1 | /************************************************************** ggt-head beg |
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2 | * |
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3 | * GGT: Generic Graphics Toolkit |
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4 | * |
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5 | * Original Authors: |
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6 | * Allen Bierbaum |
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7 | * |
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8 | * ----------------------------------------------------------------- |
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9 | * File: AxisAngle.h,v |
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10 | * Date modified: 2003/03/30 00:56:58 |
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11 | * Version: 1.4 |
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12 | * ----------------------------------------------------------------- |
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13 | * |
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14 | *********************************************************** ggt-head end */ |
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15 | /*************************************************************** ggt-cpr beg |
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16 | * |
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17 | * GGT: The Generic Graphics Toolkit |
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18 | * Copyright (C) 2001,2002 Allen Bierbaum |
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19 | * |
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20 | * This library is free software; you can redistribute it and/or |
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21 | * modify it under the terms of the GNU Lesser General Public |
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22 | * License as published by the Free Software Foundation; either |
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23 | * version 2.1 of the License, or (at your option) any later version. |
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24 | * |
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25 | * This library is distributed in the hope that it will be useful, |
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26 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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27 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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28 | * Lesser General Public License for more details. |
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29 | * |
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30 | * You should have received a copy of the GNU Lesser General Public |
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31 | * License along with this library; if not, write to the Free Software |
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32 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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33 | * |
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34 | ************************************************************ ggt-cpr end */ |
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35 | #ifndef _GMTL_AXISANGLE_H_ |
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36 | #define _GMTL_AXISANGLE_H_ |
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37 | |
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38 | #include <gmtl/Math.h> // for rotation order |
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39 | #include <gmtl/VecBase.h> // base class of AxisAngle |
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40 | #include <gmtl/Vec.h> // axis data format |
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41 | |
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42 | namespace gmtl |
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43 | { |
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44 | |
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45 | /** AxisAngle: Represents a "twist about an axis" |
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46 | * AxisAngle is used to specify a rotation in 3-space. |
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47 | * |
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48 | * To some people this rotation format can be more intuitive to specify than |
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49 | * Matrix, Quat, or EulerAngle formatted rotation. |
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50 | * |
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51 | * AxisAngle is very similar to Quat, except it is human readable. |
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52 | * For efficiency, you should use Quat instead (Quat or Matrix are preferred). |
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53 | * |
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54 | * The internal data format is an array of 4 DATA_TYPE values. |
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55 | * Angle is first, the axis is the last 3. |
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56 | * |
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57 | * @pre angles are in radians, the axis is usually normalized by the user. |
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58 | * |
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59 | * @see AxisAnglef, AxisAngled |
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60 | * @see Matrix, Quat, EulerAngle |
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61 | * @ingroup Types |
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62 | */ |
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63 | template <typename DATA_TYPE> |
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64 | class AxisAngle : public VecBase<DATA_TYPE, 4> |
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65 | { |
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66 | public: |
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67 | enum Params { Size = 4 }; |
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68 | |
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69 | /** default constructor. initializes to identity rotation (no rotation). */ |
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70 | AxisAngle() : |
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71 | VecBase<DATA_TYPE, 4>( (DATA_TYPE)0.0, (DATA_TYPE)1.0, |
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72 | (DATA_TYPE)0.0, (DATA_TYPE)0.0 ) |
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73 | { |
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74 | } |
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75 | |
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76 | /** copy constructor. */ |
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77 | AxisAngle( const AxisAngle& e ) : VecBase<DATA_TYPE, 4>( e ) |
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78 | { |
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79 | } |
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80 | |
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81 | /** data constructor (angle/x,y,z). angles are in radians. */ |
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82 | AxisAngle( const DATA_TYPE& rad_angle, const DATA_TYPE& x, |
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83 | const DATA_TYPE& y, const DATA_TYPE& z ) : |
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84 | VecBase<DATA_TYPE, 4>( rad_angle, x, y, z ) |
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85 | { |
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86 | } |
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87 | |
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88 | /** data constructor (angle/Vec3). angles are in radians. */ |
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89 | AxisAngle( const DATA_TYPE& rad_angle, const Vec<DATA_TYPE, 3>& axis ) : |
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90 | VecBase<DATA_TYPE, 4>( rad_angle, axis[0], axis[1], axis[2] ) |
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91 | { |
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92 | } |
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93 | |
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94 | /** set raw data. angles are in radians. */ |
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95 | void set( const DATA_TYPE& rad_angle, const DATA_TYPE& x, |
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96 | const DATA_TYPE& y, const DATA_TYPE& z ) |
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97 | { |
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98 | VecBase<DATA_TYPE, 4>::set( rad_angle, x, y, z ); |
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99 | } |
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100 | |
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101 | /** set data. angles are in radians. */ |
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102 | void set( const DATA_TYPE& rad_angle, const Vec<DATA_TYPE, 3>& axis ) |
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103 | { |
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104 | VecBase<DATA_TYPE, 4>::set( rad_angle, axis[0], axis[1], axis[2] ); |
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105 | } |
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106 | |
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107 | /** set the axis portion of the AxisAngle |
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108 | * @param axis the desired 3D vector axis to rotate about |
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109 | * @post the axis of the object is set |
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110 | */ |
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111 | void setAxis( const Vec<DATA_TYPE, 3>& axis ) |
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112 | { |
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113 | VecBase<DATA_TYPE, 4>::operator[]( 1 ) = axis[0]; |
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114 | VecBase<DATA_TYPE, 4>::operator[]( 2 ) = axis[1]; |
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115 | VecBase<DATA_TYPE, 4>::operator[]( 3 ) = axis[2]; |
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116 | } |
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117 | |
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118 | /** set the angle (twist) part of the AxisAngle, as a radian value. |
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119 | * @param rad_angle the desired twist angle, in radians |
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120 | * @post the angle of the object is set |
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121 | */ |
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122 | void setAngle( const DATA_TYPE& rad_angle ) |
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123 | { |
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124 | VecBase<DATA_TYPE, 4>::operator[]( 0 ) = rad_angle; |
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125 | } |
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126 | |
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127 | /** get the axis portion of the AxisAngle |
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128 | * @return a vector of the axis, which may or may not be normalized. |
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129 | */ |
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130 | Vec<DATA_TYPE, 3> getAxis() const |
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131 | { |
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132 | return Vec<DATA_TYPE, 3>( VecBase<DATA_TYPE, 4>::operator[]( 1 ), |
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133 | VecBase<DATA_TYPE, 4>::operator[]( 2 ), |
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134 | VecBase<DATA_TYPE, 4>::operator[]( 3 ) ); |
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135 | } |
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136 | |
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137 | /** get the angle (twist) part of the AxisAngle. |
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138 | * @return the twist value in radians |
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139 | */ |
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140 | const DATA_TYPE& getAngle() const |
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141 | { |
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142 | return VecBase<DATA_TYPE, 4>::operator[]( 0 ); |
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143 | } |
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144 | }; |
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145 | |
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146 | const AxisAngle<float> AXISANGLE_IDENTITYF( 0.0f, 1.0f, 0.0f, 0.0f ); |
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147 | const AxisAngle<double> AXISANGLE_IDENTITYD( 0.0, 1.0, 0.0, 0.0 ); |
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148 | |
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149 | typedef AxisAngle<float> AxisAnglef; |
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150 | typedef AxisAngle<double> AxisAngled; |
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151 | |
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152 | } // end of namespace gmtl |
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153 | |
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154 | #endif |
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