[4] | 1 | /************************************************************** ggt-head beg |
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| 2 | * |
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| 3 | * GGT: Generic Graphics Toolkit |
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| 4 | * |
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| 5 | * Original Authors: |
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| 6 | * Allen Bierbaum |
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| 7 | * |
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| 8 | * ----------------------------------------------------------------- |
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| 9 | * File: Tri.h,v |
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| 10 | * Date modified: 2004/11/12 01:28:44 |
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| 11 | * Version: 1.13 |
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| 12 | * ----------------------------------------------------------------- |
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| 13 | * |
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| 14 | *********************************************************** ggt-head end */ |
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| 15 | /*************************************************************** ggt-cpr beg |
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| 16 | * |
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| 17 | * GGT: The Generic Graphics Toolkit |
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| 18 | * Copyright (C) 2001,2002 Allen Bierbaum |
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| 19 | * |
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| 20 | * This library is free software; you can redistribute it and/or |
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| 21 | * modify it under the terms of the GNU Lesser General Public |
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| 22 | * License as published by the Free Software Foundation; either |
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| 23 | * version 2.1 of the License, or (at your option) any later version. |
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| 24 | * |
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| 25 | * This library is distributed in the hope that it will be useful, |
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| 26 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 27 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 28 | * Lesser General Public License for more details. |
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| 29 | * |
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| 30 | * You should have received a copy of the GNU Lesser General Public |
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| 31 | * License along with this library; if not, write to the Free Software |
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| 32 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 33 | * |
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| 34 | ************************************************************ ggt-cpr end */ |
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| 35 | #ifndef _GMTL_TRI_H_ |
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| 36 | #define _GMTL_TRI_H_ |
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| 37 | |
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| 38 | #include <gmtl/Point.h> |
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| 39 | #include <gmtl/Vec.h> |
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| 40 | #include <gmtl/VecOps.h> |
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| 41 | |
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| 42 | namespace gmtl |
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| 43 | { |
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| 44 | /** |
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| 45 | * This class defines a triangle as a set of 3 points order in CCW fashion. |
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| 46 | * |
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| 47 | * Triangle points are tri(s,t) = b+s*e0+t*e1 where 0 <= s <= 1, |
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| 48 | * 0 <= t <= 1, and 0 <= s+t <= 1. |
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| 49 | * @ingroup Types |
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| 50 | */ |
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| 51 | template< class DATA_TYPE > |
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| 52 | class Tri |
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| 53 | { |
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| 54 | public: |
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| 55 | /** |
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| 56 | * Constructs a new triangle with all vertices at the origin. |
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| 57 | */ |
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| 58 | Tri() {} |
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| 59 | |
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| 60 | /** |
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| 61 | * Constructs a new triangle with the given points. The points must be passed |
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| 62 | * in in CCW order. |
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| 63 | * |
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| 64 | * @param p1 vertex0 |
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| 65 | * @param p2 vertex1 |
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| 66 | * @param p3 vertex2 |
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| 67 | * |
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| 68 | * @pre p1, p2, p3 must be in CCW order |
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| 69 | */ |
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| 70 | Tri( const Point<DATA_TYPE, 3>& p1, const Point<DATA_TYPE, 3>& p2, |
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| 71 | const Point<DATA_TYPE, 3>& p3) |
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| 72 | { |
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| 73 | mVerts[0] = p1; |
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| 74 | mVerts[1] = p2; |
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| 75 | mVerts[2] = p3; |
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| 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | * Constructs a duplicate of the given triangle. |
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| 80 | * |
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| 81 | * @param tri the triangle to copy |
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| 82 | */ |
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| 83 | Tri( const Tri<DATA_TYPE>& tri ) |
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| 84 | { |
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| 85 | mVerts[0] = tri[0]; |
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| 86 | mVerts[1] = tri[1]; |
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| 87 | mVerts[2] = tri[2]; |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | * Gets the nth vertex in the triangle. |
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| 92 | * |
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| 93 | * @param idx the index to the vertex in the triangle |
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| 94 | * @pre 0 <= idx <= 2 |
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| 95 | * |
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| 96 | * @return the nth vertex as a point |
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| 97 | */ |
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| 98 | //@{ |
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| 99 | Point<DATA_TYPE, 3>& operator[]( const unsigned idx ) |
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| 100 | { |
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| 101 | gmtlASSERT( idx <= 2 ); |
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| 102 | return mVerts[idx]; |
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| 103 | } |
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| 104 | const Point<DATA_TYPE, 3>& operator[]( const unsigned idx ) const |
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| 105 | { |
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| 106 | gmtlASSERT( idx <= 2 ); |
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| 107 | return mVerts[idx]; |
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| 108 | } |
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| 109 | //@} |
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| 110 | |
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| 111 | /** |
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| 112 | * Gets the nth edge of the triangle where edge0 corresponds to the vector |
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| 113 | * from vertex 0 to 1, edge1 corresponds to the vector from vertex 1 to 2 and |
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| 114 | * edge2 corresponsds to the vector from vertex 2 to vertex 0. |
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| 115 | * |
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| 116 | * @param idx the ordered edge index |
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| 117 | * @pre 0 <= idx <= 2 |
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| 118 | * |
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| 119 | * @return a vector from vertex idx to vertex (idx+1)mod size |
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| 120 | */ |
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| 121 | Vec<DATA_TYPE, 3> edge( int idx ) const |
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| 122 | { |
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| 123 | gmtlASSERT( (0 <= idx) && (idx <= 2) ); |
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| 124 | int idx2 = ( idx == 2 ) ? 0 : idx + 1; |
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| 125 | return (mVerts[idx2] - mVerts[idx]); |
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| 126 | } |
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| 127 | |
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| 128 | /** get edge vec from two verts |
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| 129 | * |
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| 130 | * @param idx,idy the ordered vertex indicies |
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| 131 | * @pre 0 <= id <= 2 |
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| 132 | * |
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| 133 | * @return a vector from vertex idx to vertex idy |
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| 134 | */ |
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| 135 | Vec<DATA_TYPE, 3> edge( int idx, int idy ) const |
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| 136 | { |
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| 137 | gmtlASSERT( (0 <= idx) && (idx <= 2) ); |
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| 138 | gmtlASSERT( (0 <= idy) && (idy <= 2) ); |
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| 139 | return (mVerts[idy] - mVerts[idx]); |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | |
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| 144 | /** |
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| 145 | * Set the triangle with the given points. The points must be passed |
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| 146 | * in in CCW order. |
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| 147 | * |
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| 148 | * @param p1 vertex0 |
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| 149 | * @param p2 vertex1 |
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| 150 | * @param p3 vertex2 |
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| 151 | * |
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| 152 | * @pre p1, p2, p3 must be in CCW order |
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| 153 | */ |
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| 154 | void set( const Point<DATA_TYPE, 3>& p1, const Point<DATA_TYPE, 3>& p2, |
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| 155 | const Point<DATA_TYPE, 3>& p3 ) |
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| 156 | { |
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| 157 | mVerts[0] = p1; |
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| 158 | mVerts[1] = p2; |
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| 159 | mVerts[2] = p3; |
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| 160 | } |
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| 161 | |
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| 162 | private: |
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| 163 | /** |
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| 164 | * The vertices of the triangle. |
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| 165 | */ |
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| 166 | Point<DATA_TYPE, 3> mVerts[3]; |
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| 167 | }; |
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| 168 | |
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| 169 | // convenience typedefs |
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| 170 | typedef Tri<float> Trif; |
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| 171 | typedef Tri<double> Trid; |
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| 172 | typedef Tri<int> Trii; |
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| 173 | } |
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| 174 | |
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| 175 | /* |
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| 176 | // Finds the point on the seg nearest to pt. |
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| 177 | // on the perimeter of the triangle. |
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| 178 | // Returns the nearest point in nearPt |
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| 179 | inline |
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| 180 | void sgTri::findNearestEdgePt(const sgVec3& pt, sgVec3& nearPt) const |
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| 181 | { |
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| 182 | // find all the closest pts on the segs that make the tri |
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| 183 | // return the closest one |
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| 184 | |
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| 185 | sgSeg seg1; seg1.makePts(_v1, _v2); |
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| 186 | sgSeg seg2; seg2.makePts(_v2, _v3); |
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| 187 | sgSeg seg3; seg3.makePts(_v3, _v1); |
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| 188 | |
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| 189 | sgVec3 pt1; seg1.findNearestPt(pt, pt1); |
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| 190 | sgVec3 pt2; seg2.findNearestPt(pt, pt2); |
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| 191 | sgVec3 pt3; seg3.findNearestPt(pt, pt3); |
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| 192 | |
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| 193 | float dist1 = SG_SQUARE(pt1[0]-pt[0]) + SG_SQUARE(pt1[1]-pt[1]) + SG_SQUARE(pt1[2]-pt[2]); |
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| 194 | float dist2 = SG_SQUARE(pt2[0]-pt[0]) + SG_SQUARE(pt2[1]-pt[1]) + SG_SQUARE(pt2[2]-pt[2]); |
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| 195 | float dist3 = SG_SQUARE(pt3[0]-pt[0]) + SG_SQUARE(pt3[1]-pt[1]) + SG_SQUARE(pt3[2]-pt[2]); |
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| 196 | |
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| 197 | if((dist1 < dist2) && (dist1 < dist3)) // dist1 is min |
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| 198 | nearPt = pt1; |
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| 199 | else if(dist2 < dist3) // dist2 is min |
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| 200 | nearPt = pt2; |
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| 201 | else |
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| 202 | nearPt = pt3; // dist3 is min |
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| 203 | } |
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| 204 | |
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| 205 | |
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| 206 | |
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| 207 | // Returns wether the pt is in the triangle |
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| 208 | inline |
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| 209 | int sgTri::ptIn(const sgVec3& pt) const |
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| 210 | { |
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| 211 | // Graphic Gems I: Page 392 |
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| 212 | int i0, i1, i2; // Axis indices |
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| 213 | float u0, u1, u2, v0, v1, v2, alpha, beta; |
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| 214 | i0 = 0; |
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| 215 | |
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| 216 | sgVec3 triNormal = (_v2-_v1).cross((_v3-_v1)); |
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| 217 | //sgPlane triPlane; |
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| 218 | //triPlane.makePts(_v1, _v2, _v3); |
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| 219 | |
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| 220 | // Find max index |
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| 221 | // NOTE: note the fabs. I added because of bug in GG code with negative normals |
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| 222 | for(int index=0;index<3;index++) |
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| 223 | if (fabs(triNormal.vec[index]) > fabs(triNormal.vec[i0])) |
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| 224 | i0 = index; |
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| 225 | |
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| 226 | if(i0 == 0) |
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| 227 | { i1 = 1; i2 = 2; } |
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| 228 | else if (i0 == 1) |
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| 229 | { i1 = 2; i2 = 0; } |
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| 230 | else |
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| 231 | { i1 =0; i2 = 1; } |
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| 232 | |
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| 233 | u0 = pt[i1] - _v1[i1]; |
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| 234 | v0 = pt[i2] - _v1[i2]; |
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| 235 | u1 = _v2[i1] - _v1[i1]; |
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| 236 | u2 = _v3[i1] - _v1[i1]; |
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| 237 | v1 = _v2[i2] - _v1[i2]; |
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| 238 | v2 = _v3[i2] - _v1[i2]; |
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| 239 | if(u1 == 0) |
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| 240 | { |
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| 241 | beta = (u0/u2); |
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| 242 | if((beta >= 0) && (beta<= 1)) |
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| 243 | alpha = (v0 - (beta*v2))/v1; |
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| 244 | } |
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| 245 | else |
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| 246 | { |
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| 247 | beta = ((v0*u1) - (u0*v1))/((v2*u1) - (u2*v1)); |
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| 248 | if((beta >= 0) && (beta<= 1)) |
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| 249 | alpha = (u0 - (beta*u2))/u1; |
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| 250 | } |
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| 251 | |
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| 252 | return ((alpha >= 0) && (beta >= 0) && ((alpha+beta) <= 1)); |
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| 253 | } |
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| 254 | |
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| 255 | |
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| 256 | |
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| 257 | // Finds the point on the seg nearest to pt. |
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| 258 | // Returns the nearest point in nearPt |
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| 259 | void sgTri::findNearestPt(const sgVec3& pt, sgVec3& nearPt) const |
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| 260 | { |
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| 261 | // find nearest pt on plaane. |
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| 262 | // if it is in the tri, return it. |
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| 263 | // Otherwise return the pt closest on the edge of the tri |
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| 264 | |
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| 265 | sgPlane triPlane; |
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| 266 | triPlane.makePts(_v1, _v2, _v3); |
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| 267 | triPlane.findNearestPt(pt, nearPt); |
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| 268 | |
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| 269 | if(!ptIn(nearPt)) |
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| 270 | findNearestEdgePt(pt, nearPt); |
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| 271 | } |
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| 272 | */ |
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| 273 | |
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| 274 | #endif |
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| 275 | |
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