[4] | 1 | #include <QtOpenGL> |
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| 2 | |
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| 3 | #include "Frustum.h" |
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| 4 | |
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| 5 | using namespace projection; |
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| 6 | using namespace gmtl; |
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| 7 | |
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| 8 | /** |
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| 9 | * Constructor. |
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| 10 | */ |
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| 11 | Frustum::Frustum() : QObject() |
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| 12 | { |
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| 13 | m_bShow = true; |
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| 14 | m_bShowArea = true; |
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| 15 | m_visibleFar = 1.2f; |
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| 16 | m_color.setRgb(0, 0, 255); |
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| 17 | |
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| 18 | m_transformMatrix.setUseScaling(false); |
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| 19 | } |
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| 20 | |
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| 21 | /** |
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| 22 | * Destructor. |
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| 23 | */ |
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| 24 | Frustum::~Frustum() |
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| 25 | { |
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| 26 | } |
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| 27 | |
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| 28 | /** |
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| 29 | * Set projection matrix of the frustum. |
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| 30 | * |
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| 31 | * @param matrix Projection matrix of the frustum. |
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| 32 | */ |
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| 33 | void Frustum::setProjectionMatrix(const ProjectionMatrix& matrix) |
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| 34 | { |
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| 35 | m_projectionMatrix = matrix; |
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| 36 | emit dataChanged(); |
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| 37 | } |
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| 38 | |
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| 39 | /** |
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| 40 | * Retrieve projection matrix of the frustum. |
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| 41 | * |
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| 42 | * @return Projection matrix of the frustum. |
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| 43 | */ |
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| 44 | ProjectionMatrix Frustum::getProjectionMatrix() const |
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| 45 | { |
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| 46 | return m_projectionMatrix; |
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| 47 | } |
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| 48 | |
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| 49 | /** |
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| 50 | * Set transform matrix of the frustum. |
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| 51 | * |
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| 52 | * @param matrix Transform matrix of the frustum. |
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| 53 | */ |
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| 54 | void Frustum::setTransformMatrix(const TransformMatrix& matrix) |
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| 55 | { |
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| 56 | m_transformMatrix = matrix; |
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| 57 | emit dataChanged(); |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | * Retrieve transform matrix of the frustum. |
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| 62 | * |
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| 63 | * @return Transform matrix of the frustum. |
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| 64 | */ |
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| 65 | TransformMatrix Frustum::getTransformMatrix() const |
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| 66 | { |
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| 67 | return m_transformMatrix; |
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| 68 | } |
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| 69 | |
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| 70 | /** |
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| 71 | * Set color of the frustum shape object. |
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| 72 | * |
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| 73 | * @param color Color of the frustum shape object. |
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| 74 | */ |
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| 75 | void Frustum::setColor(const QColor& color) |
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| 76 | { |
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| 77 | m_color = color; |
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| 78 | emit dataChanged(); |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | * Retrieve color of the frustum shape object. |
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| 83 | * |
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| 84 | * @return Color of the frustum shape object. |
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| 85 | */ |
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| 86 | QColor Frustum::getColor() const |
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| 87 | { |
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| 88 | return m_color; |
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| 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | * Show or hide the frustum shape object. |
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| 93 | * |
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| 94 | * @param bShow True to show the frustum shape object, false to hide. |
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| 95 | */ |
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| 96 | void Frustum::setShow(bool bShow) |
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| 97 | { |
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| 98 | m_bShow = bShow; |
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| 99 | emit dataChanged(); |
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| 100 | } |
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| 101 | |
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| 102 | /** |
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| 103 | * Check whether the frustum shape object is shown or not. |
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| 104 | * |
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| 105 | * @return True if the frustum shape object is shown. |
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| 106 | */ |
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| 107 | bool Frustum::getShow() const |
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| 108 | { |
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| 109 | return m_bShow; |
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| 110 | } |
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| 111 | |
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| 112 | /** |
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| 113 | * Show or hide the frustum projected area. |
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| 114 | * |
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| 115 | * @param bShow True to show the frustum projected area, false to hide. |
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| 116 | */ |
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| 117 | void Frustum::setShowArea(bool bShow) |
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| 118 | { |
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| 119 | m_bShowArea = bShow; |
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| 120 | emit dataChanged(); |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | * Check whether the frustum projected area is shown or not. |
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| 125 | * |
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| 126 | * @return True if the frustum projected area is shown. |
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| 127 | */ |
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| 128 | bool Frustum::getShowArea() const |
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| 129 | { |
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| 130 | return m_bShowArea; |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | * Set far clip plane distance of the frame shape object. It doesn't modify the data. |
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| 135 | * |
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| 136 | * @param farDist Far clip plane distance of the frame shape object. |
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| 137 | */ |
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| 138 | void Frustum::setVisibleFar(float farDist) |
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| 139 | { |
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| 140 | m_visibleFar = farDist; |
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| 141 | } |
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| 142 | |
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| 143 | /** |
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| 144 | * Retrieve far clip plane distance of the frame shape object. |
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| 145 | * |
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| 146 | * @return Far clip plane distance of the frame shape object. |
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| 147 | */ |
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| 148 | float Frustum::getVisibleFar() const |
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| 149 | { |
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| 150 | return m_visibleFar; |
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| 151 | } |
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| 152 | |
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| 153 | /** |
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| 154 | * Draw frustum shape object. |
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| 155 | * |
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| 156 | * @param bSelected True to draw with selection highlight. |
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| 157 | */ |
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| 158 | void Frustum::draw(bool bSelected) |
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| 159 | { |
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| 160 | if (m_bShow) |
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| 161 | { |
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| 162 | glPushMatrix(); |
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| 163 | glMultMatrixf(m_transformMatrix.getMatrix().getData()); |
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| 164 | glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LINE_BIT); |
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| 165 | |
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| 166 | if (bSelected) |
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| 167 | glLineWidth(3.0f); |
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| 168 | |
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| 169 | float left = -tanf(Math::deg2Rad(m_projectionMatrix.getFOV()/2.0f)) * m_projectionMatrix.getAspectRatio() + m_projectionMatrix.getOffaxisX(); |
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| 170 | float right = tanf(Math::deg2Rad(m_projectionMatrix.getFOV()/2.0f)) * m_projectionMatrix.getAspectRatio() + m_projectionMatrix.getOffaxisX(); |
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| 171 | float top = -tanf(Math::deg2Rad(m_projectionMatrix.getFOV()/2.0f)) + m_projectionMatrix.getOffaxisY(); |
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| 172 | float bottom = tanf(Math::deg2Rad(m_projectionMatrix.getFOV()/2.0f)) + m_projectionMatrix.getOffaxisY(); |
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| 173 | float nearDist = m_projectionMatrix.getNear(); |
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| 174 | float farDist = m_projectionMatrix.getFar(); |
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| 175 | if (m_visibleFar < farDist) |
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| 176 | farDist = m_visibleFar; |
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| 177 | |
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| 178 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
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| 179 | glDisable(GL_LIGHTING); |
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| 180 | |
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| 181 | glBegin(GL_LINE_LOOP); |
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| 182 | glVertex3f(nearDist*left, nearDist*bottom, -nearDist); |
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| 183 | glVertex3f(nearDist*right, nearDist*bottom, -nearDist); |
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| 184 | glVertex3f(nearDist*right, nearDist*top, -nearDist); |
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| 185 | glVertex3f(nearDist*left, nearDist*top, -nearDist); |
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| 186 | glEnd(); |
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| 187 | glBegin(GL_LINE_LOOP); |
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| 188 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
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| 189 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
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| 190 | glVertex3f(farDist*right, farDist*top, -farDist); |
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| 191 | glVertex3f(farDist*left, farDist*top, -farDist); |
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| 192 | glEnd(); |
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| 193 | glBegin(GL_LINES); |
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| 194 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 195 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
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| 196 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 197 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
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| 198 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 199 | glVertex3f(farDist*right, farDist*top, -farDist); |
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| 200 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 201 | glVertex3f(farDist*left, farDist*top, -farDist); |
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| 202 | glEnd(); |
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| 203 | |
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| 204 | glColor4f((float)m_color.red()/255.0f, (float)m_color.green()/255.0f, (float)m_color.blue()/255.0f, 0.25f); |
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| 205 | glEnable(GL_LIGHTING); |
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| 206 | glEnable(GL_BLEND); |
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| 207 | glDepthMask(false); |
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| 208 | |
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| 209 | glBegin(GL_TRIANGLES); |
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| 210 | glNormal3f(0.0f, cosf(Math::deg2Rad(m_projectionMatrix.getFOV())/2.0f), -sinf(Math::deg2Rad(m_projectionMatrix.getFOV())/2.0f)); |
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| 211 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 212 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
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| 213 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
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| 214 | glNormal3f( cosf(Math::deg2Rad(m_projectionMatrix.getFOV())*m_projectionMatrix.getAspectRatio()/2.0f), |
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| 215 | 0.0f, |
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| 216 | -sinf(Math::deg2Rad(m_projectionMatrix.getFOV())*m_projectionMatrix.getAspectRatio()/2.0f)); |
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| 217 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 218 | glVertex3f(farDist*right, farDist*bottom, -farDist); |
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| 219 | glVertex3f(farDist*right, farDist*top, -farDist); |
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| 220 | glNormal3f(0.0f, -cosf(Math::deg2Rad(m_projectionMatrix.getFOV())/2.0f), -sinf(Math::deg2Rad(m_projectionMatrix.getFOV())/2.0f)); |
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| 221 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 222 | glVertex3f(farDist*right, farDist*top, -farDist); |
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| 223 | glVertex3f(farDist*left, farDist*top, -farDist); |
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| 224 | glNormal3f(-cosf(Math::deg2Rad(m_projectionMatrix.getFOV())*m_projectionMatrix.getAspectRatio()/2.0f), |
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| 225 | 0.0f, |
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| 226 | -sinf(Math::deg2Rad(m_projectionMatrix.getFOV())*m_projectionMatrix.getAspectRatio()/2.0f)); |
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| 227 | glVertex3f(0.0f, 0.0f, 0.0f); |
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| 228 | glVertex3f(farDist*left, farDist*top, -farDist); |
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| 229 | glVertex3f(farDist*left, farDist*bottom, -farDist); |
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| 230 | glEnd(); |
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| 231 | |
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| 232 | glDepthMask(true); |
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| 233 | glPopAttrib(); |
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| 234 | glPopMatrix(); |
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| 235 | } |
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| 236 | } |
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| 237 | |
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| 238 | /** |
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| 239 | * Assignment operator. |
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| 240 | * |
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| 241 | * @param frustum Assignment source frustum. |
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| 242 | */ |
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| 243 | Frustum& Frustum::operator=(const Frustum& frustum) |
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| 244 | { |
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| 245 | if (this != &frustum) |
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| 246 | { |
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| 247 | m_projectionMatrix = frustum.m_projectionMatrix; |
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| 248 | m_transformMatrix = frustum.m_transformMatrix; |
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| 249 | m_bShow = frustum.m_bShow; |
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| 250 | m_visibleFar = frustum.m_visibleFar; |
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| 251 | m_color = frustum.m_color; |
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| 252 | } |
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| 253 | return *this; |
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| 254 | } |
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| 255 | |
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| 256 | /** |
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| 257 | * Restore the frustum data from XML data. |
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| 258 | * |
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| 259 | * @param element Parent XML element of the frustum data. |
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| 260 | */ |
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| 261 | void Frustum::initFromDOMElement(const QDomElement& element) |
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| 262 | { |
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| 263 | if (!element.isNull()) |
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| 264 | { |
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| 265 | m_projectionMatrix.initFromDOMElement(element.firstChildElement("ProjectionMatrix")); |
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| 266 | m_transformMatrix.initFromDOMElement(element.firstChildElement("TransformMatrix")); |
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| 267 | m_bShow = element.attribute("show").toLower()=="true"; |
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| 268 | m_bShowArea = element.attribute("showArea").toLower()=="true"; |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | /** |
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| 273 | * Store the current frustum data as XML data. |
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| 274 | * |
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| 275 | * @param name XML node name of the data. |
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| 276 | * @param doc XML document to store the data. |
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| 277 | * @return Current frustum data as XML data. |
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| 278 | */ |
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| 279 | QDomElement Frustum::domElement(const QString& name, QDomDocument& doc) const |
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| 280 | { |
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| 281 | QDomElement de = doc.createElement(name); |
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| 282 | |
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| 283 | de.appendChild(m_projectionMatrix.domElement("ProjectionMatrix", doc)); |
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| 284 | de.appendChild(m_transformMatrix.domElement("TransformMatrix", doc)); |
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| 285 | de.setAttribute("show", (m_bShow?"true":"false")); |
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| 286 | de.setAttribute("showArea", (m_bShowArea?"true":"false")); |
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| 287 | |
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| 288 | return de; |
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| 289 | } |
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