[4] | 1 | /* |
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| 2 | glm.h |
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| 3 | Nate Robins, 1997, 2000 |
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| 4 | nate@pobox.com, http://www.pobox.com/~nate |
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| 5 | |
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| 6 | Wavefront OBJ model file format reader/writer/manipulator. |
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| 7 | |
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| 8 | Includes routines for generating smooth normals with |
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| 9 | preservation of edges, welding redundant vertices & texture |
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| 10 | coordinate generation (spheremap and planar projections) + more. |
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| 11 | |
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| 12 | */ |
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| 13 | #ifndef __GLM_H__ |
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| 14 | #define __GLM_H__ |
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| 15 | |
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| 16 | #ifdef __cplusplus |
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| 17 | extern "C" { |
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| 18 | #endif // __cplusplus |
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| 19 | |
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| 20 | #include <stdlib.h> |
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| 21 | #include <GL/glut.h> |
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| 22 | |
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| 23 | |
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| 24 | #ifndef M_PI |
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| 25 | #define M_PI 3.14159265f |
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| 26 | #endif |
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| 27 | |
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| 28 | #define GLM_NONE (0) /* render with only vertices */ |
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| 29 | #define GLM_FLAT (1 << 0) /* render with facet normals */ |
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| 30 | #define GLM_SMOOTH (1 << 1) /* render with vertex normals */ |
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| 31 | #define GLM_TEXTURE (1 << 2) /* render with texture coords */ |
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| 32 | #define GLM_COLOR (1 << 3) /* render with colors */ |
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| 33 | #define GLM_MATERIAL (1 << 4) /* render with materials */ |
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| 34 | |
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| 35 | |
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| 36 | /* GLMmaterial: Structure that defines a material in a model. |
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| 37 | */ |
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| 38 | typedef struct _GLMmaterial |
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| 39 | { |
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| 40 | char* name; /* name of material */ |
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| 41 | GLfloat diffuse[4]; /* diffuse component */ |
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| 42 | GLfloat ambient[4]; /* ambient component */ |
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| 43 | GLfloat specular[4]; /* specular component */ |
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| 44 | GLfloat emmissive[4]; /* emmissive component */ |
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| 45 | GLfloat shininess; /* specular exponent */ |
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| 46 | } GLMmaterial; |
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| 47 | |
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| 48 | /* GLMtriangle: Structure that defines a triangle in a model. |
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| 49 | */ |
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| 50 | typedef struct _GLMtriangle { |
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| 51 | GLuint vindices[3]; /* array of triangle vertex indices */ |
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| 52 | GLuint nindices[3]; /* array of triangle normal indices */ |
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| 53 | GLuint tindices[3]; /* array of triangle texcoord indices*/ |
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| 54 | GLuint findex; /* index of triangle facet normal */ |
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| 55 | } GLMtriangle; |
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| 56 | |
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| 57 | /* GLMgroup: Structure that defines a group in a model. |
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| 58 | */ |
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| 59 | typedef struct _GLMgroup { |
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| 60 | char* name; /* name of this group */ |
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| 61 | GLuint numtriangles; /* number of triangles in this group */ |
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| 62 | GLuint* triangles; /* array of triangle indices */ |
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| 63 | GLuint material; /* index to material for group */ |
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| 64 | struct _GLMgroup* next; /* pointer to next group in model */ |
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| 65 | } GLMgroup; |
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| 66 | |
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| 67 | /* GLMmodel: Structure that defines a model. |
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| 68 | */ |
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| 69 | typedef struct _GLMmodel { |
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| 70 | char* pathname; /* path to this model */ |
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| 71 | char* mtllibname; /* name of the material library */ |
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| 72 | |
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| 73 | GLuint numvertices; /* number of vertices in model */ |
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| 74 | GLfloat* vertices; /* array of vertices */ |
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| 75 | |
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| 76 | GLuint numnormals; /* number of normals in model */ |
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| 77 | GLfloat* normals; /* array of normals */ |
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| 78 | |
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| 79 | GLuint numtexcoords; /* number of texcoords in model */ |
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| 80 | GLfloat* texcoords; /* array of texture coordinates */ |
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| 81 | |
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| 82 | GLuint numfacetnorms; /* number of facetnorms in model */ |
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| 83 | GLfloat* facetnorms; /* array of facetnorms */ |
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| 84 | |
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| 85 | GLuint numtriangles; /* number of triangles in model */ |
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| 86 | GLMtriangle* triangles; /* array of triangles */ |
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| 87 | |
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| 88 | GLuint nummaterials; /* number of materials in model */ |
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| 89 | GLMmaterial* materials; /* array of materials */ |
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| 90 | |
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| 91 | GLuint numgroups; /* number of groups in model */ |
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| 92 | GLMgroup* groups; /* linked list of groups */ |
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| 93 | |
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| 94 | GLfloat position[3]; /* position of the model */ |
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| 95 | |
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| 96 | } GLMmodel; |
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| 97 | |
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| 98 | |
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| 99 | /* glmUnitize: "unitize" a model by translating it to the origin and |
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| 100 | * scaling it to fit in a unit cube around the origin. Returns the |
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| 101 | * scalefactor used. |
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| 102 | * |
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| 103 | * model - properly initialized GLMmodel structure |
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| 104 | */ |
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| 105 | GLfloat |
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| 106 | glmUnitize(GLMmodel* model); |
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| 107 | |
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| 108 | /* glmDimensions: Calculates the dimensions (width, height, depth) of |
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| 109 | * a model. |
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| 110 | * |
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| 111 | * model - initialized GLMmodel structure |
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| 112 | * dimensions - array of 3 GLfloats (GLfloat dimensions[3]) |
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| 113 | */ |
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| 114 | GLvoid |
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| 115 | glmDimensions(GLMmodel* model, GLfloat* dimensions); |
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| 116 | |
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| 117 | /* glmScale: Scales a model by a given amount. |
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| 118 | * |
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| 119 | * model - properly initialized GLMmodel structure |
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| 120 | * scale - scalefactor (0.5 = half as large, 2.0 = twice as large) |
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| 121 | */ |
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| 122 | GLvoid |
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| 123 | glmScale(GLMmodel* model, GLfloat scale); |
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| 124 | |
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| 125 | /* glmReverseWinding: Reverse the polygon winding for all polygons in |
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| 126 | * this model. Default winding is counter-clockwise. Also changes |
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| 127 | * the direction of the normals. |
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| 128 | * |
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| 129 | * model - properly initialized GLMmodel structure |
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| 130 | */ |
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| 131 | GLvoid |
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| 132 | glmReverseWinding(GLMmodel* model); |
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| 133 | |
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| 134 | /* glmFacetNormals: Generates facet normals for a model (by taking the |
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| 135 | * cross product of the two vectors derived from the sides of each |
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| 136 | * triangle). Assumes a counter-clockwise winding. |
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| 137 | * |
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| 138 | * model - initialized GLMmodel structure |
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| 139 | */ |
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| 140 | GLvoid |
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| 141 | glmFacetNormals(GLMmodel* model); |
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| 142 | |
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| 143 | /* glmVertexNormals: Generates smooth vertex normals for a model. |
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| 144 | * First builds a list of all the triangles each vertex is in. Then |
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| 145 | * loops through each vertex in the the list averaging all the facet |
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| 146 | * normals of the triangles each vertex is in. Finally, sets the |
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| 147 | * normal index in the triangle for the vertex to the generated smooth |
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| 148 | * normal. If the dot product of a facet normal and the facet normal |
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| 149 | * associated with the first triangle in the list of triangles the |
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| 150 | * current vertex is in is greater than the cosine of the angle |
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| 151 | * parameter to the function, that facet normal is not added into the |
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| 152 | * average normal calculation and the corresponding vertex is given |
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| 153 | * the facet normal. This tends to preserve hard edges. The angle to |
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| 154 | * use depends on the model, but 90 degrees is usually a good start. |
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| 155 | * |
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| 156 | * model - initialized GLMmodel structure |
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| 157 | * angle - maximum angle (in degrees) to smooth across |
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| 158 | */ |
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| 159 | GLvoid |
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| 160 | glmVertexNormals(GLMmodel* model, GLfloat angle); |
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| 161 | |
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| 162 | /* glmLinearTexture: Generates texture coordinates according to a |
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| 163 | * linear projection of the texture map. It generates these by |
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| 164 | * linearly mapping the vertices onto a square. |
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| 165 | * |
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| 166 | * model - pointer to initialized GLMmodel structure |
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| 167 | */ |
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| 168 | GLvoid |
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| 169 | glmLinearTexture(GLMmodel* model); |
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| 170 | |
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| 171 | /* glmSpheremapTexture: Generates texture coordinates according to a |
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| 172 | * spherical projection of the texture map. Sometimes referred to as |
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| 173 | * spheremap, or reflection map texture coordinates. It generates |
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| 174 | * these by using the normal to calculate where that vertex would map |
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| 175 | * onto a sphere. Since it is impossible to map something flat |
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| 176 | * perfectly onto something spherical, there is distortion at the |
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| 177 | * poles. This particular implementation causes the poles along the X |
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| 178 | * axis to be distorted. |
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| 179 | * |
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| 180 | * model - pointer to initialized GLMmodel structure |
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| 181 | */ |
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| 182 | GLvoid |
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| 183 | glmSpheremapTexture(GLMmodel* model); |
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| 184 | |
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| 185 | /* glmDelete: Deletes a GLMmodel structure. |
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| 186 | * |
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| 187 | * model - initialized GLMmodel structure |
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| 188 | */ |
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| 189 | GLvoid |
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| 190 | glmDelete(GLMmodel* model); |
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| 191 | |
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| 192 | /* glmReadOBJ: Reads a model description from a Wavefront .OBJ file. |
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| 193 | * Returns a pointer to the created object which should be free'd with |
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| 194 | * glmDelete(). |
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| 195 | * |
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| 196 | * filename - name of the file containing the Wavefront .OBJ format data. |
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| 197 | */ |
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| 198 | GLMmodel* |
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| 199 | glmReadOBJ(char* filename); |
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| 200 | |
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| 201 | /* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to |
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| 202 | * a file. |
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| 203 | * |
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| 204 | * model - initialized GLMmodel structure |
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| 205 | * filename - name of the file to write the Wavefront .OBJ format data to |
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| 206 | * mode - a bitwise or of values describing what is written to the file |
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| 207 | * GLM_NONE - write only vertices |
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| 208 | * GLM_FLAT - write facet normals |
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| 209 | * GLM_SMOOTH - write vertex normals |
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| 210 | * GLM_TEXTURE - write texture coords |
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| 211 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
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| 212 | */ |
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| 213 | GLvoid |
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| 214 | glmWriteOBJ(GLMmodel* model, char* filename, GLuint mode); |
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| 215 | |
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| 216 | /* glmDraw: Renders the model to the current OpenGL context using the |
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| 217 | * mode specified. |
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| 218 | * |
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| 219 | * model - initialized GLMmodel structure |
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| 220 | * mode - a bitwise OR of values describing what is to be rendered. |
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| 221 | * GLM_NONE - render with only vertices |
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| 222 | * GLM_FLAT - render with facet normals |
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| 223 | * GLM_SMOOTH - render with vertex normals |
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| 224 | * GLM_TEXTURE - render with texture coords |
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| 225 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
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| 226 | */ |
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| 227 | GLvoid |
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| 228 | glmDraw(GLMmodel* model, GLuint mode); |
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| 229 | |
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| 230 | /* glmList: Generates and returns a display list for the model using |
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| 231 | * the mode specified. |
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| 232 | * |
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| 233 | * model - initialized GLMmodel structure |
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| 234 | * mode - a bitwise OR of values describing what is to be rendered. |
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| 235 | * GLM_NONE - render with only vertices |
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| 236 | * GLM_FLAT - render with facet normals |
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| 237 | * GLM_SMOOTH - render with vertex normals |
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| 238 | * GLM_TEXTURE - render with texture coords |
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| 239 | * GLM_FLAT and GLM_SMOOTH should not both be specified. |
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| 240 | */ |
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| 241 | GLuint |
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| 242 | glmList(GLMmodel* model, GLuint mode); |
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| 243 | |
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| 244 | /* glmWeld: eliminate (weld) vectors that are within an epsilon of |
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| 245 | * each other. |
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| 246 | * |
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| 247 | * model - initialized GLMmodel structure |
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| 248 | * epsilon - maximum difference between vertices |
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| 249 | * ( 0.00001 is a good start for a unitized model) |
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| 250 | * |
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| 251 | */ |
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| 252 | GLvoid |
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| 253 | glmWeld(GLMmodel* model, GLfloat epsilon); |
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| 254 | |
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| 255 | /* glmReadPPM: read a PPM raw (type P6) file. The PPM file has a header |
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| 256 | * that should look something like: |
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| 257 | * |
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| 258 | * P6 |
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| 259 | * # comment |
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| 260 | * width height max_value |
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| 261 | * rgbrgbrgb... |
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| 262 | * |
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| 263 | * where "P6" is the magic cookie which identifies the file type and |
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| 264 | * should be the only characters on the first line followed by a |
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| 265 | * carriage return. Any line starting with a # mark will be treated |
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| 266 | * as a comment and discarded. After the magic cookie, three integer |
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| 267 | * values are expected: width, height of the image and the maximum |
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| 268 | * value for a pixel (max_value must be < 256 for PPM raw files). The |
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| 269 | * data section consists of width*height rgb triplets (one byte each) |
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| 270 | * in binary format (i.e., such as that written with fwrite() or |
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| 271 | * equivalent). |
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| 272 | * |
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| 273 | * The rgb data is returned as an array of unsigned chars (packed |
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| 274 | * rgb). The malloc()'d memory should be free()'d by the caller. If |
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| 275 | * an error occurs, an error message is sent to stderr and NULL is |
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| 276 | * returned. |
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| 277 | * |
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| 278 | * filename - name of the .ppm file. |
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| 279 | * width - will contain the width of the image on return. |
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| 280 | * height - will contain the height of the image on return. |
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| 281 | * |
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| 282 | */ |
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| 283 | GLubyte* |
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| 284 | glmReadPPM(char* filename, int* width, int* height); |
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| 285 | |
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| 286 | #ifdef __cplusplus |
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| 287 | } |
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| 288 | #endif // __cplusplus |
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| 289 | |
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| 290 | #endif // __GLM_H__ |
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