURE_GEN_S); |
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| 286 | glEnable(GL_TEXTURE_GEN_T); |
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| 287 | glEnable(GL_TEXTURE_GEN_R); |
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| 288 | glEnable(GL_TEXTURE_GEN_Q); |
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| 289 | |
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| 290 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
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| 291 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
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| 292 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
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| 293 | glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
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| 294 | |
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| 295 | static const GLdouble genfunc[][4] = { |
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| 296 | { 1.0, 0.0, 0.0, 0.0 }, |
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| 297 | { 0.0, 1.0, 0.0, 0.0 }, |
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| 298 | { 0.0, 0.0, 1.0, 0.0 }, |
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| 299 | { 0.0, 0.0, 0.0, 1.0 }, |
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| 300 | }; |
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| 301 | glTexGendv(GL_S, GL_EYE_PLANE, genfunc[0]); |
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| 302 | glTexGendv(GL_T, GL_EYE_PLANE, genfunc[1]); |
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| 303 | glTexGendv(GL_R, GL_EYE_PLANE, genfunc[2]); |
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| 304 | glTexGendv(GL_Q, GL_EYE_PLANE, genfunc[3]); |
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| 305 | |
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| 306 | // prepare a projection matrix to use depends on the projection source |
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| 307 | TransformMatrix xformMat; |
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| 308 | if (source == PROJECT_SOURCE_PROJECTORAREA || |
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| 309 | source == PROJECT_SOURCE_EXPORT_BLENDING) |
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| 310 | { |
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| 311 | xformMat = pChannel->getProjectorTransformMatrix(); |
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| 312 | } |
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| 313 | else |
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| 314 | { |
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| 315 | xformMat = pChannel->getView()->getTransformMatrix(); |
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| 316 | } |
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| 317 | |
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| 318 | // setup clip plane to hide opposite side projection |
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| 319 | #if 1 |
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| 320 | if (m_pCurrentShape->isClippingRequired()) |
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| 321 | { |
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| 322 | Vec3f pos = makeTrans<Vec3f>(xformMat.getMatrix()); |
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| 323 | Vec3f planeAxis = m_transformMatrix.getMatrix() * (xformMat.getMatrix()) * Vec3f(0.0f, 0.0f, -1.0f); |
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| 324 | GLdouble plane[4] = { planeAxis[0], planeAxis[1], planeAxis[2], -dot(pos, planeAxis) }; |
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| 325 | glClipPlane(GL_CLIP_PLANE0, plane); |
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| 326 | glEnable(GL_CLIP_PLANE0); |
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| 327 | } |
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| 328 | #endif // 1 |
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| 329 | |
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| 330 | // bind a texture for projection |
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| 331 | switch (source) |
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| 332 | { |
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| 333 | case PROJECT_SOURCE_PROJECTORAREA: |
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| 334 | glBindTexture(GL_TEXTURE_2D, m_pModel->getProjectorAreaTexture()); break; |
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| 335 | case PROJECT_SOURCE_VIEWAREA: |
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| 336 | glBindTexture(GL_TEXTURE_2D, m_pModel->getViewAreaTexture()); break; |
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| 337 | case PROJECT_SOURCE_SCENE: |
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| 338 | glBindTexture(GL_TEXTURE_2D, pChannel->getViewTexture()); break; |
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| 339 | case PROJECT_SOURCE_EXPORT_DISTORTION: |
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| 340 | glBindTexture(GL_TEXTURE_2D, m_pModel->getExporter()->getTexCoordColorTexture()); break; |
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| 341 | case PROJECT_SOURCE_EXPORT_DISTORTION_R: |
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| 342 | glBindTexture(GL_TEXTURE_2D, m_pModel->getExporter()->getTexCoordColorRTexture()); break; |
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| 343 | case PROJECT_SOURCE_EXPORT_BLENDING: |
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| 344 | glBindTexture(GL_TEXTURE_2D, m_pModel->getExporter()->getBlendingAreaTexture()); |
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| 345 | break; |
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| 346 | case PROJECT_SOURCE_NONE: |
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| 347 | break; |
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| 348 | } |
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| 349 | |
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| 350 | // setup texture parameters |
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| 351 | if (source != PROJECT_SOURCE_EXPORT_BLENDING) |
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| 352 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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| 353 | else |
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| 354 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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| 355 | |
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| 356 | GLfloat borderColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
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| 357 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
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| 358 | |
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| 359 | if (source != PROJECT_SOURCE_EXPORT_DISTORTION) { |
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| 360 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0x812D); // GL_CLAMP_TO_BORDER |
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| 361 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 0x812D); // GL_CLAMP_TO_BORDER |
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| 362 | } else { |
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| 363 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 364 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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| 365 | } |
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| 366 | |
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| 367 | switch (source) |
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| 368 | { |
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| 369 | case PROJECT_SOURCE_PROJECTORAREA: |
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| 370 | case PROJECT_SOURCE_EXPORT_DISTORTION: |
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| 371 | case PROJECT_SOURCE_EXPORT_DISTORTION_R: |
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| 372 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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| 373 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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| 374 | break; |
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| 375 | default: |
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| 376 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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| 377 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 378 | break; |
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| 379 | } |
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| 380 | |
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| 381 | // setup texture projection matrix |
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| 382 | glMatrixMode(GL_TEXTURE); |
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| 383 | glPushMatrix(); |
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| 384 | glLoadIdentity(); |
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| 385 | |
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| 386 | if (source != PROJECT_SOURCE_EXPORT_DISTORTION) |
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| 387 | { |
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| 388 | glTranslated(0.5, 0.5, 1.0); |
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| 389 | glScaled(0.5, 0.5, 1.0); |
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| 390 | } else { |
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| 391 | glScaled(0.5, 0.5, 1.0); |
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| 392 | glScaled(16.0, 16.0, 1.0); |
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| 393 | } |
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| 394 | |
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| 395 | if (source == PROJECT_SOURCE_PROJECTORAREA || |
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| 396 | source == PROJECT_SOURCE_EXPORT_BLENDING) |
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| 397 | { |
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| 398 | pChannel->getProjector()->beginProjection(); |
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| 399 | } |
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| 400 | else |
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| 401 | { |
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| 402 | ProjectionMatrix projMat = pChannel->getView()->getProjectionMatrix(); |
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| 403 | glMultMatrixf(projMat.getMatrix()); |
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| 404 | } |
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| 405 | |
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| 406 | Matrix44f invXformMat = xformMat.getMatrix(); |
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| 407 | invert(invXformMat); |
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| 408 | glMultMatrixf(invXformMat.getData()); |
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| 409 | |
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| 410 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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| 411 | |
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| 412 | glMatrixMode(GL_MODELVIEW); |
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| 413 | |
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| 414 | // render the screen with the projected texture |
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| 415 | m_pCurrentShape->draw(false); |
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| 416 | |
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| 417 | #if 1 |
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| 418 | if (source == PROJECT_SOURCE_PROJECTORAREA || |
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| 419 | source == PROJECT_SOURCE_EXPORT_BLENDING) |
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| 420 | { |
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| 421 | pChannel->getProjector()->endProjection(); |
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| 422 | } |
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| 423 | #endif |
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| 424 | |
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| 425 | if (m_pCurrentShape->isClippingRequired()) |
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| 426 | glDisable(GL_CLIP_PLANE0); |
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| 427 | |
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| 428 | glMatrixMode(GL_TEXTURE); |
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| 429 | glPopMatrix(); |
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| 430 | |
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| 431 | glMatrixMode(GL_MODELVIEW); |
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| 432 | |
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| 433 | glDisable(GL_TEXTURE_GEN_S); |
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| 434 | glDisable(GL_TEXTURE_GEN_T); |
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| 435 | glDisable(GL_TEXTURE_GEN_R); |
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| 436 | glDisable(GL_TEXTURE_GEN_Q); |
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| 437 | glDisable(GL_TEXTURE_2D); |
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| 438 | |
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| 439 | glDepthMask(true); |
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| 440 | |
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| 441 | glPopAttrib(); |
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| 442 | |
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| 443 | glPopMatrix(); |
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| 444 | } |
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| 445 | |
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| 446 | /** |
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| 447 | * Notify to redraw the screen. |
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| 448 | */ |
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| 449 | void Screen::notifyRedraw() |
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| 450 | { |
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| 451 | m_pModel->updateViews(); |
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| 452 | |
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| 453 | if (m_pModel->getRSync()->isServer()) |
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| 454 | { |
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| 455 | QDomDocument doc; |
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| 456 | doc.appendChild(domElement("Screen", doc)); |
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| 457 | m_pModel->getRSync()->sendChanges(RSYNC_COMMAND_SCREEN, doc.toString(0)); |
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| 458 | } |
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| 459 | } |
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| 460 | |
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| 461 | /** |
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| 462 | * Restore the screen shape from XML data. |
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| 463 | * |
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| 464 | * @param element Parent XML element of the screen data. |
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| 465 | */ |
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| 466 | bool Screen::initFromDOMElement(const QDomElement& element) |
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| 467 | { |
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| 468 | if (!element.isNull()) |
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| 469 | { |
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| 470 | m_transformMatrix.initFromDOMElement(element.firstChildElement("TransformMatrix")); |
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| 471 | setCurrentShape(element.attribute("shapeName")); |
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| 472 | m_bShowFrame = element.attribute("showFrame").toLower()=="true"; |
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| 473 | m_frameLineWidth = element.attribute("frameLineWidth").toFloat(); |
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| 474 | setBufferSize(element.attribute("bufferWidth").toInt(), element.attribute("bufferHeight").toInt()); |
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| 475 | |
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| 476 | QDomElement shapes = element.firstChildElement("Shapes"); |
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| 477 | QDomElement shape = shapes.firstChild().toElement(); |
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| 478 | while (!shape.isNull()) |
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| 479 | { |
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| 480 | if (shape.tagName() == "Shape") { |
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| 481 | ScreenShape* pShape = getShape(shape.attribute("name")); |
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| 482 | if (pShape) |
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| 483 | if( !pShape->initFromDOMElement(shape) ) |
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| 484 | return false; |
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| 485 | } |
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| 486 | shape = shape.nextSiblingElement(); |
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| 487 | } |
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| 488 | } |
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| 489 | |
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| 490 | notifyRedraw(); |
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| 491 | |
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| 492 | return true; // todo: secure this function and return false on any critical error |
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| 493 | } |
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| 494 | |
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| 495 | /** |
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| 496 | * Store the current screen shape as XML data. |
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| 497 | * |
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| 498 | * @param name XML node name of the data. |
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| 499 | * @param doc XML document to store the data. |
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| 500 | * @return Current screen data as XML data. |
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| 501 | */ |
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| 502 | QDomElement Screen::domElement(const QString& name, QDomDocument& doc) const |
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| 503 | { |
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| 504 | QDomElement de = doc.createElement(name); |
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| 505 | de.appendChild(m_transformMatrix.domElement("TransformMatrix", doc)); |
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| 506 | de.setAttribute("shapeName", getCurrentShapeName()); |
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| 507 | de.setAttribute("showFrame", (m_bShowFrame?"true":"false")); |
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| 508 | de.setAttribute("frameLineWidth", m_frameLineWidth); |
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| 509 | de.setAttribute("bufferWidth", QString::number(m_bufferWidth)); |
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| 510 | de.setAttribute("bufferHeight", QString::number(m_bufferHeight)); |
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| 511 | |
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| 512 | QDomElement shapes = doc.createElement("Shapes"); |
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| 513 | for (int i=0; i<m_pShapes.size(); ++i) |
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| 514 | shapes.appendChild(m_pShapes[i]->domElement("Shape", doc)); |
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| 515 | de.appendChild(shapes); |
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| 516 | |
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| 517 | return de; |
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| 518 | } |
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| 519 | |
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| 520 | void Screen::reset() |
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| 521 | { |
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| 522 | m_pCurrentShape = m_pShapes[0]; // Dome |
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| 523 | m_bShowFrame = true; |
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| 524 | m_frameLineWidth = 1.0f; |
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| 525 | m_bufferWidth = 256; |
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| 526 | m_bufferHeight = 256; |
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| 527 | } |
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