[4] | 1 | /************************************************************** ggt-head beg |
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| 2 | * |
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| 3 | * GGT: Generic Graphics Toolkit |
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| 4 | * |
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| 5 | * Original Authors: |
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| 6 | * Allen Bierbaum |
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| 7 | * |
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| 8 | * ----------------------------------------------------------------- |
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| 9 | * File: Ray.h,v |
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| 10 | * Date modified: 2003/02/23 07:16:49 |
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| 11 | * Version: 1.2 |
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| 12 | * ----------------------------------------------------------------- |
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| 13 | * |
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| 14 | *********************************************************** ggt-head end */ |
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| 15 | /*************************************************************** ggt-cpr beg |
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| 16 | * |
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| 17 | * GGT: The Generic Graphics Toolkit |
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| 18 | * Copyright (C) 2001,2002 Allen Bierbaum |
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| 19 | * |
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| 20 | * This library is free software; you can redistribute it and/or |
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| 21 | * modify it under the terms of the GNU Lesser General Public |
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| 22 | * License as published by the Free Software Foundation; either |
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| 23 | * version 2.1 of the License, or (at your option) any later version. |
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| 24 | * |
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| 25 | * This library is distributed in the hope that it will be useful, |
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| 26 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 27 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 28 | * Lesser General Public License for more details. |
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| 29 | * |
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| 30 | * You should have received a copy of the GNU Lesser General Public |
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| 31 | * License along with this library; if not, write to the Free Software |
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| 32 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 33 | * |
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| 34 | ************************************************************ ggt-cpr end */ |
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| 35 | #ifndef _GMTL_RAY_H_ |
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| 36 | #define _GMTL_RAY_H_ |
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| 37 | |
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| 38 | #include <gmtl/Point.h> |
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| 39 | #include <gmtl/Vec.h> |
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| 40 | #include <gmtl/VecOps.h> |
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| 41 | |
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| 42 | namespace gmtl { |
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| 43 | |
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| 44 | /** |
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| 45 | * Describes a ray. This is represented by a point origin O and a |
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| 46 | * normalized vector direction. Any point on the ray can be described as |
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| 47 | * |
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| 48 | * P(s) = O + Vs |
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| 49 | * |
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| 50 | * where 0 <= s <= 1 |
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| 51 | * |
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| 52 | * @param DATA_TYPE the internal type used for the point and vector |
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| 53 | */ |
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| 54 | template< class DATA_TYPE > |
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| 55 | class Ray |
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| 56 | { |
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| 57 | public: |
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| 58 | /** |
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| 59 | * Constructs a ray at the origin with a zero vector. |
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| 60 | */ |
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| 61 | Ray() |
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| 62 | {} |
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| 63 | |
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| 64 | /** |
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| 65 | * Constructs a ray with the given origin and vector. |
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| 66 | * |
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| 67 | * @param origin the point at which the ray starts |
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| 68 | * @param dir the vector describing the direction and length of the |
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| 69 | * ray starting at origin |
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| 70 | */ |
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| 71 | Ray( const Point<DATA_TYPE, 3>& origin, const Vec<DATA_TYPE, 3>& dir ) |
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| 72 | : mOrigin( origin ), mDir( dir ) |
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| 73 | {} |
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| 74 | |
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| 75 | |
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| 76 | |
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| 77 | /** |
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| 78 | * Constructs an exact duplicate of the given ray. |
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| 79 | * |
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| 80 | * @param lineseg the ray to copy |
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| 81 | */ |
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| 82 | Ray( const Ray& lineseg ) |
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| 83 | { |
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| 84 | mOrigin = lineseg.mOrigin; |
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| 85 | mDir = lineseg.mDir; |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | * Gets the origin of the ray. |
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| 90 | * |
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| 91 | * @return the point at the beginning of the line |
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| 92 | */ |
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| 93 | const Point<DATA_TYPE, 3>& getOrigin() const |
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| 94 | { |
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| 95 | return mOrigin; |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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| 99 | * Sets the origin point for this ray. |
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| 100 | * |
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| 101 | * @param origin the point at which the ray starts |
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| 102 | */ |
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| 103 | void setOrigin( const Point<DATA_TYPE, 3>& origin ) |
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| 104 | { |
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| 105 | mOrigin = origin; |
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| 106 | } |
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| 107 | |
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| 108 | /** |
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| 109 | * Gets the vector describing the direction and length of the ray. |
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| 110 | * |
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| 111 | * @return the ray's vector |
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| 112 | */ |
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| 113 | const Vec<DATA_TYPE, 3>& getDir() const |
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| 114 | { |
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| 115 | return mDir; |
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| 116 | } |
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| 117 | |
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| 118 | /** |
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| 119 | * Sets the vector describing the direction and length of the ray. |
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| 120 | * |
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| 121 | * @param dir the ray's vector |
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| 122 | */ |
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| 123 | void setDir( const Vec<DATA_TYPE, 3>& dir ) |
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| 124 | { |
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| 125 | mDir = dir; |
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| 126 | } |
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| 127 | |
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| 128 | public: |
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| 129 | /** |
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| 130 | * The origin of the ray. |
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| 131 | */ |
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| 132 | Point<DATA_TYPE, 3> mOrigin; |
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| 133 | |
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| 134 | /** |
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| 135 | * The vector along which the ray lies. |
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| 136 | */ |
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| 137 | Vec<DATA_TYPE, 3> mDir; |
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| 138 | }; |
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| 139 | |
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| 140 | |
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| 141 | // --- helper types --- // |
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| 142 | typedef Ray<float> Rayf; |
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| 143 | typedef Ray<double> Rayd; |
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| 144 | } |
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| 145 | |
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| 146 | #endif |
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