[4] | 1 | /************************************************************** ggt-head beg |
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| 2 | * |
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| 3 | * GGT: Generic Graphics Toolkit |
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| 4 | * |
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| 5 | * Original Authors: |
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| 6 | * Allen Bierbaum |
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| 7 | * |
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| 8 | * ----------------------------------------------------------------- |
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| 9 | * File: OOBox.h,v |
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| 10 | * Date modified: 2002/05/20 22:39:22 |
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| 11 | * Version: 1.5 |
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| 12 | * ----------------------------------------------------------------- |
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| 13 | * |
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| 14 | *********************************************************** ggt-head end */ |
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| 15 | /*************************************************************** ggt-cpr beg |
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| 16 | * |
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| 17 | * GGT: The Generic Graphics Toolkit |
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| 18 | * Copyright (C) 2001,2002 Allen Bierbaum |
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| 19 | * |
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| 20 | * This library is free software; you can redistribute it and/or |
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| 21 | * modify it under the terms of the GNU Lesser General Public |
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| 22 | * License as published by the Free Software Foundation; either |
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| 23 | * version 2.1 of the License, or (at your option) any later version. |
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| 24 | * |
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| 25 | * This library is distributed in the hope that it will be useful, |
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| 26 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 27 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 28 | * Lesser General Public License for more details. |
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| 29 | * |
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| 30 | * You should have received a copy of the GNU Lesser General Public |
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| 31 | * License along with this library; if not, write to the Free Software |
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| 32 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 33 | * |
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| 34 | ************************************************************ ggt-cpr end */ |
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| 35 | #ifndef _GMTL_OOBox_H_ |
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| 36 | #define _GMTL_OOBox_H_ |
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| 37 | |
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| 38 | #include <gmtl/Vec3.h> |
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| 39 | #include <gmtl/Point3.h> |
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| 40 | #include <gmtl/matVecFuncs.h> |
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| 41 | |
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| 42 | namespace gmtl |
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| 43 | { |
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| 44 | |
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| 45 | // AABox : Defines an object aligned box |
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| 46 | // |
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| 47 | // For definition of an OOB, see pg 293-294 of Real-Time Rendering |
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| 48 | class OOBox |
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| 49 | { |
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| 50 | |
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| 51 | public: |
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| 52 | OOBox() |
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| 53 | { ident(); } |
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| 54 | |
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| 55 | OOBox(OOBox& box); |
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| 56 | |
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| 57 | public: |
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| 58 | // Accessors |
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| 59 | Point3& center(); |
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| 60 | const Point3& center() const; |
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| 61 | |
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| 62 | Vec3& axis (int i); |
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| 63 | const Vec3& axis (int i) const; |
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| 64 | Vec3* axes (); |
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| 65 | const Vec3* axes () const; |
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| 66 | |
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| 67 | float& halfLen(int i); |
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| 68 | const float& halfLen(int i) const; |
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| 69 | float* halfLens(); |
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| 70 | const float* halfLens() const; |
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| 71 | |
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| 72 | // Assignment |
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| 73 | OOBox& operator=(const OOBox& box); |
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| 74 | |
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| 75 | // Comparison |
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| 76 | bool operator==(const OOBox& box) const; |
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| 77 | |
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| 78 | // return the verts that define the box |
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| 79 | // Order: XYZ: 000, 100, 110, 010, |
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| 80 | // 001, 101, 111, 011 |
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| 81 | void getVerts(Point3 verts[8]) const; |
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| 82 | |
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| 83 | // Merge current box with other box to get new box covering both |
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| 84 | void mergeWith(const OOBox& box); |
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| 85 | |
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| 86 | void ident() |
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| 87 | { |
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| 88 | mCenter = ZeroVec3; |
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| 89 | mAxis[0] = XUnitVec3; |
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| 90 | mAxis[1] = YUnitVec3; |
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| 91 | mAxis[2] = ZUnitVec3; |
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| 92 | mHalfLen[0] = mHalfLen[1] = mHalfLen[2] = 0.0f; |
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| 93 | } |
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| 94 | |
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| 95 | public: |
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| 96 | Point3 mCenter; // The center point of the box |
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| 97 | Vec3 mAxis[3]; // The axes of the oriented box (xAxis, yAxis, zAxis) |
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| 98 | float mHalfLen[3]; // Half lengths of the box ASSERT: HalfLens >= 0.0f |
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| 99 | }; |
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| 100 | |
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| 101 | |
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| 102 | // ------------------------------------------------- // |
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| 103 | // --------------- Member definitions -------------- // |
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| 104 | // ------------------------------------------------- // |
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| 105 | inline |
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| 106 | OOBox::OOBox(OOBox& box) |
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| 107 | { |
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| 108 | mCenter = box.mCenter; |
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| 109 | mAxis[0] = box.mAxis[0]; |
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| 110 | mAxis[1] = box.mAxis[1]; |
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| 111 | mAxis[2] = box.mAxis[2]; |
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| 112 | mHalfLen[0] = box.mHalfLen[0]; |
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| 113 | mHalfLen[1] = box.mHalfLen[1]; |
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| 114 | mHalfLen[2] = box.mHalfLen[2]; |
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| 115 | } |
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| 116 | |
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| 117 | // Accessors |
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| 118 | inline Point3& OOBox::center() |
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| 119 | { |
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| 120 | return mCenter; |
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| 121 | } |
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| 122 | |
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| 123 | inline const Point3& OOBox::center() const |
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| 124 | { |
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| 125 | return mCenter; |
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| 126 | } |
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| 127 | |
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| 128 | inline Vec3& OOBox::axis (int i) |
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| 129 | { |
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| 130 | return mAxis[i]; |
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| 131 | } |
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| 132 | |
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| 133 | inline const Vec3& OOBox::axis (int i) const |
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| 134 | { |
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| 135 | return mAxis[i]; |
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| 136 | } |
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| 137 | |
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| 138 | inline Vec3* OOBox::axes () |
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| 139 | { |
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| 140 | return mAxis; |
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| 141 | } |
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| 142 | |
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| 143 | inline const Vec3* OOBox::axes () const |
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| 144 | { |
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| 145 | return mAxis; |
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| 146 | } |
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| 147 | |
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| 148 | inline float& OOBox::halfLen(int i) |
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| 149 | { |
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| 150 | return mHalfLen[i]; |
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| 151 | } |
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| 152 | |
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| 153 | inline const float& OOBox::halfLen(int i) const |
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| 154 | { |
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| 155 | return mHalfLen[i]; |
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| 156 | } |
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| 157 | |
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| 158 | inline float* OOBox::halfLens() |
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| 159 | { |
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| 160 | return mHalfLen; |
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| 161 | } |
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| 162 | |
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| 163 | inline const float* OOBox::halfLens() const |
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| 164 | { |
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| 165 | return mHalfLen; |
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| 166 | } |
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| 167 | |
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| 168 | // Assignment |
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| 169 | inline OOBox& OOBox::operator=(const OOBox& box) |
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| 170 | { |
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| 171 | mCenter = box.mCenter; |
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| 172 | mAxis[0] = box.mAxis[0]; |
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| 173 | mAxis[1] = box.mAxis[1]; |
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| 174 | mAxis[2] = box.mAxis[2]; |
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| 175 | mHalfLen[0] = box.mHalfLen[0]; |
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| 176 | mHalfLen[1] = box.mHalfLen[1]; |
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| 177 | mHalfLen[2] = box.mHalfLen[2]; |
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| 178 | return *this; |
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| 179 | } |
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| 180 | |
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| 181 | // Comparison |
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| 182 | inline bool OOBox::operator==(const OOBox& box) const |
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| 183 | { |
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| 184 | return ((mCenter == box.mCenter) && |
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| 185 | (mAxis[0] == box.mAxis[0]) && |
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| 186 | (mAxis[1] == box.mAxis[1]) && |
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| 187 | (mAxis[2] == box.mAxis[2]) && |
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| 188 | (mHalfLen[0] == box.mHalfLen[0]) && |
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| 189 | (mHalfLen[1] == box.mHalfLen[1]) && |
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| 190 | (mHalfLen[2] == box.mHalfLen[2])); |
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| 191 | } |
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| 192 | |
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| 193 | inline void OOBox::getVerts(Point3 verts[8]) const |
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| 194 | { |
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| 195 | Vec3 x_half_axis = mAxis[0]*mHalfLen[0]; |
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| 196 | Vec3 y_half_axis = mAxis[1]*mHalfLen[1]; |
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| 197 | Vec3 z_half_axis = mAxis[2]*mHalfLen[2]; |
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| 198 | |
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| 199 | verts[0] = mCenter - x_half_axis - y_half_axis - z_half_axis; |
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| 200 | verts[1] = mCenter + x_half_axis - y_half_axis - z_half_axis; |
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| 201 | verts[2] = mCenter + x_half_axis + y_half_axis - z_half_axis; |
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| 202 | verts[3] = mCenter - x_half_axis + y_half_axis - z_half_axis; |
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| 203 | verts[4] = mCenter - x_half_axis - y_half_axis + z_half_axis; |
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| 204 | verts[5] = mCenter + x_half_axis - y_half_axis + z_half_axis; |
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| 205 | verts[6] = mCenter + x_half_axis + y_half_axis + z_half_axis; |
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| 206 | verts[7] = mCenter - x_half_axis + y_half_axis + z_half_axis; |
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| 207 | } |
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| 208 | |
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| 209 | }; |
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| 210 | |
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| 211 | #endif |
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