[4] | 1 | #ifndef _SCREEN_H_ |
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| 2 | #define _SCREEN_H_ |
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| 3 | |
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| 4 | #include "math/TransformMatrix.h" |
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| 5 | |
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| 6 | //! Projection image source. |
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| 7 | enum PROJECT_SOURCE |
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| 8 | { |
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| 9 | PROJECT_SOURCE_NONE = 0, //!< Draw the screen only. |
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| 10 | PROJECT_SOURCE_PROJECTORAREA, //!< Projected area of the projector. |
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| 11 | PROJECT_SOURCE_VIEWAREA, //!< View area of the channel. |
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| 12 | PROJECT_SOURCE_SCENE, //!< Scene viewed from the center. |
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| 13 | PROJECT_SOURCE_EXPORT_DISTORTION, //!< Color encoded distortion, green and blue channels (internal use only). |
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| 14 | PROJECT_SOURCE_EXPORT_DISTORTION_R, //!< Color encoded distortion, red channel (internal use only). |
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| 15 | PROJECT_SOURCE_EXPORT_BLENDING //!< Edge blend intensity (internal use only). |
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| 16 | }; |
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| 17 | |
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| 18 | namespace projection |
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| 19 | { |
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| 20 | class ScreenShape; |
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| 21 | class Channel; |
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| 22 | class ProjectionModel; |
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| 23 | |
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| 24 | /** |
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| 25 | * Screen class. |
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| 26 | */ |
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| 27 | class Screen : public QObject |
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| 28 | { |
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| 29 | Q_OBJECT |
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| 30 | |
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| 31 | public: |
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| 32 | |
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| 33 | /** |
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| 34 | * Constructor. Screen data / rendering class. |
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| 35 | * |
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| 36 | * @param Projection model. |
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| 37 | */ |
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| 38 | Screen(ProjectionModel* pModel); |
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| 39 | |
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| 40 | /** |
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| 41 | * Destructor. |
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| 42 | */ |
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| 43 | virtual ~Screen(); |
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| 44 | |
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| 45 | /** |
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| 46 | * Returns a Pointer to the Projection Model. |
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| 47 | * |
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| 48 | * @return Pointer to the ProjectionModel |
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| 49 | */ |
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| 50 | ProjectionModel* getProjectionModel(){return m_pModel;} |
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| 51 | |
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| 52 | /** |
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| 53 | * Set transform matrix of the screen. |
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| 54 | * |
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| 55 | * @param matrix Transform matrix of the screen. |
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| 56 | */ |
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| 57 | void setMatrix(const TransformMatrix& matrix); |
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| 58 | |
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| 59 | /** |
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| 60 | * Retrieve the transform matrix of the screen. |
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| 61 | * |
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| 62 | * @return Transform matrix of the screen. |
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| 63 | */ |
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| 64 | TransformMatrix getMatrix() const { return m_transformMatrix; } |
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| 65 | |
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| 66 | /** |
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| 67 | * Retrieve name of the screen shape. |
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| 68 | * |
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| 69 | * @param index Index of the screen shape. |
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| 70 | * @return Name of the screen shape. |
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| 71 | */ |
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| 72 | QString getShapeName(int index) const; |
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| 73 | |
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| 74 | /** |
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| 75 | * Retrieve the number of the screen shapes. |
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| 76 | * |
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| 77 | * @return Number of the screen shapes. |
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| 78 | */ |
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| 79 | unsigned int getNumShapes() const; |
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| 80 | |
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| 81 | /** |
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| 82 | * Retrieve screen shape object. |
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| 83 | * |
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| 84 | * @param shapeName Name of the screen shape. |
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| 85 | * @return Screen shape object. |
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| 86 | */ |
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| 87 | ScreenShape* getShape(const QString& shapeName) const; |
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| 88 | |
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| 89 | /** |
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| 90 | * Select screen shape by name. |
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| 91 | * |
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| 92 | * @param shapeName Name of the screen shape to select. |
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| 93 | */ |
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| 94 | void setCurrentShape(const QString& shapeName); |
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| 95 | |
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| 96 | /** |
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| 97 | * Retrieve the name of the current srceen shape. |
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| 98 | * |
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| 99 | * @return Name of the current screen shape. |
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| 100 | */ |
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| 101 | QString getCurrentShapeName() const; |
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| 102 | |
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| 103 | /** |
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| 104 | * Retrieve the current screen shape object. |
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| 105 | * |
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| 106 | * @return Current screen shape object. |
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| 107 | */ |
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| 108 | ScreenShape* getCurrentShape() const; |
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| 109 | |
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| 110 | /** |
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| 111 | * Retrive the radius of the current screen. |
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| 112 | * |
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| 113 | * @return Radius of the current screen. |
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| 114 | */ |
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| 115 | float getSize() const; |
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| 116 | |
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| 117 | /** |
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| 118 | * Show or hide the wire frame mesh of the screen. |
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| 119 | * |
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| 120 | * @param bShowFrame True to show the wire frame mesh. |
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| 121 | */ |
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| 122 | void setShowFrame(bool bShowFrame); |
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| 123 | |
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| 124 | /** |
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| 125 | * Check whether the wire frame mesh of the screen is shown or hidden. |
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| 126 | * |
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| 127 | * @param bShowFrame True if the wire frame mesh of the screen is shown. |
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| 128 | */ |
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| 129 | bool getShowFrame() { return m_bShowFrame; } |
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| 130 | |
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| 131 | /** |
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| 132 | * Set line width of the wire frame mesh of the screen. |
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| 133 | * |
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| 134 | * @param frameLineWidth Line width of the wire frame mesh of the screen. |
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| 135 | */ |
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| 136 | void setFrameLineWidth(float frameLineWidth); |
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| 137 | |
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| 138 | /** |
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| 139 | * Retrieve the line width of the wire frame mesh of the screen. |
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| 140 | * |
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| 141 | * @return Line width of the wire frame mesh of the screen. |
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| 142 | */ |
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| 143 | bool getFrameLineWidth() { return m_frameLineWidth; } |
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| 144 | |
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| 145 | /** |
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| 146 | * Set size of the off-screen buffer. |
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| 147 | * |
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| 148 | * @param width Width of the off-screen buffer. |
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| 149 | * @param height Height of the off-screen buffer. |
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| 150 | */ |
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| 151 | void setBufferSize(int width, int height); |
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| 152 | |
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| 153 | /** |
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| 154 | * Retrieve the width of the off-screen buffer. |
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| 155 | * |
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| 156 | * @retrieve Width of the off-screen buffer. |
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| 157 | */ |
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| 158 | int getBufferWidth() const { return m_bufferWidth; } |
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| 159 | |
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| 160 | /** |
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| 161 | * Retrieve the height of the off-screen buffer. |
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| 162 | * |
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| 163 | * @retrieve Height of the off-screen buffer. |
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| 164 | */ |
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| 165 | int getBufferHeight() const { return m_bufferHeight; } |
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| 166 | |
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| 167 | /** |
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| 168 | * Draw the screen shape object with. |
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| 169 | * |
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| 170 | * @param bDepthMaskControl True to use glDepthMask() for blending. |
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| 171 | */ |
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| 172 | void draw(bool bDepthMaskControl=true); |
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| 173 | |
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| 174 | /** |
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| 175 | * Draw the wire frame mesh of the screen. |
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| 176 | */ |
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| 177 | void drawFrame(); |
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| 178 | |
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| 179 | /** |
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| 180 | * Draw the screen object with projection texture image of the specified channel. |
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| 181 | * |
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| 182 | * @param source Projection image source to draw. |
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| 183 | * @param pChannel Channel which draws for. |
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| 184 | */ |
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| 185 | void draw(PROJECT_SOURCE source, Channel* pChannel=NULL); |
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| 186 | |
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| 187 | /** |
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| 188 | * Notify to redraw the screen. |
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| 189 | */ |
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| 190 | void notifyRedraw(); |
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| 191 | |
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| 192 | /** |
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| 193 | * Restore the screen shape from XML data. |
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| 194 | * |
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| 195 | * @param element Parent XML element of the screen data. |
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| 196 | */ |
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| 197 | bool initFromDOMElement(const QDomElement& element); |
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| 198 | |
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| 199 | /** |
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| 200 | * Store the current screen shape as XML data. |
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| 201 | * |
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| 202 | * @param name XML node name of the data. |
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| 203 | * @param doc XML document to store the data. |
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| 204 | * @return Current screen data as XML data. |
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| 205 | */ |
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| 206 | QDomElement domElement(const QString& name, QDomDocument& doc) const; |
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| 207 | |
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| 208 | /** |
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| 209 | * Reset the screen. |
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| 210 | */ |
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| 211 | void reset(); |
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| 212 | |
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| 213 | protected: |
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| 214 | |
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| 215 | TransformMatrix m_transformMatrix; //!< Transform matrix of the screen. |
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| 216 | bool m_bShowFrame; //!< True if the wire frame mesh of the screen is shown. |
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| 217 | float m_frameLineWidth; //!< Line width of the wire frame mesh of the screen. |
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| 218 | int m_bufferWidth; //!< Width of the off-screen buffer. |
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| 219 | int m_bufferHeight; //!< Height of the off-screen buffer. |
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| 220 | QList<ScreenShape*> m_pShapes; //!< Screen shape objects. |
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| 221 | ScreenShape* m_pCurrentShape; //!< Current screen shape object. |
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| 222 | |
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| 223 | ProjectionModel* m_pModel; //!< Projection model. |
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| 224 | }; |
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| 225 | |
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| 226 | }; // projection |
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| 227 | |
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| 228 | #endif // _SCREEN_H_ |
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